Chicane Posted July 7, 2019 Posted July 7, 2019 Hello everyone! I was looking to accomplish a couple things with this build. 1. Excellent team support for both farming runs and trails/tfs in the form of near constant knockdowns and slows 2. Personal DPS contribution with reasonable survivability After some tweaking, I feel like this strikes a good mix and ticks all the boxes I was looking for. This build is slated to be rather end-game focused and thus needs those incarnates to a decent level. I'm aware the build suffers without those powers active. I'd now like to open it up to the community to pick it apart and let me know if there is anything glaring that I may have missed as I am relatively new to making builds. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Ice/Storm: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Blast (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 1: Gale (A) Knockback Distance IOLevel 2: O2 Boost (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 4: Ice Bolt (A) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Damage/Endurance/Recharge Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (15) Gaussian's Synchronized Fire-Control - To Hit Buff Level 8: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 10: Fly (A) Freebird - +StealthLevel 12: Ice Storm (A) Annihilation - Accuracy/Damage/RechargeTime (17) Annihilation - Chance for Res Debuff Level 14: Steamy Mist (A) Reactive Defenses - Defense (21) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Endurance/RechargeTime (23) Reactive Defenses - Defense/RechargeTime (23) Reactive Defenses - Defense/Endurance/RechargeTime (25) Reactive Defenses - Scaling Resist Damage Level 16: Freezing Rain (A) Achilles' Heel - Chance for Res Debuff (25) Touch of Lady Grey - Chance for Negative Damage (46) Shield Breaker - Chance for Lethal Damage (50) Positron's Blast - Chance of Damage(Energy) Level 18: Bitter Ice Blast (A) Superior Scourging Blast - Accuracy/Damage (37) Superior Scourging Blast - Damage/RechargeTime (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime (43) Superior Scourging Blast - Damage/Endurance/RechargeTime (46) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (46) Superior Scourging Blast - RechargeTime/PBAoE +End Level 20: Hurricane (A) Force Feedback - Chance for +Recharge (31) Empty (34) Endurance Reduction IO Level 22: Hover (A) Luck of the Gambler - Recharge SpeedLevel 24: Boxing (A) EmptyLevel 26: Bitter Freeze Ray (A) Basilisk's Gaze - Accuracy/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (45) Basilisk's Gaze - Accuracy/Recharge Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All)Level 30: Weave (A) Kismet - Accuracy +6%Level 32: Blizzard (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown (34) Ragnarok - Accuracy/Recharge Level 35: Tornado (A) Blood Mandate - Accuracy/Damage (36) Blood Mandate - Damage/Endurance (36) Blood Mandate - Accuracy/Endurance (36) Blood Mandate - Accuracy/Damage/Endurance (37) Blood Mandate - Accuracy (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 38: Lightning Storm (A) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (39) Apocalypse - Accuracy/Recharge (40) Apocalypse - Damage/Endurance (40) Apocalypse - Chance of Damage(Negative) Level 41: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Red Fortune - Defense (42) Red Fortune - Defense/Endurance (42) Red Fortune - Endurance (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense/Recharge Level 44: Assault (A) Endurance Reduction IO (45) Endurance Reduction IO Level 47: Scorpion Shield (A) Red Fortune - Defense (48) Red Fortune - Endurance (48) Red Fortune - Defense/Endurance (48) Red Fortune - Endurance/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Luck of the Gambler - Recharge Speed Level 49: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) EmptyLevel 2: Rest (A) Healing IOLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (27) Endurance Modification IO (27) Endurance Modification IO Level 50: Agility Core Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 9.25% Defense(Fire) 9.25% Defense(Cold) 11.75% Defense(Energy) 11.75% Defense(Negative) 8% Defense(Psionic) 13% Defense(Ranged) 12.69% Defense(AoE) 4.95% Max End 37% Enhancement(Accuracy) 105% Enhancement(RechargeTime) 7.5% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 124.5 HP (11.62%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% 16% (0.27 End/sec) Recovery 16% (0.71 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 17.25% Resistance(Fire) 17.25% Resistance(Cold) 6% Resistance(Toxic) 6% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 13.