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Assault Rifle/Devices Build


Adeon Hawkwood

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So here is my first pass at a build for my AR/Dev Blaster (who's basically 1 bar short of 50). I'll probably tweak it a bit more but I'm reasonably happy with how it is now. I've got 35% ranged defense and 118% global recharge. No hasten as a personal preference but it would be pretty easy to make this a perma-haste build if you wanted to. I'm actually debating if I want to scale back the recharge a bit in favor of more ranged defense but need to mull over it (an easy change would be to replace the Apocalypse set in Slug with a Thunderstrike set).

 

In practice I'll probably use attuned enhancements for any set that I'm not using enhancement boosters on but you can't really show that in Mids. As a related note,

 

I'm mulling over the inclusion of the two global resist IOs in Maneuvers. It's not a major amount of resistance but still 8% resistance isn't insignificant for the cost of two slots.

 

Any thoughts or suggestions?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Adeon Hawkwood: Level 50 Technology Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Devices

Power Pool: Leaping

Power Pool: Teleportation

Power Pool: Leadership

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Burst -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)

Level 1: Web Grenade -- TraoftheH-Acc/Immob/Rchg:50(A), GrvAnc-Acc/Immob/Rchg:50(45), Slow-I:50(46)

Level 2: Slug -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(7), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(9), Apc-Dam%:50(11)

Level 4: Buckshot -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(11), SprDfnBrr-Acc/Dmg/Rchg:50(13), SprDfnBrr-Acc/Dmg/EndRdx:50(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(15), SprDfnBrr-Rchg/+Status Protect:50(15)

Level 6: Caltrops -- TmpRdn-EndRdx/Rchg/Slow:50(A), PcnoftheT-EndRdx/Rchg/Slow:50(46), Slow-I:50(46)

Level 8: Combat Jumping -- LucoftheG-Rchg+:50(A)

Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx:50(A), GssSynFr--ToHit:50(45)

Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(17), StnoftheM-Dmg/ActRdx/Rchg:50(17), StnoftheM-Dmg/EndRdx/Rchg:50(19), StnoftheM-Dam%:50(19)

Level 14: Super Jump -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(36)

Level 16: M30 Grenade -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(29), PstBls-Dmg/Rchg:50(31), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dam%:50(31)

Level 18: Flamethrower -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(21), Rgn-Acc/Rchg:50(21), Rgn-Dmg/EndRdx:50(23), Rgn-Knock%:50(23)

Level 20: Field Operative -- LucoftheG-Rchg+:50(A), NmnCnv-Heal:50(25), NmnCnv-Regen/Rcvry+:50(25), Heal-I:50(27), EndMod-I:50(27), EndMod-I:50(29)

Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(37), DarWtcDsp-ToHitDeb/EndRdx:50(39)

Level 24: Recall Friend -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(36)

Level 26: Maneuvers -- LucoftheG-Rchg+:25(A), LucoftheG-Def/EndRdx:50(34), ShlWal-ResDam/Re TP:50(36), Rct-ResDam%:50(37)

Level 28: Assault -- EndRdx-I:50(A)

Level 30: Beanbag -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(39), Stp-Acc/EndRdx:50(39), Stp-Stun/Rng:50(40), Stp-Acc/Stun/Rchg:50(40), Stp-KB%:50(40)

Level 32: Full Auto -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/EndRdx:50(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(34), SprBlsWrt-Rchg/Dmg%:50(34)

Level 35: Personal Force Field -- LucoftheG-Rchg+:50(A)

Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(42), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43), ExpRnf-+Res(Pets):50(43)

Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(42), GldArm-End/Res:50(45)

Level 44: Force of Nature -- GldArm-RechRes:50(A), Ags-ResDam/Rchg:50(50), TtnCtn-ResDam/Rchg:50(50)

Level 47: Trip Mine -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(48), Arm-Acc/Rchg:50(48), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(50)

Level 49: Vengeance -- LucoftheG-Rchg+:50(A)

Level 1: Brawl -- Acc-I:50(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth:50(A)

Level 2: Rest -- RechRdx-I:50(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- Mrc-Rcvry+:40(A)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- EndMod-I:50(A)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

------------

 

 

 

 

Defender Smash!

