BinaryDust Posted Sunday at 06:22 AM Posted Sunday at 06:22 AM Crazy suggestion number one. It would be amazing if the enhancement gave us a percentage chance of proc for each power type and per archetype. I never know what to expect when I slot a proc. They behave differently from area effect to single target to cone and then archetypes powers.
Psyonico Posted Sunday at 04:03 PM Posted Sunday at 04:03 PM I’m not sure I follow your idea… are you saying you want prices to tell you their percent chance to proc? that’s how it used to be, before proc were reworked into their current proc-per-minute (PPM) state. Now, there are things that change how often a proc will fire, such as the recharge of the power (including enhancements and alpha slotting) and size of an AoE. I’m sure it’s possible to display the chance to proc, after all, the game needs to know what chance a proc has to fire. 1 What this team needs is more Defenders
Uun Posted Sunday at 04:41 PM Posted Sunday at 04:41 PM The linked Google Sheet allows you to calculate proc changes based on just about any variable ( you need to save a copy to make changes). PPM List 1 Uuniverse
Rudra Posted Sunday at 05:16 PM Posted Sunday at 05:16 PM Mids Hero Designer (available through the forums), Homecoming.wiki, City of Data (https://cod.uberguy.net/), and the proc itself tells you what those procs do. They also include how often those procs will proc'. @Uun provided another resource that I was unaware of. 1
mistagoat Posted Monday at 05:20 PM Posted Monday at 05:20 PM Everything the respondents have said is accurate and helpful however, I think OP has a good point here. There is nothing in game (afaik) that really explains how these work or what your actual chances are to get them to go off or that slotting recharge into the power may be detrimental to the proc rate or that slotting them into certain types of powers is not very effective. All that info exists but it's all contained in outside sources. If one were not a forum/discord savvy player, the whole system can be a bit of a mystery. Adding all that info to the card would be rather cumbersome but maybe it could be added as a tutorial in the university or something similar. SPOON!
Forager Posted Monday at 07:36 PM Posted Monday at 07:36 PM You mean you don't like your information unnecessarily vague and likely inaccurate as our lord and savior Statesman intended? What would the description even say? "Gives a chance to cause fire damage. The percentage of this chance is affected by recharge time and other variables." Then what RIGHT CLICK and get an actual number? This is crazy. This is blasphemy. Review your combat parser logs or use spreadsheets and databases like a normal player. 1 2
UltraAlt Posted Monday at 09:46 PM Posted Monday at 09:46 PM On 6/1/2025 at 2:22 AM, BinaryDust said: the enhancement What "the enhancement" are you talking about? On 6/1/2025 at 2:22 AM, BinaryDust said: I never know what to expect when I slot a proc. Well. You can look them up in the wiki or read the detailed information while hovering over them in-game. Performance Shifter: Chance for +Endurance This enhancement adds a chance to grant the target(s) an infusion of endurance equal to 10% of the target's maximum endurance. This effect will trigger approximately 1.5 times per minute. Its minimum proc chance is 7.25%, and its maximum is 90%. - https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance or say Touch of Death: Negative Energy Damage This enhancement adds a chance to inflict minor negative energy damage upon your target(s). This effect will trigger approximately 3.5 times per minute. Its minimum proc chance is 10.25%, and its maximum is 90%. - https://homecoming.wiki/wiki/Touch_of_Death:_Negative_Energy_Damage You can start here: https://homecoming.wiki/wiki/Enhancement_Sets Then pick the kind of sets over on the right and it will send you to the graphic table with the all the different sets of that type (or just scroll down through them all). Proc will be on the right side of each listed enhancement set. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Forager Posted Monday at 11:08 PM Posted Monday at 11:08 PM Uh oh! Whoops! Those are estimates, ranges and external sources. OP wants to be able see the actual chance it has to proc in the game.
biostem Posted Tuesday at 12:21 AM Posted Tuesday at 12:21 AM On 6/1/2025 at 2:22 AM, BinaryDust said: I never know what to expect when I slot a proc. They behave differently from area effect to single target to cone and then archetypes powers. Don't procs say "this effect occurs X times per minute"? Further, doesn't the combat log show if, for instance, a damaging proc, goes off? I know you can see panacea going off under healing, IIRC, in that log.