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;692;1384;HEX;| |78DA6594CB4F135114C6EFF401B6A51428EF478152A0149876782E4D4031189A104| |9DC360D0CA509D0A640A24B17FE0DAE54346A3451D49D5BFF00771ADD9A98803C0A| |E8CE84D4E37C5F3A984ED2FCEE7CF77CE79E73EF9D26EF5CABD9BB71EFAAD202B3E| |BE9ADADD46CAE50D8C96FE70AEE643A935D56F278E697CDF892481BD5F2D65E8E48| |DD4A6F66CC155DA6533362DE0ED953333BABABBAE5492DED6C6CE436B39B19E55DC| |CE5D6F5A5BC69AEF8ACE1DC7A36B3B6EDC7F8DF50A202D6DB82995E310B5B6BD97C| |C7F57C7659B73327D3B25C5256330B775BA59E98FC120EC5A7E456AF9D4A192EE57| |843EE81AEB7E43BB0EA3DB8AF95BD4A0D294B3B104D633EED0071753FC18643F208| |EC3C064327605C6A71D2EB7C827C550FC12B8FC8C7A077977C0A8E89D70DAFD3FDC| |A6169352FC8E760ED33302C87518D58AD7A18FE5AD227131E0D3D792E344B9B109B| |8FF1BE1FEC691F3C94103FE2DDFE22B4C653F20C6C3E277F81ADBFC123F1055873E| |0A32C1294B94FA871B44A62BA5CCAF880BA2645AEE7DED4475C9616E9070707C0D8| |20381A2587C0635927881A1DC1FBC81F2AC9A37A7B91DD235D37F1249B9AD0B5265| |A0BB5162B7A4AAC6DACB7EDB3C3AAAFF32B38F28DFC023AC5DDC17DEC18E3FD11AD| |8B5AD785B2E2A625BC9B7D758FA1B69E7172829C027BA7C949B028B9C2F4860FD14| |9DF11794C9E809122F91DB59C8AB79FDEFE11E41B182575320E0E264803AC973EA2| |3CF328776BA896F4920130E6277D60837887E1D586B9FB23645E4AD3995767BE38F| |3C499375E031ACC6B707DD52CDF324F2B41ADD375E9FBB44E3056A1242A14A34219| |AF50262A94795B292D54CC2EBACAFF0A4A8BF0CED595BFF6D28957E67933B43ECC9| |FDA9AA6DD4647A19B42B9E5C5CBF151C49FD99A437B80936AEF51FFF18FEC928198| |D2CBB03D9E6BB1C76D8DF678372863D6F817CEACF6A5| |-------------------------------------------------------------------|
Hjarki Posted July 7, 2019 Posted July 7, 2019 Notes: - I like to split Scourging Blast between two powers to grab 10% recharge twice. - You don’t need both Ice Blast and Ice Bolt. Depending how ‘busy’ you get, you may not even get around either. - Ice Storm is a damage ability, not a debuff. Slot it for damage. Note that the two Rains are a great place to slot the split Scourging Blasts since Target AE sets aren’t very good. - Freezing Rain, like all Rains, has an extremely low chance to proc. I wouldn’t bother slotting procs in any of the Rains. - Bitter Ice Blast. To get the most damage out of these single target attacks, you probably should slot them heavily for procs. BiB can take slow sets, hit debuff sets and ranged damage sets - you can easily fit 3 procs in there if needed. - Hurricane. The proc rate of Force Feedback in Hurricane is low-to-non-existent. Couple that with the rarity with while you’ll use the power at higher levels and it’s probably a wasted slot. - Freezing Ray. This is your hardest-hitting single target nuke and you didn’t take it. It can also slot decent damage procs (since it’s a hold). - Tornado. Definitely put a Force Feedback in here - it’ll proc almost every time you activate Tornado. - Lightning Storm. Same here. You also probably want to reduce knockback to knockdown since it will toss around easier mobs. - Maneuvers/Steamy Mist. Slotting these to improve the defense they offer is less efficient than grabbing low-hanging fruit like BotZ. - Scorpion Shield. S/L/E defense tends to fall apart as a strategy at higher levels when you’re facing all sorts of control effects. You probably want to slot Steadfast Protection +def, Unbreakable Guard +7.5% hp, Gladiator’s Armor +3 def. You probably want to slot Shield Wall +5% res, Reactive Defenses scaling damage resist and potentially Kismet +hit. - Gale. You’re clearly not intending to use this. However, if you’ve got the slots you can throw range, accuracy and FF recharge into it. This would allow you to knock down an entire room while also getting a near guaranteed proc.
