-
Posts
268 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by General Idiot
-
To whomever has two of my Terrible Character Idea names...
General Idiot replied to merrypessimist's topic in Everlasting
Doing /getglobalname on them will give you the player who has them. Maybe try sending an in game email asking nicely for them, it's worked more reliably for me in the past than posting here and hoping they're part of the actually pretty small percentage of players who actually read the forums. Good luck! -
That happened to me when I made a controller as well. I thought I might have accidentally reset it back to Heroic myself when I made the character because when I redid it in the tailor once in game it saved fine and persisted through a couple of tailor sessions at least. Possibly it only resets during character creation, but I would've thought those two interfaces would be running off the same code. CoH spaghetti code strikes again, perhaps.
-
General Feedback: Page 5 Build 4
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
If you get rezzed in combat I suppose how long it takes to turn your toggles back on could be a balancing factor of some kind. -
If nothing else, Shinobi needs to be changed to be at least as good as the new Targeting Drone in Devices, and Lotus Drops needs it's recharge fixed. Personally I always suspected it was copy/pasted from the Sentinel epic pool version when they made the set, and they forgot to remove the doubled recharge all epic pools have. I love the Initiative idea though, it'd give the set its own unique identity beyond being a loose mashup of Katana and Ninjitsu. Seriously though, Targeting Drone gives a bigger buff plus has less than a third of the delay before the larger buff reactivates. What's up with that?
-
Focused Feedback: New IO Sets (Build 3)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
Posi doesn't give defense though. So sure, if you just want recharge you're going to use Posi. But if you want both you might consider using this new set, depending on what else is in your build and whether you need more AoE defense or not. Which is fine in my opinion, a new set shouldn't automatically be the best option just because it's new. Also worth noting, on a primarily ranged character you frequently run into the issue of having too many powers with 6.25% recharge bonus sets as your only option for a recharge bonus. Kheldians especially, if they take nova form. Having a 5% bonus available in targeted aoes gives more flexibility in avoiding the rule of 5. -
Focused Feedback: Experimentation (Build 1 - 4)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
And now in the latest build Jaunt has two seconds longer cooldown and is no longer affected by global recharge. Was it really that amazing a power that it needed hit with the nerf bat that hard? Given you have to be running an expensive travel power toggle as well to use it at all, and it already had a cooldown, AND it already had reduced range compared to normal teleport... no, I really don't think that nerf was in any way justified. -
Focused Feedback: Experimentation (Build 1 - 4)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
The issue is the range difference, rather than anything else. I once suggested redoing the Kheldian shapeshift form powers to use the same powers as human form with different stats, with the same tech that powers things like Water Jet's conditional instant cast and Injection's different effects on friend or foe. The response was it'd almost be possible, but that tech doesn't allow different sub-powers within the same overall power to have different range limits. I would assume that's because the check of whether the target is in range happens before it decides which version of the power to use. So you'd either have Teleport Foe getting Recall's ten thousand foot range, or Recall dropping to 80 feet. -
Focused Feedback: Experimentation (Build 1 - 4)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
In specific situations, perhaps. But remember it has no delay on movement but it -does- have a delay before using it again in the form of that 8 second recharge. It's not usable as a general purpose travel power for that reason, while normal teleport is. For its intended purpose as a travel power, Teleport does not underperform relative to Jaunt by any comparison I can think of. That Jaunt's lack of delay before moving is more useful in combat is perhaps a reason to look into buffing teleport with a similar function, but it's not a reason to nerf Jaunt any further than it already has been with the reduced range and recharge time. -
Focused Feedback: Experimentation (Build 1 - 4)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
Jaunt has an 200 ft range (normal teleport and translocation are both 300) and an 8 second cooldown, both unenhanceable. I'm not sure what else could be done to nerf it without making it entirely useless, and I really don't think it needs to be. -
As I understand it the two Freeze Ray powers in Ice Blast were buffed specifically because of the i24 changes to sniper powers. Ice lacks a snipe and thus became noticeably weaker than some other sets, so it was buffed a little. The only other set I could see similar logic applying to would be Electric Blast, which is well known to be underpowered.
-
Even just the transparency effect without actually giving stealth would be fine.
-
Focused Feedback: Experimentation (Build 1 - 4)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
I forgot to post this before but a possible bug with Corrosive Vial: If the targeted enemy dies the damage patch dies with them, but the graphical effect for it remains for the full duration. One or other of those is a bug, I assume. -
Focused Feedback: New IO Sets (Build 2)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
Have to agree, if its going to be unique it should have higher PPM than non-unique procs with the same effect. And personally I'd prefer it stay unique, if only to save myself from trying to find slots to put it in all four of stamina/quick recovery/superior conditioning/physical perfection on a few characters. -
I love these changes, basically fixes every problem I had with this set. I also like that the three remaining static spenders are all longer cooldowns you don't really spam so much, giving you more opportunity to build static and have it for the circuits to benefit from. Without having actually gotten on to test some more, my only remaining gripe with it is the static spenders displaying 'special' in their detailed info rather than listing useful information like 'x% per stack'. But that's not an issue unique to this set, more a general grumble about all powers with that functionality. Will test some more later. Also I never got an answer in the original thread unless I missed it - is proliferating this to other support ATs planned for this update before it goes live or will that happen later?
-
The only thing it's missing is an actual introduction mission, yeah. Everything the game tells you points Praetorians to leaving and going to Primal Earth as their only option once they hit level 20. The First Ward contacts are available but if I remember rightly nohing actually points you to them as a Praetorian, you have to go find Doorman by yourself to go to First Ward.
