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Posted

I played Poison/Pistols all the way up and loved it - played it for several years now.  Had an idea.  Decided to go with it, since Poison is so strong on defenders, what about traps?

but.

I know that slotting and pseudopets are... odd.

So I had some questions, and I've looked through ~10 pages on the forum here without doing much more searches...

...what's WORTH slotting in Traps/ ?

Acid Mortar can get -res procs out reliably with good rech - but how should it be slotted for that?

What about slotting time bomb?  Toe Bomb?  Caltrops?  In Poison my Poison Trap hit like a hammer when procced out - but I can't slot damage in the traps version?

It's going to be a Traps/Assault Rifle (but I'm leaving out ignite and flamethrower for thematic reasons), and I was thinking adrenal booster or Unrelenting, Tough/Weave, Maneuvers/Assault and charged armor/energize or Scorp Shield/Focused Acc/Spiderbot.

I want him to play like an offender who's softcapped with some mez protection.

Posted

Just to get you a quick response, here's a good starting point for Traps slottings:

 

 

Caltrops have a very low proc rate, as I recall.  I will try to post my build later as well.  That should give you some general ideas to work from.  I apologize, as I don't have time this morning to respond to all your questions at length.  

Posted

I don't bother with -res procs in Acid Mortar and focus on recharge (as you can summon more than one at a time). That said, -res procs are a reasonable choice if you have the slots to spare but %dmg procs don't have great returns.

 

I've tried several options in Caltrops. I'm currently using 5x Ice Mistral's Torment (including the proc). Alternatively, 1 dmg or slow IO in the base slot is also valid.

 

Traps/Poison Trap accepts Hold set %dmg procs (of which there are 4). My preferred slotting is 5x Unbreakable Constraint (including the proc) plus a second %dmg proc. This gives you good recharge on the power and allows you to use it every spawn, as well as maximizing the hold duration.

 

Seeker Drones are worth 1-2 slots at best, the most efficient being Lysosomes. I don't bother slotting for damage (which is minimal) and %dmg procs don't work. 

 

%dmg procs don't work in Trip Mine, although Force Feedback +recharge does work.

 

My Trapper is a MM so I don't have experience with Temporal Bomb.

Posted
5 hours ago, Dragonsworn said:

but I'm leaving out ignite and flamethrower for thematic reasons

 

You're skipping probably the 2 best powers in AR, BTW.

 

I 6 slot temporal bomb with 5x synapses shock and the OF kb->KD IO. 

 

For Seeker Drones, I usually do 4x the level 30 accurate ToHit debuff set for the global recharge, but if you have enough global recharge already, you can probably limit slots here if needed.

 

I personally prefer web grenade over caltrops because web grenade is good at preventing AVs from running, but YMMV.

 

An important thing is to make sure you have really high accuracy in Acid Mortar.  It won't benefit from global accuracy buffs or from incarnate shifts, so it needs the accuracy in the power.

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What this team needs is more Defenders

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