Healix Posted yesterday at 12:45 AM Posted yesterday at 12:45 AM Is it possible to create a bind or macro that allows you to target glowies? Forever grateful to be back in my city!
biostem Posted yesterday at 02:23 AM Posted yesterday at 02:23 AM 1 hour ago, Healix said: Is it possible to create a bind or macro that allows you to target glowies? Universally? No. If they are targetable and have specific names, then use targetcustomnext or something similar. I suppose if you knew *all* the possible glowie names, you could include all of them in one bind...
Luminara Posted yesterday at 02:45 AM Posted yesterday at 02:45 AM 11 minutes ago, biostem said: I suppose if you knew *all* the possible glowie names, you could include all of them in one bind... It would have to be rotating binds, due to the character limit. targetcustomnext <name>$$ uses a minimum of 19 characters plus the object name, plus the 9 characters just to make the bind. Even confined to a single bind file, you'd be unlikely to squeeze in more than 8. Cut it down to 7 to make room for bindloadfile filename.txt. So if there were 100 object names, you'd have to use a 15 file rotating bind. If there were 500 object names, 72 bind files. Or @Healix could just bind a key to /interact, which is probably exactly what she wants. 1 Get busy living... or get busy dying. That's goddamn right.
Healix Posted yesterday at 07:10 AM Author Posted yesterday at 07:10 AM well, I already have the "target_custom_next notmypet"' and that is really handy. Lemming, I will try that one. Thank you! Forever grateful to be back in my city!
Jacke Posted yesterday at 08:08 AM Posted yesterday at 08:08 AM For glowies, especially after the mobs are taken care of, I often turn up the sound effects volume so to better hear them. Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Healix Posted 22 hours ago Author Posted 22 hours ago well, the 'targetcustomnext Present' was a no-go. (I suspect that it could be used in the winter event for presents.) I did find a solution that you may like, Jacke. I have the CoHMod Installer, and found a mod for 'Double Loud Glowie' that is really great! I can hear them, even when my PC sound isn't turned up a lot. 1 Forever grateful to be back in my city!
Scarlet Shocker Posted 1 hour ago Posted 1 hour ago On 3/2/2025 at 7:10 AM, Healix said: well, I already have the "target_custom_next notmypet"' and that is really handy. Lemming, I will try that one. Thank you! Ok that's interesting. It may be a dumb question but what does "target_custom_next notmypet"' actually target? I ask because a friend and I are dual teaming with MMs and it's been an... interesting start. We're neither of us very experienced with MMs but healing pets has been an issue so I'm wondering if this targets our team mate's pet? I neither know, nor care, what the difference between ignorance and apathy is
Maelwys Posted 15 minutes ago Posted 15 minutes ago 1 hour ago, Scarlet Shocker said: Ok that's interesting. It may be a dumb question but what does "target_custom_next notmypet"' actually target? I ask because a friend and I are dual teaming with MMs and it's been an... interesting start. We're neither of us very experienced with MMs but healing pets has been an issue so I'm wondering if this targets our team mate's pet? It just ignores your own pets. If you want to cycle through allied pets, try something like "target_custom_next alive friend notteammate" - but honestly I'd sooner setup a few numpad binds to let you quickly select each pet uniquely (via either "pet_select_name NAME" and/or "target_custom_next friend notteammate PETNAME")
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