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Posted (edited)

...is not knowing what power to place it. I’d like to help in this quick guide.  The goal with the tables below isn't to say "Slot your Critical Strikes HERE!".  This is simply to make where you decide to slot your ATO an informed decision.

 

What the Critical Strikes Proc Does

When you fire off the power you slot it in, there's a chance to activate a brief window of time where each following attack scores a critical hit.

 

What to Consider

For a power to be a good candidate for this proc you'll want a high chance of it going off, and/or a large Crit Window.  Note that while an AoE might only have a 40% chance of activating, more targets mean more 40% attempts at once.

 

 

Explaining the Crit Window

When the Critical Strikes enhancement goes off, you will have 3.25 4.25 seconds of guaranteed crits. So consider slotting this in a power where the effect activates as close to the end of the power’s animation as possible.

 

By subtracting a power’s (A)Time Before Effect from (A)Cast Time, you’ll find how much time you have to wait before using your next attack. Subtract that number from the 4.25 seconds of Critical Strikes’ duration, and you'll find that power's "Crit Window".  (A) means the seconds listed are adjusted for Arcanatime!

 

Crit Windows have been calculated in the attached a tables for each Scrapper primary.  They are sorted by largest Crit Window, so the top 2 or 3 powers in each set will probably be good candidates to slot this ATO (within reason, there's a good argument for putting it in AoE powers that don't necessarily have a large Crit Window)

 

 

Battle Axe

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Beheader Single 1.188 0.66 0.528 15 28 3.722
Chop Single 1.452 0.792 0.66 26 51 3.59
Swoop Single 1.584 0.924 0.66 38 74 3.59
Gash Single 1.452 0.66 0.792 32 63 3.458
Cleave AoE 2.508 1.32 1.188 37 72 3.062
Pendulum AoE 2.244 1.056 1.188 27 53 3.062
Axe Cyclone AoE 2.244 0.66 1.584 58 90 2.666

Broad Sword

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Hack Single 1.584 0.792 0.792 27 52 3.458
Slash Single 1.584 0.66 0.924 16 31 3.326
Parry Single 1.584 0.66 0.924 13 25 3.326
Disembowel Single 1.98 0.924 1.056 34 66 3.194
Head Splitter Cone 2.508 1.32 1.188 40 77 3.062
Slice Cone 2.244 1.056 1.188 22 42 3.062
Whirling Sword AoE 2.904 1.32 1.584 25 49 2.666

Claws

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Swipe Single 1.056 0.66 0.396 8 15 3.854
Follow up Single 1.056 0.66 0.396 37 70 3.854
Shockwave Cone 1.188 0.792 0.396 17 34 3.854
Strike Single 1.32 0.66 0.66 13 25 3.59
Focus Single 1.32 0.66 0.66 22 42 3.59
Eviscerate Cone 2.508 1.848 0.66 26 50 3.59
Slash Single 1.584 0.66 0.924 18 35 3.326
Spin AoE 2.64 1.32 1.32 18 35 2.93

Dark Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Dark Consumption AoE 1.188 0.924 0.264 90 90 3.986
Shadow Punch Single 1.056 0.66 0.396 11 22 3.854
Smite Single 1.188 0.66 0.528 20 39 3.722
Soul Drain AoE 2.508 1.848 0.66 90 90 3.59
Touch of Fear AoE 2.112 0.924 1.188 27 34 3.062
Siphon Life Single 2.112 0.924 1.188 35 67 3.062
Midnight Grasp Single 2.244 0.66 1.584 49 90 2.666
Shadow Maul Cone 2.508 0.528 1.98 29 57 2.27

Dual Blades

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Nimble Slash Single 1.188 0.66 0.528 12 23 3.722
Ablating Strike Single 1.188 0.528 0.66 20 39 3.59
Blinding Feint Single 1.452 0.66 0.792 38 73 3.458
Sweeping Strike Cone 1.452 0.66 0.792 28 53 3.458
Power Slice Single 1.584 0.66 0.924 19 36 3.326
Typhoon’s Edge AoE 2.508 0.66 1.848 22 42 2.402
Vengeful Slice Single 2.64 0.66 1.98 31 59 2.27
One Thousand Cuts Cone 3.432 0.66 2.772 42 81 1.478

