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Posted

Many good points made about the OP nature of T4’s in the Incarnate system, but nobody mentioning how T3 Level shifts impacts the post 50 game for incarnate content.  This is in my opinion what really amps up steamrolling teams.

Posted
23 minutes ago, Crysis said:

Many good points made about the OP nature of T4’s in the Incarnate system, but nobody mentioning how T3 Level shifts impacts the post 50 game for incarnate content.  This is in my opinion what really amps up steamrolling teams.


Only 1 of the three level shifts work in non incarnate content.

Posted
On 9/11/2025 at 8:05 AM, golstat2003 said:


Only 1 of the three level shifts work in non incarnate content.

 

Yeah the Alpha +1 is what really cranked up a lot of the raw power you saw giving the +1 to all of us making all heroes lvl 51, and at T4 ignoring a tonne of ED 2/3rds to be exact by the wiki. The T3 of Lore and Destiny level shifts only count in Incarnate content. While the powers they give def amplify characters and pretty much make us immortal, it is just not raw numbers.

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
2 hours ago, Snokle said:

 

Yeah the Alpha +1 is what really cranked up a lot of the raw power you saw giving the +1 to all of us making all heroes lvl 51, and at T4 ignoring a tonne of ED 2/3rds to be exact by the wiki. The T3 of Lore and Destiny level shifts only count in Incarnate content. While the powers they give def amplify characters and pretty much make us immortal, it is just not raw numbers.


Steam roller teams are steam roller teams because of all the judgements and nukes going off, and rotating destinys. Even without the +1 steam roller teams would still steam roll.

Posted
5 minutes ago, golstat2003 said:


Steam roller teams are steam roller teams because of all the judgements and nukes going off, and rotating destinys. Even without the +1 steam roller teams would still steam roll.

 

I mean yeah even before the Incarnate system was out people were steam rolling through content like it was no ones business this was not new. It is just much easier than ever before. I mentioned that even if the Lore/Destiny level shifts are not added in most content the powers pretty much make you immortal. 

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
On 8/29/2025 at 9:09 AM, Jaegernault said:

Just a general query as to if anyone as heard if the Incarnate System will ever be complete. as I'm sure everyone knows, there were meant to be 10 incarnate powers, we got o 5 and stopped. While some argue that they made you too OP, Id argue they allowed you to be more versatile while giving a purpose to maxing out characters. 

 

That and like many, ive got so many incarnate threads on characters that i cant use or sell it would be nice to make use of them one day!

 

The incarnate system would never have been "finished," and was planned that, frankly, "newer" powers and content would make old ones obsolete (in which case, why have ATs and powersets?) 

 

Dug into this a bit in my EATs guide, with links to references. 

 

Honestly, I'm rather glad it never got farther than it did. While I wouldn't mind it growing "wider" for a bit of variety, maybe, it doesn't need to get more ridiculous in powers (and the content that would be required.) 

  • Like 1
Posted

I dunno what everyone's griping about with more and more ridiculous powers. It's not there isn't a precedent. 😄

 

 

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Sky-Hawke: Rad/WP Brute

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Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

 

If we're just spitting out things we want...

 

 

Incarnate Power Pools (Incarnatey name TBD)

Incarnates gain up to 3 attacks(tiers 2, 3 & 7 or so) from standard AT attack sets not including pet powers, granting for example MA or StJ melees the ability to add weapon powers whether sword or gun or whatever.

 

in additio all attacks that are exclusive to MM pet sets are available to all incarnates here

 

Recharge for tiers should be 15, 25, 45 seconds or so at Very Rare

 

 

*incarnate Power Pool powers don't have slots but are as enhanced as if used by a Blaster or Scrapper with 1.5 acc, 2.5 dmg, 1.5 end reduc SOs of enhancement & KB2KD.

 

Core: these powers keep stock secondary effects with, & deal untyped damage.

 

Radial: they keep stock 2ndary effects and they deal additional damage types to whatever is stock & gain new secondary effects thematically resonant with the new damage types (No KB)

 

Either way they are unaffected by global damage buffs, recharge buffs or recharge alphas just like other incarnate powers

 

Omega(Signature Attack)

Players have access to just about all relevant animations in the game, animation & recharge time are "demerits" the more "demerit" & "demerits" a power has for using it & the more "merit" players can give it, higher incarnate tiers unlock additional demerits players can add which then unlocks more powerful merits.

 

Core has far greater damage at the cost of utility.

 

Radial has far greater utility at the cost of damage potential.

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