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Posted (edited)

I find the Fiery Aura for tankers a high maintenance power set to achieve the various protections and resistances, which if you do not keep up with them such as heal for toxic and consumption for endurance debuff resistance will rob you of much needed protection. As a result, I monitor these 2 very important protections, if I could.

 

While I can monitor toxic resistance, I can't monitor the endurance debuff resistance, because the debuff resistance recognizes recovery resistance and not endurance resistance, so the actual protection goes unreported.

 

This Quality of Life suggestion simply asks to update consumption to "provide" recovery resistance so it can be recognized in the powers combat attribute panel and thus be monitorable.

 

Thank you

 

Ps: If you know of a work around to allow monitoring, would be gratified to learn it

Edited by DrRocket
Posted

I can’t remember any others off the top of my head, but I know there are a few things missing from Combat Attributes that should be added.  This is one of them

  • Microphone 2

What this team needs is more Defenders

Posted

While I support your suggestion, a workaround that I use is to monitor hit points. The hp buff and and the end drain resistance from Consume have the same duration.

Posted

I've never used the heal for its toxic resistance. Always just for the heal. Not enough throwing toxic for enough damage at me anyway to care about it when the heal effect is the main thing I'm looking for in the power.

Posted
6 hours ago, arcane said:

Just don’t monitor the toxic resistance. Healing Flames is way more useful as a reactive heal than a proactive resistance…

That depends entirely on what you're fighting. A map full of Hydras or Toxic Tarantulas, you might want to lean in for the Toxic Resist.

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