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Posted

I just got my Regen/Staff Tanker to 50, and I normally just mosey over to Musculature for more damage. Staff wouldn't mind it...

 

But I was wondering if Vigor's Healing boost would really push my Regen over the top?  I'm currently sitting just under 3200 hp (without Second Wind) and will hit the cap with Portal Jockey/Dimensional Warder.  At 132 hp/sec, would Vigor help that go up 45% at T4?  Almost 200 hp/sec??  Sounds TGTBT.

 

I play a lot of toons, but I'm really not all that great with the buildcraft details.  Any help is greatly appreciated!

Posted (edited)
1 hour ago, Max Firepower said:

I just got my Regen/Staff Tanker to 50, and I normally just mosey over to Musculature for more damage. Staff wouldn't mind it...

 

But I was wondering if Vigor's Healing boost would really push my Regen over the top?  I'm currently sitting just under 3200 hp (without Second Wind) and will hit the cap with Portal Jockey/Dimensional Warder.  At 132 hp/sec, would Vigor help that go up 45% at T4?  Almost 200 hp/sec??  Sounds TGTBT.

 

I play a lot of toons, but I'm really not all that great with the buildcraft details.  Any help is greatly appreciated!

 

I am betting it is (a) 45% of the base of whatever powers are providing Regeneration, and (b) per the wording, only 2/3rds of the boost ignores ED caps. So the exact amount you get overall will depend on where each power providing you Regeneration is towards its ED cap via your slotting.

 

Per Mids, Vigor Core Paragon pushes Health, which I have no enhancements slotted, from its unmodified (base) value of 40% to 58%--that 18% boost being 45% of 40%. Reactive Regeneration, with nothing slotted, is worth 200% without Vigor, at 290% with it--with 90% being 45% of 200%. However, with Reactive Regeneration slotted with a full set of Numina and proving 394.98%, Vigor boosts it to 459.48%--a gain of 64.5. 30% of 200% is 60%, so the remaining 15% of Vigor Core Paragon gets wasted pushing again the ED cap to get only 4.5% more.

 

 

 

Edited by Erratic1
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Posted
2 hours ago, Max Firepower said:

4.5% isn't worth leveraging, vs the damage boost I could really use from Musculature - Thanks!

 

Even the 45% damage Musculature only boils down to around 15% in practice. Still better than nothing though.

Posted (edited)
2 hours ago, Max Firepower said:

4.5% isn't worth leveraging, vs the damage boost I could really use from Musculature - Thanks!

 

That is just the amount you get from the portion with is ED impacted. You still get 60% on the power.

 

Overall, on my planned build for my Regen Tanker, it is worth about 16%. On the other hand, Musculature is not really providing all that much either in terms of damage. It is going to act the same way with regard to caps, and you damaging powers are almost certainly going to be ED capped from your slotting. Vigor, however, will also boost Accuracy iirc.

 

Edited by Erratic1
Posted
15 hours ago, Max Firepower said:

But I was wondering if Vigor's Healing boost would really push my Regen over the top?  I'm currently sitting just under 3200 hp (without Second Wind) and will hit the cap with Portal Jockey/Dimensional Warder.  At 132 hp/sec, would Vigor help that go up 45% at T4?  Almost 200 hp/sec??  Sounds TGTBT.

 

If you want to hit high regen, taking melee core embodiment hybrid would be a better choice. While it's not a permanent buff, it does last for 2 minutes with a 2 minute recharge and you can easily cycle between it and Rune of Protection to get high resists to stack with your regen. My regen tank with capped HP hits 167 hp/sec regen with a fully saturated Reactive Regeneration (this is with 1136% regen). Using vigor core paragon would boost that to 184 hp/sec according to mid's (1254%). Without vigor and instead using a fully saturated melee core embodiment hybrid, it brings regen up to 229 hp/sec (1556%). Having both vigor and melee core incarnates would take it to 246 hp/sec (1673%). 

 

Essentially, vigor would give me an additional 17 hp/sec regen when surrounded by a mob compared to getting an additional 62 hp/sec from melee core embodiment hybrid. Here's an article on how ED works : https://homecoming.wiki/wiki/Enhancement_Diversification

 

It's already been mentioned, but alpha slot applies buffs to the base values of powers, not the already enhanced values you've got after slotting (but those values do factor into ED calculations). So it's never as straight forward as taking your current regen rate and multiplying it by a 45% (i.e. 132 x 1.45). Additionally, a portion of the regen rate from Reactive Regeneration ignores enhancements and thus gets no benefit from vigor either (you can see this in mid's by looking at the effects tab when you have the power highlighted and can right click on the power to lock that selection, the 250% base regen from Reactive Regeneration does not increase from slotting any healing IOs or even turning on/off vigor, only the regen rate you get per surrounding foe up to 10 foes is affected). Integration also has a portion of it's regen that ignores any enhancements iirc.

Posted

Mine uses Musculature currently.

I'm at capped HP with Second Wind, and I rotate between: Rune, Melee Core, Barrier, and Demonic.

 

I also have a Tier 3 Rebirth Radial and was contemplating a Spiritual or Vigor Alpha just for experimenting as well.

 

Regen wise I feel like what I have is pretty decent, given my resistances going up with my rotation to reduce incoming. I also use stone melee with FF in fault/tremor, so I'm knocking everything down all the time and triggering FF procs fairly frequently.

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