The Trouble Posted August 1 Posted August 1 (edited) ...is not knowing what power to place it. I’d like to help in this quick guide. The goal with the tables below isn't to say "Slot your Critical Strikes HERE!". This is simply to make where you decide to slot your ATO an informed decision. What the Critical Strikes Proc Does When you fire off the power you slot it in, there's a chance to activate a brief window of time where each following attack scores a critical hit. What to Consider For a power to be a good candidate for this proc you'll want a high chance of it going off, and/or a large Crit Window. Note that while an AoE might only have a 40% chance of activating, more targets mean more 40% attempts at once. Explaining the Crit Window When the Critical Strikes enhancement goes off, you will have 3.25 4.25 seconds of guaranteed crits. So consider slotting this in a power where the effect activates as close to the end of the power’s animation as possible. By subtracting a power’s (A)Time Before Effect from (A)Cast Time, you’ll find how much time you have to wait before using your next attack. Subtract that number from the 4.25 seconds of Critical Strikes’ duration, and you'll find that power's "Crit Window". (A) means the seconds listed are adjusted for Arcanatime! Crit Windows have been calculated in the attached a tables for each Scrapper primary. They are sorted by largest Crit Window, so the top 2 or 3 powers in each set will probably be good candidates to slot this ATO (within reason, there's a good argument for putting it in AoE powers that don't necessarily have a large Crit Window) Battle Axe Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Beheader Single 1.188 0.66 0.528 15 28 3.722 Chop Single 1.452 0.792 0.66 26 51 3.59 Swoop Single 1.584 0.924 0.66 38 74 3.59 Gash Single 1.452 0.66 0.792 32 63 3.458 Cleave AoE 2.508 1.32 1.188 37 72 3.062 Pendulum AoE 2.244 1.056 1.188 27 53 3.062 Axe Cyclone AoE 2.244 0.66 1.584 58 90 2.666 Broad Sword Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Hack Single 1.584 0.792 0.792 27 52 3.458 Slash Single 1.584 0.66 0.924 16 31 3.326 Parry Single 1.584 0.66 0.924 13 25 3.326 Disembowel Single 1.98 0.924 1.056 34 66 3.194 Head Splitter Cone 2.508 1.32 1.188 40 77 3.062 Slice Cone 2.244 1.056 1.188 22 42 3.062 Whirling Sword AoE 2.904 1.32 1.584 25 49 2.666 Claws Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Swipe Single 1.056 0.66 0.396 8 15 3.854 Follow up Single 1.056 0.66 0.396 37 70 3.854 Shockwave Cone 1.188 0.792 0.396 17 34 3.854 Strike Single 1.32 0.66 0.66 13 25 3.59 Focus Single 1.32 0.66 0.66 22 42 3.59 Eviscerate Cone 2.508 1.848 0.66 26 50 3.59 Slash Single 1.584 0.66 0.924 18 35 3.326 Spin AoE 2.64 1.32 1.32 18 35 2.93 Dark Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Dark Consumption AoE 1.188 0.924 0.264 90 90 3.986 Shadow Punch Single 1.056 0.66 0.396 11 22 3.854 Smite Single 1.188 0.66 0.528 20 39 3.722 Soul Drain AoE 2.508 1.848 0.66 90 90 3.59 Touch of Fear AoE 2.112 0.924 1.188 27 34 3.062 Siphon Life Single 2.112 0.924 1.188 35 67 3.062 Midnight Grasp Single 2.244 0.66 1.584 49 90 2.666 Shadow Maul Cone 2.508 0.528 1.98 29 57 2.27 Dual Blades Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Nimble Slash Single 1.188 0.66 0.528 12 23 3.722 Ablating Strike Single 1.188 0.528 0.66 20 39 3.59 Blinding Feint Single 1.452 0.66 0.792 38 73 3.458 Sweeping Strike Cone 1.452 0.66 0.792 28 53 3.458 Power Slice Single 1.584 0.66 0.924 19 36 3.326 Typhoon’s Edge AoE 2.508 0.66 1.848 22 42 2.402 Vengeful Slice Single 2.64 0.66 1.98 31 59 2.27 One Thousand Cuts Cone 3.432 0.66 2.772 42 81 