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Groovy_Ghoul

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Everything posted by Groovy_Ghoul

  1. Overall, great build. I made a few minor changes to get you to the defense softcap. I dropped Hasten and took One with the Shield for the Resistance Uniques. I switched Kismet to Hide and Grant Cover with LotG, but that is a personal preference. I added one slot to Maneuvers for more hit point and defense. I also added a Psionic Resist to Tough because you are kind of low. Took one slot from Build Up and added it to Active Defense for more Recharge as the defense debuff stacks. I really like your build. Should be lots of fun. Stalker (Electrical Melee - Shield Defense)Forums.mbd
  2. Here's a couple of builds to get you started. Stalker (Electrical Melee - Stone Armor).mbd Stalker (Ice Melee - Stone Armor).mbd
  3. Adding two more builds for consideration. Electrical Melee/Super Reflexes Electrical Melee/Ice Armor Stalker (Electrical Melee - Super Reflexes).mbd Stalker (Electrical Melee - Ice Armor).mbd
  4. Agree that /Inv is a great secondary. It's very tanky. Similar to Shield in that it has a good balance of Resist and Defense. I put together a Electrical Melee/Invulnerability build to get you started. S/L defense 45%. S/L resist 75%. Perma Dull Pain. 50% slow/recharge resist. Stalker (Electrical Melee - Invulnerability).mbd
  5. Four attacks use knockdown (2x ST and 2x AOE) and KD = mitigation + FF procs. Bio loves recharge so those FF procs are very helpful. Seismic Smash (hold) can use the Entomb Absorb proc, so potentially 1 Absorb proc each in Primary and Secondary. Bio is endurance friendly which synergizes with Stone Melee's high endo consumption. Seems like a great pairing. I might put together a build now.
  6. Here's a fairly cheap build, other than the ATOs, to get you started. Other than S/L, resists are kind of low. 80% resist to slow/recharge. Fun build and definitely upgradeable. Stalker (Dual Blades- Super Reflexes).mbd
  7. Challenge Accepted. I submit a Stone Armor/War Mace leveling build. No purples Tanker (Stone Armor - War Mace).mbd
  8. Willpower has knockback protection in Indomitable Will, no need to add more. You can safely repurpose those 4 slots. Dark Armor, Fiery Aura and Ninjitsu have little to no KB protection. Each KB Protection IO provides 4 points, I would never go over 12 points (3x IO).
  9. I have a few suggestions/observations: SA: KB->KD, is in an attack that you will never use, ever. Don't waste your inf. Placate is great. Find a way to get it in. It's that good. Your defenses are not soft capped (45%), you will get hit a lot and you only have 4 points of Knockdown protection. You will get FREEMED all over town. I have a DA stalker, started with 8 points and respec'd to 12. Much better. Knockdown really sucks. Drop the Regen in Health. Put the Numina's unique in Physical Perfection in Health. Put a Power Transfer: Chance to Heal in Physical Perfection. Put the Kismet +6% in Hide as you will want it early and on at all times. Oppressive Gloom helps with damage mitigation. I really like it in my build. Just remember you have no DDR so any defense you do build for can get stripped away.
  10. 100% agree with @Hjarki. MA needs a serious re-vamp for Stalkers. Currently it has no AOEs, Cones or Ranged attack. Single target attacks only. All it has is theme. IMO the worst primary for Stalkers.
  11. Probably not, but Shadow Meld is a nice LotG mule and unlike Geode, it won’t disrupt my attack chain. I just don’t find myself using Geode enough to justify taking it.
  12. I was referring to the slotting of Rooted and EE on a Stalker versus a Tanker. 2:6 on a Stalker, 6:2 on a Tanker. The Stalker gets more value from EE and the Tanker gets more value from Rooted. Geode is a nice power if you can fit it in, but I believe Shadow Meld is a better pick.
