Etched Posted July 25, 2023 Share Posted July 25, 2023 A) Disco ball is located in Casino, Club lights are 3/4 of the way to the right in Lightin, and Tech FX may have the Party Lights you are lookin for or at least a good substitute. B) Don't hold your breath. Many have asked but the Devs have not suggested that this is on the "To Do" list. @Etched Link to comment Share on other sites More sharing options...
Etched Posted July 25, 2023 Share Posted July 25, 2023 Correction. Not Club lights, it's Casino light. Huge pinks light made for exterior use. @Etched Link to comment Share on other sites More sharing options...
Infamous_Breach Posted July 25, 2023 Share Posted July 25, 2023 Do those items actually change or animate the lighting in the room or are they purely cosmetic? Link to comment Share on other sites More sharing options...
Etched Posted July 25, 2023 Share Posted July 25, 2023 The Tech FX will animate the lightin to a degree for the area that it is placed in. I would suggest placin them to see which one may be useful, also check the other FX selections. Might be something you can use in them, too. You may have to use a combination of items to get the desired effect. @Etched Link to comment Share on other sites More sharing options...
Infamous_Breach Posted July 25, 2023 Share Posted July 25, 2023 Yeah. I scanned through most of the FX options. Have not spent much time in TechFX though. I'll have to look. The interdimensional effects would be great if it were per room, but it's base-wide. Link to comment Share on other sites More sharing options...
Infamous_Breach Posted July 28, 2023 Share Posted July 28, 2023 Also The main themes do not seem to work for /sg_music Praetoria and CoV at least do not work so I figure it would be the same for CoH. Link to comment Share on other sites More sharing options...
McCavity Posted August 16, 2023 Share Posted August 16, 2023 (edited) I'm having a devil of a time figuring out how to position teleport beacons so as to jump from room 1 to room 2, and then back again. Can someone explain in more detail which beacons to use (Beacon Aleph in room 1 to another Beacon Aleph in room 2? --or-- Beacon Aleph in Room 1 and Beacon Beth in Room 2? (and if so, then reverse it to go back, so that each beacon point has 2 beacons -- Alpha AND Beta? Help... Edited August 16, 2023 by McCavity Link to comment Share on other sites More sharing options...
Etched Posted August 16, 2023 Share Posted August 16, 2023 Room 1 Aleph teleport beacon with a Beth teleport Point. Room 2 Beth teleport beacon with a Aleph teleport Point. Rushed for time or I would go into more detail but that is simply it. @Etched Link to comment Share on other sites More sharing options...
Azari Posted December 8, 2023 Share Posted December 8, 2023 (edited) I'd really like to put the original COH Title screen music in my SG base, but the file name listed in the original post does not work. Any ideas? Edited December 8, 2023 by Azari Link to comment Share on other sites More sharing options...
Psychic Fury Posted April 21 Share Posted April 21 This an excellent topic and I would like to offer my sincere appreciation Back in the LongLongAgo, I vaguely remember that there was a way to copy existing objects that had been placed within the base. Was this reality or just a fever dream? Link to comment Share on other sites More sharing options...
TauntingMonk Posted May 26 Share Posted May 26 On 12/8/2023 at 3:05 AM, Azari said: I'd really like to put the original COH Title screen music in my SG base, but the file name listed in the original post does not work. Any ideas? The title screen music file names were changed, the GMs would have to give us the new name files, Good Luck! Link to comment Share on other sites More sharing options...
Azari Posted May 27 Share Posted May 27 19 hours ago, TauntingMonk said: The title screen music file names were changed, the GMs would have to give us the new name files, Good Luck! should be H_MenuMusic_loop I think... but it seems to only sometimes work... Link to comment Share on other sites More sharing options...
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