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Thoughts on my Elec/SD build


MunkiLord

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Over the weekend I put together a potential build for my Elec/SD Scrapper and I'd like some feedback. I'm very aware getting my hands on all of these recipes will be an expensive and time-consuming process, I'm good with that. Currently, this build has perma-hasten and it's soft capped to all three positional defenses. What I think I need the most is better endurance management, I'm afraid I'll have some problems with that. But..........if at all possible I want to address the endurance while keeping perma-hasten and the defense being soft capped is a must. I'm not married to Blaze mastery at all and perfectly willing to pick something else, though Melt Armor does look like it might be helpful. And advice is welcome and appreciated.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Impeccable Elec-SD: Level 50 Magic Scrapper

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Charged Brawl -- Hct-Dam%(A), Hct-Dmg(17), Hct-Dmg/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Acc/Dmg/Rchg(19)

Level 1: Deflection -- RedFrt-EndRdx/Rchg(A), RedFrt-Def(11), RedFrt-EndRdx(15), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(43)

Level 2: Jacobs Ladder -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg(37)

Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(5), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), LucoftheG-Rchg+(40)

Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)

Level 8: Combat Jumping -- LucoftheG-Rchg+(A)

Level 10: Active Defense -- EndRdx-I(A)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)

Level 14: Thunder Strike -- Arm-Dam%(A), Arm-Dmg(21), Arm-Dmg/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Acc/Rchg(23)

Level 16: Against All Odds -- EndRdx-I(A)

Level 18: Chain Induction -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Acc/Dmg/Rchg(40)

Level 20: Super Jump -- Jump-I(A)

Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 24: Spring Attack -- Obl-%Dam(A), Obl-Dmg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27)

Level 26: True Grit -- StdPrt-ResDam/Def+(A)

Level 28: Boxing -- Mk'Bit-Acc/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg(45), Mk'Bit-Dam%(45), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46)

Level 30: Tough -- GldArm-RechRes(A), GldArm-3defTpProc(34), GldArm-Res/Rech/End(37), GldArm-ResDam(39), GldArm-End/Res(40), GldArm-RechEnd(50)

Level 32: Lightning Rod -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg(34), SprCrtStr-Acc/Dmg/Rchg(34)

Level 35: Shield Charge -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/Rchg(37), SprScrStr-Acc/Dmg(43)

Level 38: Weave -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39), RedFrt-EndRdx/Rchg(42), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(46)

Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(50)

Level 44: Melt Armor -- AchHee-DefDeb/Rchg(A)

Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50)

Level 49: Grant Cover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

------------

 

 

 

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Personally, I can't bring myself to 6-slot useless powers like boxing, so this is my take anyway

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dam%(3), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31)

Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(43)

Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(46)

Level 4: True Grit -- Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25)

Level 6: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(46)

Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(11), GssSynFr--ToHit/EndRdx(11), GssSynFr--Build%(13)

Level 10: Active Defense -- RechRdx-I(A)

Level 12: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17), Arm-Dam%(50)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(27)

Level 16: Against All Odds -- EndRdx-I(A)

Level 18: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(21), Hct-Dam%(48)

Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A)

Level 24: Boxing -- Dmg-I(A)

Level 26: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(27), HO:Ribo(50)

Level 28: Grant Cover -- LucoftheG-Rchg+(A)

Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50)

Level 32: Lightning Rod -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)

Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)

Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Slow%(39)

Level 41: Melt Armor -- AnlWkn-Acc/Rchg(A)

Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48)

Level 47: Super Jump -- HO:Micro(A)

Level 49: One with the Shield -- GldArm-3defTpProc(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

------------

 

 

 

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Damn, your tweaks vastly improved my build, so I thank you very much. I have a friend looking at it too so I'm going to try and combine ideas you both had that I completely overlooked and will share an updated build in the next day or so.

 

On a side note, I like the idea of Spring Attack, but it's just a very underwhelming power since I picked it up on my way 50 so I'm all for dropping it. I may drop Super Jump as well since I only picked it up to get to Spring Attack. We'll see though, I don't think there is anything else I really want/need instead.

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This build looks amazing, so much AoE dmg between LR and SC.

 

I'm at 50 now with 33.5 defense all around and almost no set bonuses, and it already rocks simply by popping some purple inspirations, when it's finished it'll destroy shit.