1.478 Electrical Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Charged Brawl Single 1.056 0.66 0.396 11 22 3.854 Jacobs Ladder Cone 1.848 1.452 0.396 24 46 3.854 Chain Induction Single 1.188 0.66 0.528 43 82 3.722 Lightning Clap AoE 1.452 0.924 0.528 33 63 3.722 Havoc Punch Single 1.716 0.924 0.792 22 42 3.458 Thunder Strike AoE 2.772 1.848 0.924 30 59 3.326 Lightning Rod Location 2.772 1.056 1.716 90 90 2.534 Energy Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Energy Punch Single 1.056 0.66 0.396 17 33 3.854 Power Crash Cone 1.98 1.584 0.396 21 41 3.854 Energy Transfer Single 2.904 2.376 0.528 37 72 3.722 Bone Smasher Single 1.452 0.792 0.66 27 52 3.59 Total Focus Single 2.772 1.848 0.924 65 90 3.326 Barrage Single 1.584 0.66 0.924 21 41 3.326 Whirling Hands AoE 2.64 1.32 1.32 25 49 2.93 Fiery Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Greater Fire Sword Single 1.584 1.32 0.264 38 74 3.986 Scorch Single 1.188 0.66 0.528 12 23 3.722 Cremate Single 1.716 0.924 0.792 27 53 3.458 Fire Sword Single 1.584 0.66 0.924 21 41 3.326 Incinerate Single 1.848 0.924 0.924 34 65 3.326 Breath of Fire Cone 2.904 1.32 1.584 28 54 2.666 Fire Sword Circle AoE 2.904 1.32 1.584 65 90 2.666 Ice Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Freezing Touch Single 1.188 0.66 0.528 48 90 3.722 Ice Sword Single 1.584 0.66 0.924 21 41 3.326 Frozen Fists Single 1.584 0.66 0.924 13 25 3.326 Greater Ice Sword Single 2.508 1.32 1.188 36 70 3.062 Frozen Aura AoE 2.244 0.924 1.32 30 58 2.93 Frost Cone 2.508 0.924 1.584 28 54 2.666 Katana Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Gambler’s Cut Single 0.924 0.528 0.396 11 21 3.854 Sting of the Wasp Single 1.32 0.792 0.528 18 35 3.722 Flashing Steel Cone 1.32 0.792 0.528 15 30 3.722 Divine Avalanche Single 1.584 1.056 0.528 13 25 3.722 Soaring Dragon Single 1.584 0.792 0.792 30 58 3.458 Golden Dragonfly Cone 1.98 1.056 0.924 34 65 3.326 The Lotus Drops AoE 1.98 0.924 1.056 24 46 3.194 Kinetic Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Body Blow Single 1.32 1.188 0.132 18 34 4.118 Smashing Blow Single 1.452 1.32 0.132 24 46 4.118 Repulsing Torrent Cone 2.244 1.98 0.264 20 38 3.986 Quick Strike Single 1.056 0.66 0.396 11 22 3.854 Focused Burst Single 2.244 1.848 0.396 29 57 3.854 Concentrated Strike Single 3.036 2.64 0.396 66 90 3.854 Burst AoE 2.904 2.244 0.66 27 52 3.59 Martial Arts Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Storm Kick Single 1.056 0.66 0.396 20 38 3.854 Thunder Kick Single 1.056 0.66 0.396 11 22 3.854 Crippling Axe Kick Single 1.848 1.188 0.66 36 70 3.59 Cobra Strike Single 1.848 0.792 1.056 34 65 3.194 Dragon’s Tail AoE 1.716 0.66 1.056 23 45 3.194 Crane Kick Single 1.848 0.66 1.188 34 65 3.062 Eagle’s Claw Single 2.772 1.452 1.32 42 82 2.93 Psionic Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Mental Strike Single 1.188 0.528 0.66 12 23 3.59 Psi Blade Single 1.584 0.792 0.792 18 36 3.458 Greater Psi Blade Single 2.64 1.848 0.792 51 90 3.458 Telekinetic Blow Single 1.716 0.792 0.924 30 59 3.326 Psi Blade Sweep Cone 1.98 1.056 0.924 23 45 3.326 Mass Levitate AoE 2.64 1.584 1.056 30 59 3.194 Radiation Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Contaminated Strike Single 1.056 0.66 0.396 11 22 3.854 Proton Sweep Cone 1.848 1.452 0.396 23 44 3.854 Devastating Blow Single 2.904 2.376 0.528 57 90 3.722 Radioactive Smash Single 1.716 0.924 0.792 25 48 3.458 Radiation Siphon Single 2.376 1.452 0.924 36 69 3.326 Atom Smasher AoE 3.168 1.98 1.188 34 65 3.062 Savage Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Savage Strike Single 1.056 0.396 0.66 10 19 3.59 Maiming Slash