Steampunkette Posted August 10, 2019 Posted August 10, 2019 Literally just take Kinetic Melee off Brutes and port it over to Dominators. It'd take minimal effort to make it work for them. Give Quick Strike a long range, make Burst have a slightly larger area, and replace Taunt with Repel from the Kinetic Support set. Then I could make a Grav/Kin that doesn't get begged for Speed Boosts! 1
Vanden Posted August 10, 2019 Posted August 10, 2019 I would prefer to see well-thought out new sets than lazy ports. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
biostem Posted August 10, 2019 Posted August 10, 2019 You could use the various siphon animations from kinetics for the ranged attacks - have the set's gimmick be that the attacks apply a thematic debuff to the enemy and a slight buff to you. For example: 1. Siphon might - Uses siphon power's animation - deals light energy damage, applies a minor -dmg effect to the enemy and a minor +dmg effect to you. 2. Body blow - As per the kinetic melee power 3. Siphon agility - Uses siphon speed's animation - deals moderate energy damage, applies a minor -speed and -recharge effect to the enemy, and a minor +speed and +recharge effect to you. 4. Smashing blow - As per the kinetic melee power 5. Kinetic boost - Applies a moderate dmg, tohit, recharge, and movement speed buff to yourself 6. Repulsive aura - Similar to repel from kinetics, only a much smaller PBAoE and also deals minor smashing damage to enemies knocked back. 7. Inertial transference - Deal moderate energy damage, immobilizes the target, and applies a jump height/speed and dmg res buff to yourself. 8. Fulcrum tilt - Deals heavy energy damage and moderate smashing damage to a foe, as they are slammed to the ground. Applies a moderate +dmg buff to you. 9. Vital transfusion - deals moderate energy damage, applies a hold effect to the enemy, buffs your own speed, recharge, recovery, and heals you.
Leogunner Posted August 10, 2019 Posted August 10, 2019 2 minutes ago, biostem said: You could use the various siphon animations from kinetics for the ranged attacks - have the set's gimmick be that the attacks apply a thematic debuff to the enemy and a slight buff to you. For example: 1. Siphon might - Uses siphon power's animation - deals light energy damage, applies a minor -dmg effect to the enemy and a minor +dmg effect to you. 2. Body blow - As per the kinetic melee power 3. Siphon agility - Uses siphon speed's animation - deals moderate energy damage, applies a minor -speed and -recharge effect to the enemy, and a minor +speed and +recharge effect to you. 4. Smashing blow - As per the kinetic melee power 5. Kinetic boost - Applies a moderate dmg, tohit, recharge, and movement speed buff to yourself 6. Repulsive aura - Similar to repel from kinetics, only a much smaller PBAoE and also deals minor smashing damage to enemies knocked back. 7. Inertial transference - Deal moderate energy damage, immobilizes the target, and applies a jump height/speed and dmg res buff to yourself. 8. Fulcrum tilt - Deals heavy energy damage and moderate smashing damage to a foe, as they are slammed to the ground. Applies a moderate +dmg buff to you. 9. Vital transfusion - deals moderate energy damage, applies a hold effect to the enemy, buffs your own speed, recharge, recovery, and heals you. You could probably just take the animations from Kinetic Melee and just remake some as ranged attacks (modifying them to be ranged versions) since the animations are kinda ambiguous. But your ideas save Repulsive Aura are pretty nifty. Exchange it for that one repel+KB attack in that Martial secondary from Blaster instead. 2
Steampunkette Posted August 11, 2019 Author Posted August 11, 2019 16 hours ago, Vanden said: I would prefer to see well-thought out new sets than lazy ports. Why not both? The powerset already has a moderate damage ranged attack and a moderate damage ranged AoE. Give Quick Strike some range and the set has the 3 ranged powers it needs to be an assault set. Power Siphon works just fine as it is, no need to change anything. The only power that would need changing is Taunt. And by swapping in Repel from the Kinetics Set you give the assault set a neat survivability tool that isn't overpowered or broken. It's both thought out AND a lazy port 'cause there's very little work that actually needs to be done to it. Which is great! 'Cause the team is small, right now, and we don't have a ton of animators or anything so the best we can basically hope for is mix-matched sets of extant powers. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now