Oklahoman Posted Wednesday at 04:25 AM Posted Wednesday at 04:25 AM I know it's been said time and again here that Magisterium needs fixing. I also know of at least 2 people who are likely to chime in here saying no changes need to be made, or that changes can't be made because our wonderful devs are simply not that talented, or some other negative thing. And, I also know that anything posted in the Suggestions forum has an extremely slim chance of making it into the game at all. But, here goes anyway... (This is an LFG problem, but just to highlight what a league leader has to deal with) You form your teams up just like you want them, trying to optimize for which team will attack which AV, zone in, and you've lost the star and/or LFG has swapped teams 2 and 3. Mini-Tyrant needs to not exist at all when you go in. Too easy for a griefer to pull him and make everything more difficult than it already is. AVs regen tick is a problem when going for Triple Threat. It's semi-unpredictable and a lot of times happens immediately after a kill order has been given. I tell my league we can do everything right and STILL have this essentially come down to a coin flip - it's not fair. It would be nice if Nega's shield status was displayed in the AV window, but that's optional. As a league leader, I have a lot to watch for in terms of when to give the kill order, and since I need to be on Chimera to know his TP status I have to rely on the Nega team to tell me his shield status. It would be better if I could just see that myself in the AV window since I can't be in 2 places at once. I can make an educated guess based on what's in the window already - I get that. Really should just move the badge award for Triple Threat to right after final AV is dropped, and Ready to Rumble to after Black Swan is taken down. It would give a leader the option to attempt Really Hard Way and not risk losing another badge. I'm hearing it's not just me who finds the cutscene to be blurry. I think a change was made a few patches back that messed that up. It would be nice if the Quills wouldn't even work unless you were within range, but that's optional. It's just too easy to waste some precious seconds firing it on a column that's already been addressed, but just hasn't faded away yet. Mini-Tyrant phase should just be removed... or fix Mini-Tyrant. That's incredibly frustrating to do everything right then run into that little bug. I've been tracking my badge runs this year, and out of 30 Triple Threat runs I've only had 10 successes. That's a serious outlier for me compared to everything else I run. As for the regen tick - which someone is going to chime in here and say is just normal so get over it - I've heard some suggestions: Do away with it entirely in this trial only Make the regen tick not work once the AV is under 5% Have the IDF drop a handful of temp powers that will squelch the AVs regen for X amount of time Have an indicator show up a few seconds before they regen, like the Nova Fist warning for Marauder, in this trial only Have the amount of the regen amount tied to their remaining health, so if they normally regen 5% have it drop to a 2% regen tick below a certain health level, and 1% below another level Give more than 5 seconds between the first and last AV to credit the Triple Threat badge Have Luna sell something that prevents an AVs (maybe any AV in the entire game?) regen tick for X amount of time I'm sure there are other ideas, too. I really hope someone is looking at fixing this trial - it's a lot fun, but it can be incredibly frustrating, too. 4 3 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
Rudra Posted Wednesday at 04:47 AM Posted Wednesday at 04:47 AM 19 minutes ago, Oklahoman said: (This is an LFG problem, but just to highlight what a league leader has to deal with) You form your teams up just like you want them, trying to optimize for which team will attack which AV, zone in, and you've lost the star and/or LFG has swapped teams 2 and 3. That isn't a Magisterium issue. It is a league issue. And yes, it needs to be fixed. 1
lemming Posted Wednesday at 06:02 AM Posted Wednesday at 06:02 AM Yea, that whole league thing is messy in so many ways. I think it would require a bit of an overhaul, but we can dream. Triple Threat stuff: I like the "Just get rid of the regen tick if they drop below 5%." You'll still need to make sure your players don't screw it up, so still a challenge. Awarding badges for completing phases sounds very reasonable. (In more that just Mag) Mini-Tyrant stuff: yes. (Though I didn't know he existed anywhere before the shrinky dink bit) Quill change sounds reasonable And completely not thinking of a change, but "teleport arrow"?
Uun Posted Wednesday at 03:49 PM Posted Wednesday at 03:49 PM 11 hours ago, Oklahoman said: Give more than 5 seconds between the first and last AV to credit the Triple Threat badge Changing this would solve a lot of problems. Brotherly Love badge in Drowning in Blood trial has a 30s window. Cathedral of Pain trial has a 35s window for taking down the 3 resonators. 3 Uuniverse
Vanden Posted 13 hours ago Posted 13 hours ago (edited) Edited 13 hours ago by Vanden 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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