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Posted

So, I am back to leveling a bubbler, a power set I still love, even after playing with a /Cold MM and a Ninjutsu Sentinel, I went back because I still enjoy not always minding my pets, as well as being able to bring some helpful stuff to the team, while also having some ability to solo through my missions. I would love a review, make sure I'm on track with my plan.

 

Currently I'm level 25 as a Force Field/Sonic.  My build is outlined below. The goals are:

 

1. Build up +Defense (particularly range) to soft cap, and then push as close to iCap as possible (so far getting about 54% range defense on the build below). 

2. Balance personal damage with ability to cycle attacks and maintain the blue bar.

3. Maintain some team friendly tricks - like recall friend for teams/lowbie help, and aid other. I'd love to fit Stealth in there, but alas...however, i can flub a run through a map with minimal aggro in PFF. I could always swap a +Stealth enhancer into Hover to reduce aggro going through a map to later TP friend to the goals, but I also think that -recharge defense would be helpful.

 

Perks of the build that make me happy:

 

1. PFF - can always bubble up and heal or endure what could be a wipe or just some focused fire until things get under control. On teams without a proper tank, I can always Leeroy Jenkins into a crowed to take the alpha.

2. Status protection - don't want to wait until Clarion, and I'd like to use my Destiny for something else.  Its also nice to give this to others, particularly pets and so forth. my Lore pets will benefit from this.

3. Energy Drain and Toxic resistance. Nice to bring to the table. I hate Malta.

4. Normally bubblers don't have anything to hasten mob death, but plenty of -RES from Sonic, which is a very strong ST set. So I feel I've got a decent balance for Buffs/Debuffs, even if its fairly narrow.

5. FF adds a bit more AoE damage with repulsion bomb, helping out with Sonic's ST focus.

6. Electricity offers resists, some slots for more +DEF global, and a decent damage AOE immob for control and more AOE damage.

 

I think the build is pretty good, but I am always surprised by the input I get to improve builds, and would love a good lookover.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

White Noise: Level 50 Science Defender

Primary Power Set: Force Field

Secondary Power Set: Sonic Attack

Power Pool: Flight

Power Pool: Medicine

Power Pool: Leadership

Power Pool: Teleportation

Ancillary Pool: Electricity Mastery

 

Hero Profile:

Level 1: Deflection Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance

Level 1: Shriek

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (5) Superior Vigilant Assault - Damage/RechargeTime
  • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (7) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (7) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 2: Scream

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (9) Superior Defender's Bastion - Damage/Recharge
  • (11) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (13) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 4: Hover

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (36) Luck of the Gambler - Recharge Speed
  • (48) Winter's Gift - Slow Resistance (20%)

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance

Level 8: Aid Other

  • (A) Miracle - Heal/Endurance
  • (50) Miracle - Heal/Endurance/Recharge

Level 10: Howl

  • (A) Annihilation - Accuracy/Damage
  • (17) Annihilation - Damage/RechargeTime
  • (19) Annihilation - Accuracy/Damage/RechargeTime
  • (19) Annihilation - Accuracy/Damage/Endurance
  • (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (21) Annihilation - Chance for Res Debuff

Level 12: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (27) Red Fortune - Endurance

Level 14: Aid Self

  • (A) Miracle - Heal/Endurance
  • (15) Miracle - Heal/Endurance/Recharge

Level 16: Shout

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance

Level 18: Fly

  • (A) Endurance Reduction IO

Level 20: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense

Level 24: Amplify

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Repulsion Bomb

  • (A) Annihilation - Accuracy/Damage
  • (36) Annihilation - Chance for Res Debuff
  • (37) Annihilation - Damage/RechargeTime
  • (48) Annihilation - Accuracy/Damage/RechargeTime
  • (50) Annihilation - Accuracy/Damage/Endurance
  • (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime

Level 28: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (29) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 30: Recall Friend

