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Robotics/Force Field - Almost Proc monster..


SmalltalkJava

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One of the downsides to /FF is that it lacks debuffs and hard offense via damage.  It has built in repel, and knock-backs and knockdowns.  Well, I noticed the other day that /FF's Repulsion Bomb can take several procs, and this got me to thinking about what could be done for a MM that uses /FF and could a build be centered around Repulsion Bomb.    

 

If Pines is correct you can 6 Slot Gaussians in Tactics, put in the Kismet 6% acc,  and then with the +1 shift from the 3 tier Alpha that gives you more than enough accuracy to not need any + accuracy enhancements in your attacks.  That leaves you free to proc up Repulsion Field to the max.   I don't have it listed here but it also takes the Overwhelming Force Damage/kb->kd IO.  Overwhelming Force adds not only a knock conversion, but a damage proc component also.   In the excerpt below I left that slot open, as someone may want to put that Overwhelming Force in a different location.

 

Level 35: Repulsion Bomb

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (39) Annihilation - Chance for Res Debuff: Level 50
  • (39) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (40) Explosive Strike - Chance for Smashing Damage: Level 20
  • (40) Force Feedback - Chance for +Recharge: Level 50
  • (50) Empty

 

With /Bots you can also put two procs in Photon Grenade for another AOE proc attack.   

- Positrons Blast: Chance for Energy Damage

- Annihilation: Chance for Res Debuff

 

Additional Soft Controls:

If you go Heat Master you can pick up Bonfire.

- Bonefire will give you a uber nice popcorn effect if you put in a kb->kd IO. and it takes several procs itself 

 

Single Target attacks

- We can pick up Char from Heat Mastery, and Enflame from Sorcery.   Both of these have been shown to provide very nice proc results for damage.

 

Since both Char and Enflame do inherent damage and have heavy endurance costs for a MM, I put in Damage/Endurance IO's that would match a proc that was in the attack.  This leads to set bonus for HP regen and additional Endurance Recovery.

Level 44: Enflame

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (45) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (45) Annihilation - Chance for Res Debuff: Level 50
  • (45) Ragnarok - Chance for Knockdown: Level 50
  • (46) Ragnarok - Damage/Endurance: Level 50
  • (46) Positron's Blast - Damage/Endurance: Level 50

Level 47: Char

  • (A) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
  • (48) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (48) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (48) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (50) Apocalypse - Chance of Damage(Negative): Level 50
  • (50) Apocalypse - Damage/Endurance: Level 50

 

 

What this will give you is two single target attacks that do really good damage and proc damage per endurance used.   It also gives you two aoe target attack, one of which is heavily proc'd.   

 

I am working on a Pines build to utilize these concepts, but per my skill in building it is only partially done and will probably never be complete until someone posts something that gives me an idea.   My main goal in this post was more of a FYI to the community.  The build that I currently have has a lot of empty slots that can be moved around to each person's liking and what they want to accomplish.   I will post it below but keep in mind that it is more of a template than a true build.  Additionally, the core is listed above and includes things that I personally want out of a build, which includes the Steadfast IO KB protection, +6% Kismet Accuracy, 6 Slotted Gaussians in Tactics, and KB-KD IO's in all knockback abilities.  It also has 45.1% defenses to Melee, Ranged and AOE.    I am still not sure how much actual +def the bots themselves will have or how things can be balanced while still retaining the proc ability of the build.  Basically, I do not have enough in game knowledge or formula knowledge to finish the build.    Again, I wanted to get this out there in case someone gets some crazy ideas and wants to run with it or is inspired to do something else entirely.