Rudra Posted Tuesday at 12:44 AM Posted Tuesday at 12:44 AM 21 minutes ago, biostem said: Don't procs say "this effect occurs X times per minute"? Yes, they do, on mouse over. Which is why my post further up says On 6/1/2025 at 11:16 AM, Rudra said: and the proc itself tells you what those procs do. They also include how often those procs will proc'. Which makes me wonder what information the author is left having to guess over since the proc' itself says what it does and how often. 1
Forager Posted Tuesday at 12:51 AM Posted Tuesday at 12:51 AM 24 minutes ago, biostem said: Don't procs say "this effect occurs X times per minute"? Further, doesn't the combat log show if, for instance, a damaging proc, goes off? I know you can see panacea going off under healing, IIRC, in that log. They have a chance to fire. The "procs per minute" is a very inaccurate and unhelpful estimate, because it doesn't consider any of the variables that impact the rate at which it fires. It's an objectively stupid way to explain it, as it could only possibly be true for a build with a specific amount of recharge using the power a specific number of times in that minute. It just doesn't work that way.
macskull Posted Tuesday at 12:51 AM Posted Tuesday at 12:51 AM 2 minutes ago, Rudra said: Which makes me wonder what information the author is left having to guess over since the proc' itself says what it does and how often. Except "this effect will trigger approximately x times per minute" is completely meaningless on its own. There is no way of knowing the actual chance for a proc to activate in a given power without the use of outside resources. You can guesstimate for some single-target powers but that requires you to have some underlying knowledge of how the system works, which again... outside resources. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Forager Posted Tuesday at 12:52 AM Posted Tuesday at 12:52 AM 6 minutes ago, Rudra said: Yes, they do, on mouse over. Which is why my post further up says Which makes me wonder what information the author is left having to guess over since the proc' itself says what it does and how often. That information is inaccurate and unhelpful and does nothing to explain the chance a proc has to fire. The author wants to know the chance a proc has to fire.
biostem Posted Tuesday at 12:55 AM Posted Tuesday at 12:55 AM 2 minutes ago, Forager said: They have a chance to fire. The "procs per minute" is a very inaccurate and unhelpful estimate, because it doesn't consider any of the variables that impact the rate at which it fires. It's an objectively stupid way to explain it, as it could only possibly be true for a build with a specific amount of recharge using the power a specific number of times in that minute. It just doesn't work that way. Sure, but here's the ting; Enh details don't, AFAIK, dynamically change based upon what you slot them into or what other types of enh's or global effects are affecting that particular power, so it's not really something that can be addressed via the enh window, so maybe as a new separate section of the combat attributes?
Forager Posted Tuesday at 12:56 AM Posted Tuesday at 12:56 AM This thread itself is evidence that this should have been changed a LONG time ago. You have people who who post on the forums that really think that the PPM information is true. Imagine what the less interested playerbase thinks.
Forager Posted Tuesday at 01:00 AM Posted Tuesday at 01:00 AM 1 minute ago, biostem said: Sure, but here's the ting; Enh details don't, AFAIK, dynamically change based upon what you slot them into or what other types of enh's or global effects are affecting that particular power, so it's not really something that can be addressed via the enh window, so maybe as a new separate section of the combat attributes? Procs do. Their chance to fire is related to the recharge of the power they are in, as affected by enhancements. As we can see, people don't know this. Some might not care, but there's a large portion of the playerbase that doesn't realize this, and would slot differently if they did.
biostem Posted Tuesday at 01:03 AM Posted Tuesday at 01:03 AM 1 minute ago, Forager said: Procs do. Their chance to fire is related to the recharge of the power they are in, as affected by enhancements. No, I mean the info on the enh itself doesn't change, AFAIK. I am aware that they are affected by other factors, (recharge, AoE or not, etc), which is why I suggested perhaps giving each its own entry in the combat attributes section, (though even then, you'd need additional data to distinguish between multiple copies of the same non-unique procs)...
