Pale_Enchantress Posted July 24, 2019 Posted July 24, 2019 (edited) I will star with saying I am a HUGE fan of frankenslotting on an MM especially the main pets. Im most cases i'd rather get the most out of the pet or power then get better set passives from the set bonuses. I also don't feel too inclined to softcap my defense. I play mostly in groups and am not often in the line of fire. For incarnate things in my experience I still need a resistance for staying power often other Def and resist buffs are present anyway. I am mostly looking for any obvious mistakes that could be made a lot better. Affordable improved alternatives to sets in non pet slots for instance. I do mostly group content but like to be versatile and appreciate utility that makes my general gameplay easier (like Long Distance Teleport). I'm a big fan of hover. I take it on every character and always find myself appreciative of it. Things I'm already seeing. - I dont think, even with all those toggles that I need to six slot stamina. The set doesn't even look hat amazing, and I'm a cold dom. Similar for taking victory rush, probably a wasted slot. If I could I'd be interested in hasten, or Aid other. The latter less for clutch heals on party members and more for patching up my own demons between groups and fight phases. Having to resummon takes a lot of time and endurance. Soul storm would be nice since it would let me stack holds with my pet and my choice of Alpha Incarnate increases holds but it would require me to take not just it but another power to quality for it. Teleport Team is my answer to if my minions are clogging up a tunnel. Im no where near max level yet but the few times I used it it confused the team even if it fixed out bottleneck issue. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Summon Demonlings (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Accuracy/Recharge (5) Soulbound Allegiance - Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 1: Infrigidate (A) Shield Breaker - Defense Debuff (7) Shield Breaker - Accuracy/Defense Debuff (31) Shield Breaker - Accuracy/Recharge (48) Shield Breaker - Defense Debuff/Endurance/Recharge (48) Shield Breaker - Accuracy/Endurance/Recharge (50) Shield Breaker - Chance for Lethal Damage Level 2: Ice Shield (A) Gift of the Ancients - Defense/Endurance (9) Gift of the Ancients - Defense/Recharge (9) Gift of the Ancients - Endurance/Recharge (11) Gift of the Ancients - Defense/Endurance/Recharge (11) Gift of the Ancients - Defense (19) Gift of the Ancients - Run Speed +7.5% Level 4: Snow Storm (A) Tempered Readiness - Endurance/Recharge/Slow (45) Tempered Readiness - Range/Slow Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Hover (A) Freebird - Endurance (21) Freebird - FlySpeed (21) Freebird - +Stealth Level 10: Glacial Shield (A) Gift of the Ancients - Defense (46) Gift of the Ancients - Defense/Recharge Level 12: Summon Demons (A) Edict of the Master - Defense Bonus (13) HamiO:Nucleolus Exposure (13) Commanding Presence - Taunt/Placate Resist (15) Edict of the Master - Accuracy/Damage (15) Reactive Armor - Resistance/Endurance (17) HamiO:Nucleolus Exposure Level 14: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (17) Blessing of the Zephyr - Knockback Reduction (4 points) (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Recall Friend (A) Recharge Reduction IO Level 18: Long Range Teleport (A) Recharge Reduction IO Level 20: Arctic Fog (A) Serendipity - Defense/Endurance (33) Serendipity - Defense/Recharge (33) Serendipity - Endurance/Recharge (33) Serendipity - Defense/Endurance/Recharge (34) Serendipity - Defense (34) Serendipity - Endurance Level 22: Hell on Earth (A) Call to Arms - Defense Bonus Aura for Pets (23) Expedient Reinforcement - Resist Bonus Aura for Pets (23) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (25) Superior Command of the Mastermind - Accuracy/Damage (25) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (27) Superior Command of the Mastermind - Accuracy/Damage/Recharge Level 24: Team Teleport (A) Range IO Level 26: Summon Demon Prince (A) Impeded Swiftness - Chance of Damage(Smashing) (27) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (29) Superior Mark of Supremacy - Accuracy/Damage (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance (31) HamiO:Peroxisome Exposure (31) Sovereign