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Posted

Bit of a foreword

As the title says, this is a bit of a conceptualization for my idea of a Shotgun based ranged powerset for Blasters, Corruptors, Defenders, Sentinels, and even a modified version for Dominator Assault. I confess that aside from increased character conceptual freedom, there's not too many big positives immediately obvious for such a set with Assault Rifle, Dual Pistols, and Arachnos soldier already in game for ranged lethal sets, the only big positive, which might be a negative to some, is that it shouldn't need any new animations. I also want to note that while I didn't want to use names which would imply the type of shotgun used, as this would likely use the same weapon customization options as Assault Rifle and other such set, I opted to just go 'we ball', also, I can see this as a VERY AoE heavy ranged set.

 

Blaster, Corruptor, Sentinel, and Defender version

  1. Snakeshot: (Ranged, DMG Minor Lethal, Foe Knockdown, Rech: 3.5 sec, Special) - A modified cartridge meant to dispatch with pests and vermin than people dealing minor damage, Underling tier enemies are hit for double damage.
  2. Sabot Round: (Ranged, DMG Moderate lethal, -Def, Rech: 6.5 sec) - A shaped slug inside of a shell, it possesses greater range and accuracy though lack the pure stopping power of other shotgun round.
  3. Slug: (Ranged, DMG high Lethal, Foe Knockback, Rech: 8 sec) - Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes. (pretty much taken from assault rifle)
  4. Buckshot: (Ranged (Cone), DMG moderate Lethal, Foe Knockback. Rech: 8 sec, Special) - Fires a cone of Buckshot pellets and can knock some foes down. Deals bonus damage to targets within 15-feet.
  5. Rock Salt: (Ranged (Cone), DMG minor lethal/toxic, Foe Sleep, Rech: 10 sec, Special) - You blast your enemies with a shell of rock salt, dealing little damage but causing them to writhe on the ground in pain. Rock salt shot is also extremely effective against true undead. (The 'sleep' animation for this would be the Ghoul Tantrum emote on a loop until hit,. figured it'd be sleep than hold since I felt once reminded they're in a fight most enemies would start to power through it. Also thought it'd be interesting to have a power besides ghost slaying axe that dealt extra damage to true undead since we have attacks that deal bonus damage to robots)
  6. Aim: +Damage +ToHit (I kind of panicked on ideas here)
  7. Flak Shot: (Ranged (Targeted AoE), DMG moderate Fire/Lethal, Foe -fly, -jump, knockdown, Rech: 16 sec) - You fire off a round with a shrapnel explosive that forces aerial foes to ground.
  8. Dragon's Breath: (Ranged (Cone), DMG high DoT Fire, Foe Fear, Special, Rech 20 sec) - A special shotgun shell that unleashes a single gout of flame that engulfs and ignites opponents, burning them over a long period and sending them into a panic. Further, enemies on fire have a chance to inflict minor fire damage overtime to additional foes they stand too close too. (Based a bit on real dragon's breath rounds and a meme thread (Warning, NSFW language.)
  9. Slam Fire: (Ranged (cone), DMG Superior DoT Lethal, Foe, -damage, -accuracy, -recharge, knockdown, Rech: 75 sec) - Unload eight consecutive shots from your shotgun in quick succession over a wide cone. The volume of flying lead shot knocks enemies down and disrupts their aim and fire reducing their accuracy and damage.

Dominator Shotgun Assault

  1. Snakeshot: (Ranged, DMG Minor Lethal, Foe Knockdown, Rech: 3.5 sec, Special) - A modified cartridge meant to dispatch with pests and vermin than people dealing minor damage, minion tier enemies are hit for double damage.
  2. Buttstroke: (Melee, DMG moderate Smash, Foe Disorient,) - A smash with the butt of your shotgun with a high chance of disorienting.
  3. Both Barrels: (Melee, Damage High, lethal/fire, foe Knockback, Rech: 8 sec) - Unleash two shots in quick succession at point blank range)
  4. Flechette Shot: (Ranged Cone, DMG high DoT Lethal, Foe -def, Rech 10 sec) - You fire a shell loaded with sharp razors, slicing up foes and inflicting high lethal damage over time.
  5. Power Up
  6. Spinning Strike: (Melee (Targeted AoE), Heavy DMG(Smash), Foe Knockdown) You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
  7. Skeet Shot: (Sniper, DMG extreme Lethal, Foe Knockback): Using a specially shaped slug, you take aim with a long distance shot with your gun. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
  8. No Mercy: (Melee, DMG superior smash/lethal, foe Knockdown, Rech: 24 sec) - With a sweep of your shotgun you knock your foe to the ground and unload your shotgun while they're prone on the ground. (Animation wise, I imagined sort of a trimmed down version of the buttstroke that just has the forward sweep, followed with the DP executioner shot)
  9. 12 Gauge: (Ranged Cone, DMG Superior, lethal/fire, foe knockback, Rech: 16 sec) - You fire a shotgun shell mixed with burning phosphorus, setting them ablaze.

