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Posted
21 hours ago, Ultimo said:

1. Enhanced Vision (Toggle) - This covers all the various sight powers, telescopic, microscopic, infrared, etc.  It would give the character a bonus to hit, and resistance to blinding powers.

 

X-Ray Vision -- Allows you to FIND THAT LAST DANG GUY ON A MAP.  Everyone would take this.

 

Posted
16 hours ago, MonteCarla said:

Having a super-sense ability to reveal all the glowies on a map would be pretty cool.

Or one that adds all enemies to the minimap.

 

Great minds think alike.  Having a "map manipulation" pool power might be kinda interesting, but might also be kinda mandatory the way Fitness always was.  Needs some thought

 

Scent Tracking -- Find all hostage on a given level.  Or within a very wide range (like 120 feet.)  you do your scent thing every so often and can find stuff.

 

Super Hearing -- Find all glowies (they make that humming noise? I dunno).  Same thing, you might need to "stop and listen" before they're added to the mini-map.

 

Omniscience -- reveals all of the above, but only temporarily, and you have to stop and "concentrate" while doing it.  Doesn't add anything permanently to the mini-map, but reveals everything including the map itself in a wide radius around you.

 

 

It would have been best to work these in as "extra power" into certain sets or existing pools, I think they're fun but we have enough powers that need to be taken as things are now.  Maybe some suggestions for how to add them in would be good.

 

 

Also map hostage power:

 

Pick Up -- After taking three powers in Super Strength, you get a pop-up power that lets you PICK UP AND CARRY HOSTAGES, preventing them from getting lost or stuck.  You can still use your full movement powers and defenses, but not any attacks.

 

Posted
1 hour ago, Rudra said:

Okay, here is my alternative suggestion: Use the Leadership pool.

 

The Leadership pool as Super Senses:

 

Maneuvers: The character's enhanced senses perceives the enemies' attacks faster than the enemies can land them.

Assault: The character's enhanced senses perceives the weaknesses and flaws in the target's armor or stance, or whatever.

Tactics: The character's enhanced senses perceive enemies and other objects farther away than normal, even through blinding smoke screens.

 

But why does it also affect the character's teammates and pets? Because they are following the character's example and striking at the same point on the target, emulating your movements to avoid being hit, and following your lead to hit targets they would not be able to find without your guidance.

 

Edit: You are saying that super senses as a power do not exist in the game. And pretty much everyone on this thread is telling you how super senses are already incorporated into the game. And when examples were given to you, you responded that not every character got access to those powers. When one of the powers on the list that you said not every character got access to as provided to you by @Biff Pow was Tactics. You claimed that Tactics was not available to every character. A pool power. And then you said that no power in the game does what Tactics, Focused Accuracy, and multiple other powers already do. With Tactics being a power every character can take that does exactly what you said no power in the game does.

 

Yeah you're right.  We don't need another power set, we can just take something else and pretend it's what we want.  So, why bother with any other power sets.  I can take ANY power set and pretend it's what I want it to be.  We could save a bunch on code by getting rid of EVERYTHING except one melee set, one ranged set, one armour set... and then pretend they're what we want.  Heck, why do we even need the game?  We can just use our imagination and pretend we're playing a game.

 

I'm being facetious, of course.  I weary of this argument I keep seeing, "just take something else and pretend it's what you want," because it's a dismissive, unproductive argument.  I'm NOT here to argue whether I should make a suggestion.  I'm here to suggest a new power set idea, and see if the community can come up with what might be put into it.  If you don't want to, that's fine, but stop raining on the thread by suggesting there's no point in even talking about it.

  • Confused 1
Posted (edited)
1 hour ago, Ultimo said:

Yeah you're right.  We don't need another power set, we can just take something else and pretend it's what we want.  So, why bother with any other power sets.  I can take ANY power set and pretend it's what I want it to be.  We could save a bunch on code by getting rid of EVERYTHING except one melee set, one ranged set, one armour set... and then pretend they're what we want.  Heck, why do we even need the game?  We can just use our imagination and pretend we're playing a game.

 

I'm being facetious, of course.  I weary of this argument I keep seeing, "just take something else and pretend it's what you want," because it's a dismissive, unproductive argument.  I'm NOT here to argue whether I should make a suggestion.  I'm here to suggest a new power set idea, and see if the community can come up with what might be put into it.  If you don't want to, that's fine, but stop raining on the thread by suggesting there's no point in even talking about it.

You are so damned confusing. On one hand you claim you aren't making a suggestion, but want to discuss the possibilities of a suggestion. Then on the other hand you insist you are making a suggestion.

 

I'll say this and stop for now:

Super senses as powers already exist in the game. Those powers are found in the power sets most commonly associated with them for the specific ATs and those powers have representation in the power pools (in Leadership). Another example of those powers is also found in the START vendor that just like the power pools, any character can take if they want (Reveal). Those powers are also covered by our characters targeting mechanics in the game.

 

Your suggestion that is not a suggestion but really is a suggestion that you want to have made is a dedicated DEF and Perception pool where everything in the pool boosts the two main game attributes everyone tries to cultivate.