 

But I'm going to have to dramatically change this. I didn't realize how much faster it is to unlock Incarante abilities. I'm already at the second tier Alpha Slot and I haven't played all that much since I hit 50. If I simply add the top tier Agility Alpha ability to the build FUBARczar came up with(which I really, really like), I'm all of a sudden swimming in recovery, well above the soft cap, and have 18% more global recharge than I need to get perma-hasten. So that will open up some slots for me to chase other goals, though I recognize Incarnate content will need a higher defense number to reach the soft cap there. But still, this is going much faster than I anticipated.

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This build looks amazing, so much AoE dmg between LR and SC.

 

I'm at 50 now with 33.5 defense all around and almost no set bonuses, and it already rocks simply by popping some purple inspirations, when it's finished it'll destroy shit.

 

But I'm going to have to dramatically change this. I didn't realize how much faster it is to unlock Incarante abilities. I'm already at the second tier Alpha Slot and I haven't played all that much since I hit 50. If I simply add the top tier Agility Alpha ability to the build FUBARczar came up with(which I really, really like), I'm all of a sudden swimming in recovery, well above the soft cap, and have 18% more global recharge than I need to get perma-hasten. So that will open up some slots for me to chase other goals, though I recognize Incarnate content will need a higher defense number to reach the soft cap there. But still, this is going much faster than I anticipated.

 

Yeah with Incarnent content I usually had 50% def to account for the higher difficulty but it was nice because I could go after more regen/recov/res while keeping perma hasten and soul drain.

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Here's my thinking on a final build for Impeccable Girl. Thoughts?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Impeccable Forums: Level 50 Magic Scrapper

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Charged Brawl

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (29) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense

Level 2: Battle Agility

  • (A) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/Endurance
  • (40) Reactive Defenses - Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 4: True Grit

  • (A) Panacea - +Hit Points/Endurance
  • (5) Panacea - Heal
  • (5) Panacea - Heal/Endurance
  • (25) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge

Level 6: Jacobs Ladder

  • (A) Eradication - Chance for Energy Damage
  • (7) Eradication - Damage
  • (23) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Damage/Recharge

Level 8: Build Up

  • (A) Adjusted Targeting - To Hit Buff
  • (9) Adjusted Targeting - To Hit Buff/Recharge
  • (9) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (11) Adjusted Targeting - Endurance/Recharge
  • (11) Adjusted Targeting - Recharge
  • (13) Adjusted Targeting - To Hit Buff/Endurance

Level 10: Active Defense

  • (A) Endurance Reduction IO

Level 12: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (15) Superior Avalanche - Damage/Endurance
  • (17) Superior Avalanche - Accuracy/Damage/Endurance
  • (17) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Recharge

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Chain Induction

  • (A) Hecatomb - Damage
  • (19) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Accuracy/Damage/Recharge
  • (21) Hecatomb - Damage/Endurance
  • (48) Hecatomb - Chance of Damage(Negative)

Level 20: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Kismet - Accuracy +6%

Level 24: Boxing

  • (A) Damage Increase IO

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Resistance/Endurance
  • (46) Unbreakable Guard - +Max HP
  • (50) HamiO:Ribosome Exposure

Level 28: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Endurance/Recharge
  • (42) Gift of the Ancients - Endurance/Recharge
  • (48) Gift of the Ancients - Defense

Level 32: Lightning Rod

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (33) Superior Critical Strikes - Damage/RechargeTime
  • (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (33) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 35: Shield Charge

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (36) Superior Scrapper's Strike - Damage/Recharge
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 38: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Chance for Recharge Slow

Level 41: Melt Armor

  • (A) Analyze Weakness - Accuracy/Recharge

Level 44: Fire Ball

  • (A) Annihilation - Chance for Res Debuff
  • (45) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (48) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (50) Annihilation - Accuracy/Damage/RechargeTime

Level 47: Super Jump

  • (A) Unbounded Leap - +Stealth

Level 49: One with the Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (7) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod/Recharge

Level 50: Agility Core Paragon

Level 50: Pyronic Partial Radial Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Ageless Partial Core Invocation

Level 50: Seers Total Radial Improved Ally

Level 50: Melee Total Core Graft

------------

 

 

 

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Here's my thinking on a final build for Impeccable Girl. Thoughts?

 

I like your build a lot, it's probably better than anything I could come up with. I wanted to offer some fine-tuning advice.

 

-Hasten is already perma with 2 slots.