I admit, I'm not a theorycrafter, so damage and recharge could us adjustment. And to be honest, the original idea for a Shotgun blast set would have involved a toggle that switches between full bore and full choke, changing some single target attacks into cones, but as I wrote out more, there didn't seem to be enough Single Target attacks to exactly justify it, and I kind of panicked. Though the main blast set itself does contain a number of powers I think are kind of interesting for some of their niche specialties like anti-air, anti-undead, and anti-underling tier.

  • Thumbs Up 2
Posted (edited)

For the powerset description I would suggest "It's like Assault Rifle, but way, way cooler."

 

Rock salt as a sleep with that animation is hilarious and awesome. Also your power names makes me believe you know your way around a shotgun irl.

 

If you wanted to get real weird, give it an interruptible melee shot using the dramatic one-handed pistol sniper animation. Is "Bite the Barrel" too crazy? Maybe "Discretion Shot" but if that's too obscure, "Point Blank" I guess.

 

Edited by Forager

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

Posted
1 hour ago, Forager said:

For the powerset description I would suggest "It's like Assault Rifle, but way, way cooler."

 

Rock salt as a sleep with that animation is hilarious and awesome. Also your power names makes me believe you know your way around a shotgun irl.

 

If you wanted to get real weird, give it an interruptible melee shot using the dramatic one-handed pistol sniper animation. Is "Bite the Barrel" too crazy? Maybe "Discretion Shot" but if that's too obscure, "Point Blank" I guess.

 

 

Kind of? I mean, sometimes I do like just 'spray and pray', the real issue I have with Assault Rifle as it stands is that it's not really an Assault rifle, it's a frankenstein of multiple firearms into one hideous beast. And yes, Rock Salt is kind of my personal baby because I love the idea of a 'less lethal' munition that's honestly so terrible it'd still qualify as a war crime, but I'm actually just a mild gun nut with no actual firearms of my own. Lastly, I do like that idea of an interruptible melee and 'bite the barrel' since it's kind of exactly how I imagined No Mercy looking, I based it a bit in my head off a skill in Secret World's Shotgun skill tree.

Posted
4 hours ago, Sakura Tenshi said:

Bit of a foreword

As the title says, this is a bit of a conceptualization for my idea of a Shotgun based ranged powerset for Blasters, Corruptors, Defenders, Sentinels, and even a modified version for Dominator Assault. I confess that aside from increased character conceptual freedom, there's not too many big positives immediately obvious for such a set with Assault Rifle, Dual Pistols, and Arachnos soldier already in game for ranged lethal sets, the only big positive, which might be a negative to some, is that it shouldn't need any new animations. I also want to note that while I didn't want to use names which would imply the type of shotgun used, as this would likely use the same weapon customization options as Assault Rifle and other such set, I opted to just go 'we ball', also, I can see this as a VERY AoE heavy ranged set.

 

