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Help: SS/RAD or SS/ElecA (Builds included in the post)


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Posted

[EDITED RAD BUILD]

 

Hello.

I used to play SS/ElecA on the old NCSoft servers.

 

Now, Rad Armor is here, so I really can't decide between the 2 sets:

 

-Both fits the theme of my character (a technology brawler)

-I aim very end-game: trials, solo-ing GM, custom challenges

-I can't do BOTH ! my play time is limited (father here !)

 

So, I played both and I like them equally, so the only thing in mind is their capabilities versus High-End content.

Understand, I know "both are enough to enjoy the end-game", I just want to be the more competitive that is possible.

Both have strenths and weakness versus the other set:

-Rad has a better ult, to hit/def/regen debuffs

-ElecA has a damage aura that save times versus multiple ennemies, and a more reliable endurance management. It's ult is stronger, but is not up as frequent as the rad one, and has a much greater down malus.

 

Do not bother about cheaper build, I already made them for both, but my aim is Endgame, so that's what we are talking about here

 

here are the 2 builds, if you have any advice to improve them, feel free to share !

 

SS/Rad: EDITED BUILD (was the wrong one before !)

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SS/ElecA

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Thank you for your help !

Posted

Back in the day my main was a SS/Elec Brute. He was insanely durable. I had a very solid end game build for him, with capped S/L defense and perma-hasten. I'm pretty sure I skipped the tier 9 power in favor of more attacks from Fire Mastery. Ended up having some decent AoE with those 3 sets. I'll post the build when I get home if you like.

 

As for /Rad, I'm only just now playing around with it so I can't tell you which would be better.

Posted

Yeah that’s what I noticed too: elecA is more defensive and rad offensive

 

And yes, I’d be interested by your build !

Posted

Sorry for the delay. Here you go.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Durahell : Level 50 Technology Brute

Primary Power Set: Super Strength

Secondary Power Set: Electric Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Resistance
  • (23) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Haymaker

  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 4: Conductive Shield

  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 8: Knockout Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 10: Static Shield

  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance

Level 12: Taunt

  • (A) Perfect Zinger - Taunt
  • (17) Perfect Zinger - Taunt/Recharge
  • (27) Perfect Zinger - Taunt/Recharge/Range
  • (27) Perfect Zinger - Accuracy/Recharge
  • (34) Perfect Zinger - Taunt/Range
  • (34) Perfect Zinger - Chance for Psi Damage

Level 14: Lightning Field

  • (A) Armageddon - Chance for Fire Damage
  • (29) Armageddon - Accuracy/Recharge
  • (31) Armageddon - Damage/Endurance
  • (31) Armageddon - Damage/Recharge
  • (31) Armageddon - Accuracy/Damage/Recharge

Level 16: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 18: Rage

  • (A) Recharge Reduction IO
  • (33) Rectified Reticle - Increased Perception

Level 20: Grounded

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 22: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 28: Energize

  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Hea/Recharge
  • (39) Panacea - Heal

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: Foot Stomp

  • (A) Superior Brute's Fury - Damage/Recharge
  • (40) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (40) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (42) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Brute's Fury - Accuracy/Damage

Level 35: Char

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
  • (45) Unbreakable Constraint - Endurance/Hold

Level 38: Power Sink

  • (A) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - Accuracy/Recharge

Level 41: Fire Blast

  • (A) Apocalypse - Damage
  • (46) Apocalypse - Damage/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (48) Apocalypse - Damage/Endurance

Level 44: Fire Ball

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance

Level 47: Stealth

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 49: Lightning Reflexes

  • (A) Run Speed IO

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (46) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

------------

 

[edit] This puts him at the defense cap for S/L, running perma-hasten (167.5% recharge), and a fair amount of accuracy bonus.

 

 

Posted

very nice build !

I just removed a Bazilisk's gaze (and replaced the other one with a mako) and use the slot on foot stomp for 6%S/L resist !

I'm gonna use it for a SS/rad build now !

 

just a question: how difficult are the purple AT enhancements difficult to get ?

Posted

I'm currently getting familiar with Rad Armor on a tank. So far it's been a lot of fun, I'm sure SS/Rad will be great! Both rad melee and rad armor were well done.

 

How long does it take to get purples? I have now idea these days. That build was the culmination of lots of years of game play and tinkering. It was just the last iteration of an evolution that picked up and changed out purples along the way. It's a fresh market so supply could be difficult there. There's always hero merits. Just depends on the time you have to invest I suppose.

Posted

I also noticed you putted 50+5 IO enhancements. I don’t remember that back in the day. How do you get that please ?

Posted

Some tweaks for Rad build.  Dropped resists slightly (1.5%) and only +40% to hit instead of 50% but worked in proc for build up onto gloom, still S/L soft capped, more hp, recovery and regen.

 

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Posted

This is what I'm thinking on going with, myself.  I'm iffy on a few things, like if its worth slotting more for regen and recovery, but its S/L capped and is three seconds short of perma-hasten.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Agent Trinity: Level 50 Science Brute

Primary Power Set: Super Strength

Secondary Power Set: Radiation Armor

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5)

Level 1: Alpha Barrier -- StdPrt-ResDam/Def+(A), RctArm-ResDam(7), RctArm-EndRdx(7), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(9)

Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)

Level 4: Super Jump -- Empty(A)

Level 6: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21)

Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(21), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25)

Level 10: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)

Level 12: Proton Armor -- RctArm-ResDam(A), RctArm-EndRdx(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(29)

Level 14: Fallout Shelter -- RctArm-ResDam(A), RctArm-EndRdx(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31)

Level 16: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33)

Level 18: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33), RechRdx-I(33)

Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(36)

Level 22: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)

Level 26: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(39)

Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40), NmnCnv-Heal/EndRdx/Rchg(40)

Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)

Level 32: Foot Stomp -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43)

Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Rchg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Heal-I(46)

Level 38: Tough -- RctArm-ResDam(A), RctArm-EndRdx(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)

Level 44: Superior Conditioning -- PrfShf-End%(A)

Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)

Level 49: Meltdown -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17)

Level 50: Agility Core Paragon

------------

 

 

 

 

 Everlasting's Actionette 

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

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