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Posted

Simple fix just delete the power. 

 

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You can blame Bob though let the Plant players keep their staplers, we don't want them migrating over to Fire control.  

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Posted

I would have preferred if Vines received the Adaptive AOE treatment.  I'll acknowledge some advantages/use cases for this longer lasting patch with damage (at least on a Controller, not so much on a Dominator).  Regardless, I'm providing feedback for the power as it currently stands.

 

 

TESTING:  Level 50 Dominator vs various Level 50 enemies on Peregrine Island.  Tested Vines 16 times with hold enhanced 80%, against groups with 1-4 Bosses.

 

CONCLUSION:  VINES is awful on a Dominator, due to lacking in upfront Domination.  All Bosses able to return fire for 4s and majority for 8-12s.  After the very long ramp up period, Domination was effective against Level 50 Bosses.

 

SUGGESTION:  

- Increase Domination upfront (0-12s) so Dominators can Dominate. 

 

OBSERVATIONS ABOUT DOMINATION:

- Domination not seen in combat logs.

- Domination appears to roll every 4s (guessing 25% chance), and appears to do initial roll at 4s.

- Bosses are typically Dominated/held at the 8s-12s mark, an eternity in CoX.  Occasionally Bosses were Dominated/held at 4s mark. 

- After the ramp up period (>12s) Domination was quite effective.  I'd say roughly most Bosses were Dominated, most of the time, for the remaining duration of the patch.  However, it is worth noting I did not test against +level Bosses where hold duration would be significantly decreased

 

NOTES:  

Aside from Domination the rest of Vines seemed to work as stated (M3 hold, DoT, recharge, etc.)

If I tested on a Controller I'd probably say Vines is ok (as long as overpower and containment are actually working).  

"Long time listener, first time caller." 

CoX player from 2004 to shutdown and Homecoming, but I've never been a forum poster.  I appreciate all those who give back to the community in so many different ways.  Given the small population of testers I decided it was time for me to contribute in a small way by giving test feedback. 

 

 

 

Posted

Just tried out the new Vines and it feels much weaker. Foes broke out of the initial "16 target cap" after 1-2 secs. The field persisted on the ground for a decent amount of time, but foes would only be restrained for what seemed like .2 secs before immediately being released. As it stands, the power is doing a very poor job at control and it has a cooldown that is way too long for the value.

 

I would like to see the cooldown of Vines reduced. As a controller we should excel at CC, having our holds on such long cooldowns is an unnecessary burden. It would allow the class to fulfill it's fantasy and give players more agency over the battlefield. 

 

What I'd like to see is:

When first spawned, Vines can Hold up to 16 foes (for 10 secs or so), and then continue to hit up to 8 targets every 2 seconds. 

 

Recharge reduced to 180s

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Posted
1 minute ago, MeisusChrist said:

Just tried out the new Vines and it feels much weaker. Foes broke out of the initial "16 target cap" after 1-2 secs. The field persisted on the ground for a decent amount of time, but foes would only be restrained for what seemed like .2 secs before immediately being released. As it stands, the power is doing a very poor job at control and it has a cooldown that is way too long for the value.

 

Just double checked and the initial 16 target cap hold is exactly the same duration as it is live. 14.9s at level 50 with no enhancements on a controller.

I AM noticing the initial hold is not getting the 100% chance for domination as it should, fixing that right now.

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Posted (edited)
35 minutes ago, Captain Powerhouse said:

 

Just double checked and the initial 16 target cap hold is exactly the same duration as it is live. 14.9s at level 50 with no enhancements on a controller.

I AM noticing the initial hold is not getting the 100% chance for domination as it should, fixing that right now.

I’ll try again because it really seemed like it wasn’t holding anyone. This was on a controller btw, I haven’t tested any dominator stuff.

Edited by MeisusChrist
Posted

I checked again and caught my mistake (I had switched out enhancements on Vines). Once I corrected this and properly mirrored my live character I tried again.

 

On test I was able to hold a mob with my Vines for about 3 seconds on initial cast. It would then intermittently hold targets for 2-3 secs before releasing them. 
 

On live, I can hold a mob for 28 secs before they break free. 
 

 Vines is significantly worse on test, and drastically hurts our ability to CC mobs.

 

The duration of the hold and target cap should be increased (alongside reducing the cooldown!)

Posted (edited)

Vines is also confused - the power description claims it is a "Ranged (Location AoE)" much like carrion creepers however clicking on the power without a target does not produce a targeting circle (unlike carrion creepers) and it basically behaves like a targeted AOE power. 

 

I posted a similar note on the electric control feedback thread on tesla coil, it has the same problem. Either your power descriptions are out of date and need to be changed, or your powers are further bugged. 

 

EDIT: I tested this on my L50+ plant/fire dom that I copied over from everlasting after respecing into a build that had spirit tree and spore burst. I only ran tests against even level mobs and turned off bosses, mostly to keep things simple, but as far as I can tell except for the targeting issue vines appears to hold a large group (ran at +0/x4) and I did see plenty of domination messages once I had domination up. On this build my vines is slotted with a 5 piece unbreakable constraint and reports the following in the power description:

 

 3.00 magnitude hold for 22.64s(11.92s) on target Against up to 16 targets, only at initial summoning time

 

If the base hold is supposed to be 14.9 seconds that is NOT what I am seeing reported. 

 

Edited by Midnight Mystique
  • Developer
Posted

I am looking into the duration bug, cant reproduce locally but can only assume it has to do with a timing issue. Doing some timing adjustments to see if that clears the issue next build, as well as fixing text errors.

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Posted
2 hours ago, Uun said:

Version of Vines in RC1 is bugged. Initial hold duration is about 3 seconds. Not seeing Domination at all. Power is 6-slotted w/ Superior Dominating Grasp.

Is there any chance that you're doing this against some kind of exotic mob that has huge Hold Resistance?

Posted
3 hours ago, aethereal said:

Is there any chance that you're doing this against some kind of exotic mob that has huge Hold Resistance?

Nope, just Rikti.

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Posted

What level Rikti?
I was testing in Dark Astoria with Gravity and Electric control on Banished Pantheon. The AoE hold worked fine on level 50s, but not at all on level 54s, even though my character was level 53 Incarnate. 
I posted about it in the electric control feedback thread, but I see the conversation here is going similar.  I don't think the aoe hold pseudo-pets are scaling with incarnate levels, making it a 50 vs. 54s, which is very reduced. If my suspicion is correct, that may be an easy fix.

Posted
2 hours ago, Antarus said:

What level Rikti?

It was a Borea mission set to +2/x8, so 52 and 53. I was 50+1. Strangler, Roots, Spore Burst and Seeds were all working fine. The previous (location-based) iteration of Vines had been working fine. The bug showed up with the new version of Vines introduced in RC1. 

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