crimsonrage Posted Thursday at 08:21 PM Posted Thursday at 08:21 PM There are a number of powers that would benefit from not having to choose between the two. Those of us who "frankenslot" pieces from both types of sets loose out on a set bonus. Something as simple as Heal/Absorb, Heal/Absorb-Recharge, Heal/Absorb-Endurance, EndMod, EndMod-Recharge, EndMod-Endurance, would be nice. I wouldn't dare to suggest the bonuses, that's for smarter people to consider, mine would be undoubtedly be unbalanced 🙂 1
Rudra Posted Thursday at 08:28 PM Posted Thursday at 08:28 PM (edited) You are not likely going to see that due to powers like Health and Stamina. As a heal set, it would be available to the Health power where its endurance modification would go to waste. As an endurance set it would be available to Stamina where its heal modification would go to waste. There is a reason why sets only fall into one category rather than covering two or more. Edit: Also, would the set be classified as a healing set or an endurance modification set for sorting? Edited Thursday at 08:34 PM by Rudra
General Idiot Posted Thursday at 09:23 PM Posted Thursday at 09:23 PM There's already precedent for sets doing two things despite some powers wasting one of them though, in the form of Power Transfer and Synapse's Shock. Both are endurance modification sets that also enhance damage, with the latter aspect having no effect in many powers that can take those sets. Most notably in Stamina, since that was your example. And personally I'd classify it as a healing set, because all the powers I can think of that'd benefit from both aspects are powers I tend to think of as heals with endmod attached rather than endmod with healing attached. 1 2 When life gives you lemonade, make lemons. Life will be all like "What?" [Admin] Emperor Marcus Cole: STOP! [Admin] Emperor Marcus Cole: WAIT ONE SECOND! [Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
TheMoneyMaker Posted Thursday at 09:42 PM Posted Thursday at 09:42 PM Why not make 2 sets, one that's a healing set and one that's an endurance set? Just give them different names and make their set bonuses different. COH Music: Origins & Archtypes, Heroes & Villains
Rudra Posted Thursday at 09:42 PM Posted Thursday at 09:42 PM 15 minutes ago, General Idiot said: There's already precedent for sets doing two things despite some powers wasting one of them though, in the form of Power Transfer and Synapse's Shock. Both are endurance modification sets that also enhance damage, with the latter aspect having no effect in many powers that can take those sets. Most notably in Stamina, since that was your example. And personally I'd classify it as a healing set, because all the powers I can think of that'd benefit from both aspects are powers I tend to think of as heals with endmod attached rather than endmod with healing attached. I was intentionally discounting damage components in sets. This is partially because +damage shows up everywhere that isn't a defense/resist set to some extent since a not insignificant number of powers that those sets would be applied to are attacks. Just like I don't see the devs being willing to make a combined damage resist and defense set other than procs in the sets, I just don't see the devs being willing to make the proposed set either. 1
srmalloy Posted Thursday at 09:49 PM Posted Thursday at 09:49 PM 1 hour ago, Rudra said: There is a reason why sets only fall into one category rather than covering two or more. @BEGIN(SARCASM) Well, I guess it's time for the HC staff to delete the Numina's Convalescence Regen/Recover IO, the Panacea Chance for +HP and +End IO, and the Power Transfer Chance for Self Heal IO, and replace them with effects matching the primary effect of the set, since we now have the ex cathedra pronouncement that we can't have any IO sets that give both healing and recovery... @END(SARCASM) 1
Rudra Posted Thursday at 10:23 PM Posted Thursday at 10:23 PM (edited) 34 minutes ago, srmalloy said: @BEGIN(SARCASM) Well, I guess it's time for the HC staff to delete the Numina's Convalescence Regen/Recover IO, the Panacea Chance for +HP and +End IO, and the Power Transfer Chance for Self Heal IO, and replace them with effects matching the primary effect of the set, since we now have the ex cathedra pronouncement that we can't have any IO sets that give both healing and recovery... @END(SARCASM) I did point out procs as being available in my post. And if we are counting procs, then the author already has access to the requested set in the form of multiple existing sets. (Edit: Which kills the author's stated reasoning that no such set already exists. So thank you for ignoring that.) Edited Thursday at 10:24 PM by Rudra 1
