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Powers

  • Psionic Armor > Consume Psyche / Devour Psyche

    • Fixed a bug where this power would pop up red "First Target Only" popups every time it was used
    • Fixed a bug where the Res(Heal) debuff was being suppressed
  • Psionic Armor > Memento Mori

    • Fixed a timing issue with the conscious usage auto self rez
  • Psionic Armor > Aura of Insanity

    • This power should now accept ATOs
  • Dark Armor >Soul Transfer

    • Fixed a timing issue with the conscious usage auto self rez
  • Self Rez

    • Players will now be stealthed in PvE while under the effects of self-rez Untouchable buffs
  • Radiation Armor > Radiation Therapy

    • Diminishing return changed from a multiplicative -30% per target to a flat 30% strength value for all secondary targets.
    • Adjusted Adaptive recharge to:
      • 25s base
      • +9.5s for the first target
      • 2.8 for every additional target
      • A maximum of 60s recharge
      • This should address proc issues introduced in RC2
  • Electric Control > Conductive Aura

    • Fixed an issue where the recovery/regen buff from this power was not stacking
  • Electric Armor > Grounded

    • Off-ground duration of KB protection dialed back to 5 seconds
  • Text issues

    • Fixed an issue where some powers had too many back-to-back line breaks
  • Plant Control > Seeds of Confusion

    • Fixed an issue where the controller version of this power was triggering Domination
  • Pyrotechnic Control > Glittering Column

    • Due to bugs with this power, various aspects were reimplemented
    • The power should no longer grant some players a Glitter Explosion power
    • -ToHit debuff moved to it's own Aura Power, separate from the taunt and explosion.
      • This aura can hit 16 targets in a 15ft radius and the effect lingers for 10s
      • The aura starts from the moment the Column is created, but requires a ToHit check to apply per tick.
  • Pyrotechnic Control > Hypnotizing Lights

    • Fixed an issue where this power was not able to proc domination, overpower or containment damage from it's confuse sub-power
  • Robotics > Maintenance Drone

    • Fixed an issue where this power was not spending the pet's HP
  • Regeneration > Instant Healing [PvP only]

    • [PvP only] Reduced unenhanceable regeneration from scale 6.00 to scale 4.00
  • Regeneration > Reactive Regeneration

    • [PvP only] Reduced base +regeneration from scale 2.00 + to scale 0.80
    • [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08
  • Regeneration > Reactive Regeneration

    • [PvP only] Remove resistance to -regen in PvP
  • Tankers:

    • The following powers were inadvertently boosted in radius when they were not intended to. These radius boosts have been rolled back.
      • Dark Melee > Dark Consumption
      • Dark Melee > Soul Drain

 


Badges

City Badge Tracker

  • Increased max memory limit on the tracker's script to prevent it from crashing when used by a lot of players over time.

 


Tasks

Erin West - 'Cutting Back Old Growth'

  • Fixes to bugs in Mission1_2 and Mission 3_5

 

Robert Kogan - 'The Sun and the Spotlight'

  • Fix to wrong actor speaking in Kogan tip mission.

  • Fixing looping dialog.

 


Miscellaneous

New Player Experience

  • Update to Welcome Message Dialogue to account for Roleplaying Role and thematic font colors.

 

  • Like 5
  • Thumbs Up 4
  • The Curator changed the title to [OPEN BETA] Patch Notes for June 19th, 2025

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