Electrical Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Charged Brawl Single 1.056 0.66 0.396 11 22 3.854
Jacobs Ladder Cone 1.848 1.452 0.396 24 46 3.854
Chain Induction Single 1.188 0.66 0.528 43 82 3.722
Lightning Clap AoE 1.452 0.924 0.528 33 63 3.722
Havoc Punch Single 1.716 0.924 0.792 22 42 3.458
Thunder Strike AoE 2.772 1.848 0.924 30 59 3.326
Lightning Rod Location 2.772 1.056 1.716 90 90 2.534

Energy Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Energy Punch Single 1.056 0.66 0.396 17 33 3.854
Power Crash Cone 1.98 1.584 0.396 21 41 3.854
Energy Transfer Single 2.904 2.376 0.528 37 72 3.722
Bone Smasher Single 1.452 0.792 0.66 27 52 3.59
Total Focus Single 2.772 1.848 0.924 65 90 3.326
Barrage Single 1.584 0.66 0.924 21 41 3.326
Whirling Hands AoE 2.64 1.32 1.32 25 49 2.93

Fiery Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Greater Fire Sword Single 1.584 1.32 0.264 38 74 3.986
Scorch Single 1.188 0.66 0.528 12 23 3.722
Cremate Single 1.716 0.924 0.792 27 53 3.458
Fire Sword Single 1.584 0.66 0.924 21 41 3.326
Incinerate Single 1.848 0.924 0.924 34 65 3.326
Breath of Fire Cone 2.904 1.32 1.584 28 54 2.666
Fire Sword Circle AoE 2.904 1.32 1.584 65 90 2.666

Ice Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Freezing Touch Single 1.188 0.66 0.528 48 90 3.722
Ice Sword Single 1.584 0.66 0.924 21 41 3.326
Frozen Fists Single 1.584 0.66 0.924 13 25 3.326
Greater Ice Sword Single 2.508 1.32 1.188 36 70 3.062
Frozen Aura AoE 2.244 0.924 1.32 30 58 2.93
Frost Cone 2.508 0.924 1.584 28 54 2.666

Katana

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Gambler’s Cut Single 0.924 0.528 0.396 11 21 3.854
Sting of the Wasp Single 1.32 0.792 0.528 18 35 3.722
Flashing Steel Cone 1.32 0.792 0.528 15 30 3.722
Divine Avalanche Single 1.584 1.056 0.528 13 25 3.722
Soaring Dragon Single 1.584 0.792 0.792 30 58 3.458
Golden Dragonfly Cone 1.98 1.056 0.924 34 65 3.326
The Lotus Drops AoE 1.98 0.924 1.056 24 46 3.194

Kinetic Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Body Blow Single 1.32 1.188 0.132 18 34 4.118
Smashing Blow Single 1.452 1.32 0.132 24 46 4.118
Repulsing Torrent Cone 2.244 1.98 0.264 20 38 3.986
Quick Strike Single 1.056 0.66 0.396 11 22 3.854
Focused Burst Single 2.244 1.848 0.396 29 57 3.854
Concentrated Strike Single 3.036 2.64 0.396 66 90 3.854
Burst AoE 2.904 2.244 0.66 27 52 3.59

Martial Arts

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Storm Kick Single 1.056 0.66 0.396 20 38 3.854
Thunder Kick Single 1.056 0.66 0.396 11 22 3.854
Crippling Axe Kick Single 1.848 1.188 0.66 36 70 3.59
Cobra Strike Single 1.848 0.792 1.056 34 65 3.194
Dragon’s Tail AoE 1.716 0.66 1.056 23 45 3.194
Crane Kick Single 1.848 0.66 1.188 34 65 3.062
Eagle’s Claw Single 2.772 1.452 1.32 42 82 2.93

Psionic Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Mental Strike Single 1.188 0.528 0.66 12 23 3.59
Psi Blade Single 1.584 0.792 0.792 18 36 3.458
Greater Psi Blade Single 2.64 1.848 0.792 51 90 3.458
Telekinetic Blow Single 1.716 0.792 0.924 30 59 3.326
Psi Blade Sweep Cone 1.98 1.056 0.924 23 45 3.326
Mass Levitate AoE 2.64 1.584 1.056 30 59 3.194

Radiation Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Contaminated Strike Single 1.056 0.66 0.396 11 22 3.854
Proton Sweep Cone 1.848 1.452 0.396 23 44 3.854
Devastating Blow Single 2.904 2.376 0.528 57 90 3.722
Radioactive Smash Single 1.716 0.924 0.792 25 48 3.458
Radiation Siphon Single 2.376 1.452 0.924 36 69 3.326
Atom Smasher AoE 3.168 1.98 1.188 34 65 3.062