Blaster, Corruptor, Sentinel, and Defender version

  1. Snakeshot: (Ranged, DMG Minor Lethal, Foe Knockdown, Rech: 3.5 sec, Special) - A modified cartridge meant to dispatch with pests and vermin than people dealing minor damage, Underling tier enemies are hit for double damage.
  2. Sabot Round: (Ranged, DMG Moderate lethal, -Def, Rech: 6.5 sec) - A shaped slug inside of a shell, it possesses greater range and accuracy though lack the pure stopping power of other shotgun round.
  3. Slug: (Ranged, DMG high Lethal, Foe Knockback, Rech: 8 sec) - Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes. (pretty much taken from assault rifle)
  4. Buckshot: (Ranged (Cone), DMG moderate Lethal, Foe Knockback. Rech: 8 sec, Special) - Fires a cone of Buckshot pellets and can knock some foes down. Deals bonus damage to targets within 15-feet.
  5. Rock Salt: (Ranged (Cone), DMG minor lethal/toxic, Foe Sleep, Rech: 10 sec, Special) - You blast your enemies with a shell of rock salt, dealing little damage but causing them to writhe on the ground in pain. Rock salt shot is also extremely effective against true undead. (The 'sleep' animation for this would be the Ghoul Tantrum emote on a loop until hit,. figured it'd be sleep than hold since I felt once reminded they're in a fight most enemies would start to power through it. Also thought it'd be interesting to have a power besides ghost slaying axe that dealt extra damage to true undead since we have attacks that deal bonus damage to robots)
  6. Aim: +Damage +ToHit (I kind of panicked on ideas here)
  7. Flak Shot: (Ranged (Targeted AoE), DMG moderate Fire/Lethal, Foe -fly, -jump, knockdown, Rech: 16 sec) - You fire off a round with a shrapnel explosive that forces aerial foes to ground.
  8. Dragon's Breath: (Ranged (Cone), DMG high DoT Fire, Foe Fear, Special, Rech 20 sec) - A special shotgun shell that unleashes a single gout of flame that engulfs and ignites opponents, burning them over a long period and sending them into a panic. Further, enemies on fire have a chance to inflict minor fire damage overtime to additional foes they stand too close too. (Based a bit on real dragon's breath rounds and a meme thread (Warning, NSFW language.)
  9. Slam Fire: (Ranged (cone), DMG Superior DoT Lethal, Foe, -damage, -accuracy, -recharge, knockdown, Rech: 75 sec) - Unload eight consecutive shots from your shotgun in quick succession over a wide cone. The volume of flying lead shot knocks enemies down and disrupts their aim and fire reducing their accuracy and damage.

Dominator Shotgun Assault

  1. Snakeshot: (Ranged, DMG Minor Lethal, Foe Knockdown, Rech: 3.5 sec, Special) - A modified cartridge meant to dispatch with pests and vermin than people dealing minor damage, minion tier enemies are hit for double damage.
  2. Buttstroke: (Melee, DMG moderate Smash, Foe Disorient,) - A smash with the butt of your shotgun with a high chance of disorienting.
  3. Both Barrels: (Melee, Damage High, lethal/fire, foe Knockback, Rech: 8 sec) - Unleash two shots in quick succession at point blank range)
  4. Flechette Shot: (Ranged Cone, DMG high DoT Lethal, Foe -def, Rech 10 sec) - You fire a shell loaded with sharp razors, slicing up foes and inflicting high lethal damage over time.
  5. Power Up
  6. Spinning Strike: (Melee (Targeted AoE), Heavy DMG(Smash), Foe Knockdown) You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
  7. Skeet Shot: (Sniper, DMG extreme Lethal, Foe Knockback): Using a specially shaped slug, you take aim with a long distance shot with your gun. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
  8. No Mercy: (Melee, DMG superior smash/lethal, foe Knockdown, Rech: 24 sec) - With a sweep of your shotgun you knock your foe to the ground and unload your shotgun while they're prone on the ground. (Animation wise, I imagined sort of a trimmed down version of the buttstroke that just has the forward sweep, followed with the DP executioner shot)
  9. 12 Gauge: (Ranged Cone, DMG Superior, lethal/fire, foe knockback, Rech: 16 sec) - You fire a shotgun shell mixed with burning phosphorus, setting them ablaze.

I admit, I'm not a theorycrafter, so damage and recharge could us adjustment. And to be honest, the original idea for a Shotgun blast set would have involved a toggle that switches between full bore and full choke, changing some single target attacks into cones, but as I wrote out more, there didn't seem to be enough Single Target attacks to exactly justify it, and I kind of panicked. Though the main blast set itself does contain a number of powers I think are kind of interesting for some of their niche specialties like anti-air, anti-undead, and anti-underling tier.

 

This sounds pretty neat. 

Posted
2 hours ago, Sakura Tenshi said:

since it's kind of exactly how I imagined No Mercy looking,

 

Ahh my bad I didn't see that one. Yes, a point black execution shot with one hand of SOME sort would look awesome. 

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

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