Right - Resistance Bonus Level 28: Benumb (A) Accuracy IO (46) HamiO:Enzyme Exposure (50) Accuracy IO Level 30: Maneuvers (A) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Scaling Resist Damage Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Sleet (A) Undermined Defenses - Defense Debuff (36) Undermined Defenses - Defense Debuff/Recharge (36) Undermined Defenses - Defense Debuff/Recharge/Endurance (36) Undermined Defenses - Recharge/Endurance (37) Undermined Defenses - Defense Debuff/Endurance (37) Undermined Defenses - Recharge Level 38: Heat Loss (A) Pacing of the Turtle - Accuracy/Slow (40) Pacing of the Turtle - Damage/Slow (40) Pacing of the Turtle - Accuracy/Endurance (40) Pacing of the Turtle - Range/Slow (43) Pacing of the Turtle - Endurance/Recharge/Slow (45) Pacing of the Turtle - Chance of -Recharge Level 41: Dark Embrace (A) Reactive Armor - Resistance/Endurance (42) Reactive Armor - Resistance/Recharge (42) Reactive Armor - Endurance/Recharge (42) Reactive Armor - Resistance/Endurance/Recharge (43) Reactive Armor - Resistance (43) Reactive Armor - Endurance Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 47: Vengeance (A) Red Fortune - Defense (48) Red Fortune - Defense/Endurance/Recharge Level 49: Victory Rush (A) Efficacy Adaptor - EndMod (50) Efficacy Adaptor - EndMod/Recharge Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod (34) Efficacy Adaptor - EndMod/Recharge (37) Efficacy Adaptor - EndMod/Accuracy/Recharge (39) Efficacy Adaptor - Accuracy/Recharge (39) Efficacy Adaptor - EndMod/Accuracy (39) Efficacy Adaptor - EndMod/Endurance Level 50: Nerve Core Paragon Level 50: Ion Radial Final Judgement Level 50: Support Core Embodiment Level 50: Cognitive Core Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Ageless Radial Epiphany ------------ If anyone knows what format to copy and paste in to make it look all pretty like everyone elses, please tell me. Im sorry for this chaotic eyesore Edited July 24, 2019 by Pale_Enchantress
Pale_Enchantress Posted July 24, 2019 Author Posted July 24, 2019 (edited) That looked even worse at first. Again if you know what format to make it look like everyone elses please tell me Edited July 24, 2019 by Pale_Enchantress
SmalltalkJava Posted July 24, 2019 Posted July 24, 2019 not sure, on the export especially with this background blue color. but try this.. Use: Long Forum Export Then try "Fruit Salad" - "Official Forums". If "official forums" doesn't work try "HTML Export" instead. Check the box for "export data chunk as well as data link" oh and save it. because the forums might be reverting. I already lost a big post that i made yesterday, from before they switch to the new format. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
plainguy Posted July 25, 2019 Posted July 25, 2019 Re-post your build with the data chunk at least so it can be seen in mids. But honestly just by looking at the build, you need to learn about game mechanics. You need to obtain defense caps otherwise its useless. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Pale_Enchantress Posted July 25, 2019 Author Posted July 25, 2019 3 hours ago, plainguy said: Re-post your build with the data chunk at least so it can be seen in mids. But honestly just by looking at the build, you need to learn about game mechanics. You need to obtain defense caps otherwise its useless. That sounds like a good idea . If I can't make it look good just post the information that can be imported into mids. I know about the defense soft cap and why it's a good thing and how it works. What I don't understand is why I should care. What am I going to do with my 95% Dodge rate Against even level enemies That would be worth getting rid of something for?
plainguy Posted July 25, 2019 Posted July 25, 2019 9 hours ago, Pale_Enchantress said: That sounds like a good idea . If I can't make it look good just post the information that can be imported into mids. I know about the defense soft cap and why it's a good thing and how it works. What I don't understand is why I should care. What am I going to do with my 95% Dodge rate Against even level enemies That would be worth getting rid of something for? Ok I re-read your post. There isn't any real input I can give you. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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