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Farming on a Claws/Fire


kenlon
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I have a tanker build I want to make. It will cost me several billion, from some back of the envelope calculations.¬†Therefore, I have made a fire armor brute, but since I'm allergic to doing things in the proper, meta way, I made a Claws/Fire. ūüėĄ

 

As he has now hit 50, I'm looking at getting him basically kitted out for farming +4/x8 fire farms - he can do +1 or +2/x8 with his ghetto leveling build, but now I need to kit him out relatively cheaply for his job.

 

I came up with this build for now - the winter sets are the really expensive stuff in here, and I'll probably start with generic IOs in those powers to begin with, putting in the Winter ones as I raise the capital for them. I do have some of the IOs already - the defense uniques from Steadfast Protection and Gladiator's Armor, the Performance Shifter and Panacea Procs, and the Shield Wall +5% res, so I'm not starting from a purely common IO build. 

 

I do have about 100M between my various characters that I can pool together to buy/craft IOs, also.

 

Please tell me how terrible this is and why should I feel bad about it:

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Beeflet: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Strike

  • (A) Accuracy IO
  • (3) Accuracy IO
  • (3) Damage Increase IO
  • (5) Damage Increase IO
  • (5) Endurance Reduction IO

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge

Level 2: Slash

  • (A) Accuracy IO
  • (9) Accuracy IO
  • (9) Damage Increase IO
  • (11) Damage Increase IO
  • (11) Endurance Reduction IO

Level 4: Blazing Aura

  • (A) Accuracy IO
  • (15) Accuracy IO
  • (17) Damage Increase IO
  • (17) Damage Increase IO
  • (19) Damage Increase IO
  • (19) Endurance Reduction IO

Level 6: Spin

  • (A) Superior Avalanche - Accuracy/Damage
  • (21) Superior Avalanche - Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Endurance
  • (23) Superior Avalanche - Accuracy/Damage/Recharge
  • (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Avalanche - Recharge/Chance for Knockdown

Level 8: Healing Flames

  • (A) Healing IO
  • (25) Healing IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 10: Temperature Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Steadfast Protection - Resistance/+Def 3%

Level 12: Follow Up

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (29) Superior Blistering Cold - Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 14: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Kismet - Accuracy +6%

Level 16: Plasma Shield

  • (A) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge

Level 18: Focus

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (34) Superior Winter's Bite - Damage/RechargeTime
  • (34) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (36) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (36) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (36) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 20: Consume

  • (A) Endurance Modification IO
  • (37) Endurance Modification IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 22: Kick

  • (A) Accuracy IO

Level 24: Tough

  • (A) Resist Damage IO

Level 26: Eviscerate

  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Damage Increase IO
  • (39) Damage Increase IO
  • (40) Endurance Reduction IO
  • (40) Recharge Reduction IO

Level 28: Burn

  • (A) Accuracy IO
  • (40) Accuracy IO
  • (42) Damage Increase IO
  • (42) Damage Increase IO
  • (42) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 30: Weave

  • (A) Defense Buff IO

Level 32: Shockwave

  • (A) Accuracy IO
  • (43) Accuracy IO
  • (43) Damage Increase IO
  • (45) Damage Increase IO
  • (45) Endurance Reduction IO
  • (45) Sudden Acceleration - Knockback to Knockdown

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 38: Super Jump

  • (A) Jumping IO

Level 41: Char

  • (A) Accuracy IO

Level 44: Melt Armor

  • (A) Accuracy IO
  • (46) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 47: Fire Ball

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (48) Superior Frozen Blast - Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

Edited by kenlon
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the power selections themselves are fine (apart from no hasten) but it's not going to be much of a farmer without more global recharge for the aoes. i assume you're getting the rest of the way to the fire softcap with your alpha? shouldn't take too terribly long to raise money for some cheap sets to raise recharge (some more hp/regen wouldn't hurt either) that can be replaced with more expensive ones as you go. though once you get your global recharge up you'll find you don't need as many attacks as you have unless they're just being set mules. i'd link mine but it's both very expensive and not optimized for fire farming (or for anything really, i'd change a lot if i cared but it's easy mode as is and it mostly just marketeers rather than farm unless a friend needs a pl). 

 

Also idk how you're going to manage to spend several billion on anything, much less a tanker. 

