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Scarlet Shocker

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Scarlet Shocker last won the day on February 29

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About Scarlet Shocker

  • Birthday 07/26/1963

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  1. On live I had a few different iterations of Scarlet Shocker spread across Defiant & Union (we only had two English speaking shards back then) and here I've created Glass Fox and Vitric Vixen who are effectively two poles of the same character - there's an entire thread about it in the not too distant past if you're interested. I found that the latter combo was nigh impossible to play as a contiguous whole so they are largely retired, but I do love the concept of a glass character that once shattered rebuilds itself in a tougher variant. I got bored with different versions of Scarlet and I found they quickly became autonomous characters in their own right in my mind. What I don't grok with the OP is the difficulty in coming up with an original concept for a character. I find that one of the easiest things to do - often the concept comes first, then the power sets are taken to fit the character. A great example of that is I came up with the notion of the Praetorian Imperial Secret Service; an organization with a singular objective of keeping Emperor Cole's legacy alive at all costs. Then I needed a character who would fit that, fanatical, dedicated, tough, but not invincible, and able to boss the field of play, that fitted my play style. That became a no-brainer; a Plant/TA controller (this was live when that was a very respected combo and I tend to shy away from melee and VEATS weren't a thing) and all I had to do then was come up with a costume (gold and white of course) and name. Once all the background was slotted into space the name was simple enough; Barbed Quarrel. Yeah... I over think shit sometimes!
  2. Or you take lots of powers just to slot strange procs! 😎
  3. Suffocated Mule sounds like an interesting character choice!
  4. This is one of my bugbears and I would seriously nerf them, if I couldn't delete them from the game entirely. I also have a big dislike of Vet levels, but that is more about the way it is presented than the actual recognition of the level.
  5. to me, it means more than just a game should. much more.
  6. Ask nicely and we might let you back!
  7. For the same reason underwear has a label in it saying "Keep Away From Fire!" Like if you're only wearing underwear and there's a fire, you're going to get as close as you possibly can! Also... THEY ARE CALLED CRISPS!!!!!! Chips are entirely different and good and wholesome.
  8. Absolutely you can, no question. Play it your way! But once you've played every single combo of every single AT you've probably done everything you can in the game more than once.
  9. I'm not a great badger, personally but I get the attraction of them. I think they do need to be in interesting places in order to capture the imagination. Where else would you like to put them?
  10. If you hear anything of consequence, you'll find out soon enough. Don't take it to heart.
  11. We are where we are. I would imagine it's very unlikely that we'll get any retconning of existing arcs or ATs just to make them "better." Agreed that all (V)EAT stories are less than totally satisfactory but they exist and work. Our volunteer dev team probably have more pressing things to consider and personally speaking I'm glad if that's where their focus is.
  12. You can argue that Longbow already do that. They have a significant presence across the Rogue Isles despite the fact that they are (notionally) meant to be autonomous and under Arachnos control almost as a sovereign state. The reason there is no specific foe for VEATs is because when Kheldians first appeared players would cry like babies seeing void stalkers and quantums and stopped playing them. The specific foes had an overall negative impact on the EATs so Devs gave us a crappy clip show pastiche for VEATs instead.
  13. Do you add the +2 Mag proc to your holds?
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