lemming Posted Thursday at 10:42 PM Posted Thursday at 10:42 PM There are a few powers that do both End Mod & Heal. Cauterizing Aura from Fire Manip. (A few of the Blaster Secondaries have it) 1
Rudra Posted Thursday at 10:52 PM Posted Thursday at 10:52 PM (edited) 15 minutes ago, lemming said: There are a few powers that do both End Mod & Heal. Cauterizing Aura from Fire Manip. (A few of the Blaster Secondaries have it) Not sure where you are going with this. I'm not questioning the existence of such powers, just questioning whether something like the proposed set with equal parts healing and endurance modification and everything capping out at duo effects would be likely to ever be brought into the game. (Edit: Hells, I'm not even arguing against the proposed set saying I think it should never exist. I'm just saying that given the way the game is set up and what we know about the devs and maintaining the core idea behind the game, it is not likely to be made. [Edit again: Hells, I'm not even saying it won't be made, just that it is not likely to be.]) Edited Thursday at 10:58 PM by Rudra 1
lemming Posted Thursday at 11:40 PM Posted Thursday at 11:40 PM 39 minutes ago, Rudra said: Not sure where you are going with this. A single set that gave bonuses to heal & recovery would probably be fine. The bonuses would have to make it worth more than the typical frankenslotting you see in those powers. Though a lot of those powers wouldn't need recharge or end reduction. So might just be a four piece set. It's just a thought experiment. 2 1
General Idiot Posted yesterday at 05:35 AM Posted yesterday at 05:35 AM 7 hours ago, Rudra said: I was intentionally discounting damage components in sets. This is partially because +damage shows up everywhere that isn't a defense/resist set to some extent since a not insignificant number of powers that those sets would be applied to are attacks. Just like I don't see the devs being willing to make a combined damage resist and defense set other than procs in the sets, I just don't see the devs being willing to make the proposed set either. This is true, sets in several other categories include damage despite it not being their primary purpose. However, this was never true of endurance modification sets until Homecoming added the two I mentioned. All the endurance modification sets the original devs created were only that. When they added the two new ones with damage, the stated reasoning in the patch notes was "two new Endurance Modification sets with a damage focus, designed to be useful in endurance-draining attack powers". The use in dual purpose powers was very much the intention, just as it presumably would be were the devs to make a dual purpose heal/endmod set. Or dual purpose defense/resistance for that matter though on that one I do agree it's unlikely, mostly because there's only I think four powers in the game that take both enhancements anyway. Powers that take both heal and endmod are far more common. In short: I disagree with you that it's something the devs would never be willing to do. 1 When life gives you lemonade, make lemons. Life will be all like "What?" [Admin] Emperor Marcus Cole: STOP! [Admin] Emperor Marcus Cole: WAIT ONE SECOND! [Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Rudra Posted yesterday at 05:41 AM Posted yesterday at 05:41 AM (edited) 11 minutes ago, General Idiot said: This is true, sets in several other categories include damage despite it not being their primary purpose. However, this was never true of endurance modification sets until Homecoming added the two I mentioned. All the endurance modification sets the original devs created were only that. When they added the two new ones with damage, the stated reasoning in the patch notes was "two new Endurance Modification sets with a damage focus, designed to be useful in endurance-draining attack powers". The use in dual purpose powers was very much the intention, just as it presumably would be were the devs to make a dual purpose heal/endmod set. Or dual purpose defense/resistance for that matter though on that one I do agree it's unlikely, mostly because there's only I think four powers in the game that take both enhancements anyway. Powers that take both heal and endmod are far more common. In short: I disagree with you that it's something the devs would never be willing to do. I never said never. I said not likely. Please do not change my words. (Edit: In fact, I even made a point in one of my posts to point out/emphasize that nowhere am I saying it will never happen. So your statement that my posts are saying it will never happen is a willful misrepresentation of my stated position.) Edited yesterday at 05:48 AM by Rudra 1
