Uncle Shags Posted Monday at 05:07 PM Posted Monday at 05:07 PM I've had a hovering, unenacted plan for a while now to run an ITF where the team repeatedly brings all the baddies to the dark crystals to get blown up. I like the efficiency of the idea, I guess, but I don't like leading itf because I get lost in the caves so the plan remains just a plan. That plan was put on pause last night, however, after a comment made by a teammate. I occasionally throw out a half-hearted suggestion to use crystal explosions during the nictus cave mission - perhaps I'm casually fishing for buy in. I'm usually ignored, which I expect, but last night, "Why let crystals steal my kills?" was the reply in team chat. I Ioled and we moved on, but it got me thinking... Do the crystal explosions (or other similar damages) steal xp? Is it like confusion, in that the distribution is skewed to favor the player, or is it a straight "kill steal" type scenario? If you're doing a speed run the answer would be obvious. But for a KM ITF interested in xp, should clearing the area before explosion be the plan? Thoughts?
MoonSheep Posted Monday at 05:17 PM Posted Monday at 05:17 PM i think on a KM ITF the impact on XP would be so minimal it’s not worth thinking about i run a nightly KM and have never observed much variation If you're not dying you're not living
Luminara Posted Monday at 07:10 PM Posted Monday at 07:10 PM Any HP an NPC loses counts against XP. If an NPC falls off of a building, or is teleported to max range straight up and dropped, or stands in a red crystal on an Oranbegan map, or is attacked by another hostile NPC, whatever the reason, you can only receive XP for the percentage of damage you dealt to defeat it. Confuse is the only exception to that rule. In all other cases, if your character, your ally NPC, your pet or your teammate isn't the one dealing damage, XP is lost. 2 Get busy living... or get busy dying. That's goddamn right.
tidge Posted Tuesday at 02:12 PM Posted Tuesday at 02:12 PM Some XP is lost, but any additional drops (e.g. recipes, salvage, fishcakes) still have teh same chance to go to whatever PC did (any) damage to the critters before defeat. This is why I try to slot %damage in about half of my characters with AoE Confuse powers. There is nothing magical about the 50%, its just that there are some builds where the AoE Confuse is better served by six pieces of Coercive Persuasion, because of the nature of the %Confuse proc... the 50% is just an empirical result.
Zect Posted 22 hours ago Posted 22 hours ago (edited) You can try blowing up teammates with the crystals (they stun, to help you kill your team) and then blowing up the dead teammates with fallout. PvPvE baby! Edited 21 hours ago by Zect 1
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