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General Idiot

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Everything posted by General Idiot

  1. Pretty much my reaction as well. New powers and some really cool QoL improvements in the same patch, what's not to love. I'll have to get on and do some testing of things tomorrow.
  2. Yoink.
  3. This is actually one of the larger reasons not to allow it. The base storage bins along with everything stored in them are encoded into the map data. Importing that data into a new base would duplicate everything in the storage bins as well. Of course the import process could be set up to strip that data out, but it does mean it's more work to implement than a simple copy/paste.
  4. Right next to the police van safeguard missions in that zone use. I believe he also shows up as a contact both on the map and in your contact list once you have him unlocked.
  5. So the Issue 26 Page 4 patch notes have this note: "Burn for Brute and Tankers should also accept Taunt Sets (note that any proc on burn will not pass through to the patch.) " Does anyone know offhand if that means all procs (Including all IO sets of any rarity as well as incarnate Interface procs) or if it's specifically referring to either the procs in taunt sets or the global taunt proc Tankers and Brutes have now? Because on my farming brute I always had the Fury of the Gladiator -res proc in Burn and now I'm wondering if that was doing nothing this whole time. Also related question, if Burn indeed doesn't get any procs whatsoever, do other ground patch powers like Irradiated Ground, Sleet or Rain of Fire behave the same way and not get procs at all or is that unique to Burn?
  6. Just noticed one in Storm Elemental Lore Incarnate powers. All variants that should mention a Tempest Elemental in their text in the incarnate window instead say Diviner. Core, Total and Partial Core Imrpoved and Core and Radial Superior all have the same exact text error. The text is correct in the actual power descriptions if you right click to bring it up, but in the Incarnate powers window where you craft them it has the wrong name for the boss essence.
  7. That's the forums. The suggestion is to be able to do something similar with the in game chat window. Which would be amazing if they could.
  8. With how often this exact question and answer has come up over the course of all the beta patches and now, perhaps the devs should just start referring to the stat as we players can see it, not including the base 100%. It'd save a lot of confusion.
  9. Impale uses the melee damage scale. All ranged attacks in melee power sets do, and always have. Also all epic pools previously used the melee scale as well, but that has changed in this patch so they now use the ranged scale. The end effect is no change in damage, but now the implementation is more consistent on the back end. The only exceptions are the few powers that were added when they gave epic pools a fifth power - those always used the ranged scale and thus did terrible damage. Those specific powers have gotten a significant damage increase with this change. Additionally, ranged pool powers in Sorcery and Force of Will have also gotten a significant damage increase on tanks and brutes. Just waiting for the same change to be made to scrappers and stalkers now, so those pool powers become worth having on those archetypes too.
  10. So does this mean the game can no longer be run borderless, or just that there was some buggy scenario in which it was trying and failing? I very much hope it's the latter.
  11. I've told people repeatedly that I have high hopes but low expectations for City of Titans. I hope it'll be finished, and good, and go forward in leaps and bounds. But with a staff of volunteers, most of whom haven't made a game before let alone one on the scale of a full featured MMO, I really don't expect the finished product to be all that amazing if it ever arrives at all. I very much hope to be proved wrong though.
  12. If you're looking for a specific name, do a /getglobalname on it and send an in game email to the global name of the person who has it. If you ask nicely sometimes people will let go of names, and it's more reliable to ask directly than to post here and hope they read the forums.
  13. If I remember rightly, the soldier and widow versions of Assault give taunt/placate protection rather than resistance. Or are they not currently giving that either?
  14. On the topic of mind reading there's also the Watchman accolade, which in either the badge text or the power description says something about you having trained yourself to resist Rikti psionics. How well that translates to other psychic characters and where the Rikti in general sit compared to player made psychic characters in terms of power level is open to interpretation but that accolade is obtainable by every character in the game, for those looking to justify their character resisting psychics with a power they actually have.
  15. Personally, I'm the kind of person who makes a build I want to try first and makes up a concept to fit afterward. That said, ive done it the other way around a few times too.
