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Groovy_Ghoul

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Everything posted by Groovy_Ghoul

  1. @tjknight Can you upload your build so I can export and review it better? I've posted my Psi/Psi/Psi build, still working on it, to give you some ideas. I have a few suggestions regarding your build. You need Hide ASAP. It should be your initial pick along with an attack. Level 12 is far too late to take a class defining power. Also slot Kismet: Accuracy +6 in it. Impenetrable Mind provides knockback protection, so the 2x Steadfast Protection: Knockback Protection can be dropped. Celerity: +Stealth does not stack with Stealth, so the only benefit you are getting there is a few more hit points. Suggest removing 2 slots and boost other powers like Memento Mori. Try to fit Panacea: +Hit Points/Endurance in your build somewhere, I recommend in Health. It's just a great IO and I always slot it on every character. I recommend dropping Mental Strike in favor of Psi Blade. Place Assassin's Strike ATOs in Psi Blade. Place Stalker's Guile in Assassin's Psi Blade. Mass Levitate is a great power to slot +FF proc. Psi Armor looks like it loves recharge. I also would place a +FF proc in Telekinetic Blow. Stamina is over slotted, recommend one slot with Performance Shifter: Chance for +End . Between Devour Psyche, Stamina and Harmonic Mind, you will have plenty of stamina. Also recommend taking Concentration earlier and one slot with Gaussians: Chance for Build Up. It has great synergy with the Assassin's Mark: Recharge Build Up. Good Luck and have fun! Stalker (Psionic Melee - Psionic Armor).mbd
  2. Agree with @KaizenSoze. I respec’d my Ice/Regen last night and jumped in a Numina TF. Between the -rech & -speed in my attacks, ice patch and high regen, I had a great time. I need to do some solo testing but so far impressed. Build priority is recharge then slow resist. Any primary with soft controls and/or can use +FF procs, for more recharge, could pair best with Regen. In addition to Ice melee, Stone melee, Electrical melee and Psionic melee should be excellent contenders.
  3. With the implementation of this newest patch, I suggest a name change to: Tanker Tuesday/Wednesday 😆
  4. Overperforming? By what measure? What is the "standard" performance level and how much above this level designates it as "overperforming?" Seems very subjective. I think the developers really need to comment on what lead to this decision. If Tankers are "overperforming," and I don't believe they are, what is the negative impact when you play other ATs and/or COH in general?
  5. I have never understood nerfs in PVE. So what that Tankers have great damage. It's a 21 year old game that us old nerds love to play because we crave escapism, being powerful and saving the day. It's fun being totally awesome, that's the point! Give me a better reason to play a Brute. How about fixing their less-than-stellar ATOs? Elevate Brutes, don't bring down Tankers.
  6. I really like this idea. Change the two resist toggles to defense and the defense auto to resist.
  7. Overall, great build. I made a few minor changes to get you to the defense softcap. I dropped Hasten and took One with the Shield for the Resistance Uniques. I switched Kismet to Hide and Grant Cover with LotG, but that is a personal preference. I added one slot to Maneuvers for more hit point and defense. I also added a Psionic Resist to Tough because you are kind of low. Took one slot from Build Up and added it to Active Defense for more Recharge as the defense debuff stacks. I really like your build. Should be lots of fun. Stalker (Electrical Melee - Shield Defense)Forums.mbd
  8. Here's a couple of builds to get you started. Stalker (Electrical Melee - Stone Armor).mbd Stalker (Ice Melee - Stone Armor).mbd
  9. Adding two more builds for consideration. Electrical Melee/Super Reflexes Electrical Melee/Ice Armor Stalker (Electrical Melee - Super Reflexes).mbd Stalker (Electrical Melee - Ice Armor).mbd
  10. Agree that /Inv is a great secondary. It's very tanky. Similar to Shield in that it has a good balance of Resist and Defense. I put together a Electrical Melee/Invulnerability build to get you started. S/L defense 45%. S/L resist 75%. Perma Dull Pain. 50% slow/recharge resist. Stalker (Electrical Melee - Invulnerability).mbd
  11. Four attacks use knockdown (2x ST and 2x AOE) and KD = mitigation + FF procs. Bio loves recharge so those FF procs are very helpful. Seismic Smash (hold) can use the Entomb Absorb proc, so potentially 1 Absorb proc each in Primary and Secondary. Bio is endurance friendly which synergizes with Stone Melee's high endo consumption. Seems like a great pairing. I might put together a build now.