Uun Posted yesterday at 03:06 PM Posted yesterday at 03:06 PM 15 hours ago, lemming said: There are a few powers that do both End Mod & Heal. Cauterizing Aura from Fire Manip. (A few of the Blaster Secondaries have it) It's a long list (this isn't exhaustive): Almost all the blaster sustain powers Bio Armor: Inexhaustible, DNA Siphon, Parasitic Aura Energy Aura: Overload Fire Armor: Consume, Phoenix Rising Ice Armor/Ice Mastery: Hibernate Rad Armor: Gamma Boost, Radiation Therapy Shield: One With The Shield Stone Armor: Geode Dark Affinity: Soul Absorption Marine: Power of the Depths Nature: Lifegiving Spores, Rebirth Pain: Painbringer Thermal: Power of the Phoenix Time: Chrono Shift Mental Manipulation: Drain Psyche 1 Uuniverse
tidge Posted yesterday at 03:52 PM Posted yesterday at 03:52 PM This isn't a terrible request, as there are powers that could benefit beyond simple franken-slotting. There are 'new' enhancement sets (in the "travel power" category that *i* never consider using.. if this one didn't excite me I would simply choose to not use it. It would likely have to fall into a new category, with two sets... like Accurate Healing or "Running" (kinda sorta) 1
Frozen Burn Posted yesterday at 04:11 PM Posted yesterday at 04:11 PM 16 hours ago, lemming said: A single set that gave bonuses to heal & recovery would probably be fine. The bonuses would have to make it worth more than the typical frankenslotting you see in those powers. Though a lot of those powers wouldn't need recharge or end reduction. So might just be a four piece set. It's just a thought experiment. I agree, no real need for End Redux, and yeah bonuses have to give better than what we get frankenslotting. But I think Recharge could be there for those powers that are clicks and have both Heal and EndMod (some blaster sustains, Ad Boost, Chrono Shift, Power of the Depths, etc to name a few). A 4-pc set wouldn't really get us much more than what we have with frankenslotting now, so definitely would want a 6-pc set. And I would think it should be a set that has no proc in it - we're already so proc heavy elsewhere. And full proc-less set could get us to the ED cap (95% or more) on bonus of the power's attributes vs what we get now with 3 heals / 3 Endmods values (~90%). Or perhaps 2 sets... one without a proc getting us to full ED values on Heal and Endmod, and one with a proc that provides typical 90%'ish values for the proc lovers out there. 😄 1
Parabola Posted yesterday at 07:46 PM Posted yesterday at 07:46 PM I agree that this is a bit of a gap in the current IO line up. A while back I suggested the same thing:
crimsonrage Posted 10 hours ago Author Posted 10 hours ago 16 hours ago, Parabola said: I agree that this is a bit of a gap in the current IO line up. A while back I suggested the same thing: Sorry to step on your toes. I went through 20ish/over 300 pages before I gave up looking for similar ideas
crimsonrage Posted 9 hours ago Author Posted 9 hours ago I love all the feedback. Yes, the author is aware of procs. I was looking for a set who's main focus was dual, not as an afterthought. The endurance reduction was, in retrospect, ill conceived, as it's part endmod(duh) I'm sure something else could go in it's place, not the least of which would be more heal/absorb and endmod
Parabola Posted 3 hours ago Posted 3 hours ago 6 hours ago, crimsonrage said: Sorry to step on your toes. I went through 20ish/over 300 pages before I gave up looking for similar ideas Not at all. As you can see it was a while ago and didn't exactly gain a lot of traction. I only brought it up because I mocked up what such a set could look like. I really think this is a gap in the IO landscape that would be worth filling.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now