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Posted

Hello everyone!

 

I was looking to accomplish a couple things with this build.

 

1.  Excellent team support for both farming runs and trails/tfs in the form of near constant knockdowns and slows

2.  Personal DPS contribution with reasonable survivability

 

After some tweaking, I feel like this strikes a good mix and ticks all the boxes I was looking for.  This build is slated to be rather end-game focused and thus needs those incarnates to a decent level.  I'm aware the build suffers without those powers active.

 

I'd now like to open it up to the community to pick it apart and let me know if there is anything glaring that I may have missed as I am relatively new to making builds.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Ice/Storm: Level 50 Magic Corruptor

Primary Power Set: Ice Blast

Secondary Power Set: Storm Summoning

Power Pool: Speed

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Ice Blast

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (3) Superior Malice of the Corruptor - Damage/Recharge
  • (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 1: Gale

  • (A) Knockback Distance IO

Level 2: O2 Boost

  • (A) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance
  • (19) Preventive Medicine - Endurance/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 4: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Damage/Endurance/Recharge

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 10: Fly

  • (A) Freebird - +Stealth

Level 12: Ice Storm

  • (A) Annihilation - Accuracy/Damage/RechargeTime
  • (17) Annihilation - Chance for Res Debuff

Level 14: Steamy Mist

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (21) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense/RechargeTime
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Reactive Defenses - Scaling Resist Damage

Level 16: Freezing Rain

  • (A) Achilles' Heel - Chance for Res Debuff
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (46) Shield Breaker - Chance for Lethal Damage
  • (50) Positron's Blast - Chance of Damage(Energy)

Level 18: Bitter Ice Blast

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (37) Superior Scourging Blast - Damage/RechargeTime
  • (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (43) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (46) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 20: Hurricane

  • (A) Force Feedback - Chance for +Recharge
  • (31) Empty
  • (34) Endurance Reduction IO

Level 22: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Boxing

  • (A) Empty

Level 26: Bitter Freeze Ray

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Recharge

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 30: Weave

  • (A) Kismet - Accuracy +6%

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
  • (34) Ragnarok - Accuracy/Recharge

Level 35: Tornado

  • (A) Blood Mandate - Accuracy/Damage
  • (36) Blood Mandate - Damage/Endurance
  • (36) Blood Mandate - Accuracy/Endurance
  • (36) Blood Mandate - Accuracy/Damage/Endurance
  • (37) Blood Mandate - Accuracy
  • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Lightning Storm

  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Chance of Damage(Negative)

Level 41: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense/Recharge

Level 44: Assault

  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO

Level 47: Scorpion Shield

  • (A) Red Fortune - Defense
  • (48) Red Fortune - Endurance
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed

Level 49: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Healing IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (27) Endurance Modification IO
  • (27) Endurance Modification IO

Level 50: Agility Core Paragon

Level 50: Assault Core Embodiment

Level 50: Degenerative Core Flawless Interface

Level 50: Ion Core Final Judgement

Level 50: Barrier Core Epiphany

------------

------------

Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 8% Defense(Psionic)
  • 13% Defense(Ranged)
  • 12.69% Defense(AoE)
  • 4.95% Max End
  • 37% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 13.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 124.5 HP (11.62%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • MezResist(Confused) 50%
  • MezResist(Held) 50%
  • MezResist(Immobilized) 50%
  • MezResist(Sleep) 50%
  • MezResist(Stunned) 50%
  • MezResist(Terrorized) 50%
  • 16% (0.27 End/sec) Recovery
  • 16% (0.71 HP/sec) Regeneration
  • 6.75% Resistance(Smashing)
  • 6.75% Resistance(Lethal)
  • 17.25% Resistance(Fire)
  • 17.25% Resistance(Cold)
  • 6% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 13.5% SpeedRunning

 

 

 

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Posted

Notes:

 

- I like to split Scourging Blast between two powers to grab 10% recharge twice.

- You don’t need both Ice Blast and Ice Bolt. Depending how ‘busy’ you get, you may not even get around either.

- Ice Storm is a damage ability, not a debuff. Slot it for damage. Note that the two Rains are a great place to slot the split Scourging Blasts since Target AE sets aren’t very good.

- Freezing Rain, like all Rains, has an extremely low chance to proc. I wouldn’t bother slotting procs in any of the Rains.

- Bitter Ice Blast. To get the most damage out of these single target attacks, you probably should slot them heavily for procs. BiB can take slow sets, hit debuff sets and ranged damage sets - you can easily fit 3 procs in there if needed.

- Hurricane. The proc rate of Force Feedback in Hurricane is low-to-non-existent. Couple that with the rarity with while you’ll use the power at higher levels and it’s probably a wasted slot.