  13. @Sovera You have a very tanky build indeed. I love Ice Melee, I believe the Stalker version is the best iteration and it is my favorite Stalker primary. Stone Armor is so well rounded, it does a little of everything. I have at level 50: Ice/Invul, Ice/SR, Ice/Bio, Ice/Ice, Stone/Stone and Fire/Stone. So I have some experience with both sets. Attached is a build I put together. Soft cap on S/L/E/N/P and 50%+ resists on F/C/T. In my experience, ice patch is great at lower levels but I get more utility, and DPS, out of Placate at the higher levels. I don't worry about runners too much as my ice attacks will naturally slow them down. The snipe fits nicely in the single target rotation and does a ton of damage. Shadow Meld is your panic button power every ~27 seconds or so. I get more value out of EE than Rooted, the opposite of Tankers, as it is great to keep you at Max HPs + Heal every ~36 seconds (according to Mids). YMMV. Stalker (Ice Melee - Stone Armor).mbd
  14. Build looks really good. Nice resists with the high defense. One suggestion, I would drop Taunt in favor of Grant Cover. GC provides you defense debuff and recharge resistance. I slot it with LotG: Global Recharge. IMO, the benefits from GC outweigh Taunt.
  15. Now with TP, Teleport Target and Fold Space. Mastermind (Necromancy - Marine Affinity)TP_Fold Space.mbd
  16. @evetsleep Great Info. Thanks! These two defense procs are the only reason I have the fighting pool. I could drop kick and tough, but what to replace them with? So many choices. What do you think of Shoal Rush and Brine?
  17. @SeraphimKensai thanks for the insight and confirming the synergy between the two sets. Do you have the PT: Chance to Heal Self and/or PS: Chance for +End slotted in Toroidal Bubble? If so, what have you observed regarding the proc chances? Thanks!
  18. Following @Riverdusk's advice. I created a 2nd version of my build. Low def (20's) but resists are S/L/E 75%, F/C/ 52%, N/P/T 34, 31, 31%. This build also has Hasten which 1st version omitted. Mastermind (Necromancy - Marine Affinity)v2.mbd
  19. Here's my take. Soft cap on S/L. Too many sacrifices to get the other typed defenses higher. Resists are decent. Thoughts? Mastermind (Necromancy - Marine Affinity).mbd
  20. Glad to help! I swapped out OF to cap accuracy for Kick, but it's at 97+% so NBD. For Placate, if I'm only one-slotting it, I just go level 50 recharge reduction IO. One Perfect Zinger, except the for Proc IO, provides no bonus. I really like Shadow Maul. You might reconsider taking it at a future date.
  21. I made a few minor changes from your last posted build. - Dropped Aid Other due to removing Preventative Medicine Proc and six slotting Dull Pain with 6 - Preventative Medicine - Replaced Aid Other with Super Speed. If you don't like SS, can be replaced with another travel power or anything else. - Capped S/L