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Posted

My base has plenty of control and power, but when I place the work bench, I cannot access it to craft teleportation pieces. I realize there are inactive and active benches. I placed a crafting bench and merit ATM and they both function. What am I missing? (I tried the arcane alternatives too, no luck)

Posted (edited)

No, no need to craft them.  Zone beacons are available under the Teleport tab (either Tech teleport or Arcane teleport)of the base editor.  Only requirement is to use the matching beacon and device, meaning tech beacons go with tech teleport units.

Edited by ShardWarrior
  • Like 1
Posted

I remember when the teleporters not only were crafted items, but that somebody had to visit all of the exploration badges (each of which comes with an 'accolade' that confers no power) while having supergroup mode toggled to earn a teleporter to those zones.  This is why I didn't have a single 'badger' character.  My main will always be a tanker.  This is a job for a stealthist. 

 

None of that is needful come Homecoming.  Teleporters come in many more forms now than they used to.  Each can serve ten destinations rather than three.

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

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