  • (A) Empty

Level 32: Siren's Song

  • (A) Induced Coma - Accuracy/Recharge
  • (33) Induced Coma - Endurance/Sleep
  • (33) Induced Coma - Accuracy/Endurance
  • (33) Induced Coma - Sleep/Range
  • (34) Induced Coma - Accuracy/Sleep/Recharge
  • (34) Induced Coma - Chance of -Recharge

Level 35: Field Medic

  • (A) Empty

Level 38: Electric Fence

  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge

Level 41: Charged Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - Recharge/Endurance
  • (42) Gladiator's Armor - TP Protection +3% Def (All)

Level 44: Dreadful Wail

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (45) Scirocco's Dervish - Damage/Endurance
  • (45) Scirocco's Dervish - Damage/Recharge
  • (45) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)

Level 47: Afterburner

  • (A) Endurance Reduction IO

Level 49: Force Bubble

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (39) Performance Shifter - EndMod
  • (40) Performance Shifter - Chance for +End

Level 50: Support Radial Embodiment

Level 50: Cardiac Radial Paragon

Level 50: Ion Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Rebirth Core Epiphany

------------

 

 

 

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Well, got this up to 39 so far, took Mace Mastery as well, and the build has had a couple tweaks, involving removing Siren Song and substituting Shockwave in for double cone action. Debuffs and knockdowns helps both teams and me (when solo).

 

Can definitely feel the difference in time to kill vs other Defender secondaries I've used in the past. AV kills go much quicker.

 

Added in some IO sets and procs, and with Scorpion Shield, I'm near close to cap on S/L/E and Range. Will be overcapped when done, plus capped AoE. Definitely a safe yet effective build.

 

Sonic definitely helps FF shine, of course. But I still like what FF brings to the table.

 

Between the buffs (FF) and Debuffs (Sonic) and some KD CC I feel useful in almost all situations and love the character.

 

I can post a build if anyone is interested.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

I really like the build. I would trade Teleport Friend for Screech and borrow the needed slots from Amplify, which I think is pretty solid with the Chance for Build Up Proc alone. But that is just personal preference since I mainly play controllers.

back in the days: Zukunft (EU) ... nowadays: Everlasting

Posted

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Defender

Primary Power Set: Force Field

Secondary Power Set: Sonic Attack

Power Pool: Fighting

Power Pool: Teleportation

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Deflection Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(3)

Level 1: Shriek -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(3), GldJvl-Acc/Dmg/End/Rech(5), GldJvl-Dam%(5), GldJvl-Acc/End/Rech(7), GldJvl-Dam/End/Rech(7)

Level 2: Scream -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11)

Level 4: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)

Level 6: Insulation Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(21)

Level 8: Kick -- FrcFdb-Rechg%(A)

Level 10: Recall Friend -- BlsoftheZ-ResKB(A)

Level 12: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(23), LucoftheG-EndRdx/Rchg(25)

Level 14: Dispersion Bubble -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-EndRdx/Rchg(27), Ksm-ToHit+(50)

Level 16: Shout -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)

Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-RechRes(31), UnbGrd-Max HP%(33), UnbGrd-ResDam/EndRdx(45)

Level 20: Amplify -- RechRdx-I(A), RechRdx-I(33)

Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(34), Rct-EndRdx/Rchg(34)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-EndRdx/Rchg(36)

Level 26: Repulsion Bomb -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(36), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), SprVglAss-Rchg/+Absorb(37)

Level 28: Siren's Song -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)

Level 30: Personal Force Field -- Krm-ResKB(A)

Level 32: Force Bubble -- EndRdx-I(A)

Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(45)

Level 38: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)

Level 41: Web Cocoon -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46)

Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(50)

Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)

Level 49: Fly -- Frb-Stlth(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(15)

Level 50: Cardiac Core Paragon

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Here's mine:  Softcapped or more to all positions and types except for psi (39.7%), just shy of capped S/L resist, can softcap teammates that stay within dispersion bubble, some KD for control and mitigation, power boost, clarion, and support hybrid to throw defense numbers through the roof and buff mezzes.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Operatic Flea - FF-Sonic: Level 50 Science Defender