  16. If I remember correctly not only does the defense not suppress, the stealth doesn't either. Which is only occasionally useful, but it's still worth mentioning. Also, energy aura really doesn't need another long animation click power. Using energy drain is already painful enough.
  17. As I understand it, if you've engaged in combat recently you'll get a countdown regardless. Similarly, the countdown outside of day job areas is shorter if you've been out of combat for a while. So if you whack something outside the university's front door then go in and immediately log off you'll have a countdown despite being in the day job volume.
  18. The problem with +5 or anything higher is that level 55 and above mobs don't actually exist. They'd need to add some mechanism to grant level shifts to level 54 mobs instead, or actually make level 55+ versions of every enemy group available at max level. Which I assume would be somewhat more complicated than just changing numbers. Bosses as elite bosses in most cases would also require actually making elite boss versions of most bosses. More bosses in general might be more doable but I'm not sure I even want to think about what could be broken by changing the enemy spawning logic in such a fashion. As an alternative, I wonder how possible it'd be to add the 'enemies buffed' or 'players debuffed' options from Ouroboros arcs and task forces as regular difficulty options.
  19. There's a reason for that. In the distant past of pre-release CoH there was at one point a single medieval weaponry set that drew different weapons for different powers. They decided at some point to split it into the four sets we now have, hence why they share the same animations. Originally Katana also shared animations but it was updated with different ones later. Or so I remember hearing somewhere, anyway.
  20. This is a valid point, but I would argue that if you make a tank and skip taunt you've kind of missed the point of the AT a little.
  21. It should also be noted that according to the text on one of those history plaques, the Might for Right act was overturned and is presumably no longer in force. Looking through some of the other history badges, what I assume is the current law heroes operate under is the Citizen Crime Fighting Act, explained by the Student badge and referenced as being expanded to included officially sanctioned super groups in the Authority badge. As mentioned in one of the backstory articles on the old official site, registered superheroes have the same powers as normal police officers as far as investigating and arresting and such go, and are expected to operate under the same standards. See here: http://web.archive.org/web/20121025125053/http://na.cityofheroes.com/en/game_info/history/paragon_city_founding_and_the.php. As for specifc registration requirements and procedures, other than that it's done at City Hall I don't believe any specifics have ever been defined. Also worth mentioning is that the United Nations has a Special Council of Super Human Activities, as told by the Historian badge. If I remember rightly Vanguard is also overseen by the UN, possibly by that council but I'm not sure.
  22. I like the idea of leaving it as +2 combo when used out of hide, but +3 combo if used from hide. Gives the whole BU -> AS -> Best attack thing that every other set can do, but doesn't change the in combat balance of the set unless you take the time to placate and the chance of getting hit and interrupted for it. As for the other changes, Sweeping Cross as a builder might get me to actually take it at all ever so that's got my vote. The combo level from buildup though might be more debatable. On scrappers, Combat Readiness gives a lower damage buff than other buildup powers to account for the free combo levels. Stalkers specifically get normal Build Up instead precisely for the same reasons of having the same potential alpha strike other sets get. So that's likely a case of pick one, because the same logic that says +3 combos on stealthed AS also says keep full strength Build Up.
  23. Why must you post those when I'm not at home to go make any of the alt ideas I just got. 😛
  24. If you happen to have the global message of the day window open when you go into the enhancement screen, you're stuck in there. The window resizes and relocates and ends up both covering the exit button and putting its own ok button off the bottom of the screen, which as far as I could tell when it just happened to me there's no way of activating other than clicking on it so you're trapped and have to close the game. For reference, I run at 1680x1050. On higher resolutions this may not be an issue, I'm not sure.
  25. If nothing else, I'd love to see the path auras split off into their own slot rather than having to choose between a path aura and a normal aura. I'd love having two or three slots for normal auras too though. However, a clientside option to disable multiple auras on other players' costumes may be necessary if this goes ahead. Some people do still play this game on toasters after all, and might not appreciate having to render 50 extra auras on screen during a mothership or Hamidon raid. Theoretically it shouldn't be hard to get it to only show, say, the first aura slot if the option is enabled, though standard code rant definitely applies there.
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