Boas Posted 13 hours ago Author Posted 13 hours ago 3 minutes ago, Rudra said: The only points you have made in this thread is that you want to have the game changed to suit your whims/desires without consideration to others who are enjoying the game as is without any acceptance for any possible compromises like an option to not get common salvage while leaving it available for those who do and that any argument made against the OP will be met with a fairly derisive "so what, change it anyway". That's just not true. I really do think eliminating white salvage would benefit everyone. I think it would streamline the crafting process in pretty much every aspect. I think it would help declutter the inventory management system. I think it would make crafting and the game in general more approachable to new players. Are those not valid objectives? And I did try to provide an alternative system. You even quoted the post where I brought it up. Did you even bother reading it? 7 minutes ago, Ghost said: Oh ffs @Boas You are 1000% correct. No need to keep responding. Just sit back and wait in anticipation for when the Devs eliminate white salvage for you. Now please, let’s move on to your next genius idea. Are you trying to bait me into replying to you, by telling me to stop posting? Not gonna work! Nice try!
lemming Posted 13 hours ago Posted 13 hours ago I wouldn't want to get rid of white salvage, but if there was an option to turn it off at the START vendor ala Recipes and Inspirations, sure. I'd also then want to have the various recipes, etc... where one spends White Salvage to have an alternative cost such as 1k influence. That might be an issue for the devs to implement, but I'm not going to dive into that right now. Would I use this? No. If others wanted it, sure, but I'm fine with the current method. It's not a big deal to me.
Luminara Posted 13 hours ago Posted 13 hours ago 36 minutes ago, Boas said: Nothing you've said explains why white salvage is critical to the economy. Everything I said explained it. 18 minutes ago, Boas said: You're just completely missing the point. You really should put the shovel down. 38 minutes ago, Boas said: You are defending outdated, overly complicated tedium with scary imaginary scenarios and a barrage of irrelevant links. I'm asking you why, and you're just saying because. I explained why. Whether you didn't read any of it, or you just lack the capacity to understand it, it's on you. I can't dumb it down any more than I have. 1 Get busy living... or get busy dying. That's goddamn right.
Boas Posted 13 hours ago Author Posted 13 hours ago 4 minutes ago, lemming said: I wouldn't want to get rid of white salvage, but if there was an option to turn it off at the START vendor ala Recipes and Inspirations, sure. I'd also then want to have the various recipes, etc... where one spends White Salvage to have an alternative cost such as 1k influence. That might be an issue for the devs to implement, but I'm not going to dive into that right now. Would I use this? No. If others wanted it, sure, but I'm fine with the current method. It's not a big deal to me. That's pretty much what I arrived at as a more diplomatic suggestion. I'd love to just turn off common salvage drops and be able to pay a fee where they are required. But I still think it's a worthy goal to try and untangle some of the more daunting systems in this game. I can't even imagine coming in as a new player and seeing everything I needed to fully deck out my new character. I'd probably just quit. And I think removing white salvage would make that just a little less intimidating.
Rudra Posted 13 hours ago Posted 13 hours ago 19 minutes ago, Boas said: I think it would streamline the crafting process in pretty much every aspect. It would absolutely not streamline crafting. You are calling for inf' to craft IOs? That isn't crafting, that is buying. And we have the AH for that. 20 minutes ago, Boas said: I think it would help declutter the inventory management system. That can be accomplished by giving players the option of not getting common salvage without having to go in and remake parts of the game to facilitate removing common salvage. 21 minutes ago, Boas said: I think it would make crafting and the game in general more approachable to new players. Again, you are not talking about crafting any more, just buying. And as for making crafting more approachable to new players? That is why the crafting tutorial exists and all players get the notice at level 10 that it is there and where they can get it. 22 minutes ago, Boas said: And I did try to provide an alternative system. You even quoted the post where I brought it up. Did you even bother reading it? Changing over from common salvage (plus inf') to just inf' is not an alternative crafting system. It is a purchase system. You have given no reason why common salvage should be removed from the game with no possible options for players to choose to simply not get it instead.
Rudra Posted 13 hours ago Posted 13 hours ago (edited) 10 minutes ago, Boas said: That's pretty much what I arrived at as a more diplomatic suggestion. I'd love to just turn off common salvage drops and be able to pay a fee where they are required. Oh ho ho ho! REALLY?! So this isn't you?: On 7/21/2025 at 2:03 PM, Boas said: I've seen posts about blocking white salvage drops from the P2W vendor. Posts about an option to mass-sell white salvage. These are cowardly half-measures. Eliminate white salvage. Just get rid of it. Remove it all from the game. What will we lose? The price of individual white salvage components is negligible. It ONLY serves to inhibit the player, making us scrounge a piece of it for crafting. It's not hard to get, it's just annoying to get, and annoying to dispose of. Sometimes, creating a work of art requires the commitment to throwing part of it away if it doesn't work. White salvage doesn't work. Edit: If you don't want to deal with common salvage for crafting? The AH is right there for you to just spend inf' on to get those crafted items you want without having to deal with common salvage. That already exists. Edited 13 hours ago by Rudra 1
Boas Posted 13 hours ago Author Posted 13 hours ago 3 minutes ago, Luminara said: You really should put the shovel down. Oh, please. It's cringe to say cringe now, right? Damn. Cringe. 3 minutes ago, Luminara said: I can't dumb it down any more than I have. Double down on your comic misunderstanding of the difference between currency and commodity. Then keep pretending that's even remotely relevant. That should do it. 4 minutes ago, Rudra said: It would absolutely not streamline crafting. You are calling for inf' to craft IOs? That isn't crafting, that is buying. And we have the AH for that. Sorry you forgot uncommon and rare salvage exists. 3 minutes ago, Rudra said: Oh ho ho ho! REALLY?! So this isn't you?: I know, dude. Three pages of dishing out my incredibly witty retorts before I decided to give a little. Should have held out longer. I'll never hit a 5k+ post count at this rate.
