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Posted
12 minutes ago, Championess said:

Only thing I could think of would be in the medicine pool or maybe Unrelenting in presence.

Neither of those provide regeneration resistance. Neither do Experiemental Injection, Injection, Rune of Protection, Unleash Potential, or Adrenal Booster.

 

The only debuff resistance available through ehancements (via either set bonuses or "procs") seems to be Slow resistance.

Posted (edited)
44 minutes ago, Major_Decoy said:

Neither of those provide regeneration resistance. Neither do Experiemental Injection, Injection, Rune of Protection, Unleash Potential, or Adrenal Booster.

 

The only debuff resistance available through ehancements (via either set bonuses or "procs") seems to be Slow resistance.

 

No yeah I didn't recall there was perse but that Field Medic power does some special things with how you can heal.  Mostly I'd just look at those special 3rd power picks you can take in a pool, a lot of those have regen, just don't recall them having regen resistance like you say.

Edited by Championess
Posted
16 minutes ago, Championess said:

 

No yeah I didn't recall there was perse but that Field Medic power does some special things with how you can heal.  Mostly I'd just look at those special 3rd power picks you can take in a pool, a lot of those have regen, just don't recall them having regen resistance like you say.

I said none of them have it.

Posted
8 minutes ago, Major_Decoy said:

I said none of them have it.

 

Yes I understood.  As I was agreeing. 

 

The best 'regen resistance' someone could do from pools is just to get more regen or see what Field Medic offered.

Posted (edited)
58 minutes ago, Tankshock said:

Regen sure would appreciate some help there.


Not really.

  • Fast Healing grants +20%.
  • Ailment Resistance grants +20%.
  • Reactive Regeneration grants +5.5% for each time you get hit; stacking with itself up to 10 times (e.g. +55% maximum).

That's 95% total Regeneration debuff resistance, which is just 5% shy of the cap; even before Ageless Radial.
 

Edited by Maelwys
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Posted
4 minutes ago, Tankshock said:

Yeah, I just saw that stacking in CoD.  Would you really take Ageless?

I definitely wouldn't bother taking Ageless Radial solely for that last 5% regen debuff resist, but it might be worth it for all the other debuff resists to stack with Ailment Resistance.

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Posted
25 minutes ago, Maelwys said:


Not really.

  • Fast Healing grants +20%.
  • Ailment Resistance grants +20%.
  • Reactive Regeneration grants +5.5% for each time you get hit; stacking with itself up to 10 times (e.g. +55% maximum).

That's 95% total Regeneration debuff resistance, which is just 5% shy of the cap; even before Ageless Radial.
 

The problem is that there's a few powers that reduce regen by magnitude and not by percentage. Malta titans are the worst offenders, given how frequently you'll run into them. As a result, no matter how much -regen resist you have, your regen is turned off.

Posted
1 hour ago, Championess said:

 

Yes I understood.  As I was agreeing. 

 

The best 'regen resistance' someone could do from pools is just to get more regen or see what Field Medic offered.

I apologize for parsing that incorrectly.

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Posted
14 hours ago, BasiliskXVIII said:

The problem is that there's a few powers that reduce regen by magnitude and not by percentage. Malta titans are the worst offenders, given how frequently you'll run into them. As a result, no matter how much -regen resist you have, your regen is turned off.

If you are finding powers like that, report them. There aren’t supposed to be any like that since the critter -regen changes with the latest update.

"If you can read this, I've failed as a developer." -- Caretaker

 

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Posted
3 hours ago, macskull said:

If you are finding powers like that, report them. There aren’t supposed to be any like that since the critter -regen changes with the latest update.

 

Quote

 

Critters Only:

  • All -regen debuffs (not flagged to be irresistible) should now be resisted by magnitude, not duration.
  • Reduced the magnitude of many (not all) low recharge -regen debuffs with magnitudes greater than -100%.

According to the patch notes they reduced the number of them, but haven't removed them entirely. Which still seems unfair, given that there's nothing in the game that's going to take your resistances to zero in one shot if you're a fire tank. (Closest thing will be the Crey Radiation PPs which will roughly halve it unresistably)

 

Of course they also haven't given a list of which mobs are supposed to be able to shut you down, so reporting it seems pointless.

Posted
1 minute ago, BasiliskXVIII said:

given that there's nothing in the game that's going to take your resistances to zero in one shot if you're a fire tank

I’d like to introduce you to my friends, the Rikti Assault Suits on the hard mode LGTF.

"If you can read this, I've failed as a developer." -- Caretaker

 

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Posted
54 minutes ago, BasiliskXVIII said:

given that there's nothing in the game that's going to take your resistances to zero in one shot if you're a fire tank

If you're at 95% regen resistance even the aforementioned Plasma Blast only does -500% regent, which wouldn't zero out a regen tank either.

What this team needs is more Defenders

Posted (edited)

Also the Regen Resist is enhanceable. 

 

You can get to around 75% without any RR stacks with minimal slotting (a +5 Heal IO in FH and AR) and over-cap it quickly with a few stacks.

Edited by twozerofoxtrot
Posted (edited)
51 minutes ago, Psyonico said:

If you're at 95% regen resistance even the aforementioned Plasma Blast only does -500% regent, which wouldn't zero out a regen tank either.


The Malta Plasma Blast seems to be resisting by Duration, not by Magnitude.
It always applies the same % debuff regardless of whether you're vastly higher level than it and whether or not you have Ageless Radial running. It just wears off faster.
I actually tested this yesterday afternoon because I was intrigued by their CoDv2 entry after @BasiliskXVIII pointed it out: street-sweeping in PI I managed to find a -6 Hercules LT (had to toggle on "Rest" so they could hit me!) and their Plasma Cannon inflicted exactly the same regeneration debuff values on me as a +3 version of the same mob inside a Crimson mission. And popping Ageless Radial beforehand made zero difference to the displayed value. However the debuff from the -6 version wore off in only a few seconds - it often wasn't even around long enough for my combat stats to actually display a visible reduction in my regeneration rate total.

The HardMode Rikti Assault Suits on the other hand certainly do inflict a lot of -damage resistance... but their debuffs don't appear to be flagged as "ignores resistance". So AFAIK if you have 100% Damage Resistance (before the cap!) those debuffs will end up being completely resisted and will do bugger all.
 

Edited by Maelwys
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Posted
1 hour ago, Maelwys said:

The Malta Plasma Blast seems to be resisting by Duration, not by Magnitude.

Seeing the patch notes that @BasiliskXVIII posted above makes that sound like a bug and should be reported as such.

What this team needs is more Defenders

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