defense. ---- |MBD;24413;1530;2040;BASE64;| |G1xfAKyKx/lXLKSkJLigx4yXS5GuPVMXU/41DoRpr9et/EqW9ZdPEIp4kqWrr3VYQLo| |6ZZby6GVpgX5Kn7HnZjqrinLuy0jCC5LVxSUPVE9bAoNss//5/6292sgoGSVyZl0ibI| |wdDHEJ8AUAVQEdINg62/haM6PmPvU3qr6ubuPiZeuqMlTVd/fSLhUEzHNMdhqnWKR+q| |RCf9pG9C6T2+LNFR64ugfM3CjzfeetlABSRVhRwi/EF+hj5RhUX5e7gqcOghiRXO18H| |CN1NxecNKN/cRS/BmJJiUyarja0E7bODJy0LKBhWKDkd+3bD8YDsMAN04DjthRnFz4g| |PRHKQVUnLXJeWHraLFDkyrO8GG0KbSiNcs0bVuXLDzh2UvdXaWaX7HcsbfQx7uLXVF1| |K6fDuQEvn4wYchkVbsVmPztrbD5KnqgdaR7XLH0bWmJovHVqa7qvPfWKJSNNpj+mqDb| |QStodim4+gniniE3XRavsTAjf+C/TRbnQe7FcHTKF3KYEnEqEpfzdr7MlPojM/WXkC7| |8kGQzGPsGPiKCIlQC6RTN0oBFb0VBdT+dpcQ6zW3+B5qfC5kKTU4eXB6dJbJHP+DD92| |bnZESdkv/c0NsAucKFCC2AucGFCK2QdyOsg4tBWaHJPsl1q5dbFqXB+dyAlyuZIdWts| |ow/rv530ST+Rh0eFChtA+sWzk61K39oSv4mhZzTi4IsRak7/ipMZnCApCR7cjF0Ehoo| |lfB7CWJfrjMsQw2g/KDktIviUQxp/2pfEzEJGcR/x9qQ7pKLg+IzyUvBlsy7unG3PRX| |PZMzoEK3mvunNzxArriGYDduK4cqNpmDdsR71nvKc1jzqoAxJH1eZejaX/olec1K1p7| |RtAW3MeSdk7ZOz6JAOzoYJWM7R6AAucYE6wYYIjIhHAJIz7w5DXvLnYFuUfJX/PtZDf| |Ke397kRKhYoD6s897TPtnh6qzpDk75/cF2xsAUtUI8cFR8DnJcbNcKqqTp5gv2SMxHU| |LxRFDlAAQaIoMCtAYZIfAKSzFw/hzRp3wHmrrPrTGx/JYsZvmpPOtSLWzbgVVRrF9RT| |gQ3B/mlPNaY2YM2HJASpk+NZ+ynDKJI9Rg0C6E2OreC2D+roN3uiUqxJNOAGTtdN+l+| |Xyik5owiKuaLQ5lMOYg6l+16GoVe8A14I3hWdTQMN6KELMlQiyyLAogGGSMqcOXZcN6| |/UHrB9nM4z8HbjlpqZ3WAsjR6AY8dp5B44NZLukHLmQlfa2qESFOc6xWMeMCGYr6qmv| |lpbAfPxFMWdkRjyZg2jSHx4BXglYByCb4sf/9BSLFVBCk2Tkhq2Sa3pngo8YINZK4bm| |gI43twQX0nSwMrXP9nNDNJfYwRq40WWaMdt1aOQhg+wJrKGglisO8iwrWAZgiEiI0CS| |YqnSQ9zz3p51H4AWzm1qmz4T/vKGlFViHY3JJrwKcqj6puK2QcuZUkJR1fTQreVNeCU| |xwy1SC2wLLhXbOqf/gmmvZgzJDNHBBcP0FyV5NxscOFp66kC4MkFwzaWCSYMOFgVn6m| |muRHP0EvLOPs6UCUPt9u6Udleqqw7bifeYgOislcO4GOXdm0X0aAv2UzR9AKP7RM+cy| |3NrXmzcDG4L9Zb5vdqUlFtWu5U/2qH4tkuXOMcCxQQD91CxUMVebHDsQMgaf+mzfxAm| |1bXXj2iWSJjmAB4KnadGwW2f65fY5Tvw9exAIPKPb/kmv66kr8TWd/sAHwbeIXbefSF| |g8cvfa+kXLrhq8NkTUUc4LRHV5G8Vgkp0YXTiZKsvMYljt6lEhkvpjwX36YvgkMENPr| |IT9D3j+Ha83vfZ0vaDux/vgTpVlfb+YZcULNbJnikmj1L4XceaXPmeqSQDLXmVQuz5o| |xLMj1aUN2tdqv+xsSPHFjt/o4ECc9fhr0O+7R9NfsKjh7Ur0lm+bXoLKG95zOvkuO1C| |mmwLZhyhLrwt0fxrMW4Jy6QIhmEj1XVGltTWkM6ouN4RhEcoJfYDS4eiqs1okA220Rh| |VFGxiW24PpBLdQEcHkvTzs9Q7u54YG| Stalker (Dark Melee - Invulnerability) Pictsie.mbd
  22. Can you post the data chunk and/or attach the file? I'll take a look and put my spin on it if you do. Attached is my own hero. He's very fun to play. Still working on acquiring all the purples. Stalker (Dark Melee - Invulnerability).mbd
  23. @Wolfboy1 I had to guess. Not sure if the results were better because I couldn’t do a side by side build comparison. I was very pleased with the final result. At one point during the Halloween event, I solo’d a Jack in Chains (this was before the recent GM buff) and didn’t lose any minions. As with any build, there is always room for improvement but I’m currently happy with my 95% solution.
  24. I agree with @Hedgefund, Stalker is a great choice. They arguably get the best version of Street Justice, trading out Rib Cracker for Assassin Strike (which is the only attack in StJ, for all melee types, that gives 2 points to the combo system). The AS reset mechanics lead to constant 3 point combo finishers, not to mention the Build-Up Proc in the Stalker ATO. No loss of AOE is a huge bonus. Now I want to try one out! Tanker is always a great choice as well with the high resist caps, high hit points, taunt aura and increased AOE.
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