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Posted (edited)
5 hours ago, GM Impervium said:

So, this leads to a frustrating bug: If you log out in the back corner of certain tech or science stores, when you log back in, you'll end up in the BACK ROOM of the store, which is supposed to be impassable, and you'll get stuck! All because someone felt like placing decorative doors where no one could get to them.

Though I haven't seen this in a while, so, maybe this got fixed?

 

As I indicated earlier in the thread, I can still get into the locked interrogation cell in Kings Row, so I'm assuming I can still get a character back behind the counters in the stores still (did this quite a lot back on live, no real reason to go into the stores at this point other that the crafting tickets for the day job).

 

EDIT 1: I was able to get stuck at [02:02] [221.5 56.9 5117.5] in Talos by standing as close as I could to the counter and toward the door that I could not reach. That /loc is behind the counter of Deimos Innovations, but I can blue hand the door to get out.

I couldn't manage to get behind the counter of Pandora's Box (I had been able to in the past) or Freedom's Corps Special Forces.

 

EDIT 2: In Talos, I was unable to get stuck a Biotechnix either ...

Edited by UltraAlt
  • Thumbs Up 1

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

Ah, I thought maybe you could get in Portal Corps employees hallway that way, but I don't think they are "actual doors"...

 

By the way, if you go around Grandville for example, there are many Arachnos patrols that spawns some doors.
This lets you occasionally see the opening animation of the big Arachnos garage doors, which are practically never used otherwise.

Posted
13 hours ago, GM Impervium said:

All because someone felt like placing decorative doors where no one could get to them.

As opposed to, say, all of the 90% of the doors around the city that exist only to give you somewhere to knock during the Halloween event, because they're never used as mission doors?

 

But the doors you get stuck from in the backs of stores is a case of sloppiness on the part of the zone designers, for whom it was easier just to drop in the predefined 'door' object with all of its attributes than make a visually-identical 'pseudo-door' that had no functionality tied to it and wouldn't get used as a character login point.

Posted
On 3/18/2025 at 1:40 PM, srmalloy said:

As opposed to the PPD on guard at the gates in/out of hazard zones, whom you often have to grope in order to get the mouse click to register.

They always make me touch their ankles...odd kink

I love the city hall back door, use it all the time.

I have gotten locked inside of the bank mission style trucks twice in the last 5 years.  Both on red side.
(it is cozy and oddly comforting in there)

Posted

By chance, does anyone have the /enterdoor coordinates for that mission in Barracuda where invincible Reichs appears?  I've been on teams that failed MoCuda because someone wasn't able to click the chopper door (and I'm not faulting them either).  Having this info would be fantastic.  

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