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Posted

You want /Traps for the Tankermind build. If you weren't going Tankermind, I'd definitely say Time, but Tankermind you absolutely HAVE to have mez protection, and Time doesn't provide that, while Traps does.

Posted

With time I was thinking Clarion + possibly RoP would be enough mez prot. Is this not the case? (That said prior to 50 it would have issues vs CC)

 

Btw I appreciate the input, on paper time seems monstrous but in practice things can be different.

Posted

Clarion is a Destiny slot power, that's the second to last slot that's even been implemented, so you're talking about doing the whole game to 50 and then also tha vast majority of the Incarnate content without it.

 

Rune of Protection can only be brought to 90 out of 120 uptime, and that's at the absolute recharge cap.

 

Sooo...

Posted

What is a tankermind build? Does anyone have the build in in pines or can copy paste it so I can see, my bots/traps is 47. Thank you

 

A “tankermind” is a style of bots/traps build that soft caps positional defenses and uses provoke to keep attention on the mastermind rather than the pets. The mez protection is important to avoid ... well... mezzes. I don’t have a build anymore, but if you search for Plainguy’s posts on the old forums, you can find a couple for any primary paired with traps. It should be a little easier now to build for this in Homecoming.

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted

What is a tankermind build? Does anyone have the build in in pines or can copy paste it so I can see, my bots/traps is 47. Thank you

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Mastermind

Primary Power Set: Robotics

Secondary Power Set: Traps

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Presence

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (19) Blood Mandate - Accuracy/Damage/Endurance
  • (19) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage

Level 1: Web Grenade

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (5) Enfeebled Operation - Immobilize/Range
  • (5) Enfeebled Operation - Accuracy/Immobilize
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge

Level 2: Caltrops

  • (A) Ragnarok - Chance for Knockdown
  • (9) Ragnarok - Damage/Recharge

Level 4: Triage Beacon

  • (A) Panacea - Heal/Endurance/Recharge
  • (7) Numina's Convalesence - Heal/Endurance/Recharge
  • (9) Panacea - Hea/Recharge
  • (11) Numina's Convalesence - Heal/Recharge
  • (25) Panacea - +Hit Points/Endurance
  • (27) Numina's Convalesence - Heal

Level 6: Boxing

  • (A) Accuracy IO

Level 8: Hasten

  • (A) Recharge Reduction IO

Level 10: Acid Mortar

  • (A) Shield Breaker - Defense Debuff
  • (11) Shield Breaker - Accuracy/Defense Debuff
  • (13) Shield Breaker - Accuracy/Recharge
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
  • (46) Shield Breaker - Chance for Lethal Damage

Level 12: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Force Field Generator

  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Recharge

Level 18: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Poison Trap

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (23) Lockdown - Chance for +2 Mag Hold

Level 22: Weave

  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed

Level 24: Provoke

  • (A) Perfect Zinger - Taunt
  • (43) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Taunt/Recharge/Range
  • (45) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Taunt/Range
  • (48) Perfect Zinger - Chance for Psi Damage

Level 26: Equip Robot

  • (A) Endurance Reduction IO

Level 28: Seeker Drones

  • (A) Stupefy - Accuracy/Recharge
  • (29) Stupefy - Endurance/Stun
  • (29) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (31) Stupefy - Accuracy/Stun/Recharge
  • (31) Stupefy - Chance of Knockback

Level 30: Protector Bots

  • (A) Blood Mandate - Damage
  • (37) Blood Mandate - Accuracy/Damage
  • (39) Blood Mandate - Damage/Endurance
  • (39) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (40) Blood Mandate - Accuracy

Level 32: Assault Bot

  • (A) Soulbound Allegiance - Chance for Build Up
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (34) Superior Command of the Mastermind - Accuracy/Damage
  • (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (34) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge

Level 35: Trip Mine

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 38: Upgrade Robot

  • (A) Endurance Reduction IO

Level 41: Dark Embrace

  • (A) Aegis - Psionic/Status Resistance

Level 44: Oppressive Gloom

  • (A) Rope A Dope - Accuracy/Recharge
  • (50) Rope A Dope - Endurance/Stun

Level 47: Super Speed

  • (A) Celerity - +Stealth

Level 49: Soul Storm

  • (A) Devastation - Accuracy/Damage
  • (50) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Damage/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Supremacy

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (45) Numina's Convalesence - Heal

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 50: Musculature Radial Paragon

------------

 

 

 

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My toon, tested and I farmed with it back in the day.

 

Double triage beacon.

 

You basically trip mine, provoke and just continue to drop trip mines at your feet. using the keypad controls works best and you need to add stay on the period key to keep the pets behind you as you provoke and not to have them chasing mobs. 

Once you hit Zero numpad key for all mobs just hit 7 key to attack a mob.. and then you just need to stick to hitting Period key to stay and then 7 to attack.

 

Provoke, Trip mine, 7 key, period key, Trip mine, Provoke, 7 key, period key.

 

Its usually mobs behind you. Caltrops at tip of triage beacon triangle,  You standing on triage beacon, Pets also getting hit by triage beacon, Just keep dropping Caltrops to keep the mobs moving. It will force them to move. But then your provoke will pull them back. Oppressive gloom works as a stun AND another form of aggro on you. 

 

Force field generator has to be behind you as well, because it will get aggro as well. when you get too many mobs.

 

 

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