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Posted

In the last patch, Symphony Control / Confounding Chant was modified to affect sleeping targets, because the sleep power in the set, Enfeebling Lullaby, now uses deep sleep.

 

Ice Control / Ice Slick is in the same wagon. Currently, Flash Freeze still makes targets immune to Ice Slick, which is a good reason to skip Flash Freeze. (Will attach video when I can.)

 

Allowing Ice Slick to affect sleeping targets would match Confounding Chant's change, and would be an indirect improvement to Flash Freeze.

Posted

I'd think the opposite.  Since sleep is more mitigation than chance for knockdown I think I'd prefer the targets stay asleep.

What this team needs is more Defenders

Posted
33 minutes ago, Psyonico said:

I'd think the opposite.  Since sleep is more mitigation than chance for knockdown I think I'd prefer the targets stay asleep.

I think sleeping targets effected by a non-damaging knockdown should not be able to stand back up again until they wake up.

Posted
12 minutes ago, Major_Decoy said:

I think sleeping targets effected by a non-damaging knockdown should not be able to stand back up again until they wake up.

Pretty sure it doesn't work like that. Can it? No clue. However, I'm pretty sure if a sleeping target is knocked down without taking damage, it will just stand back up because that is the animation sequence.

Posted
3 minutes ago, Rudra said:

Pretty sure it doesn't work like that. Can it? No clue. However, I'm pretty sure if a sleeping target is knocked down without taking damage, it will just stand back up because that is the animation sequence.

Yes, that's what happens. Without interrupting sleep they just stand back up.

Posted (edited)
1 hour ago, Psyonico said:

I'd think the opposite.  Since sleep is more mitigation than chance for knockdown I think I'd prefer the targets stay asleep.

The set with Arctic Air and Ice Slick and Cold Snap doesn't need more mitigation.

 

Ice Slick is damage on top of mitigation, which makes it one of the best in the set. And makes Flash Freeze one of the worst, because of this outdated interaction.

 

Oh, and by the way, Flash Freeze is a deep sleep now. Ice Slick damage wouldn't break it anyway, so I'm not sure what your argument here is.

Edited by Kai Moon
Posted
11 hours ago, Rudra said:

Pretty sure it doesn't work like that. Can it? No clue. However, I'm pretty sure if a sleeping target is knocked down without taking damage, it will just stand back up because that is the animation sequence.

 

Very good! They do stand up. He said he thinks they should stay down. He thinks if they're asleep and get knocked down, they should stay down. He knows it doesn't work like that. Everyone knows it doesn't work like that. It's never worked like that and nobody was ever confused about this.

 

He thinks they should stay down. He thinks that's what should happen. It's an idea.

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Posted
On 8/2/2025 at 10:58 PM, arcane said:

Alright I’ll bite. You need targets that are already asleep to be knocked down because?

Ice Slick's damage is actually not too shabby

Posted
18 hours ago, Steampunkette said:

Ahhh, see. The answer is simple:

 

You lose your footing trying to move on an ice slick. People who are asleep aren't moving. Therefore they don't slip!

But it'd be silly for Ice Slick to not damage Fire just because Fire doesn't move

Posted

File uploads are working again! Here's the current state.

 

Just for demonstration, though. In reality, I try not to touch Flash Freeze. Arctic Air + Ice Slick + holds + maybe Cold Snap is already more mitigation than I need, so Flash Freeze nerfs my damage for no benefit. Problem is, sometimes I'm tired or distracted, and hit whatever button is recharged, and that might be the Flash Freeze nerf-myself button. I should respec out.

 

On the other hand, if my suggestion were adopted, the enemies would 1) be taking Ice Slick damage, and 2) be unable to hit back. That's the point of deep sleep. Confounding Chant got updated, Ice Slick got overlooked. Overall, I'd say Flash Freeze would still be overkill on mitigation, but not self-nerfing. Skippable, but not a must-skip.

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