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Beam Rifle/Time Proc Build


subbacultchas

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With all the talk of proc heavy builds and Bopper's Time Manipulation guide, I decided to make a heavy single target Corruptor to make use of them. The single target damage is awesome and pretty quick with more than enough global recharge to cover the lack in enhancements. In addition to the procs in single targets, I've got Distortion Field and Cutting Beam also slotted with them to add more AOE on top of Soul Drain and Overcharge. Overall there's a lot of recharge, decent heals, some resistances, over softcap aoe/ranged and near melee, and a lot of buffs and debuffs including -regen. I'm always open to suggestions if there's anything I've missed.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Single Shot -- Apc-Dmg(A), Apc-Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), FrcFdb-Rechg%(5), GldJvl-Dam%(9), ExpStr-Dam%(13)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Temporal Mending -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Time's Juncture -- HO:Enzym(A), HO:Enzym(9)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 10: Disintegrate -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg(11), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15)
Level 12: Aim -- RechRdx-I(A)
Level 14: Temporal Selection -- RechRdx-I(A)
Level 16: Lancer Shot -- GldJvl-Dam%(A), SprWntBit-Acc/Dmg(17), SprWntBit-Acc/Dmg/EndRdx(17), Dcm-Build%(19), AbsAmz-ToHitDeb%(21), Apc-Dam%(36)
Level 18: Penetrating Ray -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Dam%(23), StnoftheM-Acc/Dmg(23), OvrFrc-Dam/KB(25), GldJvl-Dam%(33), FrcFdb-Rechg%(43)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), LucoftheG-Def/EndRdx(50)
Level 22: Distortion Field -- ImpSwf-Dam%(A), GhsWdwEmb-Dam%(25), UnbCns-Dam%(36), GldNet-Dam%(45), NrnSht-Dam%(45)
Level 24: Cutting Beam -- Rgn-Dmg(A), TchofLadG-%Dam(31), PstBls-Dam%(33), Rgn-Dmg/EndRdx(34), ShlBrk-%Dam(34), Rgn-Knock%(43)
Level 26: Piercing Beam -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg(27), PstBls-Dam%(33), PstBls-Acc/Dmg/EndRdx(34), JvlVll-Dam%(36)
Level 28: Farsight -- HO:Membr(A), HO:Membr(29), HO:Membr(29), LucoftheG-Def/Rchg+(45)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), LucoftheG-Def/EndRdx(48)
Level 32: Overcharge -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Slowed Response -- ShlBrk-%Dam(A), TchofLadG-%Dam(39)
Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal/Rchg(43)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(42), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(48)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)
Level 49: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), EndMod-I(46)
Level 50: Ageless Partial Core Invocation 
Level 50: Vigor Partial Core Revamp 
Level 50: Ion Partial Core Judgement 
Level 50: Reactive Partial Core Conversion 
Level 50: Robotic Drones Partial Core Improved Ally 
Level 50: Assault Partial Core Graft 
------------
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 7.56% Defense(Smashing)
  • 7.56% Defense(Lethal)
  • 8.5% Defense(Fire)
  • 8.5% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Melee)
  • 14.75% Defense(Ranged)
  • 11% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 24% Enhancement(Accuracy)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 56.25% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 112.4 HP (10.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 43.75%
  • MezResist(Held) 43.75%
  • MezResist(Immobilized) 43.75%
  • MezResist(Sleep) 43.75%
  • MezResist(Stunned) 43.75%
  • MezResist(Terrorized) 43.75%
  • 10.5% (0.18 End/sec) Recovery
  • 58% (2.59 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 8.75% Resistance(Smashing)
  • 8.75% Resistance(Lethal)
  • 25.25% Resistance(Fire)
  • 25.25% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 15% SpeedRunning

 

http://www.cohplanner.com/mids/download.php?uc=1539&c=735&a=1470&f=HEX&dc=78DA6594CB4F135114C6EFB4539EC5B6B4A5607994966729A545238931310189215225E0BE1961C0494ADBF4A1B074E1D28D9AB8211A171A63948710C0F8FE038C2E58193726EE7C266AA20B331EE63B3225BD49F3BBE73B8F7BCF99E924164ED8974F5E3A2E24C7484AC9E79323995CAE982D6472B68432A74D5B05AD4AFAF9F71CC949253DA7CE448755653E39A9CDA6D480E91B2ECECE46CF6AF36A32A1A4B56C31A514B44C5AD44C6432A9E854565567ECC6765C55B25A7ACEF1DF985173F9F35AD665D863E90B5A5E3BA7A5B4C2A27F34AB4D47CD03A632C514D5CE17D4DC6223DDAB9F7E8F3D82976E13118B1071595862CC9BC2A07C197655C46AD0BE48B65B16AB66AE102B92E15B234D8266913E23BEE213B30D0CD250AC46902E59FBF80CE623CAB7B1CF364490ADA2CAA0100D9457C9BE4A2FCEABF7804F29AF9AFBA8EE940DADA683D905DABBC1033DCC5EF019E5D6721FB57C8F75D2EA58AB63ED39690E3EC3C1B370DE430DE77DB07E89DC415978CE6066A138F882725D9CEB7A8B7A0D3BCC3760E307D40C70ED30CFDD457DBBD1B7C5CD7D7BFE92D9228BB813F606D5F7A2BEECBD2B19BEC679F84263A8131945DD8802FF13CAF1F19D7C8388697D0D06B671A7F623B0DB2BAC464E7808F64BCA6DE2DCA60DC41EDC64AE8BFD35B6C05010E76F52AE1FFD58FD47F18C9BF7518808F75947BDB7706C0B6BADA750A7F50738C033784575DBF84E6D6BF0753C643E602E835D2BCC55708B7283C89582DC6BD7EE2C88DBE4EBC41DE4CE2BE8BFFB2AF31AF334EE104E800B54A20739B69E9F38A3F717F30FF337D83FC87DF8F05C3EDA85E8E377AF8FDF3D1FCD21CAF78BBEC39903EFC18B941E33BE34BA25761BEF61FC1673096C964BFEAB3A2D112E5362654ABC4C3954A61C2E53C60C65B7795D1F2FF34EC87B5F0821194AB593BE0750F42F35E4954ABDDF4A95764CEA6B59D47753B148FC6CFA6F300398A1BEB7AEBB4940B45EEF33F70D1E73BF531273CC6BEEEF04CDFD3FD764091C

