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Posted

So this is a Street Justice/Willpower brute I made the other day and I am starting to try out using Pine's to plan my builds before just leveling randomly. Can you guys take a look at this and tell me how I can improve it? I'm just going for a general purpose dps/tank type guy but I want him to be really tough to take down, which is why a lot of my enhancement picks are focused around getting def/res bonuses, although I have no idea how to make sure I'm optimizing that.

 

Anyway, here's the build:

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Dusty Knuckles: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment

Villain Profile:
Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(9), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 2: Heavy Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15)
Level 4: Sweeping Cross -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 6: Mind Over Body -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam/Rchg(37), TtnCtn-EndRdx/Rchg(37), TtnCtn-EndRdx(37)
Level 8: Fast Healing -- Heal-I(A)
Level 10: Indomitable Will -- DefBuff-I(A)
Level 12: Rib Cracker -- TchofDth-Dmg/EndRdx(A), TchofDth-Acc/Dmg(19), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)
Level 14: Boxing -- Dsrnt-I(A)
Level 16: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 18: Spinning Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(39)
Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 22: Tough -- ResDam-I(A), ResDam-I(25)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Rchg+(50)
Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
Level 28: Heightened Senses -- RedFrt-Def(A), RedFrt-EndRdx/Rchg(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Crushing Uppercut -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Rech/Fury(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Acc/Dmg(42)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- Ags-Psi/Status(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Combat Jumping -- Ksm-ToHit+(A)
Level 44: Stealth -- LucoftheG-Rchg+(A)
Level 47: Invisibility -- LucoftheG-Rchg+(A)
Level 49: Super Jump -- Jump-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------
------------
Set Bonus Totals:

  • 23.5% DamageBuff(Smashing)
  • 23.5% DamageBuff(Lethal)
  • 23.5% DamageBuff(Fire)
  • 23.5% DamageBuff(Cold)
  • 23.5% DamageBuff(Energy)
  • 23.5% DamageBuff(Negative)
  • 23.5% DamageBuff(Toxic)
  • 23.5% DamageBuff(Psionic)
  • 19.38% Defense(Smashing)
  • 19.38% Defense(Lethal)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 31.25% Defense(Melee)
  • 10% Defense(Ranged)
  • 6% Enhancement(Heal)
  • 42.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • 314.8 HP (21%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 126.3%
  • MezResist(Held) 126.3%
  • MezResist(Immobilized) 126.3%
  • MezResist(Sleep) 126.3%
  • MezResist(Stunned) 126.3%
  • MezResist(Terrorized) 126.3%
  • 4% (0.07 End/sec) Recovery
  • 48% (3 HP/sec) Regeneration
  • 37.5% Resistance(Smashing)
  • 37.5% Resistance(Lethal)
  • 12.75% Resistance(Fire)
  • 12.75% Resistance(Cold)
  • 16.5% Resistance(Energy)
  • 16.5% Resistance(Negative)
  • 9% Resistance(Toxic)
  • 14% Resistance(Psionic)
  • 15% SpeedRunning
  • 1 Null

Posted (edited)

For DPS, your goal is probably 279% recharge in Crushing Uppercut so that it recharges in 8.976 seconds in order to run:

 

Shin Breaker -> Rib Cracker -> Heavy Blow -> Shin Breaker -> Rib Cracker -> Heavy Blow -> Crushing Uppercut

 

There's a higher DPS chain (remove the second Heavy Blow), but it takes 327% recharge, which is pretty extreme, though doable, particularly with Incarnate powers added in. But either way, you're going to want Hasten. Stick an Achilles' Heel proc in Shin Breaker. Possibly a Force Feedback proc in Heavy Blow and/or Crushing Uppercut. At that point, Initial Strike is doing nothing for you and can probably be dropped. 

 

For survivability, melee defense is great, but since Willpower is only giving you typed defenses, you'll probably get more mileage out of working on your typed defenses. Smashing/lethal damage is the most common, so smashing/lethal defense is generally considered the most important. My first goal would be getting that to 45% (soft cap) or preferably 46.5% (small purple from incarnate soft cap). After that, good energy/negative, and to a lesser extent fire/cold. This takes accepting that you'll be weak against toxic and psionic. Most builds are, so at least you're in good company when you faceplant. You can grab some toxic and psionic resistance, at least, if you can find the slots. Willpower is a hybrid set with defense and resistance, so you do want decent resistances as well. But resistance over 90% is wasted in most situations, so most of the work you put into improving your smashing/lethal resistance with set bonuses is wasted. Work on the other types instead. (Edit: Oops, didn't see that Strength of Will was toggled on. You're just under 90%. You're fine.)

