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macskull

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macskull last won the day on December 1

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About macskull

  • Birthday 01/01/1004

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  1. Honestly the only winter enhancement I use these days is the Entomb absorb proc and even then it’s rare. If I decide to build a fire farmer I’ll use a bunch but I have enough of those that I haven’t felt the need to level more in the last year or two. At this point I’m just sitting on a few hundred of the packs I got at a discount in 2019 and 2020 that I’m too lazy to open or flip.
  2. You’ve got a month to get it. I was able to log on to one of the busier servers and get the badge within 5 minutes because I went into a PvP zone. I’m not even a hardcore badger, I just wanted the title on one character. You don’t get to complain about how hard the badge is to get if you refuse to use the resources available to you. At any rate, 33 characters earning the badge each hour is around 27,000 characters per server over the course of the event. The players who are completionists will get the badge eventually, and most other people probably won’t care.
  3. Sprint and CJ is enough to get the gold medal on both slopes. A running start can help but isn’t necessary.
  4. I'm kind of in the "if it ain't broke don't fix it" camp. If one of the devs gets a sudden burst of motivation and decides this is a thing they want to devote time to, I won't complain, but I also think it's a good chunk of work for no real gain. The game's not really bringing in new players and if we're really wanting to focus on improving things for the ones we do get there are far more obtrusive things to focus on.
  5. So, on this topic specifically - prices on the D-Sync Provocations have come way down for a few reasons: They were originally only dropping from the ASF if the player elected the D-Sync roll instead of merits, and at the time all possible D-Syncs had equal weighting in the drop table I27P7 changed the ASF drop tables so the 9 "new" enhancements have a 2:1 weighting in the drop table, so a player is almost twice as likely to get one of the new ones (almost all of these are worth a decent chunk of inf, even if they're not all as high as the Provocation) I27P7 also added the HM LGTF which gives the player the option for a synthetic Hami-O roll with the same 2:1 weighting for "new" enhancements as the ASF I28P3 added the ZTF which gives the player the option for a D-Sync roll. I'm not sure whether this one has even weighting or 2:1 weighting for stuff but it's still another source of supply Basically, multiple new ways to earn them and a higher chance of them dropping from the content that potentially gives them as a reward. For the math: There are 20 total D-Sync/Hami-O/synthetic Hami-O enhancement combinations 9 of them were added originally as D-Syncs with the ASF These 9 having double weighting in the drop tables means you have a ~62% chance of getting one of the "new" enhancements as a reward from the above-mentioned content (math here is that 9 of them have double weighting while 11 do not so you have a total of 9*2 + 11 = 29 possible rolls, 18/29 = 62%) The chance you'll get any particular one of the "new" enhancements is around 7% (math here is that double weighting on the drop tables gives a 2/29 = 6.9% chance). Your guess is about half of what the actual rate is, but is pretty spot on for the old enhancement combinations. You, like me, are probably just a victim of colossally bad luck - I've run countless ASFs and HM LGTFs and have only ever had one acc/threat/rech drop.
  6. Only incarnate content (i.e., content where you also get the level shifts from Lore and Destiny) has enemies that will spawn at +6 and +7. This does not include the new TF, as that is not incarnate content. The entire reason any of the new difficulty settings exist is to allow level 50+ players to return to actual +4 difficulty: The Alpha level shift is active all the time, so even at +4 difficulty you were only ever getting +3 enemies The Lore and Destiny level shifts are active during incarnate content in addition to the Alpha level shift, so even at +4 difficulty you were only ever getting +1 enemies (aside from level-shifted enemies but those are a different matter) As I said earlier, the only reason there are now higher difficulty settings is to allow players to fight actual +4 enemies again after the introduction of level shifts. Historically, the highest difficulty setting meant players were fighting enemies 4 levels above them, and that's what the new settings achieve. The new settings weren't at all meant to widen the range of enemies you can fight.
  7. Believe me, the person you're replying to is one of the last ones who'd be complaining about that. I was very clear in my earlier responses that I'm more than willing to not take a statement like "all the time" at face value and understand there's implied hyperbole there, just like when people say "nobody does xyz" or "everyone does xyz." Even giving some leeway for said hyperbole, I'd be a lot more willing to buy the statement "stuff is fixed in Tuesday maintenance patches all the time" if it were even approximately true. As it stands, something like 85% of "maintenance Tuesdays" in 2025 have had no patch at all. If someone had said "stuff is sometimes fixed in Tuesday maintenance patches" or "on rare occasions stuff is fixed in Tuesday maintenance patches" I wouldn't be wasting my time talking in circles right now. I mean... sure, you could argue that of the seven patches this year all of them have been on Tuesdays and therefore 100% of Tuesday maintenance patches have bug fixes, but that's an absurd position to take.