Single 1.32 0.66 0.66 18 35 3.59 Savage Leap Single 1.32 0.528 0.792 90 90 3.458 Vicious Slash Single 1.848 0.66 1.188 31 60 3.062 Hemorrhage Single 2.244 0.924 1.32 46 89 2.93 Shred Cone 2.376 0.528 1.848 23 44 2.402 Rending Flurry AoE 2.376 0.396 1.98 17 34 2.27 Spines Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Barb Swipe Single 1.056 0.66 0.396 11 22 3.854 Ripper Cone 2.508 1.848 0.66 31 59 3.59 Impale Single 2.64 1.584 1.056 31 59 3.194 Lunge Single 1.848 0.66 1.188 22 43 3.062 Throw Spines Cone 1.848 0.66 1.188 18 35 3.062 Spine Burst AoE 3.168 1.848 1.32 20 40 2.93 Staff Fighting Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Precise Strike Single 1.32 0.792 0.528 21 40 3.722 Mercurial Blow Single 1.188 0.528 0.66 12 23 3.59 Serpent’s Reach Single 1.98 1.32 0.66 31 61 3.59 Guarded Spin Cone 1.98 0.396 1.584 21 41 2.666 Innocuous Strikes Cone 2.376 0.528 1.848 26 51 2.402 Sky Splitter Single 3.036 1.188 1.848 52 90 2.402 Eye of the Storm AoE 2.772 0.396 2.376 27 51 1.874 Stone Melee Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Stone Fist Single 1.056 0.66 0.396 14 27 3.854 Hurl Boulder Single 2.64 2.112 0.528 31 60 3.722 Seismic Smash Single 1.716 0.924 0.792 61 90 3.458 Tremor AoE 2.772 1.848 0.924 18 34 3.326 Stone Mallet Single 1.848 0.924 0.924 28 54 3.326 Heavy Mallet Single 1.848 0.924 0.924 39 76 3.326 Fault Single 2.244 0.792 1.452 24 45 2.798 Street Justice Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Initial Strike Single 1.056 0.396 0.66 11 22 3.59 Heavy Blow Single 1.32 0.66 0.66 18 34 3.59 Shin Breaker Single 1.584 0.792 0.792 27 52 3.458 Sweeping Cross Cone 1.848 0.924 0.924 23 44 3.326 Rib Cracker Single 1.584 0.66 0.924 21 41 3.326 Crushing Uppercut Single 2.376 1.056 1.32 78 90 2.93 Spinning Strike AoE 1.98 0.528 1.452 30 59 2.798 Titan Weapons (Momentum excluded until my patience returns) Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Crushing Blow Single 2.244 2.112 0.132 29 57 4.118 Defensive Sweep Cone 2.376 2.244 0.132 13 25 4.118 Titan Sweep Cone 2.64 2.508 0.132 25 48 4.118 Rend Armor Single 2.508 2.376 0.132 53 90 4.118 Whirling Smash AoE 1.188 1.056 0.132 20 39 4.118 Arc of Destruction Cone 2.904 2.64 0.264 37 71 3.986 Follow Through Single 1.32 1.056 0.264 32 61 3.986 War Mace Quote Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window Clobber Single 1.452 0.792 0.66 49 90 3.59 Bash Single 1.584 0.66 0.924 16 31 3.326 Pulverize Single 1.716 0.66 1.056 27 53 3.194 Jawbreaker Single 1.98 0.924 1.056 34 66 3.194 Shatter Cone 2.508 1.32 1.188 34 67 3.062 Crowd Control Cone 2.244 1.056 1.188 27 52 3.062 Whirling Mace AoE 2.904 1.32 1.584 25 49 2.666 Now that you know which powers will give you the most time out of Critical Strikes, it’s time to discover what attack chain you can use in that Crit Window. To calculate this, add the (A)Cast Time for every power but the last in your chain - that number should be the (A)Time Before Effect. Because no attacks follow this one, there is no need to account for it’s entire animation time. Examples: A two-power chain formula would be: (A)Cast Time for Power 1+ (A)Time Before Effect for Power 2. A three-power chain would be: (A)Cast Time for Power 1+ (A)Cast Time for Power 2+ (A)Time Before Effect on Power 3. If that total is less than the Crit Window, then your post-proc attack chain is likely maximizing the benefit of the Critical Strikes ATO! Adjust to DPS tastes, and you're golden.