Primary Power Set: Force Field

Secondary Power Set: Sonic Attack

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Shriek

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (7) Superior Vigilant Assault - Damage/RechargeTime
  • (7) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (9) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (9) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 2: Scream

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (11) Superior Defender's Bastion - Damage/Recharge
  • (13) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (15) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 4: Howl

  • (A) Annihilation - Accuracy/Damage
  • (17) Annihilation - Damage/RechargeTime
  • (17) Annihilation - Accuracy/Damage/RechargeTime
  • (19) Annihilation - Accuracy/Damage/Endurance
  • (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (21) Annihilation - Chance for Res Debuff

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 8: Deflection Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 10: Insulation Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 12: Dispersion Bubble

  • (A) Shield Wall - Defense/Endurance
  • (21) Shield Wall - Defense
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense/Endurance/Recharge

Level 14: Force Bolt

  • (A) Decimation - Accuracy/Damage
  • (43) Decimation - Accuracy/Damage/Recharge
  • (46) Decimation - Chance of Build Up

Level 16: Shout

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (25) Superior Winter's Bite - Damage/RechargeTime
  • (25) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (34) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (39) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 18: Super Speed

  • (A) Celerity - +Stealth

Level 20: Amplify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Repulsion Bomb

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (27) Superior Frozen Blast - Damage/Endurance
  • (27) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (29) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 28: Siren's Song

  • (A) Overwhelming Force - Accuracy/Damage
  • (40) Overwhelming Force - Endurance/Recharge
  • (40) Overwhelming Force - Accuracy/Damage/Endurance
  • (40) Overwhelming Force - Damage/Endurance/Recharge
  • (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - +Max HP

Level 32: Weave

  • (A) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Defense
  • (34) Reactive Defenses - Scaling Resist Damage

Level 35: Soul Drain

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Dark Embrace

  • (A) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 41: Power Boost

  • (A) Recharge Reduction IO

Level 44: Summon Mistress

  • (A) Sovereign Right - Accuracy/Damage
  • (45) Sovereign Right - Damage/Endurance
  • (45) Sovereign Right - Accuracy/Endurance
  • (45) Sovereign Right - Accuracy/Damage/Endurance
  • (46) Sovereign Right - Accuracy
  • (46) Sovereign Right - Resistance Bonus

Level 47: Dreadful Wail

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (48) Fury of the Gladiator - Damage/Recharge
  • (48) Fury of the Gladiator - Damage/Endurance/Recharge
  • (48) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (50) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 49: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb
  • (3) Miracle - +Recovery
  • (5) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

Level 50: Clarion Radial Epiphany

Level 50: Support Core Embodiment

Level 50: Void Radial Final Judgement

Level 50: Robotic Drones Core Superior Ally

Level 50: Reactive Radial Flawless Interface

------------

 

 

 

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Posted

So, after all the feedback I've had on two threads, plus some leveling experience up to 45th, as well as test time on Justin, I came up with my end-game build.

 

I'm most of the way there with IO sets. I have attuned sets in everything except my LotG and Fortunata's Hypnosis sets, which I have to save up for. Everything else, I've funded with sales of orange salvage, various recipes, selling enhancement converters (from merits) and Summer Blockbuster runs. This is with double xp turned on, so I'm not earning infamy through leveling/kills. I also have no other alts  farming to fund me. I want others starting off to know that its possible to IO up in a reasonable manner, if you do a bit of work, and it doesn't even take playing the market.

 

I'm currently level 45, and I have almost all the powers of note.

 

Some thoughts on power selections:

 

1. Screech, while seemingly handy on paper, was actually not so beneficial for me. On teams, there's little reason to worry about a particular Lt. Everything either goes down quickly enough.  Solo, I spec'd back into Siren Song, which takes care of Lts AND Minions, and leaves the boss for me to kill first, if I'm concerned about managing various Malta or whatever. Plus, Siren Song lasts so much longer, I can dedicate more time to attacks.