Savage Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Savage Strike Single 1.056 0.396 0.66 10 19 3.59
Maiming Slash Single 1.32 0.66 0.66 18 35 3.59
Savage Leap Single 1.32 0.528 0.792 90 90 3.458
Vicious Slash Single 1.848 0.66 1.188 31 60 3.062
Hemorrhage Single 2.244 0.924 1.32 46 89 2.93
Shred Cone 2.376 0.528 1.848 23 44 2.402
Rending Flurry AoE 2.376 0.396 1.98 17 34 2.27

Spines

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Barb Swipe Single 1.056 0.66 0.396 11 22 3.854
Ripper Cone 2.508 1.848 0.66 31 59 3.59
Impale Single 2.64 1.584 1.056 31 59 3.194
Lunge Single 1.848 0.66 1.188 22 43 3.062
Throw Spines Cone 1.848 0.66 1.188 18 35 3.062
Spine Burst AoE 3.168 1.848 1.32 20 40 2.93

Staff Fighting

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Precise Strike Single 1.32 0.792 0.528 21 40 3.722
Mercurial Blow Single 1.188 0.528 0.66 12 23 3.59
Serpent’s Reach Single 1.98 1.32 0.66 31 61 3.59
Guarded Spin Cone 1.98 0.396 1.584 21 41 2.666
Innocuous Strikes Cone 2.376 0.528 1.848 26 51 2.402
Sky Splitter Single 3.036 1.188 1.848 52 90 2.402
Eye of the Storm AoE 2.772 0.396 2.376 27 51 1.874

Stone Melee

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Stone Fist Single 1.056 0.66 0.396 14 27 3.854
Hurl Boulder Single 2.64 2.112 0.528 31 60 3.722
Seismic Smash Single 1.716 0.924 0.792 61 90 3.458
Tremor AoE 2.772 1.848 0.924 18 34 3.326
Stone Mallet Single 1.848 0.924 0.924 28 54 3.326
Heavy Mallet Single 1.848 0.924 0.924 39 76 3.326
Fault Single 2.244 0.792 1.452 24 45 2.798

Street Justice

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Initial Strike Single 1.056 0.396 0.66 11 22 3.59
Heavy Blow Single 1.32 0.66 0.66 18 34 3.59
Shin Breaker Single 1.584 0.792 0.792 27 52 3.458
Sweeping Cross Cone 1.848 0.924 0.924 23 44 3.326
Rib Cracker Single 1.584 0.66 0.924 21 41 3.326
Crushing Uppercut Single 2.376 1.056 1.32 78 90 2.93
Spinning Strike AoE 1.98 0.528 1.452 30 59 2.798

Titan Weapons (Momentum excluded until my patience returns)

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Crushing Blow Single 2.244 2.112 0.132 29 57 4.118
Defensive Sweep Cone 2.376 2.244 0.132 13 25 4.118
Titan Sweep Cone 2.64 2.508 0.132 25 48 4.118
Rend Armor Single 2.508 2.376 0.132 53 90 4.118
Whirling Smash AoE 1.188 1.056 0.132 20 39 4.118
Arc of Destruction Cone 2.904 2.64 0.264 37 71 3.986
Follow Through Single 1.32 1.056 0.264 32 61 3.986

War Mace

Quote
Power Effect Area (A)Cast Time (A)Time Before Effect Time After Effect Standard Proc % Superior Proc % Crit Window
Clobber Single 1.452 0.792 0.66 49 90 3.59
Bash Single 1.584 0.66 0.924 16 31 3.326
Pulverize Single 1.716 0.66 1.056 27 53 3.194
Jawbreaker Single 1.98 0.924 1.056 34 66 3.194
Shatter Cone 2.508 1.32 1.188 34 67 3.062
Crowd Control Cone 2.244 1.056 1.188 27 52 3.062
Whirling Mace AoE 2.904 1.32 1.584 25 49 2.666

Now that you know which powers will give you the most time out of Critical Strikes, it’s time to discover what attack chain you can use in that Crit Window.

 

To calculate this, add the (A)Cast Time for every power but the last in your chain - that number should be the (A)Time Before Effect. Because no attacks follow this one, there is no need to account for it’s entire animation time.