* *As Yomo Kimyata pointed out, don't be discouraged from slotting into an AoE, even if its Crit Window is small. Hitting multiple targets gives your proc another chance of activating. Even if you can only toss out one attack during your Crit Window, you could potentially have a lot more windows. More knowledgeable folks, feel free to chime in and correct me on any gaps or misconceptions. This little project started simply because I wanted to find the best place for the ATO on my Broadsword wielder. Then I realized this information would be really helpful organized like this. Enjoy! Edit: @Maelwys, I hope I used your feedback correctly. Frankly, I made these tables because all of this is deeply confusing for me. Gonna keep trying... Edit 2: @Yomo Kimyata noted that these tables don't tell the whole story because AoE's can be a good place for Critical Strikes. Edit 3: Effect Area added to tables. Proc percentages also added per @DarknessEternal's suggestion. Edited Tuesday at 08:42 PM by The Trouble Procs/Effect Area added to tables. Better explained intro. 3 2
Uncle Shags Posted August 2 Posted August 2 (edited) Wow, this is awesome. Also, nice word play. Edit: I'm curious about the numbers for TW when in momentum. Edited August 2 by Uncle Shags 1
Maelwys Posted August 2 Posted August 2 10 hours ago, The Trouble said: When the Critical Strikes enhancement goes off, you will have 3.25 seconds of guaranteed crits. So make sure you slot this in a power where the effect activates as close to the end of the power’s animation as possible. By subtracting a power’s effect activation time from it’s casting time (Arcana adjusted), you’ll find how much time you have to wait before using your next attack. Subtract that number from the 3.25 seconds of Critical Strikes’ duration, and you'll find that power's "Crit Window". ... More knowledgeable folks, feel free to chime in and correct me on any gaps or misconceptions. (i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus) (ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well. So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds. Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍 Full details/testing here: 1 1
The Trouble Posted Saturday at 01:45 PM Author Posted Saturday at 01:45 PM (edited) On 8/2/2025 at 2:31 AM, Maelwys said: (i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus) (ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well. So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds. Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍 Full details/testing here: Thanks for linking that thread. I literally searched multiple ways to find similar topics, yet this one never showed up. I'll brush up my Search-Fu. Going to update my tables with this important feedback as soon as I have the mental capacity*, but at least they already help identify what powers should be considered for the ATO. Deeply appreciate the help! *Tables updated Edited Sunday at 03:03 PM by The Trouble Tables got updated 1
The Trouble Posted Saturday at 02:51 PM Author Posted Saturday at 02:51 PM 14 hours ago, Uncle Shags said: Edit: I'm curious about the numbers for TW when in momentum. Me too! Updating my spreadsheet for that will take some noodle-scratching. I'm starting to feel like I jumped into the deep end of the pool with my boots on. 🙂 1