 

There are many specific IOs that I try to fit into most builds where practical. Some you have. Some you don't. In particular, when chasing defense, the Steadfast Protection and Gladiator's Armor are critical. And for resist, Shield Wall and Reactive Defenses are critical.

  • Luck of the Gambler 7.5% recharges in every defense power
  • Kismet +6% to-hit
  • Shield Wall +5% resist / teleportation resist
  • Reactive Defenses scaling +0%-10% (?) resist
  • Miracle +15% recovery
  • Numina +20% regen / +10% recovery
  • Panacea +4.31% hit points, +7.5% endurance
  • Preventive Medicine chance for +absorb
  • Unbreakable Guard +7.5% hit points
  • Steadfast Protection +3% defense
  • Gladiator's Armor +3% defense / teleportation protection
  • Aegis +5% psionic resist / +20% mez resist
  • Impervium +6% psionic resist (not unique!)
  • Rectified Rectical +perception
  • Performance Shifter +10% endurance 25% chance
  • Celerity +stealth in Sprint

Anyway, some things to think about.

Edited by Werner
Posted

You should pick your travel power earlier in the build, it's not major but when you do lower level content (weekly TF etc) you will not have access to the travel power.

Also you might want to reconsider taking Resurgence since the power can literally be replaced by an inspiration

Posted

OK, I worked on it, and pretty much everything is better. Thanks for the help! Paid special attention to making sure I can do that rotation you mentioned (although I think it might not work perfectly during the 20 or so seconds every 2 minutes that hasten is down). I wasn't sure the right balance to have between getting slightly closer to perma-hasten and increasing def/res so I focused on the def/res more since the hasten is up -most- of the time. Although it is better, I would appreciate any further critiques. (Such as if I need more x def/res and how to get it, or more recharge and how to get it, etc.)

 

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(3), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(7), UnbGrd-Max HP%(15), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam(23)
Level 2: Mind Over Body -- GldArm-ResDam(A), GldArm-RechRes(25), GldArm-Res/Rech/End(25), GldArm-End/Res(27), GldArm-3defTpProc(27), GldArm-RechEnd(29)
Level 4: Fast Healing -- Pnc-Heal/+End(A)
Level 6: Fly -- Flight-I(A)
Level 8: Rib Cracker -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(9), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(15)
Level 10: Indomitable Will -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(11), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx(31)
Level 12: Combat Readiness -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 18: Spinning Strike -- AirBrs-Dmg/Rng(A), AirBrs-Acc/Dmg(42), Dtn-Dmg/EndRdx/Rng(43), AirBrs-Dmg/Rchg(43), Dtn-Dmg/Rng(43), AirBrs-Dmg/EndRdx(45)
Level 20: Quick Recovery -- PrfShf-EndMod(A)
Level 22: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 24: Afterburner -- LucoftheG-Rchg+(A)
Level 26: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(40), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(42)
Level 28: Heightened Senses -- Rct-Def/EndRdx/Rchg(A), Rct-ResDam%(31), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def(34)
Level 30: Boxing -- Dsrnt-I(A)
Level 32: Crushing Uppercut -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(36)
Level 35: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 38: Soul Tentacles -- EnfOpr-Immob/Rng(A), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-EndRdx/Immob(48), EnfOpr-Acc/Immob(50)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(48)
Level 47: Strength of Will -- ImpArm-ResPsi(A)
Level 49: Taunt -- TrmIns-Taunt/Rchg(A), TrmIns-Dsrnt%(50), TrmIns-Taunt(50)
Level 1: Brawl -- Hct-Dam%(A)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Jump-I(A)
Level 1: Prestige Power Quick -- Jump-I(A)
Level 1: Prestige Power Rush -- Jump-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

Posted

Suggestion for the latest build.
Extract one slot from Hasten.
Use IO boosters to make the remaining two slots 50+5
Go with Agility for your Alpha.

