Frosty15 Posted Thursday at 03:15 PM Posted Thursday at 03:15 PM My tank is sitting on 50 % energy resist, i want to get it close to 90% to tank LR. Is that possible with set bonuses.
Triumphant Posted Thursday at 03:45 PM Posted Thursday at 03:45 PM This person needs @Hyperstrike. Help them, Hyperstrike Kenobi, you're their only hope. 🙏
The Trouble Posted Thursday at 08:58 PM Posted Thursday at 08:58 PM (edited) 5 hours ago, Frosty15 said: My tank is sitting on 50 % energy resist, i want to get it close to 90% to tank LR. Is that possible with set bonuses. We gotta know your secondary powerset to have any clue if this is possible. Your current build would probably help even more, but sets will help a whole lot. To answer your question, I'm going with a very confidently solid "maybe". Edited Thursday at 09:01 PM by The Trouble Clarity!
Maelwys Posted Thursday at 09:26 PM Posted Thursday at 09:26 PM Hyperstrike has been MIA for a while (Health troubles I think? There was a Dev post a while back confirming that he was safe and being looked after by family) so a direct response might not be forthcoming. But in answer to the OP... reaching about 60-70% resistance to non-S/L on an INV Tanker is quite doable with IOs and ATOs. However going higher requires a fair bit of build sacrifice or specific melee powersets (like Staff) or alternating clicky buffs like Melee Core Hybrid and Rune of Protection. There are some examples here (check the linked post and the next 10 or so replies) That said... maybe just aim for Softcapped Defense with one foe in range of Invincibility plus 60% ish resistance then buy half a tray of Super Orange insps from the AH (or email them to yourself) before the LR mission? 1
MonteCarla Posted Thursday at 10:49 PM Posted Thursday at 10:49 PM (edited) I assume you already have the Shield Wall and Reactive Defences uniques This page gives you all the sets that improve Energy Resistance through normal set bonuses: https://homecoming.wiki/wiki/Category:Sets_that_improve_Energy_Resistance (you can sort by value, and look at the slots) Gauntleted Fist is a no-brainer. 4 x Shield Wall in Invincibility gives a good bonus Unbreakable Guards are good - you can fit multiple sets. Adjusted Targetting in Rage/Build Up? 3 Force Feedback in some attacks You'll have fluctuating values due to the Reactive Defenses scaling buff and up to 3 +7% stacks of Might of the Tanker's proc bonus. Don't also forget: Rune of Protection (+18.75% for 1 min out of 3) Wedding Band temp power (+30% for 2 hours) Base Empowerment Buffs (+5%) P2W Buff (+7.5%) Orange pills, which are very cheap on the AH! Getting to a flat 90% always on with Invulnerability is very hard, but there's lots of ways to be at 90% when you really need it. Edited Thursday at 10:50 PM by MonteCarla 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Biff Pow Posted Thursday at 11:55 PM Posted Thursday at 11:55 PM 1 hour ago, MonteCarla said: Unbreakable Guards are good - you can fit multiple sets. This Is The Way 2
WuTang Posted Friday at 11:09 AM Posted Friday at 11:09 AM (edited) This is not my build, but I forget whose it is. At any rate, as far as resistances go, this build has the best I'd seen for Invulnerability. Hmm, won't let me upload....brb Server issues won't let me upload... I'll try again later. Edited Friday at 11:15 AM by WuTang
tidge Posted Friday at 12:28 PM Posted Friday at 12:28 PM 21 hours ago, Frosty15 said: My tank is sitting on 50 % energy resist, i want to get it close to 90% to tank LR. Is that possible with set bonuses. For Lord Recluse, you are going to want a fast recharging Dull Pain. The Energy Resist is not nothing, but my experience is that Dull Pain and Destiny Healing goes much further for Invuln tanking of LR. The MLTF is one of the few areas of the game where my Invulnerability Tanker ends up using Hasten (for Dull Pain).
Warshades Posted Friday at 01:03 PM Posted Friday at 01:03 PM I can post a few examples with different secondaries when uploading is fixed, but hitting 80-90% on all damage types is possible for invulnerability. As others mentioned, most of your e/n resist will come from set bonuses. 3 pieces of Unbreakable Guard (5 pieces if you want to close toxic psi resist holes), 4 piece Shield Wall in defensive powers (like Invincibility, Tough HIde, Weave, and Maneuvers), and splitting the Superior Gauntleted Fist set into 2 sets of 3 pieces to double up on the 6% e/n resist bonus. Pair this with cardiac or resilient core alpha incarnate to boost resists further, factor in SMoT, and add all the unique +resist IO's and you can easily reach 80-90% on e/n. 2
Warshades Posted yesterday at 03:09 AM Posted yesterday at 03:09 AM Sample of an invuln/dark tank, hits near E/N resist cap with 1 SMoT proc and soft cap def with 1 foe in range of invincibility. A second stack of SMoT or the minimum 5% resist/def from T4 barrier will get you to resist cap. Tanker (Invulnerability - Dark Melee)7.mbd 1
Psyonico Posted yesterday at 03:19 AM Posted yesterday at 03:19 AM Those are some sick numbers in inv/dark... I should look at my planned build for mine and take some pointers from you. What this team needs is more Defenders
Warshades Posted yesterday at 04:38 AM Posted yesterday at 04:38 AM It's not without sacrifices elsewhere. Recharge is definitely on the low side and Dull Pain isn't really permanent, You could get a significant amount of recharge back if you remove all the slots from Maneuvers, give it LotG +rech, move the shield wall unique into Weave, and then distribute the 3 slots to Invincibility, CJ, and Tough Hide to slot 3 more LotG +rech. Still keeps you at soft cap with 1 foe in range and nets you +30% rech at the cost of 4.5% e/n resist.
Warshades Posted yesterday at 04:37 PM Posted yesterday at 04:37 PM I'll add one more sample build for invuln/ice, this one I haven't built in game yet but do plan to once I settle on a final version that I'm happy with. I'm getting close to that point. This one might not be as tough/resilient tanking AVs since /ice doesn't have a self heal like /dark does, but it should be near impossible for any mobs to ever bring this tank down with ice patch in the mix, which could also be more beneficial for teams in general when exemplaring for content. The main part I'm not yet happy with is that I wanted to include taunt in the build and ended up dropping GIS for it and moving the slots to Kick for the defensive set bonuses, but otherwise this version includes the LotG +rech slots that I mentioned in the previous post and adds Psionic Tornado with FF +rech proc to get Dull Pain permanent. With the auto +max HP accolades and DP, the HP will be just slightly shy of the tanker cap. The slotting of invuln can be done very similarly or even identically across any secondary pairing, but depending on the type of attacks the secondary provides (ST, AoE, range, target AoE), some of the secondary slotting or epic pool power choices may need small adjustments to reach near the resist cap and soft cap def with 1 foe in range. Tanker (Invulnerability - Ice Melee)5.mbd
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