-For the Kismet +6% acc to be active, Combat Jump needs to be toggled on. Slotting it in Phalanx Fighting, Kismet would be active all the time. Useful if you're rezzed, and you LR/SC immediately to knock enemies off their feet before toggling.

-Swapping the Ribosome HO (In Tough) for the Unbreakable Guard res/end would provide a 2.5% endurance discount (Set bonus) for all your powers. Enhancement Boosters can get the stats about the same as the HO.

-A lot of players like to slot the rech/def HO in Active Defense. The def portion of the HO increases DDR, rech so you can overlap the casting to double the effects.

-4 Gift of the Ancients in Weave increases max end by 1.8%. Changing a slot to Stamina for a 4th Performance Shifter would yield a better result (If you're slotting it for endurance).

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Here's my thinking on a final build for Impeccable Girl. Thoughts?

 

I like your build a lot, it's probably better than anything I could come up with. I wanted to offer some fine-tuning advice.

 

-Hasten is already perma with 2 slots.

-For the Kismet +6% acc to be active, Combat Jump needs to be toggled on. Slotting it in Phalanx Fighting, Kismet would be active all the time. Useful if you're rezzed, and you LR/SC immediately to knock enemies off their feet before toggling.

-Swapping the Ribosome HO (In Tough) for the Unbreakable Guard res/end would provide a 2.5% endurance discount (Set bonus) for all your powers. Enhancement Boosters can get the stats about the same as the HO.

-A lot of players like to slot the rech/def HO in Active Defense. The def portion of the HO increases DDR, rech so you can overlap the casting to double the effects.

-4 Gift of the Ancients in Weave increases max end by 1.8%. Changing a slot to Stamina for a 4th Performance Shifter would yield a better result (If you're slotting it for endurance).

 

These are absolutely fantastic suggestions! I forgot to take that slot out of Hasten, I didn't save this build earlier in the week so I had to rethink my changes. So thank you for the heads up. I actually have Combat Jumping on all the time, it's a mandatory power for all of my characters. And yeah, I'll be slotting for recovery/endurance as well, so I'm going to throw these suggestion in there and see how it looks.

 

I appreciate it.

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Here's my thinking on a final build for Impeccable Girl. Thoughts?

 

I like your build a lot, it's probably better than anything I could come up with. I wanted to offer some fine-tuning advice.

 

-Hasten is already perma with 2 slots.

-For the Kismet +6% acc to be active, Combat Jump needs to be toggled on. Slotting it in Phalanx Fighting, Kismet would be active all the time. Useful if you're rezzed, and you LR/SC immediately to knock enemies off their feet before toggling.

-Swapping the Ribosome HO (In Tough) for the Unbreakable Guard res/end would provide a 2.5% endurance discount (Set bonus) for all your powers. Enhancement Boosters can get the stats about the same as the HO.

-A lot of players like to slot the rech/def HO in Active Defense. The def portion of the HO increases DDR, rech so you can overlap the casting to double the effects.

-4 Gift of the Ancients in Weave increases max end by 1.8%. Changing a slot to Stamina for a 4th Performance Shifter would yield a better result (If you're slotting it for endurance).

 

I removed that slot from Hasten and added it to Stamina for more recovery. Since I no longer realy need the Gift of the Ancients I slotted five Lucks in Weave to get more HP and regen. Regen isn't a huge goal of mine, but it's starting to add up. I'm very ineterested in more HP, so I like that from Lucks. I'll also eventually be going for the Accolades to get more overall HP and Enurance.

 

I don't actually care about Super Jump or One with the Shield, I just don't have any other powers I really want, and even if I did I'm not sure I could find slots for them.

 

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  • 4 weeks later

Build looks good but it could use more cowbell.

 

So true, for so many things...Except the Live Dev’s totally nerfed the cowbells...

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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Level 50: Agility Core Paragon

Level 50: Pyronic Partial Radial Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Ageless Partial Core Invocation

Level 50: Seers Total Radial Improved Ally

Level 50: Melee Total Core Graft

 

 

can anyone explain the reasoning for those choices? They seem to be the coisten choice in all the EM/SD builds posted. I know some choices are personal preference, but I don't have much experience with incarnates and I'm just starting them on my own Elec/SD

I took void for judgement because it's PBAoE and was a one-click activation. I only have T1, so should I consider going to Pyronic because it just is much better?

also, how do you choose between the two top tiers of each ability?

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According to the wiki, the Seers have the worse damage of all Lore pets so I just be missing something.

