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Fatman

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  1. Must've been one heck of a mistake for it to persist for that long.
  2. I don't think they're selling JPEGs of costume pieces for increasingly ludicrous sums of real money.
  3. Uhh, ACKSHUALLY... Energy Aura also works off of Defense, my dude. Your point still stands, though.
  4. Reaction Time is /Martial's sustain power. As a reminder, sustain powers--introduced in Issue 24--tend to be the Tier 6 picks in a secondary, though /Ice has its sustain at Tier 4, while /Energy has it at Tier 5. Remember, sustain powers were created to help solve the Blaster's END problems and also because prior to I24, /Mental was heads and shoulders above the other secondaries because of Drain Psyche boosting your Regen and Recovery. Dull Pain with theatrics Hoarfrost is not a sustain power because while it keeps you alive, it does absolutely nothing for your END. Hibernate is not a sustain power because while it does fill up that blue bar, it actively prevents you from fighting while it's active. Actively. Also, because you get it very late in the game. Also, like brasilgringo stated, you leave Inner Will on auto so that it pops whenever you get mezzed. In fact, you can probably get away with just shoving two or three Recharge Reduction IOs in there and use the slots somewhere else. Do keep in mind that while you can activate it at 50% END or less, this is actually a trap, as Inner Will does absolutely nothing for your END. Well, you're certainly not going to top the DPS scoreboards, but you will be able to style on everyone, outside of maybe Street Justice users. Absolutely. With Burst of Speed, you can drop yourself into a group of enemies, pop your nuke dance and maybe Bullet Rain, and get out of Dodge in one fell swoop. Plus, you can use it three times before it needs to recharge, with each use's Defiance boost stacking. I use the following binds for Burst of Speed on all two three of my /Martial blasters. This also applies to Combat Teleport and whatever equivalent Warshades have. /bind button5 "powexec_location target Burst of Speed" /bind shift+button5 "powexec_location 180:50 Burst of Speed" /bind ctrl+button5 "powexec_location self Burst of Speed" The first will teleport you to your target. The second will turn you around 180 degrees, then drop you 50 feet away from your current position, so you can get some much-needed distance. The third will, of course, execute the attack where you stand. Personally, I used it as a Numina's set mule. The enhanceable portions of Reaction Time are the slow, the Absorb component, and the Recovery; I chose Absorb because, well, why not? Get comfortable in melee range. With all of the melee-range and targeted AoEs, Pistols/Martial practically begs to get up close and personal. Do not treat Piercing Rounds as an AoE attack. Treat it as a single-target attack that can probably tag one or two other enemies, like Head Splitter from Broadsword, Weeaboo Headsplitter Golden Dragonfly from Weeaboo Broadsword Katana and Great Value Weeaboo Broadsword Ninja Blade, or even Sweeping Cross from Street Justice. Seriously, that punch's range is deceptively small for how wide its animation is. Get your sustain power as soon as it's available, no matter what your secondary is. If you're not hover-blasting, then Leaping is an ideal pool choice--Combat Jumping gives you a good amount of Immobilization protection, and Acrobatics protects you from most knockbacks and holds of up to Magnitude 2, freeing up Inner Will for other uses. You'll still have to manually pop Inner Will if you get Confused, though. This probably shouldn't even need to be said, but... have fun. If you don't like your blaster, there's no shame in shelving / deleting the character and moving on to another powerset combination, or another AT altogether.
  5. My sibling born under the warm light of the sun, it's literally the second stickied topic in the Everlasting forum.
  6. Pretty much this. Like at this point I'm not even a bit player; I'm just some asshole with a tub of popcorn and a cup of liquid diabetes, all because my character's name isn't Unbelievable-Man or Dr. Stephen Fayte, who's simply a talented doctor and nothing more.
  7. It'd certainly explain all the posthumous CamelCase super names in the Faultline arcs.
  8. This is incorrect. Ninja Run is subject to travel power suppression, just like any other travel power. I present this poorly-encoded WEBM as evidence.
  9. That's it, dude. The only other time where the Lords (and Lady) of Death are mentioned in any significant capacity is in a level 35-50 story arc. Perhaps if the game had survived long enough for an actual "issue 25" patch, there would've been one or two more arcs in the level 15-25 range where you tie up any loose ends regarding the Skulls, but as it is, those two story arcs are the best you're going to get.
  10. Because I don't want to play in the Rogue Isles. I want to play in Paragon City and Praetoria. But there is no Pocket D entrance in Atlas Park. There is one in Kings Row, though.
  11. I see people on the Everlasting TFs global channel advertise their I-Trials every now and then, especially during the weekends.
  12. You can use Android emulators like Bluestacks or Nox. Wouldn't exactly recommend it, but it is an option.
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