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Posted

As @srmalloy humorously reminded me elsewhere in the forums, can we please have a new target box for activating zone transitions at hazard gates?  

 

Joking aside about clicking on the guards' trousers,  the target boxes appear small and sometimes seem to be off-centered.   Even recently, despite having done the transitioning for well over a decade of game play, I still have moments where I'm clicking all over hoping to hit a target box.  This proved problematic once recently when a teammate dragged a host of NPC opponents into the gate area faster than the guard bots were teleporting them away, and I couldn't seem to get the cursor to change showing the target box.  I realize this is rare, but it has happened.  Mostly, its seeing folks pause at the gate as they, too, are trying to get a transition activation.

 

Might I suggest that the space in the fencing behind the two guards be changed to a force field look, much like the red and orange force field options in base building?  With that in place, the whole force field area, centered and large, could be made the target box for triggering transition.

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Posted (edited)

Why not just do away with the clicking altogether? Should be able to run into the gates and be transported there, like some gates and portals already do.

 

Edited by Oubliette_Red
I hate repeating some words in like, some sentences...
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Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

Posted
10 minutes ago, Oubliette_Red said:

Why not just do away with the clicking altogether? Should be able to run into the gates and be transported there, like some gates and portals already do.

 

 

I'd always assumed the pause-and-click was for the RP elements of having to check in with security, but yes, that would be fantastic.

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Posted
5 hours ago, Oubliette_Red said:

Why not just do away with the clicking altogether? Should be able to run into the gates and be transported there, like some gates and portals already do.

 

 

Honestly, I'd love this. There have been times I've zoned in, had to click on something else, click again and happen to click on the invisible hit box behind me which zones me right back where I was.

Posted
15 hours ago, Oubliette_Red said:

Why not just do away with the clicking altogether? Should be able to run into the gates and be transported there, like some gates and portals already do.

Along with removing the "do you really want to go here?" alignment prompt when you try to take a character with an 'intermediate' alignment (i.e., vigilante or rogue) to a non-mixed zone (i.e., from Dark Astoria to Talos Island). The game already won't let you go through the gate if you're not an allowed alignment, so getting the "This passage in front of you leads to Paragon City. Here you will find both Heroes who combat great evils and Vigilantes who do what they must to maintain the peace. Are you brave enough to face the challenges of this city of heroes?" every time is just a time-waster and can be removed without affecting the functionality of the zone gates.

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Posted

How come we gotta stop and click most places, but from Eden into the Hive we just walk through? I think the argument used to be because there's no one out there to stand guard, but if we have a permanent recon officer and emergency medical tech just on the other side, then why not some kind of military security official? Or a robot?

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Posted
3 hours ago, TheMoneyMaker said:

How come we gotta stop and click most places, but from Eden into the Hive we just walk through? I think the argument used to be because there's no one out there to stand guard, but if we have a permanent recon officer and emergency medical tech just on the other side, then why not some kind of military security official? Or a robot?

 

You give a perfect example, and demonstrate that the tech is already there and active.  Just need to incorporate it into the other gates and change the visuals from a partially collapsed gate to the standard 2-guard gate.

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