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So I decided to change things up a bit. This version of the build has more defense (44.6% ranged defense) at the cost of about 25% global recharge. Overall I think I prefer this version. The extra global recharge doesn't really make that much difference, even for full auto it's only about 1second difference on the recharge so I'd rather have the defense.

 

I also rearranged things to have a range IO in both Buckshot and Flamethrower. It may seem like a small thing but the extra range does make it easier to get an entire group.

 

One possible change I might end up making is replacing the blessing of the zephyr in Combat Jumping with the two Resist all IOs. For now though I think I'll stick with this.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Adeon Hawkwood: Level 50 Technology Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Devices

Power Pool: Leaping

Power Pool: Teleportation

Power Pool: Leadership

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Web Grenade

  • (A) Gravitational Anchor - Immobilize/Endurance
  • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge

Level 2: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge

Level 4: Buckshot

  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (17) Range IO

Level 6: Caltrops

  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (19) Pacing of the Turtle - Endurance/Recharge/Slow

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Targeting Drone

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (25) Sting of the Manticore - Damage/Endurance
  • (25) Sting of the Manticore - Damage/Interrupt/Recharge
  • (27) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: M30 Grenade

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (29) Superior Defiant Barrage - Damage/RechargeTime
  • (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (31) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (31) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Defiant Barrage - RechargeTime/+Status

Level 18: Flamethrower

  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
  • (34) Range IO

Level 20: Field Operative

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Numina's Convalesence - Heal
  • (36) Numina's Convalesence - +Regeneration/+Recovery
  • (36) Healing IO
  • (37) Endurance Modification IO
  • (37) Endurance Modification IO

Level 22: Smoke Grenade

  • (A) HamiO:Lysosome Exposure

Level 24: Recall Friend

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Beanbag

  • (A) Stupefy - Accuracy/Recharge
  • (39) Stupefy - Endurance/Stun
  • (39) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (40) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Chance of Knockback

Level 32: Full Auto

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (42) Superior Blaster's Wrath - Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - End/Resist

Level 44: Force of Nature

  • (A) Gladiator's Armor - Recharge/Resist
  • (48) Aegis - Resistance/Recharge
  • (48) Titanium Coating - Resistance/Recharge

Level 47: Trip Mine

  • (A) Eradication - Damage
  • (48) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

------------

 

 

 

 

 

 

  • Like 2

Defender Smash!

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So I figured I should add on a bit about Incarnate abilities.

 

Alpha slot: I'm going to go with Intuition Radial. Now I know what you're thinking, why on earth would I want an alpha slot ability that primarily buffs Holds when I don't have any? Well I don't actually care about the primary enhancements, I'm looking at the secondary and tertiary enhancements. Intuition combines two enhancements I want: Range and Damage. Back on live my AR/Dev used Cardiac since I needed the help with Endurance and I found that the extra range helped a lot with Buckshot and Flamethrower. Now the Field Operative changes mean I don't really need the Endurance help but I still kind of want the range bonus and Intuition lets me combine Range and more Damage. It also has both To Hit Debuffs and Slows which are nice to have to have for Devices.

 

Judgement: I'll go with Pyronic. I tend to pick this one based on what fits well theme wise and I think it comes down to Pyronic or Ion as the more thematic options here. I prefer pyronic since I can theme that as a high explosive grenade which fits better thematically than a lightning gun.

 

Interface: Honestly the various DoTs are my go to here since the debuffs aren't great. Reactive and Preemptive both work well thematically for having bullets loaded with either phosphorus or a small EMP generator. I'm leaning towards Reactive since the secondary debuff is slightly more useful.

 

Destiny: I like Rebirth here. There's an argument for Barrie or Clarion but I like having Rebirth for the emergency heal. Plus the long duration regen buff stacks well with Field Operative.

 

Lore: This is another thematic choice so I'll go with Robotic Drones since they fit well with my character.

