Greycat Posted September 28 Posted September 28 (edited) On 9/26/2025 at 10:19 AM, Spectre7878 said: There needs to be an option with Null the Gull. For players to see minimum effects from these types of powers Don't think it's possible. Since they're not *your* powers. Closest I think *would* be possible is an "auto-delete incoming buffs." Basically the same as right clicking and disabling them. About the only thing I can think of is modding the game to remove the graphics from *your* client. (Have it in COHModder or some such.) And no, "Changing to little fire orbs minimal" is not "a must." It's *your preference.* Edited September 28 by Greycat (typo) Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
srmalloy Posted September 28 Posted September 28 On 9/16/2025 at 7:50 AM, biostem said: the majority of "big blocky ice cubes" I see applied to characters aren't even tinted, so it is my guess that those players didn't even bother to alter their powers in any way, so if they really wanted said FX, they could go and select them during character creation or at any tailor... I know; there are lots of people that just accept the default configuration for power customization. For myself, I always go in and tweak the colors for Ice and Cold to look more frigid (and somewhat more transparent in the process), just like I customize the powers for any character with a Radiation powerset to remove the utterly-wrong green color (which became the popularly-believed color of radiation because of its association with the color of the phosphor in radium-paint illuminated dials), replacing it with the proper blue color of Cherenkov glow. Similarly, I'll often adjust the colors for fire effects, using the black-body color distribution to shift the effects toward the blue end of the spectrum to represent hotter flames (I also joke about how, in Star Wars, you can see that the Imperial laser blasts are more powerful than the Rebellion laser blasts, because the Imperial blasts are green, while the Rebel ones are red). 1
Rudra Posted September 28 Posted September 28 (edited) 1 hour ago, srmalloy said: (I also joke about how, in Star Wars, you can see that the Imperial laser blasts are more powerful than the Rebellion laser blasts, because the Imperial blasts are green, while the Rebel ones are red). Tangent, and I apologize for it, but are you sure? I remember the Imperials firing red shots. And checking A New Hope, both the stormtroopers and the ship defenders were firing red bolts. Edit: I forgot the fighters have the rebel fighters firing red and the Imperial fighters firing green. Sorry. Edited September 28 by Rudra
srmalloy Posted September 28 Posted September 28 4 hours ago, Rudra said: Tangent, and I apologize for it, but are you sure? I remember the Imperials firing red shots. The star destroyers and TIE fighters were firing green blasts, the Rebel ships red blasts. The hand weapons are a different category; I think that it's "Legends" now, but there was a lore explanation that there were different grades of tibanna gas for blasters, and you got different bolt colors from different grades of gas, and the Empire didn't want to pay for all of its troops to fire the more expensive ammo when they were all expendable anyway.
Rudra Posted September 28 Posted September 28 (edited) 10 minutes ago, srmalloy said: The hand weapons are a different category; I think that it's "Legends" now, but there was a lore explanation that there were different grades of tibanna gas for blasters, and you got different bolt colors from different grades of gas, and the Empire didn't want to pay for all of its troops to fire the more expensive ammo when they were all expendable anyway. That is still canon. That's why the Mandalorian blasters in the CG series are yellow. (Edit: Rather, it wasn't strictly different grades of tibanna gas, though that was part of it, but also different gasses that could be used to power the weapons' bolts. I believe with Mandalorian weapons using the rarest, and most effective/efficient, gas available.) Edited September 28 by Rudra
ShardWarrior Posted October 2 Posted October 2 On 8/14/2025 at 8:43 PM, RadiantPhoenix said: Some buffs (e.g.: Ice Shield in Cold Domination) have very intrusive visual effects. I would like to be able to force those buffs into Minimal Fx mode (or complete invisibility) on my character. I would very much like an option to disable all buff VFX cast upon my characters. Power customization was a lovely and wonderful addition, but it does have its drawbacks in that you can become completely buried under layer upon layer upon layer upon layer of VFX and colors to the point where it becomes difficult to see what is going on in a team setting. Ice shields in specific are one of the more awful and annoying examples because even toggling VFX off does not remove them as it does with other VFX. P.S. Handy VFX toggle macro for those who might need it /macro_image "DayJob_AoEBlind" "Toggle VFX" "++noparticles"
MsSmart Posted yesterday at 04:14 AM Posted yesterday at 04:14 AM If we going to add more goodies to the Seagull known for stealing Cheetos from 7-11s, would be nice if the wacky bird offered: Make my powers do Knock Down instead of Knock Back 1
Rudra Posted yesterday at 04:30 AM Posted yesterday at 04:30 AM 16 minutes ago, MsSmart said: If we going to add more goodies to the Seagull known for stealing Cheetos from 7-11s, would be nice if the wacky bird offered: Make my powers do Knock Down instead of Knock Back There are procs for that. Use them.
Jacke Posted yesterday at 06:06 AM Posted yesterday at 06:06 AM (edited) To cut down on the glare from effects, I've used this to toggle Particle Effects: /macro FX "++noparticles" However, it's rather brutal in what disappears. Like the Base Entrance Portals and Vanguard-style Teleporters disappear completely. Currently experimenting with turning down Particle Effects in the Video Settings. Still working on that. On 8/14/2025 at 6:43 PM, RadiantPhoenix said: Some buffs (e.g.: Ice Shield in Cold Domination) have very intrusive visual effects. I would like to be able to force those buffs into Minimal Fx mode (or complete invisibility) on my character. This seems like something that Null the Gull should be able to do for us. I've at least solved this one on my Ice/Cold Controller. I use the Power Customization to change the Ice Shields in Cold Domination and Ice Mastery's Frozen Armor for Controllers. Controller.Cold_Dom.Ice_Mastery.powerCust I'll just whip up some .powerCust files for just the Ice Shields with Minimal FX for all 4 ATs: Controller.Cold_Dom.MinFX_Shields.powerCustCorruptor.Cold_Dom.MinFX_Shields.powerCustDefender.Cold_Dom.MinFX_Shields.powerCustMastermind.Cold_Dom.MinFX_Shields.powerCust Drop those files in the <City Install Root>/powercust/ folder, no need to restart. You'll be able to load them in the Costume Editor. Just edit the costumes of the Toon and in the Primary+Secondary Power Customization Tab, load the appropriate file and save the changes. Edited yesterday at 06:25 AM by Jacke 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
brass_eagle Posted yesterday at 06:55 AM Posted yesterday at 06:55 AM On 8/14/2025 at 6:43 PM, RadiantPhoenix said: Some buffs (e.g.: Ice Shield in Cold Domination) have very intrusive visual effects. This is a total emotional request -- I HATE HATE HATE HATE HAteTeheeh.... The entire team in these blocky, light-eminating, shitty ice-shields from Cold Domination. Great set but jeeez. At least set the default to minimal FX so people can choose to troll you on teams (worse with MM -- 15 ice blocks in an office???).
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