 

Examples:

A two-power chain formula would be: (A)Cast Time for Power 1+ (A)Time Before Effect for Power 2.

A three-power chain would be: (A)Cast Time for Power 1+ (A)Cast Time for Power 2+ (A)Time Before Effect on Power 3.

 

If that total is less than the Crit Window, then your post-proc attack chain is likely maximizing the benefit of the Critical Strikes ATO!  Adjust to DPS tastes, and you're golden.*

 

*As Yomo Kimyata pointed out, don't be discouraged from slotting into an AoE, even if its Crit Window is small.  Hitting multiple targets gives your proc another chance of activating.  Even if you can only toss out one attack during your Crit Window, you could potentially have a lot more windows.

 

 

 

 

More knowledgeable folks, feel free to chime in and correct me on any gaps or misconceptions. This little project started simply because I wanted to find the best place for the ATO on my Broadsword wielder. Then I realized this information would be really helpful organized like this.

 

Enjoy!

 

Edit: @Maelwys, I hope I used your feedback correctly.  Frankly, I made these tables because all of this is deeply confusing for me.  Gonna keep trying...

Edit 2: @Yomo Kimyata noted that these tables don't tell the whole story because AoE's can be a good place for Critical Strikes.

Edit 3: Effect Area added to tables.  Proc percentages also added per @DarknessEternal's suggestion.

Edited by The Trouble
Procs/Effect Area added to tables. Better explained intro.
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Posted (edited)

Wow, this is awesome. 

 

Also, nice word play.

 

Edit: I'm curious about the numbers for TW when in momentum. 

Edited by Uncle Shags
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Posted
10 hours ago, The Trouble said:

When the Critical Strikes enhancement goes off, you will have 3.25 seconds of guaranteed crits. So make sure you slot this in a power where the effect activates as close to the end of the power’s animation as possible.

 

By subtracting a power’s effect activation time from it’s casting time (Arcana adjusted), you’ll find how much time you have to wait before using your next attack. Subtract that number from the 3.25 seconds of Critical Strikes’ duration, and you'll find that power's "Crit Window".

 

...

 

More knowledgeable folks, feel free to chime in and correct me on any gaps or misconceptions.


(i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus)
(ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well.

So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds.

Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍


Full details/testing here:

 

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Posted (edited)
On 8/2/2025 at 2:31 AM, Maelwys said:


(i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus)
(ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well.

So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds.

Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍


Full details/testing here:

 

Thanks for linking that thread.  I literally searched multiple ways to find similar topics, yet this one never showed up.  I'll brush up my Search-Fu.

Going to update my tables with this important feedback as soon as I have the mental capacity*, but at least they already help identify what powers should be considered for the ATO.

 

Deeply appreciate the help!

 

*Tables updated

Edited by The Trouble
Tables got updated
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Posted
14 hours ago, Uncle Shags said:

Edit: I'm curious about the numbers for TW when in momentum. 

Me too!  Updating my spreadsheet for that will take some noodle-scratching.  I'm starting to feel like I jumped into the deep end of the pool with my boots on. 🙂

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Posted

The fact you included TBE AND TBA is really nice. Thank you for your work on this. Those two numbers combined = AT obviously, still really nice that someone already did the math. Like, the TBE and TBA on Midnight Grasp makes putting the ATO2 there just silly. Then at the other end of the spectrum is Conc Strike. Really good chance for ATO2 to go off there and a really good window for when it does. 

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Posted
18 hours ago, The Trouble said:

Edit: @Maelwys, I hope I used your feedback correctly.  Frankly, I made these tables because all of this is deeply confusing for me.  Gonna keep trying...

 

Thanks to both of you for this.

 

@The Trouble I'm going to suggest you also look into scrapper secondaries as well.  On that note, remember that the Crit Strikes proc only needs to go off once, so that when it is in a power that affects more than one target, the effective chance to trigger goes up.  Example: you are looking at a choice between a single target attack that triggers at 75% probability, or you are looking at an AoE that can affect up to five targets at 50% probability (assuming 100% chance to hit for simplicity).  If you are fighting one target, the first choice seems obvious to maximize chances of the proc triggering.  But let's say there are three targets in close proximity.  The AoE power can trigger zero, one, two, or three times, but we only care that it triggers at least once.  So the odds of it NOT triggering at all is 0.5*0.5*0.5 = 12.5% and there is a 87.5% chance that it triggers at least once.

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Who run Bartertown?