 

Hybrid: I'm honestly not sure here. Assault is the obvious DPS choice. Control Radial is potentially useful for soloing. Support is a bit meh, in theory the stacking buffs are good but in practice large teams/leagues tend to toss out so many buffs that I'm not sure how much extra value it really adds.

Defender Smash!

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  • 2 weeks later

This is Nethergoats old build.

 

I went with AR Traps Defender for my first toon to be able to defense cap easier and then work on being able to farm for IOs and Money for other toons.

 

I am jealous that your 1 level away from 50.  I am at lvl 28 with my defender atm.

 

But again GREAT to see you back on the boards.

I have been scouring the old boards via wayback machine to find old builds and toons of mine.

 

But this will be my AR Device build. Its range capped of course.

Again just seeing your name puts me back in time.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Big Payback (def): Level 50 Natural Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Devices

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge

Level 1: Web Grenade

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (3) Trap of the Hunter - Immobilize/Accuracy
  • (11) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (33) Trap of the Hunter - Chance of Damage(Lethal)
  • (48) Trap of the Hunter - Accuracy/Endurance
  • (48) Trap of the Hunter - Endurance/Immobilize

Level 2: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge

Level 4: Buckshot

  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Positron's Blast - Damage/Endurance

Level 6: Kick

  • (A) Accuracy IO

Level 8: Taser

  • (A) Stupefy - Accuracy/Recharge
  • (21) Stupefy - Endurance/Stun
  • (23) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Stun/Range
  • (46) Stupefy - Accuracy/Stun/Recharge
  • (48) Stupefy - Chance of Knockback

Level 10: Targeting Drone

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Beanbag

  • (A) Stupefy - Accuracy/Recharge
  • (17) Stupefy - Endurance/Stun
  • (19) Stupefy - Accuracy/Endurance
  • (19) Stupefy - Stun/Range
  • (21) Stupefy - Accuracy/Stun/Recharge
  • (33) Stupefy - Chance of Knockback

Level 14: Caltrops

  • (A) Ragnarok - Chance for Knockdown

Level 16: Tough

  • (A) Steadfast Protection - Knockback Protection

Level 18: Flamethrower

  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance

Level 20: Combat Jumping

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 24: Field Operative

  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance
  • (39) Red Fortune - Endurance/Recharge

Level 26: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 28: Sniper Rifle

  • (A) Executioner's Contract - Accuracy/Damage
  • (34) Executioner's Contract - Damage/Endurance
  • (37) Executioner's Contract - Damage/Interrupt
  • (37) Executioner's Contract - Damage/Range
  • (37) Executioner's Contract - Damage/Recharge
  • (43) Executioner's Contract - Disorient Bonus

Level 30: Smoke Grenade

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge

Level 32: Full Auto

  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Damage

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Body Armor

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 44: Cryo Freeze Ray

  • (A) Lockdown - Accuracy/Hold
  • (45) Lockdown - Accuracy/Recharge
  • (45) Lockdown - Recharge/Hold
  • (45) Lockdown - Endurance/Recharge/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold

Level 47: Surveillance

  • (A) Analyze Weakness - Defense Debuff

Level 49: LRM Rocket

  • (A) Detonation - Damage/Recharge
  • (50) Positron's Blast - Damage/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Defiance

Level 6: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (23) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Stamina

  • (A) Endurance Modification IO

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

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Oh nothing to say about the build..

Great numbers. range capped ( 44.6 but we know its 45).

End rate is great.. So no Stamina issues.

Recharge is great so double gun drone for 30 seconds.

 

My only concerns are did Homecoming or is Homecoming going to make the changes to Stealth to field operative.

I still use mids and Pine to compare numbers because some stuff in Pine isn't working or does not exist yet.

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Yeah, it's definitely great to be back.

 

Regarding changes to Field Operative, what changes are you talking about? As far as I can tell the stealth aspect is the same as it was on live, you don't quite have full stealth with it alone but stacking it with a Stealth IO makes you invisible to any NPCs except for those with perception buffs.

Defender Smash!

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Yeah, it's definitely great to be back.

