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Posted

This is just a quality of life suggestion...

 

There are only 4 Incarnate abilities that you can activate, the others are automated.

 

If you look at my power tray, in row 4, I have my incarnate abilities pre-set, so as I make changes to which one is activate, I already have it set up in the power tray.

 

It would be nice.... If there were 4 generic Incarnate Powers that could be placed on the tray (Hybrid, Lore, Judgement and Destiny), and as I enable an incarnate ability, it automatically displays in the appropriate generic power slot in the tray, thus I no longer need to have preset incarnate powers. This  would be very good, when I do a respec for example.

 

Just a QoL....

 

Respect

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Posted

Not sure it can be done, but I support this. I frequently have multiple Destiny and/or Hybrid powers and it would be much easier if the active one would swap tray spots with the inactive one(s). 

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Posted

I've never tried this, but let's say you have 4 Judgement powers that you like to rotate between - could you create a macro that attempts to activate all 4 of them, and just whatever you have slotted would be the one activated? Or would the macro just do nothing at all?

Posted
3 hours ago, Oklahoman said:

I've never tried this, but let's say you have 4 Judgement powers that you like to rotate between - could you create a macro that attempts to activate all 4 of them, and just whatever you have slotted would be the one activated? Or would the macro just do nothing at all?

It *should* work.  But I haven't tried it.

What this team needs is more Defenders

Posted (edited)
3 hours ago, Oklahoman said:

I've never tried this, but let's say you have 4 Judgement powers that you like to rotate between - could you create a macro that attempts to activate all 4 of them, and just whatever you have slotted would be the one activated? Or would the macro just do nothing at all?

I have binds in my default binds file that toggle all four of Fly, Mystic Flight, and the two Kheldian flight powers, and whichever one you have (since you're unlikely to have more than one) will toggle. So, yes, you can make it work. 

Edited by srmalloy
Posted
18 hours ago, DrRocket said:

This is just a quality of life suggestion...

 

There are only 4 Incarnate abilities that you can activate, the others are automated.

 

If you look at my power tray, in row 4, I have my incarnate abilities pre-set, so as I make changes to which one is activate, I already have it set up in the power tray.

 

It would be nice.... If there were 4 generic Incarnate Powers that could be placed on the tray (Hybrid, Lore, Judgement and Destiny), and as I enable an incarnate ability, it automatically displays in the appropriate generic power slot in the tray, thus I no longer need to have preset incarnate powers. This  would be very good, when I do a respec for example.

 

Just a QoL....

 

Respect

Bama Sue GUI.jpg

I have been wanting this for awhile

Posted (edited)
4 hours ago, Oklahoman said:

I've never tried this, but let's say you have 4 Judgement powers that you like to rotate between - could you create a macro that attempts to activate all 4 of them, and just whatever you have slotted would be the one activated?

The bind I have for the flight powers in my keybinds.txt file is: 

 

Y "powexecname Fly$$powexecname Mystic Flight$$powexecname Energy Flight"

 

Since I won't have more than one of these on a character, whichever one the character does have will be the one that activates.

 

Similarly, I have a bind for teleportation that is set up the same way:

 

CTRL+LBUTTON "powexecname Translocation$$powexecname Teleport$$powexecname White Dwarf Step"

 

So I can hold down the control key and left-click where I want to go, and whichever teleport power the character has will trigger.

 

Alternatively, if you put the slotted Judgement power in the same slot every time, you can use

 

powexec_tray slot# tray#

 

This fires the power in a specific slot in a specific tray, while the bind for the powexecname should work even if you don't have the Judgement power in your trays (but then you can't see if it's recharged). 

 

Edited by srmalloy
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Posted (edited)
1 hour ago, srmalloy said:

I have binds in my default binds file that toggle all four of Fly, Mystic Flight, and the two Kheldian flight powers, and whichever one you have (since you're unlikely to have more than one) will toggle. So, yes, you can make it work. 

 

Sounds good. So, with the example I gave of Judgement what you would miss out on is the cooldown indicators. Makes me wish we could do something like /macro "Pow!" "powexecname Whatever1$$powexecname Whatever2$$powexecname Whatever3$$cooldown 120" to be able to get that indicator, even if we're having to manually set it. Something like that could be handy on its own - /macro "Bio Break" "cooldown 1800" 🙂 

Edited by Oklahoman
Posted (edited)
On 8/6/2025 at 8:31 AM, Oklahoman said:

 

Sounds good. So, with the example I gave of Judgement what you would miss out on is the cooldown indicators. Makes me wish we could do something like /macro "Pow!" "powexecname Whatever1$$powexecname Whatever2$$powexecname Whatever3$$cooldown 120" to be able to get that indicator, even if we're having to manually set it. Something like that could be handy on its own - /macro "Bio Break" "cooldown 1800" 🙂 

You can sort of emulate this with binds. Put the power itself on your bar so it'll show the cooldown normally, and instead of binding a button to execute the power by name bind it to execute that specific slot in your tray using /powexec_tray. This also eliminates the need for a macro to execute a bunch of different powers and get whichever one you have equipped because whatever one you have equipped as long as you always put it in that specific slot will be the one that fires. All you need to do is remember to drag it onto the tray when you swap to a different one.

 

Edit: And for a setup like what the OP has where all the powers are on the tray even when not equipped, just make the bind hit all of those slots and whichever one is available will fire, and then show its cooldown normally.

Edited by General Idiot

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