 

 

 

---- Template Build Below ----

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bots Force Field Awakens: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Explosive Strike - Chance for Smashing Damage: Level 20
  • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (3) Empty
  • (5) Empty
  • (5) Empty
  • (7) Empty

Level 1: Force Bolt

  • (A) Accuracy IO: Level 50

Level 2: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 40
  • (7) Luck of the Gambler - Defense: Level 40

Level 4: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 40
  • (13) Luck of the Gambler - Defense: Level 50

Level 6: Equip Robot

  • (A) Recharge Reduction IO: Level 50

Level 8: Mystic Flight

  • (A) Flight Speed IO: Level 50

Level 10: Photon Grenade

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (13) Annihilation - Chance for Res Debuff: Level 50
  • (15) Empty
  • (15) Empty
  • (17) Empty
  • (17) Empty

Level 12: Protector Bots

  • (A) Sudden Acceleration - Knockback to Knockdown: Level 50
  • (19) Explosive Strike - Chance for Smashing Damage: Level 20
  • (19) Defense Buff IO: Level 50
  • (21) Defense Buff IO: Level 50
  • (21) Empty
  • (23) Empty

Level 14: Kick

  • (A) Accuracy IO: Level 50

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 30
  • (23) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (25) Steadfast Protection - Knockback Protection: Level 30
  • (25) Steadfast Protection - Resistance/Endurance: Level 30

Level 18: Weave

  • (A) Kismet - Accuracy +6%: Level 30
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense/Endurance: Level 30

Level 20: Dispersion Bubble

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (33) Reactive Defenses - Scaling Resist Damage: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

Level 26: Assault Bot

  • (A) Sudden Acceleration - Knockback to Knockdown: Level 50
  • (36) Explosive Strike - Chance for Smashing Damage: Level 20
  • (36) Empty
  • (37) Empty
  • (37) Empty
  • (37) Empty

Level 28: Repulsion Field

  • (A) Endurance Reduction IO: Level 50
  • (39) Endurance Reduction IO: Level 50
  • (39) Sudden Acceleration - Knockback to Knockdown: Level 50
  • (39) Force Feedback - Chance for +Recharge: Level 50

Level 30: Spirit Ward

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50

Level 32: Upgrade Robot

  • (A) Recharge Reduction IO: Level 50

Level 35: Repulsion Bomb

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (40) Annihilation - Chance for Res Debuff: Level 50
  • (40) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (40) Explosive Strike - Chance for Smashing Damage: Level 20
  • (42) Force Feedback - Chance for +Recharge: Level 50
  • (46) Empty

Level 38: Force Bubble

  • (A) Endurance Reduction IO: Level 50

Level 41: Bonfire

  • (A) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty
  • (43) Empty

Level 44: Enflame

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (45) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (45) Annihilation - Chance for Res Debuff: Level 50
  • (45) Ragnarok - Chance for Knockdown: Level 50
  • (46) Ragnarok - Damage/Endurance: Level 50
  • (46) Positron's Blast - Damage/Endurance: Level 50

Level 47: Char

  • (A) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
  • (48) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (48) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (48) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (50) Apocalypse - Chance of Damage(Negative): Level 50
  • (50) Apocalypse - Damage/Endurance: Level 50

Level 49: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO: Level 50

Level 1: Supremacy 


Level 2: Rest

 

 

Level 2: Swift

(A) Run Speed IO: Level 50

 

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (9) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (9) Miracle - +Recovery: Level 40

Level 2: Hurdle

-      (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End: Level 50
  • (11) Performance Shifter - EndMod: Level 50
  • (11) Endurance Modification IO: Level 50
  •  
  • Level 50: Agility Core Paragon 
  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift
  • -------
Spoiler

| Copy & Paste this data into Mids' Hero Designer to view the build |
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		|01D65526FF|
		|-------------------------------------------------------------------|

 

Edited by SmalltalkJava
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  • 5 months later

I'm curious as to how this went as well.  I followed some of the same paths slotting up a Beasts/FF MM and had fun with it.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Don't bother with those farming chores...
Skip your homework on the Market...
Play any power sets that you want...
Because this game is easy.  Go have fun!

You'll be perfectly fine, promise! 

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