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Posted

Right now, unless you use macro_image, you get a grey button with white text. What I would like to propose is a small set of macro color options -- red, blue, green, etc. -- that you could use when you set up a macro to color-code macros in your tray: make all attack macros red, all pet macros blue, etc. I don't want to open things up to picking from the color palette, though; that way lies madness, and would be more annoying to code, because it would be a UI change with the updated macro command. Thoughts?

 

  • Like 4
Posted

I share the pain... my suggestion would be to just add a variety of tinted buttons to use as macro images. I realize that the text of a macro name wouldn't appear.

 

In practice, I get around this by mostly relying on the same images for commonly used macros.

  • Like 1
Posted

Not opposed. A yellow button that still has white text would be hard to read, but that can be treated as a user issue / learning curve. 

Most of my macro's are strickly for costume change emotes, or fly poses, but I do not doubt other players have a great library of them. 

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Posted

I wouldn't say no. I'm more of a function over fashion player, so as long as it works, fine by me. But, some characters are getting a little macro heavy; having a method to organize them by color might allow me to stop using a custom window - which candidly is annoying. Custom windows are fantastic, look great. If only they'd stay in the spot you put them in when you close the client. 

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Posted
13 hours ago, srmalloy said:

I don't want to open things up to picking from the color palette, though; that way lies madness, and would be more annoying to code, because it would be a UI change with the updated macro command.

 

I'm all for a little madness. Maybe it would be easier if you could define it with the command line: /macro "Boop" "color red$$font white$$powexecname Boop" ?

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Posted

   Macro Image is GOATed absolutely, I use it exclusively and carefully pick icons to match my intent and other powersets.  But the fact that the default is GREY is insane, when this game has commands that support RGB colors (like for chatting).  Hopefully it will be possible to add arguments to a new command like /MacroColor and make your dream a reality.

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Posted
2 hours ago, Oklahoman said:

 

I'm all for a little madness. Maybe it would be easier if you could define it with the command line: /macro "Boop" "color red$$font white$$powexecname Boop" ?

I was thinking more of minimizing the work to implement it, but that rework of the command seems good -- except that I think 'color_macro' or 'macro_color' would be better than trying to complicate parsing of the existing 'macro' command (after all, 'macroimage' requires an icon name), and for the people content with the existing macros, making 'color_macro' or 'macro_color' a separate command that requires a color definition lets everyone keep using all their existing macro files.

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