 

2. Shockwave and Howl paired together are beasts and sync well together in rotation. The KD and FF proc into Shockwave are awesome, and I supposed the -Res proc in Howl also helps with debuffing. I havent parsed it, just an assumption. Its not like I really notice it much, but I did want a full set bonus from Annhilation.

 

3. I did not take Dreadful Wail. Several reasons. It's PBAO and I typically operate at range with cones. I hate darting in and out of combat. And I'm aiming for respectable DPS, but I'm not attempting to try to be a blaster. I'll have Ionic Judgement for when I need to unleash the beast. I'm sure there are great /Sonic builds that may use it, but its not for my playstyle.

 

4. I respecced out of Repulsion Bomb. I loved it on my MM. But my MM did not have their own attacks, and needed something to do while the Bots killed things. On my Defender, I have plenty to do that doesn't include a 3.0 second wind up time, in which team mates invariably KB everything to hell, or mobs run out of position. And I have my two cones to debuff and KD stuff with anyway. So no Repulsion Bomb, no matter how much I like the animation.

 

5. Field Medic. I love it. It takes an otherwise crappy pool and makes it feasible. I still find myself spot healing folks with it, and being able to zoom over and not wait to come to a rest is great. Yes, I wish it also worked on Aid Self, but I've learned to quickly toggle on PFF, heal myself in peace, then get back into the action. Much more reliable that way.

 

6. Summon Disruptor. I recalled way back that someone had mentioned pets did very well for Defenders, because it gives Defenders something to buff and adds to damage and also relieves some aggro. I will be able to get this thing on perma once I get everything squared away. Even without Hasten, it will only be on a 10 second cooldown by the time I'm done. I like pets. I like pets I don't have to micromanage. I like cool-looking pets. I named mine Black Signal. We are now best friends. I have no idea why I never did this before on a Defender.

 

7. Hasten. I added it in for when I get debuffed and I need to counter the -recharge, or I simply need to get into overdrive to help burn down things with the team. I am happy to have it. I'm even happier to recolor it to match my aura! (it also works nicely with the Force Feedback recharge proc).

 

This is, in every way, better than my well-liked Dark/Ninjutsu Sentinel or my beloved and venerable FF/Bots MM. It has ranged attacks. It has status protection. It has great defenses. It can heal. It can buff. It can debuff. It has a pet. It has some soft controls (immob and sleep, as well as copious KB). It feels heroic, particularly when I can lay down the -Res and start to melt mobs. Particularly in single-target mode. I feel valuable on teams. if they need my bubbles and status protection, they have it. If they need Drain resistance, I have that too. If they want to hurt things, I'll help them hurt them faster. I'll manage your adds. I'll keep things knocked on their rear ends.

 

Now I'm looking forward to my Incarnates. I'm built (below) with Alpha: Agility because it speaks to everything I need to do.

 

Beyond that, I'm looking at possibly:

 

Judgement: Ionic.

Lore: not sure. Possibly something robotic or arachnos. For theme. Lore pets are always for theme for me.

Interface: Reactive or Degenerative. Not sure. I heard the damage was nerfed, so we're looking at the other benefits?

Destiny: Ageless. More END (though I rarely run out as it is, can you ever really ahve enough?), more recharge and Debuff Resistance (yes!) are all great.

Hybrid: Support. More Def. End Discount. Damage buff. Status effect buff. Sure. I can use all of those. Let's make White-Noise even more ridiculous.

 

Comments, suggestions or feedback all welcome!

 

Its no farmer. Its not a tank. Its not a blaster. But its my favorite build of all time, from Beta to now. And I appreciate the feedback that got me there.