 

Enhanced Vision is Tactics from the Leadership pool, but without the Terrorize and Confuse resistances.

Enhanced Hearing is Maneuvers from the Leadership except with an increase to damage the using character takes from sonic attacks and adds DDR.

Radar/Danger Sense is a hybrid of Tactics and Maneuvers from the Leadership pool.

Targeting/Tacking Sense is Tactics from the Leadership except without the Terrorize and Confuse resistances.

        Targeting/Tracking is also present in our ability to tab target or click a target regardless of map environment unless we are blinded, and watch them even through multiple walls if they run away or if we target them and move around a corner to prepare.

Cosmic Sense is again a hybrid of Tactics and Maneuvers.

 

And the only way to make your proposal balanced with the understanding that every power in the proposed pool can be taken by any character is to make the defense and Perception buffs worthless unless you take all five powers.

 

If you want super senses on your character, you can have them. Right now. This very second. And it will take the devs absolutely no time at all for it. Everything you have asked for except for DDR and the making the character more vulnerable is found in the Leadership pool. Right now. Your proposal is akin to saying you want an AK-47 power set because Assault Rifle is not an AK-47. There is already a power pool that does what you want. It isn't called Super Senses, but it very much works like super senses.

 

Edit: And hells, you want further proof all our characters already have super senses to some degree even without the enhanced senses powers we can already take? The regular civilian NPCs we have to rescue or kidnap. They can't track us worth a damn. And if we have any amount of stealth at all, they can't even see us 5 feet away. But our characters can see stealthed enemies out to at least a few feet even without the already available enhanced senses powers. And when you add in the enhanced senses powers like Tactics, you can even see invisible enemies down the hall trying to ambush you.

 

(Edit again: And that isn't even addressing that your Enhanced Hearing only looks at one type of super hearing. Not every character with enhanced senses also has enhanced weaknesses from those senses. From automatic gain control for cybernetic and robotic characters to other forms of protected senses that many characters have in conjunction with their enhanced senses.)

 

Edit yet again: I can support some of the other requests I've seen on this thread. I agree that a START power that marks the last glowie/NPC/other objective on the map for those times the map doesn't do it for you would be a fantastic thing to add to the game.

 

Yet another edit: I'm surprised no one has asked to be able to rename powers on their characters. It could work like pet names. The actual power name would remain and that is how the game would track it, but for what the player sees, it could be whatever the player named it as. That would probably alleviate a lot of the requests for redundant power sets.

 

 

Edited by Rudra
Edited again again to correct "For" to "From".
  • Like 1
Posted
7 hours ago, Rudra said:

You are so damned confusing. On one hand you claim you aren't making a suggestion, but want to discuss the possibilities of a suggestion. Then on the other hand you insist you are making a suggestion.

I see where the confusion is coming from, I think.

I posted this thread (and the Super Speed thread) in GENERAL DISCUSSION, but it's been moved to Suggestions, even though I hadn't intended it to represent a suggestion yet.  I wanted to discuss the idea FIRST.  I'll apologize for the confusion, though it's not really my doing.

 

The idea is to come up with a power pool representing Super Senses.  What I posted in the OP was just a first run at it, it's not what I'd necessarily suggest (which is why I didn't put this in the suggestions forum).  I included it as a starting point, with the intention that we might modify what I had put there... perhaps because there's overlap with other powers, perhaps because there would be balance concerns, or what have you.  We've already HAD some of that (eg. making one or more of them put markers on the map representing enemies or objectives, or what have you).  If you think the powers I put in the OP are too similar to something else, like Leadership... suggest something ELSE.  Don't just shoot down the whole idea of a power pool representing senses, come up with some kind of suggestion of your own, and let's see if we can incorporate that into the idea until we CAN make the suggestion.

 

It's 2am and I'm on my way to bed, I hope that's clearer.  Apologies if it's a bit stream of consciousness.

Posted (edited)
12 hours ago, Rudra said:

But why does it also affect the character's teammates and pets? Because they are following the character's example and striking at the same point on the target, emulating your movements to avoid being hit, and following your lead to hit targets they would not be able to find without your guidance.

 

Riiight. And when you have multiple characters with these powers on a team, the group essentially becomes synchronized K-pop dancers with crime fighting choreography. 

This is no more or less goofy a post-hoc rationalization than what the OP was describing.

 

The name of the game at this point is powerset proliferation. The fact that something exists elsewhere is not a reason to prevent it from occurring elsewhere. Because something like focused accuracy is available in a patron or epic pool doesn’t mean players shouldn’t have more options.

 

Even is this was something like a single target version of the leadership pool—that would be interesting. As Beet already suggested, I’d like to see something like this being an avenue for debuff resistance.

Edited by battlewraith
  • Like 1
Posted

 

Quote

As Beet already suggested, I’d like to see something like this being an avenue for debuff resistance.

 

I wouldn't mind that, either.  Certain armor powersets have very frustrating debuff resistance deficiencies that I often wish I had some way to address through power selections (Willpower comes to mind.  There are others, of course).

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