SmalltalkJava Posted July 8, 2019 Share Posted July 8, 2019 I’m no controller expert but this synergy so far is pretty Uber. Two toggle Pbaoe’s with the same radius. Confuse+slows. So far it’s working really well in teams. I need to find more simple combos like this. Things that fall into line without expensive sets. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Gentoo Posted July 16, 2019 Share Posted July 16, 2019 I found a great use for Poison. Weaken is one of VERY few powers that does -def without doing -acc. It lets my confusion focused mind controller get the enemies to reliably hit each other. Link to comment Share on other sites More sharing options...
Coyote Posted July 16, 2019 Share Posted July 16, 2019 I’m no controller expert but this synergy so far is pretty Uber. Two toggle Pbaoe’s with the same radius. Confuse+slows. So far it’s working really well in teams. I need to find more simple combos like this. Things that fall into line without expensive sets. I've always argued that Ice can be a strong defensive set, more as a debuffing/confusing set, if paired with a -ToHit secondary like Rad, Dark, Time, maybe Nature. Making mobs attack less often, attack each other, and hit less often, while having a heal to fix the small damage that gets through, is as good for defending the team as mezzing everyone.. and a lot easier to manage. But it does lock Ice Controllers into a few secondaries. /Cold, /FF, and /Sonic can do similar things for the team with team buffs, but it leaves the Controller vulnerable and Arctic Air/Ice Slick will draw a lot of aggro. Link to comment Share on other sites More sharing options...
Sailboat Posted July 16, 2019 Share Posted July 16, 2019 I've been playing Ice/Time for exactly this combo. So far no enhancements at all, and it works well, although End-heavy. Link to comment Share on other sites More sharing options...
oedipus_tex Posted July 17, 2019 Share Posted July 17, 2019 Fire/Time is a combo I'm surprised not to see more often. Maybe because of the endurance costs of running two PBAoE toggles. But the two sets compliment each other perfectly, with the huge bonus that Farsight and Time's Juncture will also benefit your Fire Imps. Link to comment Share on other sites More sharing options...
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