 

(Build in next post due to length)

 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

White-Noise 3.0: Level 50 Science Defender

Primary Power Set: Force Field

Secondary Power Set: Sonic Attack

Power Pool: Flight

Power Pool: Medicine

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Shriek

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge

Level 2: Scream

  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge

Level 4: Deflection Shield

  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 8: Hover

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (37) Kismet - Accuracy +6%

Level 10: Aid Other

  • (A) Miracle - Heal/Endurance
  • (17) Miracle - Heal/Endurance/Recharge

Level 12: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (21) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense
  • (23) Red Fortune - Endurance

Level 14: Fly

  • (A) Endurance Reduction IO

Level 16: Howl

  • (A) Annihilation - Accuracy/Damage
  • (25) Annihilation - Damage/RechargeTime
  • (25) Annihilation - Accuracy/Damage/RechargeTime
  • (27) Annihilation - Accuracy/Damage/Endurance
  • (27) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (29) Annihilation - Chance for Res Debuff

Level 18: Aid Self

  • (A) Miracle - Heal/Endurance
  • (19) Miracle - Heal/Endurance/Recharge

Level 20: Shout

  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 22: Shockwave

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (34) Force Feedback - Chance for +Recharge
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Recharge Speed

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge

Level 28: Field Medic

  • (A) Endurance Reduction IO

Level 30: Siren's Song

  • (A) Fortunata Hypnosis - Sleep
  • (37) Fortunata Hypnosis - Sleep/Recharge
  • (39) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (39) Fortunata Hypnosis - Accuracy/Recharge
  • (39) Fortunata Hypnosis - Sleep/Endurance
  • (40) Fortunata Hypnosis - Chance for Placate

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 35: Amplify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 38: Scorpion Shield

  • (A) Gift of the Ancients - Defense
  • (40) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Endurance/Recharge
  • (42) Gift of the Ancients - Defense/Recharge
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 41: Web Envelope

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (42) Trap of the Hunter - Endurance/Immobilize
  • (43) Trap of the Hunter - Accuracy/Endurance
  • (43) Trap of the Hunter - Immobilize/Accuracy
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (45) Trap of the Hunter - Chance of Damage(Lethal)

Level 44: Summon Disruptor

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 47: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Force Bubble

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (3) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Performance Shifter - EndMod
  • (5) Performance Shifter - Chance for +End

Level 50: Agility Core Paragon

------------

 

 

 

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Looks mostly OK.  I'm just NOT a huge fan of leaving F/C uncapped.  Especially on a Forcefielder.

 

It's kinda like suiting up to tend goal in the Thug Leagues in hockey....and forgetting to wear a cup...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Hyperstrike - how would you end up capping those?

 

On my current built, with Agility Core (and we can turn on Hybrid Support Radial, too), I'd sit at (rounding for clean numbers):

 

Smashing/Lethal 70%

Energy: 67%

Negative 50%

Fire: 36%

Cold: 36%

Psi 34%

 

Ranged 54%

Melee 34%

AoE 38%

 

Normally on teams I get a bit more defense from other support types. Especially on trials. Because its not just me, its about the team.

 

In regular play, unless I'm on a Fire Farm, I don't really see an issue with Fire. And Cold is just a very rare damage type in general.

 

For Fire and Cold, most of the ranged stuff I can avoid, but the AoE, yeah, its a bit lower than I'd like. I don't **think** its possible to get everything in one build, but I'm open to hear suggestions?

 

 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

No Repulsion Field??? Do you just keep Force Bubble on at all times, or what?

 

Heresy, perhaps, but I find Repulsion to be too taxing on End for what it does. I prefer tactical application of force bubble. I don't keep it on at all times. But I'm open to having my mind changed. I'd only take one or the other though.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

The endurance cost of Repulsion Field is really NOT that much, to be honest, it's pretty much on par with Force Bubble, and it's MUCH more tactical, since the "tohit bubble" is INFINITELY smaller. Add to that the fact that when enemies are either knocked down or knocked back, they are NOT firing on you.... which doesn't happen with Force Bubble, they still can use their ranged attacks while they're being pushed away.

 

Now, that being said, on my personal journey playing FF 100% SOLO from 1-50 (NO teaming whatsoever), I've actually found it much more useful to have Force Bubble most of the time, and keep all minions at distance, so I pretty much have it always on now, and deal with the bosses in a more expedient manner. But then again, I ALSO usually have BOTH Force Bubble AND Repulsion Field on when facing Elite Bosses/AVs, because the KB/KD hits appear to "stack" and push past their resistance more often than not. So, of course I'd be a proponent of both, just to have both.