Here's a slight rework of your latest build, subbing in Leaping and Assault rather than Flight.
Taking the suggestion from above about IO boosters, this gets Hasten down to 120.5
Not QUITE perma, but close enough for most things.
 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(3), Hct-Dmg/EndRdx:50(5), Hct-Dam%:50(5)
Level 1: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(9)
Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), GldArm-3defTpProc:50(13)
Level 4: Fast Healing -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(17), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(19), Pnc-Heal:50(21)
Level 6: Super Jump -- WntGif-ResSlow:50(A)
Level 8: Rib Cracker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(21), SprBrtFur-Acc/Dmg/Rchg:50(23), SprBrtFur-Dmg/EndRdx/Rchg:50(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(25), SprBrtFur-Rech/Fury:50(25)
Level 10: Indomitable Will -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(27)
Level 12: Combat Readiness -- RechRdx-I:50(A), RctRtc-Pcptn:20(29)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 16: Rise to the Challenge -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-EndRdx/Rchg:50(31), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(33), Prv-Absorb%:50(33)
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(34), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Rchg/ImmobProc:50(36)
Level 20: Quick Recovery -- PrfShf-End%:50(A), PrfShf-EndMod:50(36)
Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(50), ShlWal-ResDam/Re TP:50(50), Rct-ResDam%:50(50)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(36)
Level 26: Shin Breaker -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(37), SprUnrFur-Acc/Dmg/Rchg:50(37), SprUnrFur-Dmg/EndRdx/Rchg:50(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(39), SprUnrFur-Rchg/+Regen/+End:50(39)
Level 28: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(40)
Level 30: Kick -- FrcFdb-Rechg%:50(A)
Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(42)
Level 35: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-Rchg/ResDam:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43)
Level 38: Soul Tentacles -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(45), Rgn-Knock%:50(46)
Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46), LucoftheG-Def/EndRdx:50(46)
Level 44: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48)
Level 47: Strength of Will -- Ags-Psi/Status:50(A)
Level 49: Taunt -- PrfZng-Dam%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

And if you can do without some of the extra Recharge and Fast Healing...

Still not a Resist-monster, but the Defense are generally better.

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(3), Hct-Dmg/EndRdx:50(5), Hct-Dam%:50(5)
Level 1: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(9)
Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), GldArm-3defTpProc:50(13)
Level 4: Fast Healing -- Pnc-Heal:50(A)
Level 6: Super Jump -- WntGif-ResSlow:50(A)
Level 8: Rib Cracker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(17), SprBrtFur-Rech/Fury:50(19), GldStr-Acc/Dmg/End/Rech:50(19), GldStr-Acc/End/Rech:50(21), GldStr-Acc/Dmg:50(21)
Level 10: Indomitable Will -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23), LucoftheG-Def/EndRdx:50(23)
Level 12: Combat Readiness -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 16: Rise to the Challenge -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(25), Prv-EndRdx/Rchg:50(27), Prv-Heal/Rchg:50(27), Prv-Heal/Rchg/EndRdx:50(29), Prv-Absorb%:50(29)
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/Rchg:50(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(33), SprFrzBls-Rchg/ImmobProc:50(33)
Level 20: Quick Recovery -- PrfShf-End%:50(A), PrfShf-EndMod:50(33)
Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(36)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(36)
Level 26: Shin Breaker -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(36), SprUnrFur-Acc/Dmg/Rchg:50(37), SprUnrFur-Dmg/EndRdx/Rchg:50(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(37), SprUnrFur-Rchg/+Regen/+End:50(39)
Level 28: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39)
Level 30: Kick -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/Rchg:50(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(50)
Level 32: Crushing Uppercut -- SprBrtFur-Acc/Dmg/Rchg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(42), SprBrtFur-Dmg/Rchg:50(42), GldStr-Acc/Dmg/End/Rech:50(43), GldStr-Acc/End/Rech:50(43), GldStr-Acc/Dmg:50(43)
Level 35: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-Rchg/ResDam:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45)
Level 38: Soul Tentacles -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(46), Rgn-Knock%:50(48)
Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48)
Level 44: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50)
Level 47: Strength of Will -- Ags-Psi/Status:50(A)
Level 49: Taunt -- PrfZng-Dam%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
------------

 

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  • Thumbs Up 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 8/13/2019 at 12:16 PM, Werner said:

For DPS, your goal is probably 279% recharge in Crushing Uppercut so that it recharges in 8.976 seconds in order to run:

 

Shin Breaker -> Rib Cracker -> Heavy Blow -> Shin Breaker -> Rib Cracker -> Heavy Blow -> Crushing Uppercut

 

There's a higher DPS chain (remove the second Heavy Blow), but it takes 327% recharge, which is pretty extreme, though doable, particularly with Incarnate powers added in. But either way, you're going to want Hasten. Stick an Achilles' Heel proc in Shin Breaker. Possibly a Force Feedback proc in Heavy Blow and/or Crushing Uppercut. At that point, Initial Strike is doing nothing for you and can probably be dropped. 