 

Regarding changes to Field Operative, what changes are you talking about? As far as I can tell the stealth aspect is the same as it was on live, you don't quite have full stealth with it alone but stacking it with a Stealth IO makes you invisible to any NPCs except for those with perception buffs.

 

I'm looking at Pines Mid Hero builder and looking at in game and I can see field operative has a health and regen component added.

 

So looking at Pines hero builder both recovery and regen are very high.

 

In the past I needed Incarnate because the endurance drain was painful with the range cap build.

Just wonder what other changes came with I25.  I am looking around to see and I want to make sure Pines hero build is carrying the same numbers.

 

 

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Ah, yeah that was the I24 Sustain changes. Basically all Blaster secondaries got updated to have one power which has a ton of recovery and either a regen buff, a heal over time or a refreshing absorb shield (this power also had it's endurance cost reduced to zero).

 

The other majot Blaster change was to snipes. Now if you have a To Hit bonus of 22% or higher your snipe skips the interruptable portion of it's animation and has a much shorter cast time. They're going to change that in the Beta though, so it'll probably end up that snipes can always be fast-cast in combat and having extra To Hit gives them bonus damage.

 

There are also some more Devices specific changes on the Beta server.

Defender Smash!

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Ah, yeah that was the I24 Sustain changes. Basically all Blaster secondaries got updated to have one power which has a ton of recovery and either a regen buff, a heal over time or a refreshing absorb shield (this power also had it's endurance cost reduced to zero).

 

The other majot Blaster change was to snipes. Now if you have a To Hit bonus of 22% or higher your snipe skips the interruptable portion of it's animation and has a much shorter cast time. They're going to change that in the Beta though, so it'll probably end up that snipes can always be fast-cast in combat and having extra To Hit gives them bonus damage.

 

There are also some more Devices specific changes on the Beta server.

 

Another major change to Blast Sets is that the T9 no longer has a crash for any set.  Their average damage was lowered slightly but normalized (i.e., no more wild damage swings where one enemy could take 800 damage but another only 100; instead, every enemy takes about the same damage).  This applies to all Blast sets (Blaster, Defender, Corruptor, and Sentinel alike), but thanks to Blasters' higher AT multipliers, it tends to help them the most.

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This is an unfinished build I'm working on based on Adeon's work. I'm missing a lot due to my unfamiliarity with some of the sets, espeically when it comes to the Munitions set(I legit cannot find any posts with info about it outside of the Wiki). Any feedback or info would be welcome. I'm currently sitting at 38 in game and i've hit this weird place where i'm unable to progress because I don't have a path forward and am paralyzed by choice, so I figure'd I'd reach out, lol

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

34: Level 50 Natural Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Devices

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 1: Web Grenade

  • (A) Empty

Level 2: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 4: Buckshot

  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Accuracy/Damage/Endurance
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Range IO

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: M30 Grenade

  • (A) Accuracy IO
  • (27) Damage Increase IO
  • (33) Damage Increase IO
  • (37) Damage Increase IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO

Level 10: Targeting Drone

  • (A) Adjusted Targeting - To Hit Buff
  • (11) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Empty
  • (46) Empty
  • (48) Empty

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance/Recharge
  • (13) Sting of the Manticore - Damage/Endurance
  • (17) Sting of the Manticore - Damage/Interrupt/Recharge
  • (21) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Smoke Grenade

  • (A) Dampened Spirits - To Hit Debuff
  • (17) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (31) Dampened Spirits - To Hit Debuff/Endurance

Level 18: Caltrops

  • (A) Empty

Level 20: Field Operative

  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (31) Healing IO
  • (37) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Empty
  • (40) Empty

Level 22: Flamethrower

  • (A) Accuracy IO
  • (23) Damage Increase IO
  • (25) Damage Increase IO
  • (29) Damage Increase IO
  • (29) Recharge Reduction IO
  • (34) Endurance Reduction IO

Level 24: Super Jump

  • (A) Empty

Level 26: Assault

  • (A) Endurance Reduction IO

Level 28: Trip Mine

  • (A) Accuracy IO

Level 30: Combat Jumping

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Full Auto

  • (A) Accuracy IO
  • (33) Damage Increase IO
  • (33) Damage Increase IO
  • (34) Damage Increase IO
  • (34) Recharge Reduction IO
  • (37) Endurance Reduction IO

