srmalloy Posted 23 hours ago Posted 23 hours ago On 7/17/2025 at 1:38 AM, Scarlet Shocker said: Traps is very very powerful. Sure, it's slow, and on a fast moving team it's not going to do a huge amount but if you're on a team that's moving that fast, clearly it isn't that necessary and you can kick back and focus on your primaries My Grav/Traps Controller plays completely differently in teams than solo. Solo, she'll set up a moderate distance away from a spawn and put down some Trip Mines (three for a yellow lieutenant, +1 for each level up), a Poison Trap, and maybe an Acid Mortar if the lieutenant is more resistant than average, then Wormhole the spawn onto the mines. Clean up any survivors who got bounced away by the blast rather than dying, then advance to the next spawn. I take it as a bit of a personal failure if any of the mobs get an attack off. On teams, except for using Trip Mine in doorways, Lift, Propel, and Gravity Distortion are the go-to powers most of the time, as fights move too fast for her to be able to put down a proper minefield. 2 1
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