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WM/WP Scrapper Feedback


Jaynen

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Here is my take on a War Mace/WillPower Scrapper, note that I have particular questions on where best to put the ATO sets and this is with no purples, no winter sets, no superior sets what I would consider a "budget" IO set

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: War Mace

Secondary Power Set: Willpower

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Leviathan Mastery

 

Hero Profile:

Level 1: Pulverize -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(40), GldStr-Dam/End/Rech(40), GldStr-Acc/End/Rech(40), GldStr-Acc/Dmg/End/Rech(43), GldStr-%Dam(43)

Level 1: High Pain Tolerance -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), StdPrt-ResDam/Def+(5)

Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dam%(39), FrcFdb-Rechg%(39)

Level 4: Fast Healing -- Heal-I(A), Heal-I(7)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)

Level 8: Clobber -- ScrStr-Rchg/+Crit(A), ScrStr-Acc/Dmg/EndRdx/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(23), ScrStr-Acc/Dmg/Rchg(33), ScrStr-Acc/Dmg(33), ScrStr-Dmg/Rchg(33)

Level 10: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(13), GldArm-3defTpProc(13)

Level 12: Indomitable Will -- LucoftheG-Def(A), LucoftheG-Rchg+(15), Rct-ResDam%(15), ShlWal-ResDam/Re TP(17)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21)

Level 16: Rise to the Challenge -- DctWnd-Heal/EndRdx(A), NmnCnv-Heal/EndRdx(17)

Level 18: Whirling Mace -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37)

Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(21)

Level 22: Kick -- FrcFdb-Rechg%(A)

Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(27)

Level 26: Shatter -- CrtStr-Rchg/+50% Crit(A), CrtStr-Acc/Dmg/EndRdx/Rchg(43), CrtStr-Dmg/EndRdx/Rchg(45), CrtStr-Acc/Dmg/Rchg(45), CrtStr-Dmg/Rchg(45), CrtStr-Acc/Dmg(46)

Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Rchg+(29), ShlWal-Def(31)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)

Level 32: Crowd Control -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Dam%(48)

Level 35: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

Level 38: Build Up -- RechRdx-I(A)

Level 41: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)

Level 44: Water Spout -- AchHee-ResDeb%(A), PstBls-Dam%(50), Ann-ResDeb%(50), Ann-Acc/Dmg/Rchg(50)

Level 47: Hibernate -- RechRdx-I(A)

Level 49: Tactics -- GssSynFr--Build%(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)

------------

 

 

 

 

 

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Hope someone with knowledge answers you I am building one too!  :D

 

War Mace

What will you attack chain look like?  I have read the attack chain should be Clobber>Shatter>Jawbreaker "If" that is true do we need to 6 slot Pulverize, assuming won't use it (outside of leveling)?

 

How should Whirling Mace & Crowd Control be slotted? Just as we would AOE damage or should we consider their CC functionality in our slotting decisions?

 

Willpower

I am more confused about "proper" slotting on this set, Resurgence Looks like one to skip as does Strength of Will (I hate powers with a crash)

 

Epic Pools (is Pines accurate on Scrapper choices?)

I pondering if selecting Body Mastery for Physical Perfection (More Regen & Recovery) & Focused Accuracy would work better than Water Spout & Hibernate (which I agree with you is a fine choice).

Maneuvers & Tactics are also fine choices.

 

I would not place more than 1 slot in Combat Jumping and that would be for Luck of The Gambler Global Recharge, I am going to build mine with Hasten.

 

I hope someone with Experience in these abilities jumps in to our discussion

 

 

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I believe you still use pulverize in your ST chain its Clobber- Shatter- Jawbreaker- Pulverize. Besides shatter I think at least one of the attacks takes a -res proc which will be important. I didn't go body mastery because I feel like with quick recovery likely things will be fine endurance wise especially once you get incarnates and most people seem to ageless destiny. Some of the skippable powers you take and slot only for their set bonuses you can put in there.

 

I don't like crowd control much and would prefer not to make heavy use of it, whirling is great

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While you could use Pulverize? Why would you if you can complete your rotation with 3 attacks? Again I am at level 20 and can only go by what I have read.

 

I agree no to quick recover, however I am wondering if Physical Perfection might be a solid alternative to the Hibernate style of play?

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A question on Willpower. 