Level 35: Body Armor

  • (A) Empty
  • (36) Empty
  • (40) Empty
  • (42) Empty

Level 38: Gun Drone

  • (A) Empty
  • (40) Empty
  • (42) Empty
  • (43) Empty
  • (45) Empty
  • (45) Empty

Level 41: Surveillance

  • (A) Empty
  • (42) Empty
  • (43) Empty
  • (46) Empty
  • (48) Empty

Level 44: LRM Rocket

  • (A) Empty
  • (45) Empty
  • (46) Empty
  • (50) Empty
  • (50) Empty
  • (50) Empty

Level 47: Maneuvers

  • (A) Empty
  • (48) Empty

Level 49: Vengeance

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Healing IO

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO

------------

 

 

 

 

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So unfortunately the reason you don't find much on Munitions Mastery is that it's pretty much the worst Blaster Epic pool so there aren't that many builds posted with it. Your pre-epic slotting looks fine for using generics. I would consider swapping the Endurance Reduction in Full Auto for a second recharge though. Yuo don't se it enough for endurance reduction to be a major concern.

 

That being said if you are taking here's my clotting advice. First don't both slotting up Body Armor. The resistance bonus is to small to be worth enhancing, the only things worth slotting at the two +3% Defense enahncements from Steadfast Protection and Gladiators. Slotting Body Armor for resistance is actually less effective on a per-slot basis than just slotting the two global resistance IOs (Shield Wall and Reactive Defenses) into one of your defense powers.

 

Surveillance is actually the one good power in Munitions Mastery. You mostly want to slot it for accuracy and recharge. None of the Defense Debuff sets are really worth slotting so you're better of Frankenslotting.

 

For LRM you mostly want to copy the slotting of Full Auto.

Defender Smash!

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That would explain a lot. Sadly, I think it's the only power that fits the theme. There aren't many tech/natural choices. I may think about Mace mastery, but unsure.

 

Also makes sense about FA. That's a good idea. :)

 

To make sure I'm understanding how you suggest Body Armor two slotted

Gladiator's Armor TP protection/3% def all

Steadfast Protection Resistance/+Def 3%

 

Most of the slotting I'm going to mimic what Adeon has. I may play with Smoke grenade and targeting drone a little more to get some of the set bonuses, though I'm not sure yet.

 

Thank you for the feedback!

 

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That would explain a lot. Sadly, I think it's the only power that fits the theme. There aren't many tech/natural choices. I may think about Mace mastery, but unsure.

One option to consider is Force Mastery. Both Temporary Invulnerability and Force of Nature are very low impact graphics and Personally Force Field is thematically fitting for a gadgets based character.

 

To make sure I'm understanding how you suggest Body Armor two slotted

Gladiator's Armor TP protection/3% def all

Steadfast Protection Resistance/+Def 3%

Yep.

Defender Smash!

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I only had a few incarnate level 50+ chars and one of them on live was an AR/Fire/Mace. It was the only AR I got to Mastery and tried a couple but settled for Mace. Like you, mine was thematic and considered my options but was able to justify Mace Mastery (RP wise, it was just another of his inventions).

 

The Web gave a bit more aoe control and the shield helped with defense and I even picked up and enjoyed the three spiderlings who did surprisingly well on both teams and solo considering their limited use. The Scorpion Shield also is a good place for another Luck of the Gambler.

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Ah, yeah that was the I24 Sustain changes. Basically all Blaster secondaries got updated to have one power which has a ton of recovery and either a regen buff, a heal over time or a refreshing absorb shield (this power also had it's endurance cost reduced to zero).

 

The other majot Blaster change was to snipes. Now if you have a To Hit bonus of 22% or higher your snipe skips the interruptable portion of it's animation and has a much shorter cast time. They're going to change that in the Beta though, so it'll probably end up that snipes can always be fast-cast in combat and having extra To Hit gives them bonus damage.