  12. Here's a fairly cheap build, other than the ATOs, to get you started. Other than S/L, resists are kind of low. 80% resist to slow/recharge. Fun build and definitely upgradeable. Stalker (Dual Blades- Super Reflexes).mbd
  13. Challenge Accepted. I submit a Stone Armor/War Mace leveling build. No purples Tanker (Stone Armor - War Mace).mbd
  14. Willpower has knockback protection in Indomitable Will, no need to add more. You can safely repurpose those 4 slots. Dark Armor, Fiery Aura and Ninjitsu have little to no KB protection. Each KB Protection IO provides 4 points, I would never go over 12 points (3x IO).
  15. I have a few suggestions/observations: SA: KB->KD, is in an attack that you will never use, ever. Don't waste your inf. Placate is great. Find a way to get it in. It's that good. Your defenses are not soft capped (45%), you will get hit a lot and you only have 4 points of Knockdown protection. You will get FREEMED all over town. I have a DA stalker, started with 8 points and respec'd to 12. Much better. Knockdown really sucks. Drop the Regen in Health. Put the Numina's unique in Physical Perfection in Health. Put a Power Transfer: Chance to Heal in Physical Perfection. Put the Kismet +6% in Hide as you will want it early and on at all times. Oppressive Gloom helps with damage mitigation. I really like it in my build. Just remember you have no DDR so any defense you do build for can get stripped away.
  16. 100% agree with @Hjarki. MA needs a serious re-vamp for Stalkers. Currently it has no AOEs, Cones or Ranged attack. Single target attacks only. All it has is theme. IMO the worst primary for Stalkers.
  17. Probably not, but Shadow Meld is a nice LotG mule and unlike Geode, it won’t disrupt my attack chain. I just don’t find myself using Geode enough to justify taking it.
  18. I was referring to the slotting of Rooted and EE on a Stalker versus a Tanker. 2:6 on a Stalker, 6:2 on a Tanker. The Stalker gets more value from EE and the Tanker gets more value from Rooted. Geode is a nice power if you can fit it in, but I believe Shadow Meld is a better pick.
  19. @Sovera You have a very tanky build indeed. I love Ice Melee, I believe the Stalker version is the best iteration and it is my favorite Stalker primary. Stone Armor is so well rounded, it does a little of everything. I have at level 50: Ice/Invul, Ice/SR, Ice/Bio, Ice/Ice, Stone/Stone and Fire/Stone. So I have some experience with both sets. Attached is a build I put together. Soft cap on S/L/E/N/P and 50%+ resists on F/C/T. In my experience, ice patch is great at lower levels but I get more utility, and DPS, out of Placate at the higher levels. I don't worry about runners too much as my ice attacks will naturally slow them down. The snipe fits nicely in the single target rotation and does a ton of damage. Shadow Meld is your panic button power every ~27 seconds or so. I get more value out of EE than Rooted, the opposite of Tankers, as it is great to keep you at Max HPs + Heal every ~36 seconds (according to Mids). YMMV. Stalker (Ice Melee - Stone Armor).mbd
  20. Build looks really good. Nice resists with the high defense. One suggestion, I would drop Taunt in favor of Grant Cover. GC provides you defense debuff and recharge resistance. I slot it with LotG: Global Recharge. IMO, the benefits from GC outweigh Taunt.
  21. Now with TP, Teleport Target and Fold Space. Mastermind (Necromancy - Marine Affinity)TP_Fold Space.mbd
  22. @evetsleep Great Info. Thanks! These two defense procs are the only reason I have the fighting pool. I could drop kick and tough, but what to replace them with? So many choices. What do you think of Shoal Rush and Brine?
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