MsSmart Posted Saturday at 06:52 PM Posted Saturday at 06:52 PM This is just a Quality of Life, call me lazy if you must... When assembling your T1/T2/T3/T4 you look at the salvage components you need and then go on to convert to emps to threads or other incarnate salvage or convert threads into white or yellow salvage needed for the tier component. As an observation if you have 68 Emps you have all you need to go from nothing to T4 So it would be nice to be given a choice to combine the incarnate salvage or just pay the Emp price to get the creation of the tier goodie done for example, if you go to the radial T4 you should see an option saying pay 68 emps, if you have lower tier components already made, the 68 would be logically decreased to provide the respective credit. 1
Psyonico Posted Saturday at 11:54 PM Posted Saturday at 11:54 PM If it were that simple, I'd agree with it, but if we add this, then wouldn't we also want to add "if you have 46 emps and 440 threads automatically convert to t4" and then what about doing the same for T3s? Or what if you happen to already have 1 (or more) components? To me, it sounds like opening a can of worms. I would, however, very much support some way of being able to buy what you need and also see what you need at the same time. That would speed things up as you wouldn't be jumping between tabs and having to remember what you need. 3 1 What this team needs is more Defenders
golstat2003 Posted Sunday at 02:02 AM Posted Sunday at 02:02 AM Honestly the entire incarnate interface needs a revamp. It's not difficult to use by any means but there are some cumbersome and unintuitive parts to it. The display of all the bubbles of what you have on or off is easy, but once you start getting into the tabs as @Psyonico explained. . . sheesh.
biostem Posted Sunday at 03:06 AM Posted Sunday at 03:06 AM I would like to see the equipping, creation, and conversion sections viewable in their own windows so we don't have to constantly jump back & forth. Unless I missed it, how about being able to convert shards to threads as well? Maybe a list or tracker of the mats at the bottom of the conversion/creation windows/tabs?
Rudra Posted Sunday at 03:10 AM Posted Sunday at 03:10 AM 2 minutes ago, biostem said: Unless I missed it, how about being able to convert shards to threads as well? We already can. We can convert 10 shards to 10 threads once every 20 hours and 10 shards to 5 threads as often as we like. 3
Uun Posted Sunday at 12:58 PM Posted Sunday at 12:58 PM I'd like to see an option to convert Empyrean Merits directly to common and uncommon components without having to convert them to threads first (the way it works for rare and very rare). 2 1 Uuniverse
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