Rudra Posted Tuesday at 01:12 AM Posted Tuesday at 01:12 AM (edited) 25 minutes ago, macskull said: Except "this effect will trigger approximately x times per minute" is completely meaningless on its own. There is no way of knowing the actual chance for a proc to activate in a given power without the use of outside resources. You can guesstimate for some single-target powers but that requires you to have some underlying knowledge of how the system works, which again... outside resources. 24 minutes ago, Forager said: That information is inaccurate and unhelpful and does nothing to explain the chance a proc has to fire. The author wants to know the chance a proc has to fire. And knowing the exact chance of firing would mean what exactly? In a game where we can miss consecutively with a maxed out 95% chance to hit triggering Streak Breaker to force a hit. Edit: In my opinion, PPM is the more accurate data because it tells you how often in a given minute that proc' is set up to fire. As opposed to a listed percentage chance that can leave players fuming at how rarely the proc' has fired despite its listed percentage chance to fire. Edited Tuesday at 01:18 AM by Rudra
Forager Posted Tuesday at 01:12 AM Posted Tuesday at 01:12 AM Nah... it should just show the chance when you hover the enhancement over the power like it shows everything else, and then say it in the description once it's slotted.
Forager Posted Tuesday at 01:18 AM Posted Tuesday at 01:18 AM Just now, Rudra said: And knowing the exact chance of firing would mean what exactly? In a game where we can miss consecutively with a maxed out 95% chance to hit triggering Streak Breaker to force a hit. Oh gosh. Well, it means you would know the chance of it firing. If you know the chance of it firing then you could make informed decisions about how to slot it. If it has a 10% chance to fire in one configuration, and a 60% chance to fire in another, and I want it to have a higher chance of it firing, I will pick the configuration that gives it a 60% chance. If I have a proc that could go in two different powers and I wanted it to have a higher chance of going off... I could pick the power that gives it a higher chance of going off. 1
Rudra Posted Tuesday at 01:20 AM Posted Tuesday at 01:20 AM (edited) 1 minute ago, Forager said: Oh gosh. Well, it means you would know the chance of it firing. If you know the chance of it firing then you could make informed decisions about how to slot it. If it has a 10% chance to fire in one configuration, and a 60% chance to fire in another, and I want it to have a higher chance of it firing, I will pick the configuration that gives it a 60% chance. If I have a proc that could go in two different powers and I wanted it to have a higher chance of going off... I could pick the power that gives it a higher chance of going off. And that chance to fire is going to be based on the PPM it is assigned. So the more often that power fires, the less often that proc' fires, because that proc' is set up to fire at a given rate per minute. (Edit: Which is why proc's were transitioned to PPM instead of percentage like they used to be.) Edited Tuesday at 01:20 AM by Rudra
macskull Posted Tuesday at 01:21 AM Posted Tuesday at 01:21 AM 2 minutes ago, Rudra said: And knowing the exact chance of firing would mean what exactly? It would mean: You're able to figure out how much damage, on average, a given proc is adding to a given power, which helps you make an informed decision of whether a straight damage enhancement is better than a proc You're able to best determine where to slot a proc which can only be used once per build You're able to determine if it's even worth slotting a given proc in a given power or if you should just focus on another IO piece for a set bonus instead You're able to determine how recharge enhancements affect that proc rate You're able to do all the above things without needing to pull in external resources like players do now 3 minutes ago, Rudra said: In a game where we can miss consecutively with a maxed out 95% chance to hit triggering Streak Breaker to force a hit. You have never been able to miss two consecutive hit rolls >90%, and streakbreaker's existence means the top end of actual hit rates is higher than 95%. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Rudra Posted Tuesday at 01:22 AM Posted Tuesday at 01:22 AM Just now, macskull said: You have never been able to miss two consecutive hit rolls >90%, and streakbreaker's existence means the top end of actual hit rates is higher than 95%. Then I need to go play the lottery because it actually happens a lot. And on characters that don't have an offensive aura to be eating up the hit rolls.
Forager Posted Tuesday at 01:23 AM Posted Tuesday at 01:23 AM Just now, Rudra said: And that chance to fire is going to be based on the PPM it is assigned. So the more often that power fires, the less often that proc' fires, because that proc' is set up to fire at a given rate per minute. Well, it isn't set up to fire at a given rate per minute. I could understand why you think that... the description says that it is. But it isn't. It just isn't. That information in the description is not true. That's not the real rate. That is an inaccurate and untrue estimate. I can tell you're confused because we've already covered this. It's not your fault. The description is inaccurate. Hope that helps. 2 1
macskull Posted Tuesday at 01:24 AM Posted Tuesday at 01:24 AM Just now, Rudra said: Then I need to go play the lottery because it actually happens a lot. And on characters that don't have an offensive aura to be eating up the hit rolls. Show me an instance of this occurring, and I'll show you an instance of either you using a power that doesn't always show hit rolls or you misunderstanding how streakbreaker works. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
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