Should I be prioritizing on set bonuses, Recovery, Regeneration, & Hit points over Resistances & Defense? What Defense & Resistance levels are considered acceptable; low-mid-high?

 

A question on War Mace.

How is it best to slot Whirling Mace & Crowd Control? I find Whirling mace underwhelming & even debating dumping it entirely... Crowd Control is far more effective & it would appear Superior Avalanche (Def) or Armageddon (acc & recharge) are a natural choice.

 

 

A question on Enhancement Sets.

I see builds using Eradication level 40 or Kinetic Combat level 30 to grab their Melee & S/L Defensive Set bonuses over the higher premium sets with much higher defense, resists, recharge etc... is this common practice with Melee?

 

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A question on Willpower. 

Should I be prioritizing on set bonuses, Recovery, Regeneration, & Hit points over Resistances & Defense? What Defense & Resistance levels are considered acceptable; low-mid-high?

 

A question on War Mace.

How is it best to slot Whirling Mace & Crowd Control? I find Whirling mace underwhelming & even debating dumping it entirely... Crowd Control is far more effective & it would appear Superior Avalanche (Def) or Armageddon (acc & recharge) are a natural choice.

 

 

A question on Enhancement Sets.

I see builds using Eradication level 40 or Kinetic Combat level 30 to grab their Melee & S/L Defensive Set bonuses over the higher premium sets with much higher defense, resists, recharge etc... is this common practice with Melee?

You're going to want to add Defense, Resistance, and my preference would be +dmg in those orders for WP. WP already has enough regen in RttC. Aim for the 45% soft cap defense to all three positions or S/L/E is another option.
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Here is my first stab at WM/WP. I am posting it here on Jaynen's post not to hijack his thread but to consolidate our conversations... hope this is ok.

 

A few notes... Not sure what I am doing...  ;D

 

I have added Cross Punch solely as a crowd control device, considering dumping punch or kick for resurgence, Strength of Will is there because I needed something.

 

Unsure if Health, Stamina, Fast Healing, Quick Recovery enhancement choices & slotting make sense

 

Open to any and all changes

 

 

C3Ec4vV.png

 

 

NOTE Modified Build!

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Level 50 Magic Scrapper

Primary Power Set: War Mace

Secondary Power Set: Willpower

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

------------

Level 1: Pulverize

(A) Kinetic Combat - Accuracy/Damage

(3) Kinetic Combat - Damage/Endurance

(3) Kinetic Combat - Damage/Recharge

(5) Kinetic Combat - Damage/Endurance/Recharge

 

 

Level 1: High Pain Tolerance

(A) Unbreakable Guard - Resistance

(5) Unbreakable Guard - Resistance/Endurance

(7) Unbreakable Guard - RechargeTime/Resistance

(7) Unbreakable Guard - Resistance/Endurance/RechargeTime

(9) Steadfast Protection - Resistance/+Def 3%

(9) Gladiator's Armor - TP Protection +3% Def (All)

 

 

Level 2: Jawbreaker

(A) Superior Blistering Cold - Accuracy/Damage

(11) Superior Blistering Cold - Damage/Endurance

(11) Superior Blistering Cold - Accuracy/Damage/Endurance

(13) Superior Blistering Cold - Accuracy/Damage/Recharge

(13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

(15) Superior Blistering Cold - Recharge/Chance for Hold

 

 

Level 4: Mind Over Body

(A) Unbreakable Guard - Resistance

(15) Unbreakable Guard - Resistance/Endurance

(17) Unbreakable Guard - Endurance/RechargeTime

(17) Unbreakable Guard - RechargeTime/Resistance

(19) Unbreakable Guard - Resistance/Endurance/RechargeTime

(19) Unbreakable Guard - +Max HP

 

 

Level 6: Fast Healing

(A) Numina's Convalesence - Heal/Endurance

(21) Numina's Convalesence - Heal

 

 

Level 8: Build Up

(A) Recharge Reduction IO

 

 

Level 10: Indomitable Will

(A) Luck of the Gambler - Defense/Endurance

(23) Luck of the Gambler - Defense

(23) Luck of the Gambler - Recharge Speed

 

 

Level 12: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

 

 

Level 14: Super Jump

(A) Blessing of the Zephyr - Knockback Reduction (4 points)

 

 

