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Posted

I think this might be most relevant to @Cobalt Arachne

I've been going through hundreds of alts lately and resaving costumes (Lost a hard drive recently and all my other backups were way out of date), and I'm noticing a LOT of instances where if the costume I'm about to save had a space listed as "none" it may have some random other costume piece in it or a piece from a previously loaded character. It happens especially often with ears and tails.

I wonder if this could be prevented if the "none" listing for a costume slot was actually some invisible piece actually taking up the space, rather than an empty slot phantom pieces might pachinko their way into?

I could be wrong of course.

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Posted

I don't think this would really work as imagined, but I also don't see this being an issue Unless you've got an OLD costume file from before something was added (much later) and the database is somehow giving an incorrect response when importing the old file. I'm not sure I've really seen this aside from Maybe something on live where a character had to unlock something, but that's stretching a memory that may actually be pulling from MIDs importing issues instead of costumes.

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Posted

It's not just old or even when loading costume files. This happens to me pretty often when editing a character's existing costumes.

 

I will select a costume to edit at ICON, exit and select a different costume slot to edit at ICON and it will have parts from the first one.

 

It's super annoying. Tails do this all the time, but I get it with Weapons and other parts pretty often.

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