Forager Posted 13 hours ago Posted 13 hours ago 1 hour ago, Boas said: And let's be real, if you care about the new player experience, you should be advocating for the revision of these convoluted old systems... like I am! That's perhaps the best argument against it. It's just not a good system, or even a real one. It's busy work, not a mini game. There's no skill or strategy to it. It's not even luck or chance based because everything is on the auction house. It wouldn't be tolerated in a new game. The problem is that you're arguing that it's not fun with people who are not arguing that it is fun. They'll say you're trying to force them to play your way, or they will imply that the game economy will suffer, or they will point out other things white salvage does or even how easy it is to sort... but nobody is really saying it's a good system or "I enjoy sorting salvage." It is a boring, tedious, extra step that does not really qualify as gameplay. Nobody is actually arguing against that idea. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Rudra Posted 13 hours ago Posted 13 hours ago 3 minutes ago, Boas said: Oh, please. It's cringe to say cringe now, right? Damn. Cringe. Double down on your comic misunderstanding of the difference between currency and commodity. Then keep pretending that's even remotely relevant. That should do it. Sorry you forgot uncommon and rare salvage exists. I know, dude. Three pages of dishing out my incredibly witty retorts before I decided to give a little. Should have held out longer. I'll never hit a 5k+ post count at this rate. @skoryy is right. The only explanation I can see for this continued argument is you being a troll. I'm going to follow his/her/their example. 2
Boas Posted 12 hours ago Author Posted 12 hours ago 1 minute ago, Rudra said: @skoryy is right. The only explanation I can see for this continued argument is you being a troll. I'm going to follow his/her/their example. So you're in agreement with the person who busted in here like the Kool-Aid Man just to call me a troll, refuse to address the subject of the thread, then declare they were blocking me? OK... but how do I know you have me blocked? I want some kind of guarantee. If you can read this, post a screenshot of your block list, with my name on it. Make sure to spell it right. 12 minutes ago, Forager said: That's perhaps the best argument against it. It's just not a good system, or even a real one. It's busy work, not a mini game. There's no skill or strategy to it. It's not even luck or chance based because everything is on the auction house. It wouldn't be tolerated in a new game. The problem is that you're arguing that it's not fun with people who are not arguing that it is fun. They'll say you're trying to force them to play your way, or they will imply that the game economy will suffer, or they will point out other things white salvage does or even how easy it is to sort... but nobody is really saying it's a good system or "I enjoy sorting salvage." It is a boring, tedious, extra step that does not really qualify as gameplay. Nobody is actually arguing against that idea. Thanks for trying to refocus the discussion on what really matters: fun. I should have talked about that right off the bat, but it's such a subjective thing. I also wanted to bring up how removing so much unnecessary stuff from players' inventory, the AH, and the market in general might take less of a toll on whatever database structure Homecoming runs on, but I know nothing about databases. I wouldn't be able to articulate that point. I DO know that my SG base lights flicker and my guy jerks around for second whenever I take salvage out of the racks. That's kind of messed up, right? Isn't that... uh, a bad thing to be happening? So, if it can't be fixed (I'm assuming if it could, it would have been by now), maybe the focus should be on forcing fewer interactions with those inventory racks. How? You know it. Eliminate white salvage.
Forager Posted 12 hours ago Posted 12 hours ago 7 minutes ago, Boas said: Eliminate white salvage. I wonder why you stopped there. If white salvage can go, it can all go... because it could all be influence. It's not truly a different currency. Why didn't you just argue to remove the salvage system? The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Boas Posted 11 hours ago Author Posted 11 hours ago 55 minutes ago, Forager said: I wonder why you stopped there. If white salvage can go, it can all go... because it could all be influence. It's not truly a different currency. Why didn't you just argue to remove the salvage system? Might sound hypocritical, but I like the salvage system. I like the weird artifacts and powerful components you mash together to make IOs. I'd love to see my salvage inventory filled with yellow and orange. Those pieces are actually worth something for crafting. I just think there's too much busywork involved, and white salvage is the most easily identified culprit.
Psyonico Posted 6 hours ago Posted 6 hours ago I don't understand how you think that yellow salvage is worth anything if white salvage isn't. Yellow salvage sells for 1k inf to vendors, according to you, that's a paltry sum. Unless someone puts in a ton of effort to try and destabilize yellow salvage prices (which does happen occasionally) it can normally be bought for ~1500 inf. Again, not worth anything according to you. So what's the difference? What this team needs is more Defenders
Boas Posted 3 hours ago Author Posted 3 hours ago 2 hours ago, Psyonico said: I don't understand how you think that yellow salvage is worth anything if white salvage isn't. Yellow salvage sells for 1k inf to vendors, according to you, that's a paltry sum. Unless someone puts in a ton of effort to try and destabilize yellow salvage prices (which does happen occasionally) it can normally be bought for ~1500 inf. Again, not worth anything according to you. So what's the difference? The difference is that there ends up being way less of it. And, In order for crafting to mean anything, there should still be some material component... at least in the higher level IOs, where you start seeing uncommon salvage in the recipes. 1
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