I was thinking about going with Wareworks because they work thematically with my character.

 

I have someone over, so I can't get to all the questions until tonight or maybe tomorrow. But I chose Seers because they provide Fortitude. But after using them for a while I've come to the conclusion that as great as Fortitude is, more damage would benefit me more. Eventually I plan on getting other Lore pets.

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Hey, thanks for this build :) Coul you post Pine's with your final build, the changes made and so on, I would really like to try this build out.

 

Thank you in advance :)

 

This is what I'm currently using

 

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Couple notes, with Maneuvers and another purple set or two I could likely change the Alpha slot from Agility to Musculature. Nothing wrong with what I have now, but I could get more damage.

 

Level 50: Agility Core Paragon

Level 50: Pyronic Partial Radial Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Ageless Partial Core Invocation

Level 50: Seers Total Radial Improved Ally

Level 50: Melee Total Core Graft

 

 

can anyone explain the reasoning for those choices? They seem to be the coisten choice in all the EM/SD builds posted. I know some choices are personal preference, but I don't have much experience with incarnates and I'm just starting them on my own Elec/SD

I took void for judgement because it's PBAoE and was a one-click activation. I only have T1, so should I consider going to Pyronic because it just is much better?

also, how do you choose between the two top tiers of each ability?

 

Agility Core gives more defense, recharge, and end mod, all three things that are extremely helpful. It's a quick and easy way to get close to soft cap and perma hasten.

Pyronic is more damage on top of more damage. I eventually plan on getting Ion for the higher target cap

Degenerative means hard targets have less total HP, which I find helpful since bosses, EBs, and AVs are kinda slow with this build. But nothing wrong with getting the one with -regen or -res if you think it will help you more.

Ageless is for more recharge and endurance. I don't feel I need more defense so it seemed like the best choice.

Seers I took for Fortitude. I'm going to go with something else, don't need Fortitude 99.99% of the time.

Melee Total Core I did for the regen and resist, but I'll eventually get Assault too for more damage and perhaps go back and forth between the two. I like more damage.

 

When choosing between the top two I just go with the one that has higher boosts for the stats I want, or I just guess to be honest.

 

Why only ageless partial core and not total core? It's perma with total and I don't see any downsides

 

I just forgot to update it.

 

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I need Antimatter for my PJ accolade do today I decided to solo that arc through the flashback system.

My build is similar to yours although I have no purples or winter IOs, just sets and ATOs.

Soloing at x8+0 I clear most of the jobs with the alpha and most Lts with the subsequent  AoE but bosses require multiple application of ST powers, so yeah, more damage is good.

I haven't finished the arc but you get to fight Antimatter to half health before he flees early in the arc and I had no issues soloing him without requiring temp powers, so I think I can solo a +0 AV, well see in the final mission.

 

Glad that I don't die once in the arc, including the carnie mission where I would try to herd multiple groups before unleasing AoEs

 

Definitely a fun build and I may look at spending extra info to min/max it with purples and winter IOs

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My build.  Usual stuff of softcapped Def and high S/L resist. Lightning clap with KB->KD is great for extra mitigation and a bit of extra recharge.

I actually like just having Havoc Punch, Chain, and Jacobs Ladder.  I can usually get a good lineup to hit 3 with it.  Pines says it's only a 2 second activation, but feels longer.  But I hate how long Thunder Strike takes.  Maybe one of these days I'll switch Jacobs for Thunderstrike... I can't remember if Thunderstrike for scrappers knockback or not.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Static Shield: Level 50 Mutation Scrapper

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)

Level 1: Deflection -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def(9), UnbGrd-ResDam(37), StdPrt-ResDam/Def+(39), UnbGrd-ResDam/EndRdx(39)

Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(13)

Level 4: Battle Agility -- Rct-Def(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(25), ShlWal-Def(29), ShlWal-Def/EndRdx(40)

Level 6: Build Up -- RechRdx-I(A), RechRdx-I(15), GssSynFr--Build%(40)

Level 8: True Grit -- GldArm-3defTpProc(A), GldArm-ResDam(15), ResDam-I(17), Pnc-Heal/+End(34), Pnc-Heal(43), Heal-I(43)

Level 10: Active Defense -- HO:Membr(A)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)

Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)

Level 16: Against All Odds -- EndRdx-I(A)

Level 18: Chain Induction -- SprCrtStr-Acc/Dmg/Rchg(A), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21), Hct-Acc/Dmg/Rchg(21), Hct-Dam%(23)