  8. If you're going to try and use a dictionary to justify your interpretation of a word or phrase it would help if you used the actual definition of that word or phrase, which from that same dictionary is: : at all times : constantly Even using your example from that dictionary (which, for those watching at home, comes from a section of that page which comes with the disclaimers "Examples are automatically complied from online sources" and "Opinions expressed in the examples do not represent those of Merriam-Webster"), it's clear the author meant the same thing as the actual dictionary definition and not whatever intellectually dishonest interpretation you're deciding on to suit your argument. I'll bite, though. You interpret it to mean "happens with some degree of consistency." What exactly is "some degree of consistency?" If it happened zero times out of 47, that's definitely consistent, so by extension does that also mean none of the time is actually "all the time?" What about one time? Five? Ten?
  9. If bugs (or whatever you’re defining “small things” to mean) were getting fixed as part of Tuesday maintenance there would be patch notes for them. The last example of that happening is almost five months ago. Have there been some under-the-hood changes that didn’t affect gameplay and thus didn’t get patch notes? Yep, but that’s not what we’re talking about. Re: “all the time” (since you made the edit) - there have been 47 Tuesdays so far in 2025 to go along with 7 patches. That’s less than 15% of the time, assuming all those patches were even on a Tuesday. Even if you acknowledge “all the time” to be hyperbolic, no reasonable person would be able to interpret 15% as anything more than “rarely” or “occasionally.” If you exclude the two Page updates which were launched on Tuesdays that number is more like 10%. It’s even a little embarrassing once you add some context: the Therm rez bug was fixed during beta but the branch that had the fix got rolled back until the mid-page update - in other words, they had a fix in and made the intentional decision to push it back a few months.
  10. Conveniently skipped over the second part of my post, I see. Also not sure how pointing out examples of long-standing bugs that render key powers literally unusable is “heavily biased” either, especially considering I have zero characters affected by either of those bugs.
  11. Like the Defender Therm rez that’s been literally unusable since the last major update? Or Mastermind Possess that’s been broken for a year and a half now? I’m also curious about your definition of “all the time,” since there have been a grand total of seven patches with patch notes in 2025, two of which were major updates.
  12. In defense of the OP, the open beta for this one was definitely a rush job and it's not the first time that's happened. There's stuff missing from the patch notes and there are bugs that were present - and brought up repeatedly - the entire closed beta period that still made it through open beta and onto live. OP: Please do apply for closed beta access if you haven't already done that. Closed beta sorely needs more people that aren't just rubber stamping whatever gets put up there to test.
  13. Yep, level shifts are only there for purposes of combat mechanics like purple patch, and don't affect your (or enemies') modifiers. An example: a level 54+10 AV would have the same hit points as a level 54+0 AV, and would have the same 87% debuff resistance as a level 54+0 AV. However, it would hit like something ten levels higher than it actually is. Level shifted enemies are kind of an advantage for players because they don't get the same stat boosts as enemies of that actual level would have. To put it another way, a level 54 enemy is going to be more challenging than a level 50+4 enemy.
  14. What's the statute of limitations on that? The changes to +3/+4 XP modifiers from I27P7 never made it into the patch notes either and last time I asked the reply was "it's been too long for us to go back and add them."
  15. Hi everyone! If you're like me and think moving the difficulty settings out of the chat bubble after more than half a decade of muscle memory was silly, this mod will fix that! It's the exact same menu you've been using since 2019, but now it has the extra +5/+6/+7 difficulties. Note one key difference between this menu and the now-standard menu in the "Mission" window is that this popmenu does not have badge checks so you'll always be able to bump your difficulty as high as the game will allow. If you don't want to do that, just... don't select those difficulties. Anyways, if you're already using CoH Modder this will show up in the list as "Classic QuickChat Menu." Otherwise the link is here. If you want to do this the old-fashioned way you can just install the attached .mnu file into <COH_INSTALL_DIRECTORY>\data\texts\<LANGUAGE>\Menus\ Happy hunting! quickchat.mnu
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