Edited by subbacultchas
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There are two things going on in this build that obfuscate the actual defense numbers that you would get out of this build. The first is steatlh, it will not give 5.6% def in combat, about half of that in combat will be active, so 2.8% (the hero designer shows the out of combat value for some reason). The other thing to remember is that power boost also boosts your defensive toggles while it is active, so although you keep the full bonus from farsight, you lose all the bonuses to defensive toggles when it is down.  This means that after your powerboost goes down, your defense is roughly going to be: melee 40.6%, range 46.2%, and aoe 42.5%.

 

A gaussian proc in Aim will also serve you better than a single recharge IO. I would also use two cytos in farsight over membranes because its already perma without the extra recharge, might as well save some end (also +5 the LoTG to make up the defense difference powerboosted this is only a .2% difference). I would use +5s in hasten as well. Swap in a miracle recov IO in temporal selection for more end recov. Then take out a slot from super jumping leaving the knockback protection in place. Put the two slots in soul drain and 5 slot superior winters. All these changes will give you more endurance recov and your defenses when powerboost stops affecting your toggles and you are in combat will be: melee 45.4%, range 44.8%, AOE 42.3%. I think this is an overall improvement to the build. You could use +5s in maneuvers to make up the extra .2% range if you wanted. 

 

Here is what that looks like:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Single Shot -- Apc-Dmg(A), Apc-Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), FrcFdb-Rechg%(5), GldJvl-Dam%(9), ExpStr-Dam%(13)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Temporal Mending -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Time's Juncture -- HO:Enzym(A), HO:Enzym(9)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 10: Disintegrate -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg(11), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Temporal Selection -- Mrc-Rcvry+(A)
Level 16: Lancer Shot -- GldJvl-Dam%(A), SprWntBit-Acc/Dmg(17), SprWntBit-Acc/Dmg/EndRdx(17), Dcm-Build%(19), AbsAmz-ToHitDeb%(21), Apc-Dam%(36)
Level 18: Penetrating Ray -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Dam%(23), StnoftheM-Acc/Dmg(23), OvrFrc-Dam/KB(25), FrcFdb-Rechg%(29), GldJvl-Dam%(33)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), LucoftheG-Def/EndRdx(50)
Level 22: Distortion Field -- ImpSwf-Dam%(A), GhsWdwEmb-Dam%(25), UnbCns-Dam%(36), GldNet-Dam%(45), NrnSht-Dam%(45)
Level 24: Cutting Beam -- Rgn-Dmg(A), TchofLadG-%Dam(31), PstBls-Dam%(33), Rgn-Dmg/EndRdx(34), ShlBrk-%Dam(34), Rgn-Knock%(43)
Level 26: Piercing Beam -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg(27), PstBls-Dam%(33), PstBls-Acc/Dmg/EndRdx(34), JvlVll-Dam%(36)
Level 28: Farsight -- HO:Cyto(A), HO:Cyto(29), LucoftheG-Def/Rchg+(45)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), LucoftheG-Def/EndRdx(48)
Level 32: Overcharge -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Slowed Response -- ShlBrk-%Dam(A), TchofLadG-%Dam(39)
Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal/Rchg(43)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(42), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(46)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), EndMod-I(46)
Level 50: Ageless Partial Core Invocation 
Level 50: Vigor Partial Core Revamp 
Level 50: Ion Partial Core Judgement 
Level 50: Reactive Partial Core Conversion 
Level 50: Robotic Drones Partial Core Improved Ally 
Level 50: Assault Partial Core Graft 
------------

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Edited by Darkir
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Thanks for the advice, I will look into the changes suggested. I think most of those are very good suggestions. Most things here that are non-attuned are already +4s (including Temporal mending and all commons/HOs), pines just doesn't tend to reflect that. I'll get them up to +5 as well.

On the defense obfuscation, unfortunately I'm painfully aware of it. I usually turn off power boost and stealth to get a base defense, then add half of stealth and a good estimate for powerboost. It's nowhere near perfect, but as you say those two things make the values there not really accuate. I'm hoping the defense is close enough, with the ~17 -tohit that it will keep me in the softcap zone against all but AVs and up.

* This is misleading, the HOs are not "boosted" by enhancement boosters, but boosted to 50++ by combining HOs.

Edited by subbacultchas
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Just go to options, Effects and Math, then click on whatever you feel needed. I personally have it as: attacked, hit by foe, activate attack click and damaged. This suppresses the out-of-combat effects of most things like Stealth and Hide.

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