- Freezing Ray. This is your hardest-hitting single target nuke and you didn’t take it. It can also slot decent damage procs (since it’s a hold).

- Tornado. Definitely put a Force Feedback in here - it’ll proc almost every time you activate Tornado.

- Lightning Storm. Same here. You also probably want to reduce knockback to knockdown since it will toss around easier mobs.

- Maneuvers/Steamy Mist. Slotting these to improve the defense they offer is less efficient than grabbing low-hanging fruit like BotZ.

- Scorpion Shield. S/L/E defense tends to fall apart as a strategy at higher levels when you’re facing all sorts of control effects. You probably want to slot Steadfast Protection +def, Unbreakable Guard +7.5% hp, Gladiator’s Armor +3 def. You probably want to slot Shield Wall +5% res, Reactive Defenses scaling damage resist and potentially Kismet +hit.

- Gale. You’re clearly not intending to use this. However, if you’ve got the slots you can throw range, accuracy and FF recharge into it. This would allow you to knock down an entire room while also getting a near guaranteed proc.

 

Posted

Thanks for the insight!  This is my first time attempting both a storm and an ice build so some of the nuances around proc chances and the damage on some powers were lost on me.  I'll take your suggestions into account and make some adjustments accordingly. 

 

Do you think it would be a good idea to drop Ice Bolt entirely?  I was mostly using it as a mule for more +def set bonuses as I know with the recharge my ST chain would mostly consist of BiB/IB. 

 

Would you consider Hurricane a wasted slot?  My line of logic was using the -tohit and knockdowns from Sudden Acceleration with my defenses to avoid most incoming damage while soft controlling herds in farms and large pulls in TFs. 

 

Also, for Steamy Mist do you have better slotting suggestions?  It kinda seems +def isn't the best route of getting the most out of this power.

Posted

Thanks for the insight!  This is my first time attempting both a storm and an ice build so some of the nuances around proc chances and the damage on some powers were lost on me.  I'll take your suggestions into account and make some adjustments accordingly. 

 

Do you think it would be a good idea to drop Ice Bolt entirely?  I was mostly using it as a mule for more +def set bonuses as I know with the recharge my ST chain would mostly consist of BiB/IB.

 

You don't need more than one of Ice Bolt or Ice Blast - and you'll probably spend most of your time using either Storm Summoning, Freezing Ray or Bitter Ice Blast.

 

Would you consider Hurricane a wasted slot?  My line of logic was using the -tohit and knockdowns from Sudden Acceleration with my defenses to avoid most incoming damage while soft controlling herds in farms and large pulls in TFs.

 

I don't consider it a wasted slot. I'm just pointing out that it's used a lot less at higher levels. It's a massive aggro magnet and there are often mobs in a spawn that can move right through the Repel. So it's more situational.

 

Also, for Steamy Mist do you have better slotting suggestions?  It kinda seems +def isn't the best route of getting the most out of this power.

 

I slot mine LotG recharge, D/E, Shield Wall +res, Shield Wall D/E while I slot Maneuvers in the same fashion except with Reactive rather than Shield Wall.

 

My point was more about the fact that trying to buff the rather piddly defensive bonuses of Maneuvers/Steamy Mist generally wasn't as efficient as doing something like adding a slot to Super Speed so you could dump two BotZ into it.

Posted

I've tweaked the build to find less defense but a lot more res.  One of the things I did not consider was the repel aspect of Hurricane and instead thought of it as a PBAOE -tohit.  After playing with the character in question I can see why that just wouldn't work.  I understand the utility behind Hurricane but ultimately decided to drop it in favor picking up one more power choice to net me Soul Drain in Dark Mastery.  I'd consider it slightly less tanky but the tradeoff is much, much more damage. 

 

Let me know what you think and thank you once again for the critiques!

 

(Edit:  The missing enh in Tornado is meant for KB -> KD)

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

IBStorm v2: Level 50 Magic Corruptor

Primary Power Set: Ice Blast

Secondary Power Set: Storm Summoning

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Dark Mastery

 

Villain Profile:

Level 1: Ice Blast

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (3) Superior Malice of the Corruptor - Damage/Recharge
  • (3) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Endurance
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge

Level 1: Gale

  • (A) Force Feedback - Chance for +Recharge
  • (7) Accuracy IO
  • (9) Range IO

Level 2: O2 Boost

  • (A) Preventive Medicine - Chance for +Absorb
  • (9) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 8: Freeze Ray

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (19) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (23) Apocalypse - Chance of Damage(Negative)