SomeGuy Posted Saturday at 03:05 PM Posted Saturday at 03:05 PM The fact you included TBE AND TBA is really nice. Thank you for your work on this. Those two numbers combined = AT obviously, still really nice that someone already did the math. Like, the TBE and TBA on Midnight Grasp makes putting the ATO2 there just silly. Then at the other end of the spectrum is Conc Strike. Really good chance for ATO2 to go off there and a really good window for when it does. 1 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Yomo Kimyata Posted Saturday at 05:23 PM Posted Saturday at 05:23 PM 18 hours ago, The Trouble said: Edit: @Maelwys, I hope I used your feedback correctly. Frankly, I made these tables because all of this is deeply confusing for me. Gonna keep trying... Thanks to both of you for this. @The Trouble I'm going to suggest you also look into scrapper secondaries as well. On that note, remember that the Crit Strikes proc only needs to go off once, so that when it is in a power that affects more than one target, the effective chance to trigger goes up. Example: you are looking at a choice between a single target attack that triggers at 75% probability, or you are looking at an AoE that can affect up to five targets at 50% probability (assuming 100% chance to hit for simplicity). If you are fighting one target, the first choice seems obvious to maximize chances of the proc triggering. But let's say there are three targets in close proximity. The AoE power can trigger zero, one, two, or three times, but we only care that it triggers at least once. So the odds of it NOT triggering at all is 0.5*0.5*0.5 = 12.5% and there is a 87.5% chance that it triggers at least once. 1 Who run Bartertown?
The Trouble Posted Saturday at 07:00 PM Author Posted Saturday at 07:00 PM 45 minutes ago, Yomo Kimyata said: Thanks to both of you for this. @The Trouble I'm going to suggest you also look into scrapper secondaries as well. On that note, remember that the Crit Strikes proc only needs to go off once, so that when it is in a power that affects more than one target, the effective chance to trigger goes up. Example: you are looking at a choice between a single target attack that triggers at 75% probability, or you are looking at an AoE that can affect up to five targets at 50% probability (assuming 100% chance to hit for simplicity). If you are fighting one target, the first choice seems obvious to maximize chances of the proc triggering. But let's say there are three targets in close proximity. The AoE power can trigger zero, one, two, or three times, but we only care that it triggers at least once. So the odds of it NOT triggering at all is 0.5*0.5*0.5 = 12.5% and there is a 87.5% chance that it triggers at least once. I very passively addressed the issues like multiple targets when I said things like "probably be good candidates to slot this ATO (within reason)". My hope was to give folks a direction to look in, rather than recommend powers to use outright. Many thanks for addressing such a meaningful component missing from these tables! Directly related: Even though the Crit Window is pretty small for Broadsword's Slice, that's where I'm currently slotting the proc. So yeah, your observation is important enough that I should include it in the first post unambiguously. Including secondaries feels prohibitively daunting for now. Consolidating this data burned me out 🤷♂️ 1 1
DarknessEternal Posted Monday at 05:37 PM Posted Monday at 05:37 PM You should be factoring in proc chance some how. For example, Beheader only has a 28% chance to proc, while Swoop has a 74%. Not to mention Beheader is garbage and should never be used, while Swoop is your best attack. 1
The Trouble Posted Monday at 06:54 PM Author Posted Monday at 06:54 PM (edited) 22 hours ago, DarknessEternal said: You should be factoring in proc chance some how. Well, crap. You are correct. I'll update the tables to include regular and superior Critical Strikes proc chances as soon as my brain will allow. Thank you. Edited Tuesday at 04:04 PM by The Trouble Tables updated to include procs!
