Developer The Curator Posted 12 hours ago Developer Posted 12 hours ago Powers Psionic Armor > Consume Psyche / Devour Psyche Fixed a bug where this power would pop up red "First Target Only" popups every time it was used Fixed a bug where the Res(Heal) debuff was being suppressed Psionic Armor > Memento Mori Fixed a timing issue with the conscious usage auto self rez Psionic Armor > Aura of Insanity This power should now accept ATOs Dark Armor >Soul Transfer Fixed a timing issue with the conscious usage auto self rez Self Rez Players will now be stealthed in PvE while under the effects of self-rez Untouchable buffs Radiation Armor > Radiation Therapy Diminishing return changed from a multiplicative -30% per target to a flat 30% strength value for all secondary targets. Adjusted Adaptive recharge to: 25s base +9.5s for the first target 2.8 for every additional target A maximum of 60s recharge This should address proc issues introduced in RC2 Electric Control > Conductive Aura Fixed an issue where the recovery/regen buff from this power was not stacking Electric Armor > Grounded Off-ground duration of KB protection dialed back to 5 seconds Text issues Fixed an issue where some powers had too many back-to-back line breaks Plant Control > Seeds of Confusion Fixed an issue where the controller version of this power was triggering Domination Pyrotechnic Control > Glittering Column Due to bugs with this power, various aspects were reimplemented The power should no longer grant some players a Glitter Explosion power -ToHit debuff moved to it's own Aura Power, separate from the taunt and explosion. This aura can hit 16 targets in a 15ft radius and the effect lingers for 10s The aura starts from the moment the Column is created, but requires a ToHit check to apply per tick. Pyrotechnic Control > Hypnotizing Lights Fixed an issue where this power was not able to proc domination, overpower or containment damage from it's confuse sub-power Robotics > Maintenance Drone Fixed an issue where this power was not spending the pet's HP Regeneration > Instant Healing [PvP only] [PvP only] Reduced unenhanceable regeneration from scale 6.00 to scale 4.00 Regeneration > Reactive Regeneration [PvP only] Reduced base +regeneration from scale 2.00 + to scale 0.80 [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08 Regeneration > Reactive Regeneration [PvP only] Remove resistance to -regen in PvP Tankers: The following powers were inadvertently boosted in radius when they were not intended to. These radius boosts have been rolled back. Dark Melee > Dark Consumption Dark Melee > Soul Drain Badges City Badge Tracker Increased max memory limit on the tracker's script to prevent it from crashing when used by a lot of players over time. Tasks Erin West - 'Cutting Back Old Growth' Fixes to bugs in Mission1_2 and Mission 3_5 Robert Kogan - 'The Sun and the Spotlight' Fix to wrong actor speaking in Kogan tip mission. Fixing looping dialog. Miscellaneous New Player Experience Update to Welcome Message Dialogue to account for Roleplaying Role and thematic font colors. 5 4
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