Level 10: Steamy Mist

  • (A) Kismet - Accuracy +6%
  • (23) Luck of the Gambler - Recharge Speed

Level 12: Ice Storm

  • (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (25) Superior Scourging Blast - Damage/RechargeTime
  • (25) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Freezing Rain

  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (27) Superior Scourging Blast - Accuracy/Damage
  • (27) Superior Scourging Blast - Damage/Endurance/RechargeTime

Level 18: Bitter Ice Blast

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
  • (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge

Level 20: Boxing

  • (A) Empty

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP

Level 24: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Luck of the Gambler - Recharge Speed

Level 26: Bitter Freeze Ray

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge

Level 28: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Reactive Defenses - Defense
  • (46) Reactive Defenses - Scaling Resist Damage
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (50) Reactive Defenses - Defense/Endurance/RechargeTime

Level 30: Assault

  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO

Level 32: Blizzard

  • (A) Ragnarok - Chance for Knockdown
  • (33) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance

Level 35: Tornado

  • (A) Force Feedback - Chance for +Recharge
  • (36) Empty
  • (36) Soulbound Allegiance - Damage
  • (36) Soulbound Allegiance - Damage/Endurance
  • (37) Soulbound Allegiance - Chance for Build Up
  • (37) Soulbound Allegiance - Damage/Recharge

Level 38: Lightning Storm

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (40) Entropic Chaos - Accuracy/Damage
  • (42) Entropic Chaos - Damage/Endurance
  • (42) Entropic Chaos - Damage/Recharge
  • (42) Entropic Chaos - Damage/Endurance/Recharge
  • (43) Entropic Chaos - Chance of Heal Self

Level 41: Dark Consumption

  • (A) Recharge Reduction IO

Level 44: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance

Level 47: Soul Drain

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - Recharge
  • (48) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 49: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (37) Endurance Modification IO
  • (39) Endurance Modification IO

Level 50: Cardiac Core Paragon

Level 50: Assault Core Embodiment

Level 50: Degenerative Core Flawless Interface

Level 50: Ion Core Final Judgement

Level 50: Barrier Core Epiphany

------------

------------

Set Bonus Totals:

  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 9.45% Max End
  • 97.5% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 10% Enhancement(Max EnduranceDiscount)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 293.2 HP (27.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 48.75%
  • MezResist(Held) 48.75%
  • MezResist(Immobilized) 48.75%
  • MezResist(Sleep) 48.75%
  • MezResist(Stunned) 48.75%
  • MezResist(Terrorized) 48.75%
  • 8.5% (0.14 End/sec) Recovery
  • 54% (2.41 HP/sec) Regeneration
  • 8.75% Resistance(Smashing)
  • 8.75% Resistance(Lethal)
  • 19.25% Resistance(Fire)
  • 19.25% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 11% Resistance(Toxic)
  • 11% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

 

 

  • 2 months later
  • 4 weeks later
Posted

I recently made this combination thinking it would be amazing to capitalize on the scourge inherent. All those big rain DoT abilities, Tornado, lightning storm. Without knowing all the fine details of how the mechanics math out, I just assumed the plethora of abilities that deal constant damage really work great for corruptors. I like what you've done what that build above and I might give that a shot once I hit 50!

  • 3 years later
Posted (edited)
On 7/7/2019 at 6:20 PM, Hjarki said:

Notes:

- You don’t need both Ice Blast and Ice Bolt. Depending how ‘busy’ you get, you may not even get around either.

 

 

 

Old post, I know, but it pulled up in google...

 

I disagree with this part, not taking those two powers is like not having jelly with your peanut butter. Not to mention, you are hurting your single target damage since they chain together so flawlessly; unless you plan to just use Bitter Ice Blast and Freeze Ray...which to me, is just boring.

Edited by Solarverse
Posted
10 hours ago, Solarverse said:

 

Old post, I know, but it pulled up in google...

 

I disagree with this part, not taking those two powers is like not having jelly with your peanut butter. Not to mention, you are hurting your single target damage since they chain together so flawlessly; unless you plan to just use Bitter Ice Blast and Freeze Ray...which to me, is just boring.

 

Modern ice/storm attack chains are generally T1>BIB>T1>FR or T2>BIB>FR (which is better depends on procs and rech). Taking both the T1 and T2 blast hurts ST damage by occupying more of the attack chain's animation time with lower-DPA attacks and by increasing slot expenditure. Attacks are very slot-intensive. Taking more attacks than you need means fewer slots devoted to set-muling, utility powers, or even slotting the attacks properly.

 

On the other hand, if one wants more attacks for reasons of concept or subjective playfeel then by all means do so. I completely respect, and strongly encourage, sacrificing character power for subjective enjoyment.

  • Like 4

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