SomeGuy Posted Monday at 09:45 PM Posted Monday at 09:45 PM 2 hours ago, The Trouble said: Well, crap. You are correct. I'll update the tables to include regular and superior Critical Strikes proc chances as soon as my brain will allow. Thank you. Just keep in mind you have already compiled a lot of data for an easy to look at spot. What you have already done is immensely useful. Don't push yourself to hard (unless this is something you want to do). 1 1 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
BrandX Posted Tuesday at 01:26 PM Posted Tuesday at 01:26 PM Wait, does this mean that the 50% Proc in Kinetic Melee's Smashing Blow will allow you to keep that for the next 4.118 seconds? And does it only work for the next attack or does it work for for every attack you can squeeze into that 4.118 seconds?
ZeeHero Posted Tuesday at 01:43 PM Posted Tuesday at 01:43 PM Long story short, is a short animation better, or a long one? If I slot the ATO into total focus would that be best for energy melee?
The Trouble Posted Tuesday at 02:35 PM Author Posted Tuesday at 02:35 PM (edited) 2 hours ago, BrandX said: Wait, does this mean that the 50% Proc in Kinetic Melee's Smashing Blow will allow you to keep that for the next 4.118 seconds? And does it only work for the next attack or does it work for for every attack you can squeeze into that 4.118 seconds? If it procs (24% chance on standard, 46% for Superior), then you have 4.118 seconds of critical strikes, not just the next attack. 2 hours ago, ZeeHero said: Long story short, is a short animation better, or a long one? If I slot the ATO into total focus would that be best for energy melee? A short animation or a long one doesn't matter as much as the Time After Effect, which you want to be as short as possible. Once Total Focus has activated, you'll get 3.326 seconds of crits, and the ATO has a very high proc rate in this power (65% chance on standard, 90% for Superior). On paper, it looks like a pretty good spot to slot this. Tables will include proc rates Soon(TM)! Tables updated! Edited Tuesday at 04:05 PM by The Trouble Procs added 1 1
DarknessEternal Posted Tuesday at 07:03 PM Posted Tuesday at 07:03 PM Axe Cyclone and Fire Sword Circle appear to have forgotten their AoE nature in the proc chance. Titan Weapon during Momentum probably needs its own chart since they have different animations and recharges. 1
Switch8 Posted Tuesday at 07:42 PM Posted Tuesday at 07:42 PM what about secondarys i know some builds a toggle will take the set
BrandX Posted Tuesday at 07:49 PM Posted Tuesday at 07:49 PM 6 minutes ago, Switch8 said: what about secondarys i know some builds a toggle will take the set I'd guess the issue there, is it would make the use of the CS Proc random, as the toggle would only have a chance every 10 seconds. 1
The Trouble Posted Tuesday at 08:22 PM Author Posted Tuesday at 08:22 PM 13 minutes ago, Switch8 said: what about secondarys i know some builds a toggle will take the set @BrandX hit the nail on the head. I've omitted toggles because it makes predicting your Crit Window impossible, and the goal of this post was to steer Scrappers towards the most efficient placement for their personal build(s). By all means, put it in a toggle if you'd like! I'm not the Build Police. 🙂 I think that method would work best with extremely fast recharge attacks, so you could just go on your merry little berserk fury and randomly get a boost here and there. You don't need to be "efficient" to have fun. I'm sure most of us agree that a successful build is whatever leaves you standing while your enemies are in piles upon the floor.
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