 

There are also some more Devices specific changes on the Beta server.

 

Couldn't hold out and made an AR Device. The changes are amazing.  Cloaking device endurance is great.. I just didn't know.

 

 

 

 

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Going off what Adeon said, Munitions Mastery is something I'd only recommend if its the only Epic that fits your concept. Back when CoH was live, my Electric/Traps had it, and I only ever really used Surveillance and LRM Rocket much. CFR only when doing AVs. But I agree that the LRM Rocket should be slotted the same as Full Auto.

 

One other bit of advice: If you take Trip Mine on ANY character, either slot it with 3 damage or 3 recharge, depending on how and how often you use it. Make sure each IO is either purely recharge, or combined with either accuracy or damage. (I wouldn't do more than 2 accuracy, but that's just me.)

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Hi, i have modified Adeons build to my personal preference but im still quite new to this so any feedback would be appreciated.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

AR/Dev Blaster: Level 50 Technology Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Devices

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Web Grenade

  • (A) Gravitational Anchor - Immobilize/Endurance
  • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge

Level 2: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge

Level 4: Buckshot

  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (17) Sudden Acceleration - Knockback to Knockdown

Level 6: Caltrops

  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (19) Pacing of the Turtle - Endurance/Recharge/Slow
  • (29) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 8: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Targeting Drone

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (25) Sting of the Manticore - Damage/Endurance
  • (25) Sting of the Manticore - Damage/Interrupt/Recharge
  • (27) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Fly

  • (A) Flight Speed IO

Level 16: M30 Grenade

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (29) Superior Defiant Barrage - Damage/RechargeTime
  • (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (31) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (31) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Defiant Barrage - RechargeTime/+Status

Level 18: Flamethrower

  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
  • (34) Range IO

Level 20: Field Operative

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Numina's Convalesence - Heal
  • (36) Numina's Convalesence - +Regeneration/+Recovery
  • (36) Panacea - +Hit Points/Endurance
  • (37) Endurance Modification IO
  • (37) Endurance Modification IO

Level 22: Smoke Grenade

  • (A) HamiO:Lysosome Exposure

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 26: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Beanbag

  • (A) Stupefy - Accuracy/Recharge
  • (39) Stupefy - Endurance/Stun
  • (39) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (40) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Chance of Knockback

Level 32: Full Auto

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (42) Superior Blaster's Wrath - Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - End/Resist

Level 44: Force of Nature

  • (A) Gladiator's Armor - Recharge/Resist
  • (48) Aegis - Resistance/Recharge
  • (48) Titanium Coating - Resistance/Recharge

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

------------

 

 

 

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  • 1 month later

The big change is the Ancillary set and I reworked the IO's to get more recharge out of full auto.

I also ended up with some better resistance numbers as well. 

 

 