 

Posted
45 minutes ago, Yomo Kimyata said:

 

Thanks to both of you for this.

 

@The Trouble I'm going to suggest you also look into scrapper secondaries as well.  On that note, remember that the Crit Strikes proc only needs to go off once, so that when it is in a power that affects more than one target, the effective chance to trigger goes up.  Example: you are looking at a choice between a single target attack that triggers at 75% probability, or you are looking at an AoE that can affect up to five targets at 50% probability (assuming 100% chance to hit for simplicity).  If you are fighting one target, the first choice seems obvious to maximize chances of the proc triggering.  But let's say there are three targets in close proximity.  The AoE power can trigger zero, one, two, or three times, but we only care that it triggers at least once.  So the odds of it NOT triggering at all is 0.5*0.5*0.5 = 12.5% and there is a 87.5% chance that it triggers at least once.

I very passively addressed the issues like multiple targets when I said things like "probably be good candidates to slot this ATO (within reason)".  My hope was to give folks a direction to look in, rather than recommend powers to use outright. Many thanks for addressing such a meaningful component missing from these tables!  Directly related: Even though the Crit Window is pretty small for Broadsword's Slice, that's where I'm currently slotting the proc.  So yeah, your observation is important enough that I should include it in the first post unambiguously.

 

Including secondaries feels prohibitively daunting for now.  Consolidating this data burned me out 🤷‍♂️

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Posted

You should be factoring in proc chance some how.

 

For example, Beheader only has a 28% chance to proc, while Swoop has a 74%.

 

Not to mention Beheader is garbage and should never be used, while Swoop is your best attack.

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Posted (edited)
22 hours ago, DarknessEternal said:

You should be factoring in proc chance some how.

Well, crap.  You are correct.  

 

I'll update the tables to include regular and superior Critical Strikes proc chances as soon as my brain will allow.  Thank you.

Edited by The Trouble
Tables updated to include procs!
Posted
2 hours ago, The Trouble said:

Well, crap.  You are correct.  

 

I'll update the tables to include regular and superior Critical Strikes proc chances as soon as my brain will allow.  Thank you.

 

 

Just keep in mind you have already compiled a lot of data for an easy to look at spot. What you have already done is immensely useful. Don't push yourself to hard (unless this is something you want to do).

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Posted

Wait, does this mean that the 50% Proc in Kinetic Melee's Smashing Blow will allow you to keep that for the next 4.118 seconds?  And does it only work for the next attack or does it work for for every attack you can squeeze into that 4.118 seconds?

Posted (edited)
2 hours ago, BrandX said:

Wait, does this mean that the 50% Proc in Kinetic Melee's Smashing Blow will allow you to keep that for the next 4.118 seconds?  And does it only work for the next attack or does it work for for every attack you can squeeze into that 4.118 seconds?

If it procs (24% chance on standard, 46% for Superior), then you have 4.118 seconds of critical strikes, not just the next attack.

 

2 hours ago, ZeeHero said:

Long story short, is a short animation better, or a long one? If I slot the ATO into total focus would that be best for energy melee?

A short animation or a long one doesn't matter as much as the Time After Effect, which you want to be as short as possible.  Once Total Focus has activated, you'll get 3.326 seconds of crits, and the ATO has a very high proc rate in this power (65% chance on standard, 90% for Superior).  On paper, it looks like a pretty good spot to slot this.

 

Tables will include proc rates Soon(TM)!  Tables updated!

 

Edited by The Trouble
Procs added
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  • The Trouble changed the title to The Trouble with slotting the Critical Strikes ATO…
Posted
6 minutes ago, Switch8 said:

what about secondarys  i know some builds  a toggle will take the set

 

I'd guess the issue there, is it would make the use of the CS Proc random, as the toggle would only have a chance every 10 seconds.

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Posted
13 minutes ago, Switch8 said:

what about secondarys  i know some builds  a toggle will take the set

@BrandX hit the nail on the head.  I've omitted toggles because it makes predicting your Crit Window impossible, and the goal of this post was to steer Scrappers towards the most efficient placement for their personal build(s).  By all means, put it in a toggle if you'd like!  I'm not the Build Police. 🙂  I think that method would work best with extremely fast recharge attacks, so you could just go on your merry little berserk fury and randomly get a boost here and there.

 

You don't need to be "efficient" to have fun.  I'm sure most of us agree that a successful build is whatever leaves you standing while your enemies are in piles upon the floor.

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