 

But hey, it's your build.

  • Like 1
I'm out.
Posted

YES. I have Sudden Acceleration KB/KD proc slotted into RF right now. It's glorious for keeping the baddies next to me for Short Circuit pulses. If I was to start teaming? I'd immediately unslot it though. Yes, I realize that's backwards from they way "most people" would do things... but I think VERY tactically and always use my knockback CAREFULLY and strategically.

  • Like 1
I'm out.
Posted

YES. I have Sudden Acceleration KB/KD proc slotted into RF right now. It's glorious for keeping the baddies next to me for Short Circuit pulses. If I was to start teaming? I'd immediately unslot it though. Yes, I realize that's backwards from they way "most people" would do things... but I think VERY tactically and always use my knockback CAREFULLY and strategically.

 

Hmm. Food for thought, PK. I may play with it on Justin! Ty.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Hyperstrike - how would you end up capping those?

 

On my current built, with Agility Core (and we can turn on Hybrid Support Radial, too), I'd sit at (rounding for clean numbers):

 

Smashing/Lethal 70%

Energy: 67%

Negative 50%

Fire: 36%

Cold: 36%

Psi 34%

 

Ranged 54%

Melee 34%

AoE 38%

 

Normally on teams I get a bit more defense from other support types. Especially on trials. Because its not just me, its about the team.

 

In regular play, unless I'm on a Fire Farm, I don't really see an issue with Fire. And Cold is just a very rare damage type in general.

 

For Fire and Cold, most of the ranged stuff I can avoid, but the AoE, yeah, its a bit lower than I'd like. I don't **think** its possible to get everything in one build, but I'm open to hear suggestions?

 

 

 

Oh no.  It's DEFINITELY possible.

Look up-thread for the build I posted.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 1 month later
Posted (edited)

Well, I've gotten my defender to Incarnate, with T3s in all but Hybrid, which should unlock soon. I've enjoyed this enough it's my first Incarnate to win out over altitis!

 

Thanks to all those who have provided feedback, the build is much stronger as a result. 🙂

 

Thoughts:

  • Definitely feels like a Sonic/SR Sentinel but with team buffs added:  Strong defense, mezz protection, ranged attacks. Turn on toggles, go blast away, apply Shields to buddies if teamed.
  • I'm happy with my current ST attack chain of:  Shriek, Scream, Shriek, Shout. Pretty seamless. Damage is solid. 
  • My two AoE cones, Howl and Shockwave do well on teams. Even better when they are immobilized, usually with my Web Cocoon. Damage is 'meh'  but the KD and debuffs are useful.
  • ((AoEs became more acceptable once I added Dreadful Wail and Ion Judgement))
  • Got rid of Summon Disruptor. Found it less than useful, and I prefer pets I can control.  Plus I often didn't want it to linger and grab aggro when solo if I was speeding through mission points, so I often didn't summon it as often as I'd have liked.
  • Replaced it with Dreadful Wail. It's up every 30+ seconds with Hasten, globals and Agility Alpha, and is VERY useful for when cones no longer capture those mobs who get too close or are diffused in a team environment. Cone, cone, cone...too close...Wail. Dead. Also a great opener to stun and debuff for teams. The build is very tough, I often lead in if we're moving along at a good place.
  • Absorb proc, resist IO, scaling resist IO add to survivability nicely.
  • No END issues.  Sappers usually miss as well.
  • Replaced Force Bubble with Repulsion Field (with the recommended KD proc) and it's much more useful. Reduces incoming melee attacks frequently, and I can use it to protect Squishies by parking myself next to them.

I will post a Pine's build later if anyone is interested. Again, ty for the help. FF is my favorite set!

 

Edited by Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Honestly, I think Repulsion Field is the best power in the set, TBH. You can do so much with it! You can use it either offensive or defensively... actively, or passively. It's just... amazing.

  • Like 1
I'm out.

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