Current Build

MIDS Reborn 2.6

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New build 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Burst -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(7), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(27), SprWntBit-Rchg/SlowProc:50(29)
Level 1: Web Grenade -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Immob/Acc:50(3), TraoftheH-Acc/Immob/Rchg:50(11), TraoftheH-Dam%:50(33), TraoftheH-Acc/EndRdx:50(48), TraoftheH-EndRdx/Immob:50(48)
Level 2: Slug -- Thn-Acc/Dmg:50(A), Thn-Dmg/Rchg:50(5), Thn-Dmg/EndRdx:50(5), Thn-Acc/Dmg/Rchg:50(7), Thn-Acc/Dmg/EndRdx:50(29), Thn-Dmg/EndRdx/Rchg:50(31)
Level 4: Buckshot -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(9), PstBls-Dmg/Rng:50(11), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dmg/EndRdx:50(31)
Level 6: Kick -- Acc-I:50(A)
Level 8: Super Speed -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx:50(A), GssSynFr--ToHit:50(13), GssSynFr--ToHit/Rchg:50(13), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(17)
Level 12: M30 Grenade -- OvrFrc-Dam/KB:50(A), PstBls-Acc/Dmg:50(17), PstBls-Dmg/EndRdx:50(19), PstBls-Dmg/Rchg:50(19), PstBls-Dmg/Rng:50(21), PstBls-Acc/Dmg/EndRdx:50(33)
Level 14: Caltrops -- PstBls-Dam%:50(A)
Level 16: Tough -- StdPrt-ResKB:30(A)
Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(25), SprDfnBrr-Acc/Dmg/Rchg:50(25), SprDfnBrr-Acc/Dmg/EndRdx:50(27), SprDfnBrr-Rchg/+Status Protect:50(43)
Level 20: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(50)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Field Operative -- NmnCnv-Heal/EndRdx:30(A), NmnCnv-EndRdx/Rchg:30(34), NmnCnv-Heal/Rchg:30(34), NmnCnv-Heal/EndRdx/Rchg:30(33), NmnCnv-Heal:30(36), NmnCnv-Regen/Rcvry+:30(39)
Level 26: Ignite -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(50), PstBls-Dmg/Rchg:50(36), PstBls-Dmg/Rng:50(36), PstBls-Acc/Dmg/EndRdx:50(46)
Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg:50(A), ExcCnt-Dmg/EndRdx:50(34), ExcCnt-Dmg/ActRdx:50(37), ExcCnt-Dmg/Rng:50(37), ExcCnt-Dmg/Rchg:50(37), ExcCnt-Stun%:50(43)
Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg:50(A)
Level 32: Full Auto -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(39), SprBlsWrt-Acc/Dmg/Rchg:50(40), SprBlsWrt-Acc/Dmg/EndRdx:50(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(40), SprBlsWrt-Rchg/Dmg%:50(48)
Level 35: Weave -- LucoftheG-Def/Rchg+:50(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(43)
Level 41: Bonfire -- FrcFdb-Rechg%:25(A)
Level 44: Char -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(45), Lck-Rchg/Hold:30(45), Lck-EndRdx/Rchg/Hold:30(45), Lck-Acc/EndRdx/Rchg/Hold:30(46), Lck-%Hold:30(46)
Level 47: Fire Shield -- GldArm-3defTpProc:25(A)
Level 49: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb/EndRdx/Rchg:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), Mrc-Heal:30(23)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Total Core Revamp 
Level 4: Ninja Run 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

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  • 5 weeks later

Wanted to repost changes to the last build.

I know Range says 37 but in game it is 45. Don't ask I have no clue.

 

I will put a purple set in flamethrower eventually.

Bonfire is pretty dam good as well. It does proc a lot.

Did an ITF with a Kin and had 3 Gun Drones out at one time.  Teammates where amazed as was I.

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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  • 2 months later

So long as they won't extend [Full Auto]  cone radius to 45° or lower [Flamethrower]'s animation time to 3sec,
this powerset (combo) is all moot, being "lethal" (highly resisted by quite a few enemy castes).
Your expensive purple set IOs are going to waste here and would be better off in a Fire/X/X build to be honest.
just my 2 Inf =)

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Don't see anything here for Resistance de-buffs.

How is this powerset (combination) not getting a revamp/overhaul?
Or how about [Full Auto] getting some Bleed effect? DoT + DEF shredd + slow effect + chance for High MAG Fear, aka: "don't hurt me more please!"
Or some stagger effect at the least (interrupt / cancel cue'd power use / KB 0.1 MAG, A.K.A. true knockback = push back)

I got a lvl 50 AR/Devices and can't even begin to think about what to do about her now ...

AR/Devices = please revamp

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3 hours ago, Ramaladni said:

So long as they won't extend [Full Auto]  cone radius to 45° or lower [Flamethrower]'s animation time to 3sec,
this powerset (combo) is all moot, being "lethal" (highly resisted by quite a few enemy castes).
Your expensive purple set IOs are going to waste here and would be better off in a Fire/X/X build to be honest.
just my 2 Inf 😃

Its about the recharge.

Your also talking to a guy who makes defense capped petless and semi petless masterminds. 

 

If you can solo 3/8 to 4/8 you already won COH.