Level 16: Rise to the Challenge

(A) Numina's Convalesence - Heal/Endurance

(25) Numina's Convalesence - Endurance/Recharge

(25) Numina's Convalesence - Heal/Recharge

(27) Numina's Convalesence - Heal/Endurance/Recharge

(27) Numina's Convalesence - Heal

(29) Numina's Convalesence - +Regeneration/+Recovery

 

 

Level 18: Clobber

(A) Superior Scrapper's Strike - Accuracy/Damage

(21) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

(29) Superior Scrapper's Strike - Damage/Recharge

(31) Superior Scrapper's Strike - Accuracy/Damage/Recharge

(31) Superior Scrapper's Strike - Damage/Endurance/Recharge

(31) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge

 

 

Level 20: Kick

(A) Empty

 

 

Level 22: Quick Recovery

(A) Performance Shifter - Chance for +End

(33) Performance Shifter - EndMod

(33) Endurance Modification IO

 

 

Level 24: Boxing

(A) Empty

 

 

Level 26: Shatter

(A) Superior Critical Strikes - Accuracy/Damage

(34) Superior Critical Strikes - Damage/RechargeTime

(34) Superior Critical Strikes - Accuracy/Damage/RechargeTime

(36) Superior Critical Strikes - Damage/Endurance/RechargeTime

(36) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

(36) Superior Critical Strikes - RechargeTime/+50% Crit Proc

 

 

Level 28: Heightened Senses

(A) Luck of the Gambler - Defense/Endurance

(37) Luck of the Gambler - Defense

(37) Luck of the Gambler - Recharge Speed

 

 

Level 30: Tough

(A) Unbreakable Guard - Resistance

(40) Unbreakable Guard - Resistance/Endurance

(40) Unbreakable Guard - Resistance/Endurance/RechargeTime

(42) Unbreakable Guard - RechargeTime/Resistance

 

 

Level 32: Crowd Control

(A) Superior Avalanche - Accuracy/Damage

(33) Superior Avalanche - Damage/Endurance

(42) Superior Avalanche - Accuracy/Damage/Endurance

(42) Superior Avalanche - Accuracy/Damage/Recharge

(43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

(43) Superior Avalanche - Recharge/Chance for Knockdown

 

 

Level 35: Weave

(A) Luck of the Gambler - Defense/Endurance

(45) Luck of the Gambler - Defense/Recharge

(45) Luck of the Gambler - Defense/Endurance/Recharge

(45) Luck of the Gambler - Defense

(46) Luck of the Gambler - Recharge Speed

(46) Shield Wall - +Res (Teleportation), +5% Res (All)

 

 

Level 38: Maneuvers

(A) Luck of the Gambler - Defense/Endurance

(39) Reactive Defenses - Scaling Resist Damage

(39) Luck of the Gambler - Recharge Speed

(46) Luck of the Gambler - Defense

 

 

Level 41: Focused Accuracy

(A) Adjusted Targeting - To Hit Buff

(43) Adjusted Targeting - To Hit Buff/Endurance/Recharge

(50) Adjusted Targeting - To Hit Buff/Endurance

 

 

Level 44: Cross Punch

(A) Armageddon - Accuracy/Damage/Recharge

(48) Armageddon - Accuracy/Recharge

(48) Armageddon - Damage/Recharge

(50) Armageddon - Chance for Fire Damage

 

 

Level 47: Physical Perfection

(A) Miracle - +Recovery

(48) Performance Shifter - Chance for +End

(50) Miracle - Heal

 

 

Level 49: Strength of Will

(A) Resist Damage IO

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Critical Hit

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Celerity - +Stealth

 

 

Level 2: Rest

(A) Recharge Reduction IO

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Regenerative Tissue - +Regeneration

(37) Panacea - +Hit Points/Endurance

(39) Panacea - Heal

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - EndMod

(34) Endurance Modification IO

(40) Performance Shifter - Chance for +End

 

 

------------

 

 

 

 

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Well mine is 50 now and just finishing up Dark Astoria

 

AOE is not great, its more crowd control while you murder things one at a time, I am running +1/x3 or so

Endurance use is brutal at 50 even with stamina and quick recovery slotted

I went agility alpha to help with endurance and recharge at least for now

 

It hits like a truck and the knockdowns are very satisfying and help make it feel very weighty. I got a lucky string of crits vs Reicshman an elite boss in Dark Astoria and did like 1100, 500, 500, 600 damage to him with 4 crits in a row after a proc.

