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Posted

I like the idea of running a human form WS, but the one issue I'm trying to figure out is how to deal with mez effects. Many WS powers require you to get in close to get the best effects. However this often leaves you a target of mez effects and WS don't have any form of mez protection outside the Dwarf form. I guess my question is. How do people usually handle this dilemma?

Posted

or you can chase set bonuses which will shorten the time you're mezzed. Better yet, build up ranged def since that's how mez gets you.

I have 2 human PBs and 1 human WS. they don't get mezzed THAT often, a row of purple skittles is usually enough for a day's run.


Posted

Chase help from sets as @Six-Six said. I grabbed a human-only WS build from the forums and never had too much trouble with stuns.

 

For the endgame, Clarion.

 

To be clear, I almost exclusively team (rarely solo), so there's usually some help there too (or stuns make less of a difference).

 

I found human-only WS to be fun. 🙂

  • 1 month later
Posted

Ok, so there IS love for human-only Khels here on the forum.

 

When I get them finalized and tested, I'll post my builds to the build thread.

 

After running someone else's build for a human-only PB, I determined the following: Light Form, like every other T9 with a crash, sucks. Won't be chasing that.

But the WS will have the ability for permaclipse. And three fluffies.

  • Thumbs Up 1
Posted (edited)

Trick to Human Warshade is as follows:

 

1. Get Gravitic Emanation and slot it best you can for duration, recharge, and a KB to KD.  increasing its Range also lets you sweep entire groups easier.

 

2. Stack set bonuses for +Recharge.

 

3. Run Inky Aspect.

 

All you do is hose them with Gravitic which stuns all but Bosses.  Then you hug em with Orbiting and Inky, which stacks Stun from Gravitic to even Stun Bosses.

 

Then it’s just Eclipse, Mire, Quasar, and Gravity Well.  Then keeping as many Essences firing as you can.  Dark Detonation with a KB to KD also does a lot of DPA against full mob groups.

 

Hasten and Spiritual Core Alpha help a lot!

 

I should mention that Shade really relies on bodies to do well.  You will not be soloing +5/x8 with this.  You simply won’t drop them fast enough to heal and extract pets.  But you can usually blender +1/x8 just fine.

 

It’s very active; it can be difficult to play well without using keybinds for siphons and teleports.

Edited by SableShrike
Posted

@Bill Z Bubba. As with the PB suggestion in the parallel thread, this is the WS version. 

 

Same concept. Same specs. Human form dominant. Not too many tricks, like the PB version. The major difference here is the extension of the Incarnates from a basic Tier 3 Alpha (used on all of the characters I ran this test with) to a more robust, full-spread of Incarnates. Because, prior to the stance-dancing Changeling versions, it was wicked hard to get a WS through this gauntlet with no deaths and very little external help. 

 

I recall that you stated that getting a Warshade through this test, even at 0/8, would be nontrivial. It was entirely nontrivial, and required a lot of focus. Not sure it's a candidate for The Werner Rules, but it sure is wicked fun to watch it operate and claim both the living and the dead. 

 

-void 

  • Thumbs Up 1
Posted
On 11/23/2025 at 5:22 PM, Bill Z Bubba said:

Ok, so there IS love for human-only Khels here on the forum.

 

When I get them finalized and tested, I'll post my builds to the build thread.

 

After running someone else's build for a human-only PB, I determined the following: Light Form, like every other T9 with a crash, sucks. Won't be chasing that.

But the WS will have the ability for permaclipse. And three fluffies.

The WS gets held tho. I prefer my pb but a laaaarge margin. 

Posted
Quote

 

Ok, so there IS love for human-only Khels here on the forum.

 

 

If you're in the habit of playing 0-50 the long way, I found human-only PB a slow slog and feeling pretty useless until incarnates seem to fill most of the gap and there was enough rehcarge to make Lighform kinda-sorta perma. I'm not a fan of having to pay attention to when the drop was coming, having mitigating powers ready, etc. and the fact that it never fails to happen at the worst possible time. Damage was meh, durability was meh otherwise.

 

The play was not aweful, but not exceptional, and not really as much fun as countless other alts I have. Which itself is not a complaint, I knew human-only Khelds would be a challenge.

 

My human-only WS on the other hand was fun to play once the endurance was under control (which was well before 50), felt useful on teams, seemed pretty durable, damage seemed decent, and while maybe a bit more complex to play, there was a rhythm to playing that I found easy to manage.

 

NOTE:

I'm playing other people's builds that I could find, only on teams. But when I've griped aloud about these things on teams with players whom I respect, the concensus was my opinions were not unusual. So even if the build was part of the problem, it wasn't the entire problem.

 

This also isn't a call to fix anything, since I am sure playing tri-form is how they are supposed to be played. Tri-form never fits my character concept (and I just find them too complex to play), but I still wanted to play Kehlds at least once, so I knew there was a handicap involved. I'm just adding to the observations.

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