 

 

 

 

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Range Cap Hover Blaster Perma Pet build ( Spiderling & Gun Drone )

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)
Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31)
Level 6: Kick -- Acc-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(33)
Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(33)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43)
Level 20: Hover -- LucoftheG-Def/Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39)
Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46)
Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)
Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48)
Level 35: Weave -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 47: Web Envelope -- GrvAnc-Hold%(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 1: Quick Form 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Its is my old build back from Issue #19, which I had tons of fun with doing Terra Volta with. Pretty much I would trip mine the hell out of the reactor and let the rest of the team have their fun.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

i19_P.Kitten: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- AchHee-ResDeb%(A), AchHee-DefDeb(3), EntChs-Heal%(5), EntChs-Acc/Dmg(34), Dcm-Build%(40)
Level 1: Toxic Web Grenade -- GrvAnc-Hold%(A), GrvAnc-Immob(46)
Level 2: Slug -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(46)
Level 4: Caltrops -- Slow-I(A), Slow-I(7)
Level 6: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(37)
Level 8: M30 Grenade -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(9), Dtn-Dmg/Rchg(9), Dtn-Dmg/Rng(43), Dtn-Acc/Dmg/EndRdx(46)
Level 10: Targeting Drone -- GssSynFr--Build%(A), RctRtc-ToHit(11), RctRtc-Pcptn(11)
Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(45)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Speed -- WntGif-ResSlow(A)
Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(40)
Level 20: Field Operative -- Ksm-ToHit+(A), Ksm-Def/EndRdx(21)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23)
Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25)
Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(40)
Level 28: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Teleport Foe -- Acc-I(A)
Level 32: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34)
Level 35: Time Bomb -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36)
Level 38: Gun Drone -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39)
Level 41: Body Armor -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(42), ImpSki-EndRdx/Rchg(42), ImpSki-ResDam/EndRdx/Rchg(42), ImpSki-Status(43)
Level 44: Surveillance -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(45), ExpVln-DefDeb/Rchg/EndRdx(45)
Level 47: LRM Rocket -- KntCrs-Dmg/KB(A), KntCrs-Dmg/EndRdx/KB(48), KntCrs-Acc/Dmg/KB(48), KntCrs-Rchg/KB(48)
Level 49: Sleep Grenade -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(50), FrtHyp-Acc/Sleep/Rchg(50), FrtHyp-Sleep/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Musculature Total Core Revamp 
Level 1: Quick Form 
------------

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  • 3 months later

I know this is for an AR/Devices build but is there a way that someone can show me an adaption for Dual Pistols/ Devices ? i love the build and plugged it all in Pines but i am wondering if the IO sets would come out the same with the modifications or if i need to change some things, Ill attached what i made down below but i dont want to miss out on anything.  Some people recommended using an AR build as a base to start that is why i am here 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Undying Affliction: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), Slow-I(46)
Level 2: Dual Wield -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)
Level 6: Caltrops -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(46), Slow-I(46)
Level 8: Hasten -- HO:Membr(A), HO:Membr(29)
Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(45)
Level 12: Suppressive Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(17), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(19)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
Level 16: Swap Ammo 
Level 18: Executioner's Shot -- DfnBrr-Acc/Dmg(A), DfnBrr-Acc/Dmg/EndRdx/Rchg(21), DfnBrr-Acc/Dmg/Rchg(21), DfnBrr-Dmg/Rchg(23), DfnBrr-Rchg/+Status Protect(23)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25), Heal-I(27), EndMod-I(27), EndMod-I(29)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(37), DarWtcDsp-ToHitDeb/EndRdx(39)
Level 24: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), RechRdx-I(31)
Level 30: Bullet Rain -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(39), JvlVll-Dam/Rech(39), JvlVll-Dam/End/Rech(40), JvlVll-Acc/End/Rech(40), JvlVll-Acc/Dmg/End/Rech(40)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43)
Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-End/Res(45)
Level 44: Force of Nature -- GldArm-RechRes(A), Ags-ResDam/Rchg(50), TtnCtn-ResDam/Rchg(50)
Level 47: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
Level 16: Chemical Ammunition 
Level 16: Cryo Ammunition 
Level 16: Incendiary Ammunition 
------------

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