 

Overall I would say he feels good, and as a general all around character only needs inspirations in a few situations with odd damage types of mobs he definitely does not feel squishy and war mace has a very heavy weighty feel to it. Surprisingly I find I am liking crowd control over whirling mace because of the knockdown

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Surprisingly I find I am liking crowd control over whirling mace because of the knockdown

 

I agree with this in my newest build I have dropped Whirling Mace & picked up fighting pools cross punch for its stun and knockdown abilities.

 

Question do you think we need the 2nd "crowd control" skill (like cross punch) or better to reallocate those slots to other abilities?

 

I am 48 at the moment and plan to respec this weekend after reaching 50.... keep your great feedback coming!

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hmm I don't think the fighting pool attack is needed. My primary chain knocks guys down a lot. I just need more recharge to make crowd control and whirling come up faster

 

Not taking Whirling ... thinking of either replacing it with Cross Punch which is a better stun mag 3 vs 2 and has Knockdown as well or dropping it entirely and using the slots elsewhere & only using Crowd Control on its own

 

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Yipp posted his build to the Discord so thought I'd have a look and have a stab at it since I have a few WP builds in game and in the past.

 

Here is what I put together:

 

5fZ0Gwc.png

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: War Mace

Secondary Power Set: Willpower

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Pulverize

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge

Level 1: High Pain Tolerance

  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (5) Aegis - Endurance/Recharge
  • (7) Aegis - Resistance/Endurance/Recharge
  • (7) Aegis - Resistance
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 2: Mind Over Body

  • (A) Aegis - Resistance/Recharge
  • (9) Aegis - Resistance/Endurance
  • (11) Aegis - Endurance/Recharge
  • (11) Aegis - Resistance/Endurance/Recharge
  • (13) Aegis - Resistance
  • (13) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Fast Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (17) Numina's Convalesence - +Regeneration/+Recovery
  • (17) Numina's Convalesence - Heal/Recharge
  • (19) Numina's Convalesence - Heal/Endurance/Recharge
  • (19) Numina's Convalesence - Heal

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Reactive Defenses - Scaling Resist Damage

Level 8: Jawbreaker

  • (A) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Accuracy/Recharge
  • (23) Hecatomb - Chance of Damage(Negative)
  • (23) Hecatomb - Damage
  • (25) Hecatomb - Accuracy/Damage/Recharge

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Super Speed

  • (A) Empty

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance

Level 16: Rise to the Challenge

  • (A) Numina's Convalesence - Heal
  • (27) Numina's Convalesence - Heal/Endurance/Recharge
  • (29) Numina's Convalesence - Heal/Endurance
  • (29) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge

Level 18: Clobber

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 20: Quick Recovery

  • (A) Performance Shifter - Chance for +End

Level 22: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough

  • (A) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Endurance/RechargeTime

Level 26: Whirling Mace

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (36) Superior Critical Strikes - Damage/RechargeTime
  • (36) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (37) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Reactive Defenses - Defense
  • (40) Reactive Defenses - Defense/Endurance

Level 32: Crowd Control

  • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (42) Sudden Acceleration - Knockback to Knockdown
  • (42) Force Feedback - Chance for +Recharge

Level 35: Shatter

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 38: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 41: Focused Accuracy

  • (A) Rectified Reticle - To Hit Buff

Level 44: Laser Beam Eyes

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (48) Superior Winter's Bite - Damage/RechargeTime
  • (48) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (48) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (15) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 50: Vigor Core Paragon

------------

 

 

 

 

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Question on this one - why so much accuracy? Without Focused Accuracy and removing Vigor Alpha, you still have a ton from your set bonuses + what's slotted into each power, enough I think you should reach the cap even fighting +4s and going for AVs.

 

EDIT: Oh I see the build has Build Up toggled on, which really throws off the Totals :) I thought there were some set bonuses upping it a ton, but it looks like you've only got 30% bonus accuracy so I can see how it'd be useful when soloing 54s.

 

Also do you think Vigor core is worth it over Agility? The Endurance (Recovery vs Reduction) is a wash, and you trade Regen for more Defense and Recharge although I guess more Recharge isn't really needed with this build's already awesome levels of it.

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