 

For survivability, melee defense is great, but since Willpower is only giving you typed defenses, you'll probably get more mileage out of working on your typed defenses. Smashing/lethal damage is the most common, so smashing/lethal defense is generally considered the most important. My first goal would be getting that to 45% (soft cap) or preferably 46.5% (small purple from incarnate soft cap). After that, good energy/negative, and to a lesser extent fire/cold. This takes accepting that you'll be weak against toxic and psionic. Most builds are, so at least you're in good company when you faceplant. You can grab some toxic and psionic resistance, at least, if you can find the slots. Willpower is a hybrid set with defense and resistance, so you do want decent resistances as well. But resistance over 90% is wasted in most situations, so most of the work you put into improving your smashing/lethal resistance with set bonuses is wasted. Work on the other types instead. (Edit: Oops, didn't see that Strength of Will was toggled on. You're just under 90%. You're fine.)

 

There are many specific IOs that I try to fit into most builds where practical. Some you have. Some you don't. In particular, when chasing defense, the Steadfast Protection and Gladiator's Armor are critical. And for resist, Shield Wall and Reactive Defenses are critical.

  • Luck of the Gambler 7.5% recharges in every defense power
  • Kismet +6% to-hit
  • Shield Wall +5% resist / teleportation resist
  • Reactive Defenses scaling +0%-10% (?) resist
  • Miracle +15% recovery
  • Numina +20% regen / +10% recovery
  • Panacea +4.31% hit points, +7.5% endurance
  • Preventive Medicine chance for +absorb
  • Unbreakable Guard +7.5% hit points
  • Steadfast Protection +3% defense
  • Gladiator's Armor +3% defense / teleportation protection
  • Aegis +5% psionic resist / +20% mez resist
  • Impervium +6% psionic resist (not unique!)
  • Rectified Rectical +perception
  • Performance Shifter +10% endurance 25% chance
  • Celerity +stealth in Sprint

Anyway, some things to think about.

 

Looking back on the old CoH forums, it had one of the better chains being...

 

RC > HB > SB > CU > HB > SB > Repeat

 

1) RC>SB>HB>IS>CU>RC>SB>HB>IS>SC - 64 DPS
2) HB>SB>RC>HB>CU>RC>HB>SB>RC>HB>SC>RC 62
3) RC>SB>HB>CU>RC>SB>HB>SC - 66.78
4) RC>SB>HB>CU>RC>SB>SC - 67.07
5)RC>HB>SB>CU>HB>SB - 69.77 
6) SB>HB>RC>SB>CU - 72

 

^Taken from the post I mentioned.  I ran #4 with out a gap, but found with the little bit of gap I have, I did more with #5, so I just suffer with the gap.

  • Thanks 1
Posted (edited)

#4 looks to be going for "reasonable" recharge, 25 / (1.584 + 1.32 + 1.584 + 1.584 + 1.584 + 1.848) = 263%

 

#5 needs 25 / (6.072+1.32) = 298% recharge in Crushing Uppercut. That's still doable. 

 

#6 is asking Crushing Uppercut to recharge in 1.584 + 1.32 + 1.584 + 1.584 = 6.072 seconds, taking 25 / 6.072 = 412% recharge. Technically possible, but probably not in a sustained fashion.

 

But a massive recharge chain that should be doable in real world builds is this one at 327% in Crushing Uppercut:

 

SB>RC>HB>SB>RB>CU

 

I suspect that's the best DPS you're going to get on a practical Street Justice Brute. (Edit: Eh, maybe Initial Strike instead of Heavy Blow would be better DPS at slightly higher recharge, not sure. But I prefer the knockdown of Heavy Blow.)

 

Or if you're an attack chain minimalist like I am, you could even consider giving up your biggest DPS attack and doing this at a nice, casual 8 / (1.584 + 1.32) = 276% recharge:

 

SB>RC>HB

 

So simple, and the additional stacking of -resist at least helps lessen the sting of losing Crushing Uppercut. I doubt I'll tempt anyone into it, though. Still, if someone is running the chain I first suggested, they have the recharge and attacks to run this one too, and compare DPS on a Pylon, say. I'd be curious about the results.

Edited by Werner
  • Thumbs Up 1
Posted

Thanks for the suggestions on improvements Hyperstrike! One thing i didn't mention that i probably should have is i need an initial build that avoids most of those purple io options. I'm not against builds with purples i just need to be able to make sure this is something i really enjoy by playing it before i invest the extra hundreds of millions for the amount of purple sets in those builds. I will definitely take a look at using them if/when i get that invested though!

 

Thanks again! (And if i can figure out how to do it in mids I'll try out that IO boosting thing)

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