Chicane Posted July 7, 2019 Author Posted July 7, 2019 Thanks for the insight! This is my first time attempting both a storm and an ice build so some of the nuances around proc chances and the damage on some powers were lost on me. I'll take your suggestions into account and make some adjustments accordingly. Do you think it would be a good idea to drop Ice Bolt entirely? I was mostly using it as a mule for more +def set bonuses as I know with the recharge my ST chain would mostly consist of BiB/IB. Would you consider Hurricane a wasted slot? My line of logic was using the -tohit and knockdowns from Sudden Acceleration with my defenses to avoid most incoming damage while soft controlling herds in farms and large pulls in TFs. Also, for Steamy Mist do you have better slotting suggestions? It kinda seems +def isn't the best route of getting the most out of this power.
Hjarki Posted July 8, 2019 Posted July 8, 2019 Thanks for the insight! This is my first time attempting both a storm and an ice build so some of the nuances around proc chances and the damage on some powers were lost on me. I'll take your suggestions into account and make some adjustments accordingly. Do you think it would be a good idea to drop Ice Bolt entirely? I was mostly using it as a mule for more +def set bonuses as I know with the recharge my ST chain would mostly consist of BiB/IB. You don't need more than one of Ice Bolt or Ice Blast - and you'll probably spend most of your time using either Storm Summoning, Freezing Ray or Bitter Ice Blast. Would you consider Hurricane a wasted slot? My line of logic was using the -tohit and knockdowns from Sudden Acceleration with my defenses to avoid most incoming damage while soft controlling herds in farms and large pulls in TFs. I don't consider it a wasted slot. I'm just pointing out that it's used a lot less at higher levels. It's a massive aggro magnet and there are often mobs in a spawn that can move right through the Repel. So it's more situational. Also, for Steamy Mist do you have better slotting suggestions? It kinda seems +def isn't the best route of getting the most out of this power. I slot mine LotG recharge, D/E, Shield Wall +res, Shield Wall D/E while I slot Maneuvers in the same fashion except with Reactive rather than Shield Wall. My point was more about the fact that trying to buff the rather piddly defensive bonuses of Maneuvers/Steamy Mist generally wasn't as efficient as doing something like adding a slot to Super Speed so you could dump two BotZ into it.
Chicane Posted July 8, 2019 Author Posted July 8, 2019 I've tweaked the build to find less defense but a lot more res. One of the things I did not consider was the repel aspect of Hurricane and instead thought of it as a PBAOE -tohit. After playing with the character in question I can see why that just wouldn't work. I understand the utility behind Hurricane but ultimately decided to drop it in favor picking up one more power choice to net me Soul Drain in Dark Mastery. I'd consider it slightly less tanky but the tradeoff is much, much more damage. Let me know what you think and thank you once again for the critiques! (Edit: The missing enh in Tornado is meant for KB -> KD) Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! IBStorm v2: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Ice Blast (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Devastation - Accuracy/Damage (5) Devastation - Damage/Endurance (5) Devastation - Accuracy/Damage/Recharge (7) Devastation - Accuracy/Damage/Endurance/Recharge Level 1: Gale (A) Force Feedback - Chance for +Recharge (7) Accuracy IO (9) Range IO Level 2: O2 Boost (A) Preventive Medicine - Chance for +Absorb (9) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal (13) Preventive Medicine - Heal/RechargeTime/Endurance Level 4: Fly (A) Flight Speed IOLevel 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 8: Freeze Ray (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (19) Apocalypse - Damage (19) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) Level 10: Steamy Mist (A) Kismet - Accuracy +6% (23) Luck of the Gambler - Recharge Speed Level 12: Ice Storm (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime (25) Superior Scourging Blast - Damage/RechargeTime (25) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Freezing Rain (A) Superior Scourging Blast - RechargeTime/PBAoE +End (27) Superior Scourging Blast - Accuracy/Damage (27) Superior Scourging Blast - Damage/Endurance/RechargeTime Level 18: Bitter Ice Blast (A) Cloud Senses - Chance for Negative Energy Damage (29) Impeded Swiftness - Chance of Damage(Smashing) (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge Level 20: Boxing (A) EmptyLevel 22: Tough (A) Unbreakable Guard - +Max HPLevel 24: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Recharge Speed Level 26: Bitter Freeze Ray (A) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (40) Basilisk's Gaze - Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Recharge Level 28: Maneuvers (A) Luck of the Gambler - Recharge Speed (43) Reactive Defenses - Defense (46) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Endurance/RechargeTime (50) Reactive Defenses - Defense/Endurance/RechargeTime Level 30: Assault (A) Endurance Reduction IO (34) Endurance Reduction IO Level 32: Blizzard (A) Ragnarok - Chance for Knockdown (33) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance Level 35: Tornado (A) Force Feedback - Chance for +Recharge (36) Empty (36) Soulbound Allegiance - Damage (36) Soulbound Allegiance - Damage/Endurance (37) Soulbound Allegiance - Chance for Build Up (37) Soulbound Allegiance - Damage/Recharge Level 38: Lightning Storm (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (40) Entropic Chaos - Accuracy/Damage (42) Entropic Chaos - Damage/Endurance (42) Entropic Chaos - Damage/Recharge (42) Entropic Chaos - Damage/Endurance/Recharge (43) Entropic Chaos - Chance of Heal Self Level 41: Dark Consumption (A) Recharge Reduction IOLevel 44: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Resistance Level 47: Soul Drain (A) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (48) Adjusted Targeting - Recharge (48) Adjusted Targeting - To Hit Buff (50) Adjusted Targeting - To Hit Buff/Endurance Level 49: Hover (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (39) Miracle - +Recovery Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +End (37) Endurance Modification IO (39) Endurance Modification IO Level 50: Cardiac Core Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 4.25% Defense(Ranged) 3% Defense(AoE) 9.45% Max End 97.5% Enhancement(RechargeTime) 24% Enhancement(Accuracy) 10% Enhancement(Range) 10% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 293.2 HP (27.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% 8.5% (0.14 End/sec) Recovery 54% (2.41 HP/sec) Regeneration 8.75% Resistance(Smashing) 8.75% Resistance(Lethal) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning
natewest1987 Posted September 8, 2019 Posted September 8, 2019 Any updates on this toon and how it went for you ? I’m considering giving ice/storm a whirl. Ive done electric/fire/dark/water pairings with storm so far. Curious about ice
Giocondi Posted October 1, 2019 Posted October 1, 2019 I recently made this combination thinking it would be amazing to capitalize on the scourge inherent. All those big rain DoT abilities, Tornado, lightning storm. Without knowing all the fine details of how the mechanics math out, I just assumed the plethora of abilities that deal constant damage really work great for corruptors. I like what you've done what that build above and I might give that a shot once I hit 50!
Solarverse Posted August 10, 2023 Posted August 10, 2023 (edited) On 7/7/2019 at 6:20 PM, Hjarki said: Notes: - You don’t need both Ice Blast and Ice Bolt. Depending how ‘busy’ you get, you may not even get around either. Old post, I know, but it pulled up in google... I disagree with this part, not taking those two powers is like not having jelly with your peanut butter. Not to mention, you are hurting your single target damage since they chain together so flawlessly; unless you plan to just use Bitter Ice Blast and Freeze Ray...which to me, is just boring. Edited August 10, 2023 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Zect Posted August 10, 2023 Posted August 10, 2023 10 hours ago, Solarverse said: Old post, I know, but it pulled up in google... I disagree with this part, not taking those two powers is like not having jelly with your peanut butter. Not to mention, you are hurting your single target damage since they chain together so flawlessly; unless you plan to just use Bitter Ice Blast and Freeze Ray...which to me, is just boring. Modern ice/storm attack chains are generally T1>BIB>T1>FR or T2>BIB>FR (which is better depends on procs and rech). Taking both the T1 and T2 blast hurts ST damage by occupying more of the attack chain's animation time with lower-DPA attacks and by increasing slot expenditure. Attacks are very slot-intensive. Taking more attacks than you need means fewer slots devoted to set-muling, utility powers, or even slotting the attacks properly. On the other hand, if one wants more attacks for reasons of concept or subjective playfeel then by all means do so. I completely respect, and strongly encourage, sacrificing character power for subjective enjoyment. 4
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