Level 20: Boxing -- Acc-I(A)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-Def(45)

Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), RctArm-ResDam(27), RctArm-ResDam/EndRdx(40)

Level 26: Lightning Clap -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Stun(27), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Rchg(42), FrcFdb-Rechg%(45), Empty(46)

Level 28: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(39)

Level 30: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 32: Lightning Rod -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-%Dam(33), Erd-Dmg/Rchg(34), Erd-Dmg(34)

Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)

Level 38: One with the Shield -- ResDam-I(A)

Level 41: Char -- Acc-I(A)

Level 44: Melt Armor -- ShlBrk-Acc/Rchg(A), ShlBrk-Acc/EndRdx/Rchg(45), ShlBrk-%Dam(46), RechRdx-I(46)

Level 47: Fire Ball -- AirBrs-Acc/Dmg(A), AirBrs-Dmg/EndRdx(48), AirBrs-Dmg/Rchg(48), AirBrs-Dmg/Rng(50), Ann-Dmg/Rchg(50), Ann-Acc/Dmg/Rchg(50)

Level 49: Maneuvers -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(42)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31), EndMod-I(31)

Level 50: Cardiac Radial Boost

Level 50: Void Judgement

Level 50: Degenerative Interface

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http://www.cohplanner.com/mids/download.php?uc=1502&c=732&a=1464&f=HEX&dc=78DA65934B4F13511886CF99990253684B81526EA5170A145A0A55576E481430019A903471DBD4F640471B68DA9AA83B17FE0137EE8D2E50E3AF70E5756FDCE9C60B6822DE0258BF99F7839A74D2E699F39EEF7EE6646F2CF53CBD747B5148EFC54AA15ECFE78AB542B5AA6A5DD9EB8D42C3DAD916F47872F67B31922B5BAA52EA24257C6297CFAA8A52E9E58A2A366A56B15081D0DA5F529B6ABBAED2F03D590AF7C6CE4E259DAB2A55F238AF2BD656B9616D6FF538AB7555A8D2C277B228A95ABD6C55FB96AB56317DA152B8A5F2D942BDA16A3787A89A04FD7F7A043F4D97D824640CA16D31CBA06131AF821DD740B7ED2BD93720B1E706BBBC364D113FD01D4E05691D32C4D40FAC7F79D8957CE5A1069F23D07DCCFC0BF634994277D84DBE3AF21AFA3EB4C1EFC47E430CAD114D438CAD429F5E017F938F0BF934575238357899D3BB1C9F6C3AB99FCE3388E39D47BDBD29D846A388371B61C6A17BC8D7447C619E271842C4E8C8BB114F7673AE5EE604ED61F44DE9798BFCF3EF402F6DF8A47462F9A298F521697E9E97FF8AE1687D4566091C50CC04E20C264149B9FAB9B6FE11E1F435485A00B569013EBB593EBB149F9D4E3641D8E8C13FD4EF10CDF7007D8FC468639AE63B0E1E517DC33CBBE175E41D5905C7D6C0992C98BA03CE35E911066519E54A46B99271AE60CAAE88B2FA287A0836221480764C5A982712FE441143A6887C61EE31F735E7AB8B7EC63AFA11F4936F8C7D63CFD1D1C40BE62BE64B30FE9AF906EC23DF499EE6A4FD5550F7F73DB84DB696B0274C391F909684A62775DDD1522E70AE8399C4E93E24DB34D793DE8536FF88F918CC3C61BE471D990FA09FE6B7C0B359E0F98D19A7B79A7EF694C3C6E95D6DCEB6ED2EB4299936E56C9B72AE4D596F295298346B2F9D7A174E7BC338BDF1423AD666AFB06FB453D39E9B76B90B39874EBFB634292FA3B399557C6FFBFFDB2760FFADA569F2AEE67C41E3F79811DCBB677489323C87F840EB7D31D87AFF077795E98E

 

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Still not sure why Ageless is the "best" choice for Destiny. Is it because of the debuff resistance? (to -Def I presume)

I already have a ton of recharge on my build, although more is never a bad thing, and my endurance rarely moves, unless I forget to toggle off superjump and then I might notice after a long fight, so I was thinking Barrier might be a good choice since it provides additional resistance when Something gets through, but I see the resist really reduces over time. Or maybe Rebirth for a self heal since my build doesn't have one.

 

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