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Like I mentioned, this is just the initial build I'm aiming for to get basic competence at farming. I'm hoping to get some better builds out of people so I know what to aim for once I have actual cash to put into it. (Hence why I'm mostly using 50 common IOs rather than sets.)

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OK i made a dedicated fire farm build. Should my influence printing with the market ever dry up I'll make this into a second build for my claws/fire. I used soul mastery just because i like the -to hit better than mu's secondary effect. Mu is slightly better dp/animation but you wanted pyre so i'm not helping specifically there anyway. Note you have to boost some LotGs to get to fire softcap with this one.

 

Villain Plan by Mids' Villain Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Slashee Farm: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(7), Ags-EndRdx/Rchg(7), StdPrt-ResDam/Def+(45)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(17)
Level 6: Spin -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21)
Level 8: Follow Up -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dmg(25), Hct-Dam%(25), GssSynFr--Build%(27)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Temperature Protection -- GldArm-3defTpProc(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Focus -- Apc-Acc/Rchg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33)
Level 20: Consume -- RechRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), ImpSki-Status(33), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam/EndRdx(34), Ags-EndRdx/Rchg(36)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 32: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Acc/Dmg/End/Rech(40), Ann-ResDeb%(40)
Level 35: Soul Tentacles -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(43), Rgn-Knock%(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(46)
Level 44: Tactics -- ToHit-I(A)
Level 47: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 49: Rise of the Phoenix -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

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Yeah my current build has no problem with 325 on 4/8/bosses and it's only at 19%. I figured softcap would make it possible afk though, which i can only do 4/8/no or 2/8/with. TBH i don't get how some of these dedicated farm builds are still having to use lucks past 40 or so.

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7 hours ago, TheAdjustor said:

Just an observation you hardly need the softcap to  firefarm about 20% backed with maxed resistance is more than adequate.

True - I'm currently at around 20% fire def and I'm doing reasonably well at plowing through +3 at speed. (With my T3 alpha in, so it's only a +2 level gap.) Still, once I get enough cash to get all the winter enhancements I need to hit cap, I can set up macros/keybinds to combine all insps into reds and go to town.

 

Rather looking forward to that.

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9 hours ago, krj12 said:

Cant imagine any build costing over a billion total.

 

Its not impossible at all, especially if choosing to buy each and every enhancer instead of getting recipes and  craft yourself etc.  Really depends on the build choices and more importantly the Market cost fluctuations.  I've seen some purples one day going for 19mil then the next day 30+mil.   Timing is everything cost wise and depends on ones patience too.

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OK high end stuff has creeped up. 950 million (well 948 for the posted build, i switched rez for ss with a botz in case there was some fire attack with kb i wasn't aware of, plus ss is nice.) That's not counting the 62 boosters, or the 11 catalysts for ATOs which i had in my base, or prolly half the converters i used since I already had a bunch. Was forced into converting due to lack of a lot of the winter IOs for sale, but probably saved money that way since i bought the hold ones to convert. Ditto for brute ATOs not on sale (converted khelds). Bought quite a few sleep purples to convert just because prices on some of the damage ones were just silly. Not live silly, but silly enough it was worth doing another search and converting. I also went with recipe/crafting in several purple cases.

 

Still though, multiple billions sounds suspect. counting 200 converters (it wasn't that many but meh) and rounding up we'll call mine 1.1 billion. I can't imagine too many builds being much more expensive than the one above without just trying to use the most expensive thing per slot.

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I would say the most expensive build I've put together, on a given day, was just around 900 million. That was an Ice/Mental/Ice Blaster with ATOs, Winter sets and Purples. 

 

I am trying to remember back in the day.. did it really cost more than 2bil sometimes? I guess the market costs were much higher back then, but I also feel like drop rates for rate items are much higher than on live.

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4 hours ago, koldkore said:

I would say the most expensive build I've put together, on a given day, was just around 900 million. That was an Ice/Mental/Ice Blaster with ATOs, Winter sets and Purples. 

 

I am trying to remember back in the day.. did it really cost more than 2bil sometimes? I guess the market costs were much higher back then, but I also feel like drop rates for rate items are much higher than on live.

More than 2 bil? Glad armor 3% unique went for more than 2 billion on its own, even for a while after they became available with h/v merit grinding. Were it not for afk pvp farmers they'd have probably gone for 10.

Edited by Veelectric Boogaloo
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