-
It also happens with ninja blade on stalkers, ninja training on blaster's and whatever the sentinel epic that gets katana powers is called. Everything that uses a katana, not just the actual Katana powerset.
-
Something that might be related that I found today - when customising some powers, the available palette appears to have changed. I noticed it after editing a costume on my fire/devices blaster made all her secondary powers change to an apparently default pinkish shade. Upon further investigation it seems some of the powers in that set have changed their palette slightly - notably Caltrops and Smoke Grenade used to have black as an option but don't anymore. However it doesn't actually update and reset them until you view the power in the customisation screen or save and exit in the tailor. Going in and backing out again without saving doesn't change anything. And if you save a customisation file with the now invalid colours still present, it'll fail to show up when you go to load it. Likely more notably though - Hasten has this problem when set to no FX. That being a power a great many characters have, it could explain the loading issue a lot of people are having as the older saved files contain now invalid colours which presumably causes the game to reject them outright as invalid files. And since with Hasten specifically it happens when set to no FX, the colours being reset on saving in the tailor might not be noticed. Note that after going through all my powers on that blaster and setting valid colours for the ones with the problem I was able to save a customisation and it showed up again, while saving one from the same character before doing that didn't show up. Unfortunately I didn't think to keep the invalid file for comparison before saving over it, sorry. As to why some powers have had their palettes changed, I couldn't say. Side effect of the back end changes Korvin mentioned perhaps, though in my particular case this happened entirely on the live server.
-
Focused Feedback: Shock Therapy (Build 1)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
Finally got on to make a character and play around with the set a little. I was only soloing through the early Atlas Park arcs so most of this is subjective only. Shock: I have to echo the other feedback I've seen and say it feels weak, especially as the power other ATs won't be able to skip as a secondary set. Perhaps add a self recovery buff or endurance return, like many electric attacks have? Drain endurance from enemies and return some to you. Or make the recovery debuff larger, given it's the only source of -recovery in the set. Though given the debuff stacks (I think?) increasing it probably isn't the best possible option. Rejuvenating Circuit: Was able to sort of test this on Icedrone in Sondra Costel's arc, and on random players I saw running about. And I think it needs to be able to chain back to the user, somehow. Or something like if you use it with a hostile target it activates on you and chains to random allies if there's any around. Also is it a bug that the chain powers won't chain back to you? Or at least Rejuvenating Circult doesn't seem to, which is particularly odd as the original version of it in the Sentinel electricity mastery epic pool can and does chain back to you from an ally. Discharge: Seems to not actually do much? I was using it more for the health and endurance return from consuming static than anything else. The endurance drain isn't terribly useful without -recovery to keep it drained, and the only -recovery in the set is in the single target power that otherwise does the same thing Discharge does. Also is it possible to make the ingame detailed info display something other than 'special' for the effects? As is I know it does -endurance and -damage but how much? I can't help but feel like I shouldn't have to buy temporary power analyzers or look at sources outside the game just to find out what my powers actually do, that was the whole point of the detailed info window. Also in general, for soloing it just seems like a really bad set. Empathy level bad. Six of the nine powers are only usable with a teammate or at least a friendly target - that'll make it vastly better on Masterminds and to a lesser extent Controllers than on Defenders or Corruptors, which isn't necessarily a bad thing. Without a friendly target you have only two endurance drain/damage debuffs and the mez protection patch. Admittedly the patch is pretty powerful given it gives full mez protection on a support AT but really I still think there needs to be a way to use some of the other powers while solo or the set barely functions at all. -
Focused Feedback: Shock Therapy (Build 1)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
Regarding potential electric controllers, can I just say that I love that the default two targets on the chain powers with no Static matches the number of pets an elec controller will have? Thematically matching sets also matching up mechanically like that makes me happy. And also regarding controllers (And also corruptors and masterminds) has a timeframe been given for the set being proliferated? Is it a case of once it's balanced it'll be proliferated within this round of testing, or are we looking more at Page 6 before the other ATs get it? -
Focused Feedback: New IO Sets (Build 1)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
It should also be noted there is already a targeted aoe set giving aoe defense at six pieces. Annihilation does this, plus of course there's the attuned winter set. Giving this new one ranged defense allows for more options in building a character which is always nice. -
Focused Feedback: Experimentation (Build 1 - 4)
General Idiot replied to Jimmy's topic in [Open Beta] Focused Feedback
So I copied my stalker over to beta, respecced her with the whole pool and did a few paper misisons. - The damage on Corrosive Vial doesn't seem to respect archetype modifiers on some ATs. Particularly, Scrappers and Stalkers both do significantly more damage than they should with it, and Dominators do slightly more than they should. If it wasn't the only power of all the origin pools added thus far to do this I wouldn't question it because ranged modifiers on Scrappers and Stalkers being off is a well known thing, but why does this one power ignore the rule all the other ranged pool powers follow? - Is it possible to make the colours customisable on the darts and the vial? The particle FX colour just fine but the projectiles used are suck as their default green no matter what, which is really strange to see if you've customised the colours. Throwing a green vial that bursts into a pink puddle just doesn't look right. I would suggest making one colour the FX and the other the projectile, if possible. - Speed of Sound is amazing and I love it, though the animation is odd becuase you zoom off and then about a second later get the sonic boom looking burst around you. Is it possible to adjust the timing on that effect so it happens instantly at the same time as you get the speed bonus? - Adrenal Booster has a 10 minute recharge and one minute duration. Sorcery's Rune of Protection, being a similar sort of power but more defensively oriented, has the same 10 minute recharge but a 90 second duration. Why the difference?