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Posted (edited)
On 6/3/2025 at 4:26 PM, Warshades said:

 

and not the -tohit.

 

Odd, because i was pulling packs of 10-20 dudes, and with each application of the targeted AoE it was becoming *significantly* easier to survive until it was impossible to die. There's no way it only applies to one target in such a scenario. 

 

Then again, perhaps it was the cone? I'd have to test more i guess.

Edited by Zeronthe
Posted

I just double checked, cod has Touch of Fear doing 2 redirects… one for the ST and one for the AoE.

 

the ST has a to hit debuff

the AoE does not.

 

 You must be thinking of Shadow Maul (the cone) which indeed does -to hit to all targets.

What this team needs is more Defenders

Posted

Ok, so I have a concept for a toon that I was originally thinking invul for, but then I thought Psi armor when I heard about it, but I think Regen will actually be the best choice for concept.

 

for secondary both Claws and Savage would work concept wise.

 

 The question is: which works better mechanically with regen?  Savage can build up extra recharge, which is helpful, but claws has a bit of soft control.

 

 Thoughts?

What this team needs is more Defenders

Posted

Savage will lower endurance cost and recharge times while you maintain stacks of Blood Frenzy. Regen has its own endurancevrecovery boost, so you should not have endurance issues and you'll have a recharge boost.

 

Claws boosts damage. I seem to recall seeing Regen has a minor (decaying) damage boost. 

 

Don't think either will be bad. Savage would probably tolerate global recharge boosting better but DoTs don't stack.

 

Posted
On 5/30/2025 at 11:38 AM, Spaghetti Betty said:

Anything that can spam knockdown is going to pair exceptionally well with Regen for two reasons: soft control and usage of Force Feedback: Chance for +Recharge. The new Regen doesn't hinge as much on uptime with Instant Healing being turned into a toggle, but having Second Wind, Reconstruction, and Moment of Glory on small cooldowns will be how the set flourishes!

 

I think another thing that doesn't get called out enough is choosing sets with a large variety of range types. It makes slotting for Slow RES much easier, since it means you can stuff more 2-piece Winters without crutching your other numbers. Regen will be getting a shiny +20% buffer, but you will still have to work for the cap, which is essential! Your clickies can't come back if your recharge is debuffed into the ground!

so Regen / Titan?

Posted
On 5/30/2025 at 9:44 PM, Psyonico said:

Yes, and you get ice patch for knockdown goodness.

 

then again, Frozen Aura doesn’t do -recharge, so your only AoE with it is Frost, and seeing how cones are getting nerfed for tanks, that’s not a great option.

 

Per Captain Powerhouse:

 

Quote

Now as for cones: I have been reading through the feedback, and based on this we will be rolling back the radius increases and related damage reductions for all cones. The increases in radius will exclusively apply to melee range sphere attacks that have a radius lower than 15ft. These cones will retain their cap increases, only their radius buffs will be reverted to match other AT cones.

 

Posted

@Erratic1 I posted that several days before the Captain Powerhouse comment.

 

also, his comment does not mention anything about the current Gauntlet arc buff coming back, so I’m assuming cones are still getting g nerfed.

What this team needs is more Defenders

Posted
3 minutes ago, Psyonico said:

@Erratic1 I posted that several days before the Captain Powerhouse comment.

 

also, his comment does not mention anything about the current Gauntlet arc buff coming back, so I’m assuming cones are still getting g nerfed.

 

I was updating you on the new information.

 

Specifically, the statement is changes to cones are being rolled back--no increase in radius, no change to damage.

Posted
3 minutes ago, Erratic1 said:

 

I was updating you on the new information.

 

Specifically, the statement is changes to cones are being rolled back--no increase in radius, no change to damage.

Right, but it appears the arc increase that gauntlet provides currently on live is still going away.  So, yay, it will still do the same damage, just in a smaller area.

What this team needs is more Defenders

Posted (edited)
9 minutes ago, Psyonico said:

Right, but it appears the arc increase that gauntlet provides currently on live is still going away.  So, yay, it will still do the same damage, just in a smaller area.

 

While a larger arc is more useful, 90 degrees is still a very decent arc. Though I have to say, the 10' radius is a bit short.

Edited by Erratic1

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